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AoE weapons, Bubbles, and Faction Standings.

First post
Author
SmokinJs Arthie
Jerkasaurus Wrecks Inc.
Sedition.
#21 - 2015-06-24 02:56:55 UTC
Sugar Kyle wrote:
Faction warfare comes with a new ruleset.


Then I dont want neutrals coming into my plex.

(I dont really want that. Im sure using the other side of the argument.)

I also dont want neutral pirates using gal mil alts to get intel on our position just cause they know we cant shoot them.
Myra Stark
Mercury Arms Inc.
Ghostbirds
#22 - 2015-06-24 04:21:32 UTC
Faction Warfare's unique rule set / fleet meta needs to be retained.

Wormhole Space & Null offers players the opportunity to use AOE systems without restrictions. That heavily influences the fleet meta in those parts of New Eden. The limited or non-availability of AOE systems in FW space creates a unique FW fleet meta. If FW players want the "Full" experience, they can move to Wormholes or Null. Removing the AOE restrictions & the resulting standings hits from FW space eliminates the unique environment their constrained use creates and will make FW fleet combat like Null.

As a compromise on the issue, is it possible to remove the FW standings impacts when Militia pilots are in Null or Wormhole space? Currently when Militia pilots roam in Null or Wormhole space they are at a disadvantage because of FW standings designed for FW LS follow them. The standings hit for the use of AOE weapons is a product of where they are being used. Militia pilots operating outside of Empire space should not suffer standings hits for using AOE when operating in Null or Wormhole space. Quite simply, the Empires can't follow them into Null/Wormholes and any standings hit is inconsistent with that fact.
Thanatos Marathon
Moira.
#23 - 2015-06-24 04:27:26 UTC  |  Edited by: Thanatos Marathon
Myra Stark wrote:
Faction Warfare's unique rule set / fleet meta needs to be retained.

Wormhole Space & Null offers players the opportunity to use AOE systems without restrictions. That heavily influences the fleet meta in those parts of New Eden. The limited or non-availability of AOE systems in FW space creates a unique FW fleet meta. If FW players want the "Full" experience, they can move to Wormholes or Null. Removing the AOE restrictions & the resulting standings hits from FW space eliminates the unique environment their constrained use creates and will make FW fleet combat like Null.

As a compromise on the issue, is it possible to remove the FW standings impacts when Militia pilots are in Null or Wormhole space? Currently when Militia pilots roam in Null or Wormhole space they are at a disadvantage because of FW standings designed for FW LS follow them. The standings hit for the use of AOE weapons is a product of where they are being used. Militia pilots operating outside of Empire space should not suffer standings hits for using AOE when operating in Null or Wormhole space. Quite simply, the Empires can't follow them into Null/Wormholes and any standings hit is inconsistent with that fact.



It really is two separate issues. Getting rid of faction standings hits in null space, and removing faction standings hits for AoE weapons.

With regards to AoE weapons, they aren't restricted in FW space, we just get penalized if we use them under the current mechanics. Neutral entities use them against us on a regular basis.
Amarisen Gream
The.Kin.of.Jupiter
#24 - 2015-06-24 05:55:39 UTC
I don't do FW - but from reading this post and expanding on the point of standing and security - there might be a need for CCP to redress the whole system from the ground up (large scale task. Something they can do after SOV changes settle)

My understanding is
1: Standings only now effect what missions you get and your refining tax in HiSec (low enough standings make those empires shoot you)
2: Security Status seems to be worthless and easily fixed if you know what your doing.

What I feel could change
1: Standings need more merit for the grind - NPC support while running missions? Lower LP store cost? Cheaper repair cost?
2: Negetive security status should be a PITA to crawl out of - the lower it is the harder the climb back out (with this in mind - major security hits should come from players attacking Empire ships, and Capsulers allied to that Empire. Not so much maybe from POD kills as the Empires both hate and love Capsulers.).

Perhaps the best way would keep FW rules and then move up in strictness for HiSec and lower the hardness of the rules for Null (FW tends to be heavy LowSec)

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Myra Stark
Mercury Arms Inc.
Ghostbirds
#25 - 2015-06-24 12:26:47 UTC
Quote:
It really is two separate issues. Getting rid of faction standings hits in null space, and removing faction standings hits for AoE weapons.

With regards to AoE weapons, they aren't restricted in FW space, we just get penalized if we use them under the current mechanics. Neutral entities use them against us on a regular basis.


I agree with the it being two separate issues. Let me clarify AoE weapons and restrictions.

Veronica Isagar comments focused on removing standings losses to pilots incurred when Smartbomb use impacts fleet mates, wrecks etc. We've all lost pods to smartbombers in FW space Big smile Smartbomb use is possible for Militia pilots but constrained by the standings mechanic.

The discussion was then expanded to include bubbles and bombs which are prohibited in LOWSEC and can incur standings losses when used by Militia pilots in Null or Wormholes.

The constraints on Smartbomb use and prohibition of other AoE weapons in FW space has created a unique environment that is worth retaining. If a player/FC wants to use all the AoE weapons without restrictions of any kind Null and Wormhole space offer that opportunity. Militia pilots operating in LOWSEC are operating in Empire space. Therefore the constraints and prohibitions of the Empires apply. Adding bubbles and bombs to FW space, in my opinion, would destroy the unique FW fleet meta and unconstrained smartbomb use is also problematic.

Militia pilots operating in Null or Wormhole space should not be penalized when using ANY AoE system/weapon. Their fleet is operating outside of Empire control/influence and are free of the Empire's restrictions.

Thanatos Marathon
Moira.
#26 - 2015-06-24 13:47:14 UTC
@Myra

Sorry about the confusion with regards to AoE weapons. The real reason to apply it to AoE weapons is two fold.

1. It makes it broader than a narrow exception for one weapon (Smartbombs)
2. It encompasses all future AoE weapons, such as the proposed Citadel AoE defense.


We aren't suggesting bringing Bombs and Bubbles into Lowsec. Ick.
Thanatos Marathon
Moira.
#27 - 2015-06-24 13:54:48 UTC
Amarisen Gream wrote:

My understanding is
1: Standings only now effect what missions you get and your refining tax in HiSec (low enough standings make those empires shoot you)


Wrong, if our standings get too low we get kicked out of FW. Do you see why it is important to us?
Moglarr
Operation Meatshield
#28 - 2015-06-24 15:02:48 UTC
Thanatos Marathon wrote:
Amarisen Gream wrote:

My understanding is
1: Standings only now effect what missions you get and your refining tax in HiSec (low enough standings make those empires shoot you)


Wrong, if our standings get too low we get kicked out of FW. Do you see why it is important to us?


Quoted for truth.

I could care less about missions (I am one of those weird nerds who doesn't run them at all) what I do care about is having to chose between kicking a pilot out of my corp because he used smart bombs to counter drones, having to kick a corp out of my alliance because of the same reason or having to suffer my corp/alliance being booted out of the militia until we can grind enough standings to rejoin again and then wait another 24 hours before we are in the militia. Needless to say, if that were to happen WHILE a system I base out of was also being attacked we would lose the system because for all the power a PVP pilot has if he is not in the militia he can not run a timer.

Veratrix
The Scope
Gallente Federation
#29 - 2015-06-24 15:08:37 UTC
Quote:
Removing the AOE restrictions & the resulting standings hits from FW space eliminates the unique environment their constrained use creates and will make FW fleet combat like Null.



Or you know like the rest of lowsec...where people can and do use smartbombs. The unique environment you speak of is that by a fluke of game design a small segment of people in eve are prevented from using specific modules, allowed to the rest of the people in that type of space, in any meaningful fashion. What possible benefits and unique uses of gameplay occur by solely preventing facwar players from utilizing modules that rest of lowsec can use.


Frankly, it is incredibly inane, as a faction warfare player, to want to intentionally gimp your potential fleet options because it is somehow unique that we get screwed over and no one else in low or null does.
Myra Stark
Mercury Arms Inc.
Ghostbirds
#30 - 2015-06-24 21:00:11 UTC
@Thanatos

Thanks for clarifying.... from my previous post "unconstrained smartbomb use is also problematic"

Have you guys looked at the impact the change would have on plex fights?

- Without the potential for standings hits, fitting up SBing Destroyers and Cruisers is easily done. Everyone sits their SBing ship 1500m off the beacon. Now we have Pipe Bombing Faction Warfare style.

Thoughts?
Thanatos Marathon
Moira.
#31 - 2015-06-24 21:46:39 UTC
Myra Stark wrote:
@Thanatos

Thanks for clarifying.... from my previous post "unconstrained smartbomb use is also problematic"

Have you guys looked at the impact the change would have on plex fights?

- Without the potential for standings hits, fitting up SBing Destroyers and Cruisers is easily done. Everyone sits their SBing ship 1500m off the beacon. Now we have Pipe Bombing Faction Warfare style.

Thoughts?


We've run pipebombs in plexes already. It isn't a great mechanic to defend a plex since most things can tank their way out of the SB range.
Veratrix
The Scope
Gallente Federation
#32 - 2015-06-24 22:42:21 UTC  |  Edited by: Veratrix
It's already an option for anyone not in faction warfare in lowsec, and I haven't seen it done effectively yet. The range and damage on smalls isn't enough to effectively do it in those size plexes. The damage and range on mediums is pretty bad as well, one cycle of 6 tech 2 medium sb's (which you would have to gimp any t1 cruiser to fit) is 840 damage before resist. It's just not something I'm even remotely afraid of happening on any large scale. It can be done in larges but there is no guaranteed warp in point and no cynos, so not really feasible.

Again, this technique is already possible to people in the same corp and to pirates and has been for years. I have never seen it done successfully once. Have you?
Myra Stark
Mercury Arms Inc.
Ghostbirds
#33 - 2015-06-25 12:47:25 UTC
No I haven't tried using smartbombs inside a plex in a fight. My question and position was based on some EFT warrioring and thinking through potential plex tactics militia FCs might use if this change is made. We all know that EFT success can fail miserably in a fight. The facts and experience you guys shared are convincing.
Esnaelc Sin'led
Lonesome Capsuleer
#34 - 2015-06-27 22:41:50 UTC  |  Edited by: Esnaelc Sin'led
There're a couple of things to do regarding FW mechanics :

1. 2 factions vs 2 factions :
Let FW be a 1v3 space. With this, no more awoxing possible from the other "allied" faction.
Plus, from a RolePlay point of view, alliance would still be possible, as long as you chose to cease fire with a said-corporation of a said-faction. Player relations would "really" matter / diplomacy as well / history / reputation / etcetera...

2. Faction standing hits :
While hitting Militia allies in the same fleet, or destroying a wreck with a militia tag on it, or a pod being in that fleet you should not lose FW standing.
Would match point 1. as FCs would allow people getting in their fleets carefully to avoid any kind of "gaming" that rule around.
Like in RL, errors would still occure, that's a good thing !
Another way would consist of raising by an enormous amount the standing bonuses we get from plexing, and even more while DEplexing.

3. SecStatus hits :
It's been discussed already, and i think that's a great idea : getting timers on accelaration gate activation.
But i was thinking about something more "radical", i admit it's not well thought yet :
If a neutral chose to come and hunt for a militian he should therefore "suffer" from such a choice one way or the other.
By getting a Faction standing hit ? Why not ? We are fighting for this very faction after all, right ?
Just like one would take a hit by firing upon a Sansha NPC or Blood Raider NPC ?
Limit that in complexes, otherwise it would kill fleet roams Neutral Fleets vs Faction Fleets.

4. Emphasising PvP over Farming complexes :
Raise LP earned from KILLS / Lower LP earned by plexes alone.
A lot of what is STILL annoying with farmers is not that they just flee combat with cloacks and WCSs but that they PUSH systems while farming and not taking care at all of the impacts to "true" militians.
They farm as a militia of Faction A in a system of faction B to earn the best possible LP amount, but at the same time, they raise its vulnerability to the point where "true" militians of faction A come to take it over without any "push operation", just jumping onto the occasion.
On the other side, faction B if well aware, has to farm back to stablise it, and that could be a pain to do this specially if there is no fight from the ennemy faction that would have pushed this system in purpose and for an ACTUAL conquest operation.

5. Emphasise the "faction" membership :
In order to prettify (?) FW reputation it would be great if, let's say the number of systems earned by Faction A would give bonuses in each and every Faction A systems (even High Sec, specially High Sec) for all sorts of activity : PvE / Industry / Mining / Taxes / .. i don't know.
This way we might see some HUBs changing locations, or people engaging even for a month or 2 or 3 in FW just to get bonuses, so what ? That's good ! It's like engaging people for a War we need to win, till we have to fight again !
Bonuses in HS mean more potential engagements in FW, more activity, more fights, more turn-over AND a positive reputation as their destiny would be tied to a whole Faction area.


Excuse my french.
Hope i was understandable.
Sean Parisi
Blackrise Vanguard
#35 - 2015-06-27 23:05:46 UTC
Amarisen Gream wrote:
I don't do FW - but from reading this post and expanding on the point of standing and security - there might be a need for CCP to redress the whole system from the ground up (large scale task. Something they can do after SOV changes settle)

My understanding is
1: Standings only now effect what missions you get and your refining tax in HiSec (low enough standings make those empires shoot you)
2: Security Status seems to be worthless and easily fixed if you know what your doing.

What I feel could change
1: Standings need more merit for the grind - NPC support while running missions? Lower LP store cost? Cheaper repair cost?
2: Negetive security status should be a PITA to crawl out of - the lower it is the harder the climb back out (with this in mind - major security hits should come from players attacking Empire ships, and Capsulers allied to that Empire. Not so much maybe from POD kills as the Empires both hate and love Capsulers.).

Perhaps the best way would keep FW rules and then move up in strictness for HiSec and lower the hardness of the rules for Null (FW tends to be heavy LowSec)


(A)
1. This is relatively true. The CORPORATION standing is reflected this way, however - there is something to note with this. If you drop FW and get attacked by a player in the State Protectorate, The Scope or other NPC corps that accept people and you kill them - you will instantly take a massive corporation hit of about 10-50%. Causing you to go from 10 standing to -10 nearly instantly; even if a suspect timer, criminal timer or Pirate tag is on the player. Let me clarify however, this is not the result of AWOXING. This means that even though i've been loyal to FW for years and had a +10 standing. Because I became a pirate and killed some guy in an NPC corp I lost all my standings. (NOT in the same FW faction, as a neutral faction)

The other effect is the FACTION standing which represent every faction under the umbrella of that faction Caldari State, Gallente Federation, Amar Empire, Ore, Sisters of EvE, etc. This is the one that has an even major effect. If your standing drops too low individually, you will be unable to join the NPC corporation - if your total combined standing of corporate members falls too low then your corp will be kicked and cannot join. Furthermore, if it is even lower (it drops like crazy from friendly fire within FW factions) you will be barred from Highsec of that faction. The only way to repair it would be (Promotions [1 time]):(Cosmost[1 Time]):(Sisters of EvE Arc:[Every Few Months]) and Story Line Mission Spam.

(B)
1. This may be true, however - the total system needs a revamp before that happens. Otherwise you will have a situation where people are constantly screwed for playing the game; even when they aren't harassing people and engaging in mutually fun fights.

2. I disagree, I think there should be a cost and that in some way or another you should pay. But I disagree with the current system of locking people into FW factions due to standing losses being PITA etc. I don't think you should change willy nilly, but I believe it should be more dynamic and allow players who put a bit of effort into it to turn coat or repair their standings for their mistakes. With derivative standings, the only way is to do so now is play the story line balance game or farm sisters of eve end of arc missions (no derived standing, could hypothetically get +10 with all empire factions this way)
Veronica Isagar
Black Fox Marauders
Pen Is Out
#36 - 2015-06-29 01:58:42 UTC
Possible Ways to use AOE type weapon systems and if the person who uses it gets a standing hit, there should be a way a person can turn in tags to fix FW standings, similarly to the way Sec status is fixed via the tag system. And if people don't fix there standing then they are out of FW,
Thanatos Marathon
Moira.
#37 - 2015-06-29 17:09:58 UTC
Figuring out the "Santo Quandry" is hard (People Awoxing using AoE weapons to kill pods, still less of an issue than current allied militia). I'm still stuck on it, but if any brains out there can think up a good solution it would be nice.

Veskrashen
Deep Core Mining Inc.
Caldari State
#38 - 2015-06-29 18:24:22 UTC
A proposal - link Faction Standings hits for aggressive actions to the Corp PvP flag.

In short, if your corporation has elected to allow pilot-on-pilot violence, then folks don't take standings hits for aggressive actions against you. If you have your "safety flag" set to prevent awoxing, then folks would still take standings hits.

This would allow similarly-minded FW groups to pursue riskier strategies involving AOE defenses, while keeping standings hits for those who are more carebear risk averse oriented. In addition, tying the mechanic to the corp PvP election makes intuitive sense, because you're in essence electing a higher risk strategy as a corporation.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#39 - 2015-06-30 00:00:08 UTC
First. I am 100% behind the no faction standings loss for AOE weapons/bubbles in Null Sec and WH space, as these areas of space are lawless. This mechanic is almost completely locking militia out of enjoying other parts of the game. Sure, we could leave militia, but we do happen to identify with our militia's very strongly, and if we wanted to leave we would have.

Bottom line is, every other entity in Eve is free to roam wherever they wish and not worry about getting kicked out of their corp or loosing their organizational identity. I wish this could be changed when Fozzie Sov happens, so that we can use our skills to capture SOV as well as FW, without worrying about the need for everyone involved to be in the same corp.

However, I am on the fence about allowing the standings loss AOE free usage in Low Sec. My reason for not liking it is very simple, anyone can join at anytime and there is zero accountability for standings free loss issues if this idea were to go live. The awoxers would have a field day with little consequence. Militia's are a bit like a coalition, except with no central leadership to resolve awoxing incidents and other wrongs. We are all just running around in our own little circles and occasionally notice the other blues in local.
I would fully support this idea if it would be available to anyone in a fleet or gang, as a fleetmember, to be able to use all the tools, so to speak. (I know, legacy code)
Thanatos Marathon
Moira.
#40 - 2015-06-30 00:04:39 UTC
JetStream Drenard wrote:
However, I am on the fence about allowing the standings loss AOE free usage in Low Sec. My reason for not liking it is very simple, anyone can join at anytime and there is zero accountability for standings free loss issues if this idea were to go live. The awoxers would have a field day with little consequence. Militia's are a bit like a coalition, except with no central leadership to resolve awoxing incidents and other wrongs. We are all just running around in our own little circles and occasionally notice the other blues in local.
I would fully support this idea if it would be available to anyone in a fleet or gang, as a fleetmember, to be able to use all the tools, so to speak. (I know, legacy code)



yeah, this is what I refer to as "The Santo Quandry". It still isn't as bad as using the allied militia overview nonsense to kill people because that can be done with every single weapon system, but hopefully that will be going away.
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