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Matari T1 Redux

Author
baltec1
Bat Country
Pandemic Horde
#21 - 2015-06-10 16:21:22 UTC
Stitch Kaneland wrote:
Hakaari Inkuran wrote:
Lloyd Roses wrote:
Tiddle Jr wrote:
10/7.5 bonuses given to T1 hulls sound a lil bit op. It's better to adjudt those stats at turrets and ammo vs hulls.

The missele line was discussed at thread where pilots asked for missiing faction - minmaldari or calmatar whatever you like.


Funnily, those are the bonuses consistently avaiable to gallente/caldari/Amarr ships.
Just compare brutix and cane, hyperion and maelstrom, megathron and tempest.

Brutix has a 10% damage bonus and a 7.5% tanking bonus, the cane has two damage bonuses that in total are about as strong as one of the brutix', but the brutix got the bigger drone bandwidth.

The Hyperion has 10% and 7.5% tanking, the mael has a weaker damage bonus, two more guns to fit to get to less damage, lacking the utility high and then two slots the hyperion got EXTRA over the mael. Basically 21 to 19 slots compared when saying that the Hype got as many effective guns as the mael.

The Mega has RoF and tracking, the tempest has double damage. The mega freuqently ends up having 20+% more dps at comparable range, a slot layout suited for more than a terrible welpfit and has qualities beyond *fits two heavy neuts and only costs 100mil after platinum insurance*, which is about the reason to fly a tempest right now for anything but basically solo, where both a smartbomb and a neut is handy coupled with the insurance payout.

So given minmatar T1 right now, turning ANY of these ships OP is going to require a bit more work than just increasing the bonuses massively. Currently, minmatar ships are good for pvp only because no one takes them seriously.
I still love canes, but it's more for their flexibility and the fact that two of them - at 0m - still eat HACs or pretty much any active tank within seconds. It's easy to welp 55mil really quick and not give a damn, especially if you just threw a rusty cane in the approximate direction of your enemies.

I like how you ignore inconsequential details such as the hyperion having 6 turrets while the mael has 8. Try a more detailed analysis of your hulls.


He did state that the hype has 2 less guns but still does more dps than a mael. Reading comprehension is hard.


Said hyp also has less range to play with as well as a lot more in terms of cap use and doesnt get selectable damage types or ammo that comes with a tracking bonus built in. What he said is true, you need to look at the much larger picture.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#22 - 2015-06-10 17:50:57 UTC  |  Edited by: Stitch Kaneland
baltec1 wrote:
Stitch Kaneland wrote:
Hakaari Inkuran wrote:
Lloyd Roses wrote:
Tiddle Jr wrote:
10/7.5 bonuses given to T1 hulls sound a lil bit op. It's better to adjudt those stats at turrets and ammo vs hulls.

The missele line was discussed at thread where pilots asked for missiing faction - minmaldari or calmatar whatever you like.


Funnily, those are the bonuses consistently avaiable to gallente/caldari/Amarr ships.
Just compare brutix and cane, hyperion and maelstrom, megathron and tempest.

Brutix has a 10% damage bonus and a 7.5% tanking bonus, the cane has two damage bonuses that in total are about as strong as one of the brutix', but the brutix got the bigger drone bandwidth.

The Hyperion has 10% and 7.5% tanking, the mael has a weaker damage bonus, two more guns to fit to get to less damage, lacking the utility high and then two slots the hyperion got EXTRA over the mael. Basically 21 to 19 slots compared when saying that the Hype got as many effective guns as the mael.

The Mega has RoF and tracking, the tempest has double damage. The mega freuqently ends up having 20+% more dps at comparable range, a slot layout suited for more than a terrible welpfit and has qualities beyond *fits two heavy neuts and only costs 100mil after platinum insurance*, which is about the reason to fly a tempest right now for anything but basically solo, where both a smartbomb and a neut is handy coupled with the insurance payout.

So given minmatar T1 right now, turning ANY of these ships OP is going to require a bit more work than just increasing the bonuses massively. Currently, minmatar ships are good for pvp only because no one takes them seriously.
I still love canes, but it's more for their flexibility and the fact that two of them - at 0m - still eat HACs or pretty much any active tank within seconds. It's easy to welp 55mil really quick and not give a damn, especially if you just threw a rusty cane in the approximate direction of your enemies.

I like how you ignore inconsequential details such as the hyperion having 6 turrets while the mael has 8. Try a more detailed analysis of your hulls.


He did state that the hype has 2 less guns but still does more dps than a mael. Reading comprehension is hard.


Said hyp also has less range to play with as well as a lot more in terms of cap use and doesnt get selectable damage types or ammo that comes with a tracking bonus built in. What he said is true, you need to look at the much larger picture.


Said hype should have 2 cap boosters, making the cap a moot point, unless you have a few geddons on you. Null range on hype is about 30km with neutrons (yes triple reps with neutrons fits). Mael with 800s and faction shoots out to about 30km as well. With barrage you can shoot past that.. but guess what. Its not selectable damage at that point. Hype has utility high to play with as well.. bigger picture and all.

Of all the videos youve posted in that "dont train to fly a BS" abomination of a thread, im suprised you havent seen the hype or mega videos of them killing things out at 40km with null.... i know i have.

Also, the statement i quoted was him talking strictly about the guns and how he didnt mention it in the post. When in fact he did. I was merely correcting him.
baltec1
Bat Country
Pandemic Horde
#23 - 2015-06-10 19:25:33 UTC
Stitch Kaneland wrote:


Said hype should have 2 cap boosters, making the cap a moot point, unless you have a few geddons on you.


A single vexor can do the job well enough flown right.

Stitch Kaneland wrote:

Null range on hype is about 30km with neutrons (yes triple reps with neutrons fits). Mael with 800s and faction shoots out to about 30km as well. With barrage you can shoot past that.. but guess what. Its not selectable damage at that point. Hype has utility high to play with as well.. bigger picture and all.


Explosive just so happens to be the hypes resist hole, given the amount of vexor based hulls out there kinetic/thermal based weapons are not as great, its the reason why our megathron fleet was retired. Pest gets TWO utility highs.

Stitch Kaneland wrote:

Of all the videos youve posted in that "dont train to fly a BS" abomination of a thread, im suprised you havent seen the hype or mega videos of them killing things out at 40km with null.... i know i have.


Blasters are my bread and butter, personally mine go out to as far as 55km with hits still landing at 60km. Slap on the same gear on a pest and you get more range.[/quote]

Stitch Kaneland
The Tuskers
The Tuskers Co.
#24 - 2015-06-10 20:38:02 UTC  |  Edited by: Stitch Kaneland
baltec1 wrote:
Stitch Kaneland wrote:


Said hype should have 2 cap boosters, making the cap a moot point, unless you have a few geddons on you.


A single vexor can do the job well enough flown right.

Stitch Kaneland wrote:

Null range on hype is about 30km with neutrons (yes triple reps with neutrons fits). Mael with 800s and faction shoots out to about 30km as well. With barrage you can shoot past that.. but guess what. Its not selectable damage at that point. Hype has utility high to play with as well.. bigger picture and all.


Explosive just so happens to be the hypes resist hole, given the amount of vexor based hulls out there kinetic/thermal based weapons are not as great, its the reason why our megathron fleet was retired. Pest gets TWO utility highs.

Stitch Kaneland wrote:

Of all the videos youve posted in that "dont train to fly a BS" abomination of a thread, im suprised you havent seen the hype or mega videos of them killing things out at 40km with null.... i know i have.


Blasters are my bread and butter, personally mine go out to as far as 55km with hits still landing at 60km. Slap on the same gear on a pest and you get more range.


If your hype gets capped out by a couple unbonused medium neuts when you have 2 cap boosters, you should probably stop playing. Ive seen dual cap boosted ships keep tank up against a geddon and other BS. Sry, dont believe you. Not to mention that vexor would not stay alive that long. A neut vexor would cause more havoc on an XLASB mael since it doesnt have a cap booster. Invuln could be shutoff. Making tank much worse.

Oh hey.. and kinetic/thermal just happen to be the lowest resists on a dual XLASB mael with invuln and shield rigs (1 t2 EM). Your point? Hype is also faster.. so lol at your insinuation at a mael kiting a hyperion with barrage (in whatever imaginary corner of eve where this would happen without a single rifter pinning the mael down). Not to mention that little utility high you keep forgetting to mention.

We arent talking about the pest, but the mael. The discussion was specific to those two ships. You quoted me correcting someone who doesnt know how to read. Now youre trying to say i was talking about all BS. It was a discussion between a gal BS with tank amount bonus, and a minny ship with tank amount bonus.

Still the same thing you spouted in the ac balance thread. Acs got a minor buff, and guess what? ACs are not out owning your precious blaster boats like you said they would. You still have not even killed anything in a pest from your KB. Still the same ol mega. So you make it sound like minny are good, but never fly them.. strange. Im still waiting on the baltecpest. The anticipation is killing me.

I swear you are so quick to defend gallente ships/blasters you should get your d*** reconstructed to resemble a thorax Lol
baltec1
Bat Country
Pandemic Horde
#25 - 2015-06-10 22:10:20 UTC
Stitch Kaneland wrote:


If your hype gets capped out by a couple unbonused medium neuts when you have 2 cap boosters, you should probably stop playing.


They don't help much when you run out of boosters which is rather likely to happen on a busy roam.

Stitch Kaneland wrote:

Oh hey.. and kinetic/thermal just happen to be the lowest resists on a dual XLASB mael with invuln and shield rigs (1 t2 EM). Your point?


The most used ships right now are the vexor hulls.

Stitch Kaneland wrote:

We arent talking about the pest, but the mael.


Matari t1 = pest. The Mael is a fleet alpha boat and is still highly effective at that job.
Stitch Kaneland wrote:

Still the same thing you spouted in the ac balance thread. Acs got a minor buff, and guess what? ACs are not out owning your precious blaster boats like you said they would. You still have not even killed anything in a pest from your KB. Still the same ol mega. So you make it sound like minny are good, but never fly them.. strange. Im still waiting on the baltecpest. The anticipation is killing me.


KB are a terrible way of guessing someones experience. I know my **** though experience, just because I fly a megathron doesn't mean that all I know. AC are on par with the other weapon systems out there, all you need to do is think a little and stop blindly following the FOTM. As for that buff, it is not as strong as the one you lot were demanding. What you wanted was the pre nerf auto sniper cynables of old to return. I also recall showing you that matari ship useage was either on par or on top of the pile in every ship class.
Tam Arai
Mi Pen Rai
#26 - 2015-06-11 03:37:40 UTC
I've spent the last month training minnie cruiser 5 and t2 medium projectiles because I want to like minnie ships

It just seems that for any task you are trying, there is a better ship for it that isn't minmitar.

I'll keep trying as maybe it's just me that cant fly them right
Stitch Kaneland
The Tuskers
The Tuskers Co.
#27 - 2015-06-11 16:03:12 UTC
baltec1 wrote:
Stitch Kaneland wrote:


If your hype gets capped out by a couple unbonused medium neuts when you have 2 cap boosters, you should probably stop playing.


They don't help much when you run out of boosters which is rather likely to happen on a busy roam.

Stitch Kaneland wrote:

Oh hey.. and kinetic/thermal just happen to be the lowest resists on a dual XLASB mael with invuln and shield rigs (1 t2 EM). Your point?


The most used ships right now are the vexor hulls.

Stitch Kaneland wrote:

We arent talking about the pest, but the mael.


Matari t1 = pest. The Mael is a fleet alpha boat and is still highly effective at that job.
Stitch Kaneland wrote:

Still the same thing you spouted in the ac balance thread. Acs got a minor buff, and guess what? ACs are not out owning your precious blaster boats like you said they would. You still have not even killed anything in a pest from your KB. Still the same ol mega. So you make it sound like minny are good, but never fly them.. strange. Im still waiting on the baltecpest. The anticipation is killing me.


KB are a terrible way of guessing someones experience. I know my **** though experience, just because I fly a megathron doesn't mean that all I know. AC are on par with the other weapon systems out there, all you need to do is think a little and stop blindly following the FOTM. As for that buff, it is not as strong as the one you lot were demanding. What you wanted was the pre nerf auto sniper cynables of old to return. I also recall showing you that matari ship useage was either on par or on top of the pile in every ship class.


What active tanked ship wouldnt be capped out when it runs out of cap boosters? What a dumb thing to say. Again what is your point? My triple repped, dual cap boosted pest would be get capped out by a neut vexor as well and die because it cant rep itself or utilize its own neuts. Seems to be a lot of moving of the goal posts with you (as usual).

I guess you should bring a prowler full of cap boosters then on your "roam". Or if youre smart setup areas to dock and refill (in LS). Or dock, get in something more agile and make a booster run. Dont go roaming with suboptimal amount of CB. And if you do run out of CB in the middle of a fight, well **** happens. Cant win them all. But will take much more than a single neut vexor to cap out and kill a hype.

Sigh.. we were talking maelstrom vs hyperion. You said explo is hypes weakest resist. I countered by saying the maels weakest resists are kinetic/thermal. Therefore meaning, both ships are shooting into their weakest resists. Where did the vexor fall into this?

KB dont count for experience? You mean like when you were using them to say acs are fine when most were being used in GC? Or the statistics were inaccurate due to it showing cynabals were killing ships with themselves? That sure didnt stop you from using them in the arguement against acs. So why cant i use them to see your experience at flying the ships you say are fine?

More e-peen waving as usual. "I know my stuff" but then have no proof of you actually using them to proove that "experience". Just cause you made the baltec mega does not immediately make what you say gospel. Especially when it comes to acs and the fact you have 0 history flying them.

That buff was half of what I was requesting of the maximum (15%). CCP gave us 7.5% which did almost nothing (1km more on a vagabond \o/). You are saying that another 7.5% (or 1-2km in falloff) would suddenly break acs and pwn your blaster boats?
baltec1
Bat Country
Pandemic Horde
#28 - 2015-06-11 16:53:39 UTC
Stitch Kaneland wrote:



What active tanked ship wouldnt be capped out when it runs out of cap boosters? What a dumb thing to say. Again what is your point? My triple repped, dual cap boosted pest would be get capped out by a neut vexor as well and die because it cant rep itself or utilize its own neuts. Seems to be a lot of moving of the goal posts with you (as usual).


Pests guns dont require cap, it will keep on slugging away.
Stitch Kaneland wrote:

I guess you should bring a prowler full of cap boosters then on your "roam".


Wouldn't be the first time.

Stitch Kaneland wrote:

KB dont count for experience? You mean like when you were using them to say acs are fine when most were being used in GC? Or the statistics were inaccurate due to it showing cynabals were killing ships with themselves? That sure didnt stop you from using them in the arguement against acs. So why cant i use them to see your experience at flying the ships you say are fine?


Because you are trying to use them for an argument they are useless for. I also have not flown a battle skiff, a dreadnought, a titan or a kronos on my main yet. That does not mean I do not know what to do with said ships. All KB can tell us is what ships killed what, they cannot tell us much about the pilot behind those ships.
Stitch Kaneland wrote:

More e-peen waving as usual. "I know my stuff" but then have no proof of you actually using them to proove that "experience". Just cause you made the baltec mega does not immediately make what you say gospel. Especially when it comes to acs and the fact you have 0 history flying them.


I didn't make the baltec doctrine.
Stitch Kaneland wrote:

That buff was half of what I was requesting of the maximum (15%). CCP gave us 7.5% which did almost nothing (1km more on a vagabond \o/). You are saying that another 7.5% (or 1-2km in falloff) would suddenly break acs and pwn your blaster boats?


Yes and as it turns out, CCP agree with me.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#29 - 2015-06-11 17:49:44 UTC
baltec1 wrote:
Stuff


My guns might still shoot, but my tackle will be turned off. Without a web, a cruiser with sig radius of 140 before links will still be able to sig tank my guns. Try again plz. Incoming "acs track fine without tackle". Sorry but acs dont have blaster tracking cupcake.

So if you have a backup ship full of CB how exactly does your hype run out of CB against a single neut vexor? You mean you just made up a scenario that fit your arguement? You, moving goal posts? No way. That never happens.

Apparently they didnt listen to you. You didnt want acs buffed at all. Said they were "fine". So CCP actually listened to everyone who wanted the buff in the thread. They split the difference.

Think im done turding up this thread with our bickering, youll just keep derailing and moving goal posts in the discussion. So its pretty much futile to continue.


Lady Rift
His Majesty's Privateers
#30 - 2015-06-11 18:24:06 UTC
how do i fit neutrons, 3 reps and 2 cap boosters +something in other slots on hype?


baltec1
Bat Country
Pandemic Horde
#31 - 2015-06-11 21:37:25 UTC
Lady Rift wrote:
how do i fit neutrons, 3 reps and 2 cap boosters +something in other slots on hype?




You can scrape it together using two fitting rigs (one t2 ancillary, 1 t1 processor) but if you want a MWD you have to sacrifice fitting anything into the high slot.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#32 - 2015-06-11 22:41:05 UTC  |  Edited by: Stitch Kaneland
Lady Rift wrote:
how do i fit neutrons, 3 reps and 2 cap boosters +something in other slots on hype?




[Hyperion, Triple Rep]
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Large Ancillary Armor Repairer, Nanite Repair Paste
Shadow Serpentis Large Armor Repairer
Shadow Serpentis Large Armor Repairer
Internal Force Field Array I
Magnetic Field Stabilizer II

Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
500MN Quad LiF Restrained Microwarpdrive
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Medium Diminishing Power System Drain I

Large Ancillary Current Router I
Large Auxiliary Nano Pump I
Large Anti-Explosive Pump I

Berserker II x5

Like that. Armor reps are about 15m a piece, and you don't lose any tank compared to T2, but are easier to fit. Utility high can fit medium Nos or neut, or a RLML if you want to be funny.

Needs 0 implants, just about 30m in faction mods. Considering the hull is 200m+ alone, i'd say thats a reasonable investment.

With a 1% PG implant (about 3m ish) you can fit T2 cap boosters
baltec1
Bat Country
Pandemic Horde
#33 - 2015-06-11 23:21:18 UTC
Stitch Kaneland wrote:

Shadow Serpentis Large Armor Repairer
I


Those things are disgustingly cheap.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#34 - 2015-06-12 05:50:10 UTC
Matari armor tanked ships are better than the shield tanked ones. The shield tankers need help.
Tusker Crazinski
Native Freshfood
Minmatar Republic
#35 - 2015-06-14 06:19:17 UTC
also pointing out my stabber gets more DPS out of the un bonused RLMLs and Warrior IIs, so I'm going to try DDAs and BCSes in my lows.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#36 - 2015-06-14 06:27:23 UTC
Well, on the frigate lineup the breacher is with the tristan by far the best t1 frigate, firetail sucks. Dram sucks, but dd is ok. Thrasher is amazing, talwar is good all around, jag is ****, wolf is ok, sabre is the best bubble interdictor, svipul is probably the best ship in game atm. Cruiser lineup sucks on the t1 basis, hacs arent that good but scimi is amazing as are the recons. Cane is badish, cyclone is good, sleip and claymore are amazing. Bs are all fine.


Overall okish. Small acs need a buff (and the svipul a proper nerf).
Dato Koppla
Neuronix
#37 - 2015-06-14 08:47:15 UTC
W0lf Crendraven wrote:
Well, on the frigate lineup the breacher is with the tristan by far the best t1 frigate, firetail sucks. Dram sucks, but dd is ok. Thrasher is amazing, talwar is good all around, jag is ****, wolf is ok, sabre is the best bubble interdictor, svipul is probably the best ship in game atm. Cruiser lineup sucks on the t1 basis, hacs arent that good but scimi is amazing as are the recons. Cane is badish, cyclone is good, sleip and claymore are amazing. Bs are all fine.


Overall okish. Small acs need a buff (and the svipul a proper nerf).


Agreed on pretty much everything. Except firetail is good, it's versatile which makes it threatening since if you don't know the fit it could be a hard counter to what you're flying. It's not as good as a comet, but still solid. Dram is pretty nice too, it's quite cheap amongst the pirate frigs and you can do alot with that speed, I've flown the Dram as a lowsec inty of sorts that can hold it's own in scram range against most larger targets. It's not great solo though.

"Bs are all fine" is what really gets me. How is the Tempest 'all fine'? It's probably the worst T1 BS out there TBH.
Odithia
Ministry of War
Amarr Empire
#38 - 2015-06-14 11:02:39 UTC
Tam Arai wrote:
I've spent the last month training minnie cruiser 5 and t2 medium projectiles because I want to like minnie ships

It just seems that for any task you are trying, there is a better ship for it that isn't minmitar.

I'll keep trying as maybe it's just me that cant fly them right

I've been doing the same and came to the same conclusion.
Damn I want to fly those pretty Stabber and Huricane but they are pure garbage.
Daniela Doran
Doomheim
#39 - 2015-06-15 00:11:34 UTC
I'm surprised no one mentioned anything about the Loki yet. Is it good, okay, bad or what?
Tiddle Jr
Brutor Tribe
Minmatar Republic
#40 - 2015-06-15 00:35:00 UTC
Daniela Doran wrote:
I'm surprised no one mentioned anything about the Loki yet. Is it good, okay, bad or what?


It is better than bad but worse than good, still o'kay.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

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