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Player Features and Ideas Discussion

 
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Some features that should be availabe in a 2015 space game

Author
FireFrenzy
Cynosural Samurai
#21 - 2015-06-12 05:58:10 UTC
Baboli is doing Bob's work!
Dustpuppy
New Eden Ferengi
#22 - 2015-06-15 10:29:45 UTC
Leto Aramaus wrote:
D-scan should be automatic, every X seconds. Or even in real time, just like the Overview.

That, along with some other tweaks, and then we can REMOVE LOCAL and have one less spreadsheet on our screen, as well as get rid of the free-intel poison that is local+killboards.


Solutions for you:

1) Go to WH space if you don't like local but don't ask for an adjustment for the area you are in at the moment because you are to lazy to move to a different area.

2) If you don't like local but also don't like to become a d-scan click junkie then choose one of the options (either WH and clicking or Null/low and local).

3) If you like to reduce the info on local in null/low, here is a proposal (I saw on a web page) an I like pretty much: in null only the amount of people in the system should be seen in local but not the names. This also should apply to stations.

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#23 - 2015-06-15 12:22:47 UTC
Ncc 1709 wrote:
you can already manually set orbit up to 1000 km ... dunno how much more you want...

Hrmm I was about to correct you till I checked TQ, I thought that it only allowed upto 100km, but you're right you can set 1000km, however it glitches when you hit the edge of the grid(even if you are orbiting a station/other celestial beacon), and you can't engage it if you are outside 150km.
stoicfaux
#24 - 2015-06-15 12:45:27 UTC
And I want a 250km radius smartbomb so I can afk missions in low-sec.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Elenahina
Federal Navy Academy
Gallente Federation
#25 - 2015-06-15 12:52:39 UTC
Iain Cariaba wrote:
There is not one single original idea in this entire post. Thread should be locked as super-redundant.

The above is what I sent in the report to ISD to have this thread locked. Have a good day.


Iain - finally, something the two of us can agree on.

@OP: These suggestions would be horrible for the long term health of the game - you've essentially asked to make the game play itself for you.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Elenahina
Federal Navy Academy
Gallente Federation
#26 - 2015-06-15 12:58:54 UTC
stoicfaux wrote:
And I want a 250km radius smartbomb so I can afk missions in low-sec.



If I had 250km radius smart bomb, I would just park on a station and blap everyone who tried to either dock or undock.

Good luck getting tackle close enough to kill me.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Rayzilla Zaraki
Yin Jian Enterprises
#27 - 2015-06-15 14:00:49 UTC
There isn't much here to like. Yeah, I am sure that even in today's world much of the ideas would be possible, but this is a game and game should have active participation otherwise what's the point of the game? Too much automation = not actually playing.

I am really not a fan of the D-Scan idea or of the comment that said all things that show up on D-Scan should just automagically show up on overview without interaction. This removes a level of "play" from the game. The things that show up on overview either have beacons or are close enough that the basic sensors can see them. D-Scan, to me, is a powerful "ping" analogous to submarine SONAR with the exception that the ship hitting the D-Scan doesn't risk disclosing its own location. I actually think this bit of risk should be added. The pinging ship should pop up on overview for a few seconds. It would be a good counter to cloaky camping.

What I did like, however, was some way for the tactical display to show projected paths for approach and orbit. I do not see how this would mess with game mechanics in a negative way. But, it would add a lot of QoL and sci-fi-ness to the HUD. +1 for that one.

Gate campers are just Carebears with anger issues.

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