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Rat aggression swaps in pvp situations.

First post
Author
Donnachadh
United Allegiance of Undesirables
#161 - 2015-06-25 13:07:41 UTC  |  Edited by: Donnachadh
Mark Hadden wrote:
AI protecting the PvEer does the smallest sense, really.

Thank you for this, In your own words you show us clearly just how little you understand the situation.

Rats hate everyone and everything.
Rats are not protecting the ratter, they are protecting their space and you are violating that space by being there.
Rats are not your friends, they are your enemy because you are in their space.
Rats do not care about who or what you are shooting, you are in their space and therefore must die.
Rat hate E-War even more than they hate anything and everything else in their space.

Ganking ratters / mission runners was unbalanced before and by continuing to argue that point you only illustrate yet again how little you understand the situation. Either that or you prove that you do not care about the environmental factors being balanced between you and your chosen target, you want ALL of the environmental factor to favor YOU.

I run missions and go out ratting a lot, the number of times that I get unwanted visitors taken as a percentage of the number of ratting session / mission I run has not changed over the years and there certainly has not been a noticeable change since CCP changed the rat aggro. What has changed is at what point in the mission / rat session they appear. In those dark times past they came in whenever they wanted, now the smart ones wait for you to clear out the majority of the rats before they warp in, or they are tanked for the pocket and do not care. The not so smart ones usually die to the rat aggro, normally as I warp out and it all shifts to those unwanted guests.
Mark Hadden
Imperial Academy
Amarr Empire
#162 - 2015-06-25 14:11:42 UTC  |  Edited by: Mark Hadden
Donnachadh wrote:
Thank you for this, In your own words you show us clearly just how little you understand the situation.


I include evidence and arguments in my statements, you just your unreasoned opinion,
thats the difference between us 2.


Donnachadh wrote:

Rats hate everyone and everything.
Rats are not protecting the ratter, they are protecting their space and you are violating that space by being there.
Rats are not your friends, they are your enemy because you are in their space.
Rats do not care about who or what you are shooting, you are in their space and therefore must die.
Rat hate E-War even more than they hate anything and everything else in their space.


I answered your same wall of nonense in #118 and #119, why do you blindly repeat it again?

I presented you some factors why current implementation is bad, you spew back your personal unfunded claims again mixed with obvious facts, without any further explanation. We neither do need to read about facts we already know and want to have them changed, nor are your unfunded claims about the environment somehow useful for this whole discussion! I'll just try to make you clear what I mean:

Who said that rats hate everyone? Thats is clearly wrong, you can fly pirate missions, so they obviously dont hate you,
you can even work with them together.

They also are effectively protecting the ratter, which can be proven by logic:
PvEer Joe is in Branch raping bunch of Guristas in a Haven, another guy Vincent lands in site (who is factually neutral to rats, he didnt agress them, he could even have positive standing to guristas, doesnt matter!!) and engages Joe. At this point Guristas + Vincent are fighting Joe, as Guristas suddenly switch to neutral guy Vincent, forcing
Vincent into trouble and 10 seconds later off field. If Guristas wouldnt have switched to Vincent and stayed on Joe, Joe would be in pod next 20 seconds but since they switched, Joe isnt in pod but keeps his ship and goes ahead raping Guristas.
-> Without Guristas Joe = dead, with help of Guristas Joe = alive --> Who saved Joe?

You might counter "but its all Vincent's fault to not be prepared for Guristas!!1".
Yes, you're right (different aspect of this thread), however this doesnt anyhow change the result and logical conclusion we draw from the scenario above that Guristas saved Joe!

So, should I rip your other untrue statements apart or do you finally apprehend the stupidity of your unfunded claims in here?

"you are in their space and therefore must die"
No, I can even dock in their stations!!

Donnachadh wrote:

Ganking ratters / mission runners was unbalanced before and by continuing to argue that point you only illustrate yet again how little you understand the situation.

yet another unfunded statement.
This has been covered already and I wont do the work of explaining it to you one more time, like for a 1st grader.

Donnachadh wrote:

I run missions and go out ratting a lot, the number of times that I get unwanted visitors taken as a percentage of the number of ratting session / mission I run has not changed over the years and there certainly has not been a noticeable change since CCP changed the rat aggro.

deceptive statement.
Are we talking about visits? No. Visits dont hurt, so absolutely not the substance here.
Furthermore, you are totally contradicting yourself, first you complain how unfair and unbalanced old AI used to be helping the ganker, on the other hand you desperately try to defend new AI providing you additional safety - isnt this more on safety
not your whole sole main motivation why you are pro post-Retribution NPC aggro mechanics???

If nothing changed, like you are trying to make us believe, then we may as good have old mechanics back, no??
How does it all fit together??
Iain Cariaba
#163 - 2015-06-25 15:47:42 UTC
Mark Hadden wrote:
*singing "la la la la la la la la" with fingers stuck in ears*

I will put this as simply as I can, hopefully using words small enough for you to understand.

1. CCP changed rat aggro for a very good reason, a reason that has more to do with the ratters than those trying to gank ratters.
2. CCP does NOT have a track record of undoing changes made.
3. Using above, figure your odds of this whine thread actually making a difference.
4. If you haven't adapted to the new aggro mechanics after (how many years/ has it been?), then you really shouldn't be hunting ratters.
5. Regardless of how you think you're coming across, this thread really is nothing more than whining that you can't get easy ratter ganks in an interceptor.
Mark Hadden
Imperial Academy
Amarr Empire
#164 - 2015-06-25 16:47:59 UTC  |  Edited by: Mark Hadden
Iain Cariaba wrote:

I will put this as simply as I can, hopefully using words small enough for you to understand.

1. CCP changed rat aggro for a very good reason, a reason that has more to do with the ratters than those trying to gank ratters.
2. CCP does NOT have a track record of undoing changes made.
3. Using above, figure your odds of this whine thread actually making a difference.
4. If you haven't adapted to the new aggro mechanics after (how many years/ has it been?), then you really shouldn't be hunting ratters.
5. Regardless of how you think you're coming across, this thread really is nothing more than whining that you can't get easy ratter ganks in an interceptor.


how does your post contribute to the discussion here about nerfed pvp and increased PvE safety? Noone should want that in a PvP MMO.
Iain Cariaba
#165 - 2015-06-25 16:59:12 UTC
Mark Hadden wrote:
Iain Cariaba wrote:

I will put this as simply as I can, hopefully using words small enough for you to understand.

1. CCP changed rat aggro for a very good reason, a reason that has more to do with the ratters than those trying to gank ratters.
2. CCP does NOT have a track record of undoing changes made.
3. Using above, figure your odds of this whine thread actually making a difference.
4. If you haven't adapted to the new aggro mechanics after (how many years/ has it been?), then you really shouldn't be hunting ratters.
5. Regardless of how you think you're coming across, this thread really is nothing more than whining that you can't get easy ratter ganks in an interceptor.


how does your post contribute to the discussion here about nerfed pvp and increased PvE safety? Noone should want that in a PvP MMO.

It contributes no less than your repeated finger pointing at others for using the same arguments over and over, all while doing the exact same thing yourself.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#166 - 2015-06-25 21:57:11 UTC
Donnachadh wrote:
Mark Hadden wrote:
AI protecting the PvEer does the smallest sense, really.

Thank you for this, In your own words you show us clearly just how little you understand the situation.

Rats hate everyone and everything.
Rats are not protecting the ratter, they are protecting their space and you are violating that space by being there.
Rats are not your friends, they are your enemy because you are in their space.
Rats do not care about who or what you are shooting, you are in their space and therefore must die.
Rat hate E-War even more than they hate anything and everything else in their space.



Yes, they do hate those things. But that makes no sense at all, not gameplay wise, not lore wise, not logic wise. Rats shouldnt stop shooting their agressor and start shooting the untill now neutral entity.
Mike Voidstar
Voidstar Free Flight Foundation
#167 - 2015-06-26 07:55:00 UTC
Mark Hadden wrote:
here a short summary of all points I provided
(please dont start on this again, all of that has been reiterated x times on previous 8 pages):

- rat aggro skewed the balance for hunters and raised the requirements beyond viability (evident from killboards)
- rat aggro killed all realistic chances for solos to catch prey because required gear is too heavy and slow (you need nano)
-> risk of hunting out of scale compared to reward (heavy stuff easy to bait, easy to catch + nice killmail <-> little success)
- removed (or as good) whole class of pvp content (solo hunters, see prior reasons)
- rat aggro stacks on top of other game changes which made ratting lots safer (MJD, marauders, shift to cruiser meta)
- massively decreased risk for farmers resulting from above reasons, totally unneccessary
- environment protecting the farmer makes no sense, from gameplay as lore reasons


Stating something does not establish it as fact. You have a lot of self serving dreck up there, but few if any facts.

1. Changed balance, not skewed. Rest is false and unsubstantiated.
2. Unsubstantiated, and repeat of false half of one. The reiteration didn't make it any more true.
3. Unsubstantiated, and mostly pure opinion.
4 Proven false by posted kill mails.
5. Unrelated to topic. Ratter safety not an issue, ratter hunting is. Ratters still hunted, no problem detected.
6. Restate of parts of above false arguments. More iteration does not make it more true or less false.
7. False premise. Neither party protected, both aggressed based on actions.

The issue with your rant is you make a statement of opinion and insist it must be true. Any statement or point that seeks to discuss a point of view counter to your own is discarded as false- as if your opinion was undisputed fact. That's not how discussion works.

I can state that all frigates should be ground vehicles. Saying it does not make it true, and people pointing out that they fly and are treated as spaceships for a reason does not mean they are wrong. That is your argument in a nutshell. You claim rat aggro should only affect people who are not you, as if that was as obvious as a sunrise and indisputably true. Everyone else pointing out how silly that was and would be must be wrong by pure virtue of not agreeing. Every other argument you make hinges on that first statement being fact. Problem is you can't stand on a disputed opinion to build further arguments, you first have to actually establish as a fact that you should personally and uniquely of all people in space be immune to rat aggro.

There are conditions where I would agree with you. If you did have positive rat faction I think it should matter. It should be as difficult and time consuming to keep your factions balanced as it is for mission runners, but that effort should pay off.

But the simple statement that hunters should just be immune to environmental factors even when performing actions that are known to specially draw fire is laughable. You think they didn't do it intentionally? Why even include screams and disruptors in the factors that draw aggro? It's not like most of them try to flee, nor do most forms of ewar affect rats at all anyway. That feature was deliberate, and aimed at people abusing rat engagement rules.

See, that's what supporting statements not linked to your original statement of fact look like.

Statement: Rat Ewar aggro rules were deliberate and aimed at people abusing rat aggro mechanics.
support- rats unaffected by most ewar
support- impossible to gain advantage over rat swarm with ewar that does work
support- aggro rules concerning ewar make no sense if aimed at preventing trivializing rat content.
Conclusion: current mechanics working in a state of intended balance.
Opinion: that balance was aimed at those who were abusing the aggro mechanics.

You don't have any sort of logic chain based on objective and factual evidence. You have a premise considered false by most, and a lot of ever more ridiculous ranting based on the original premise being unquestionable.
Mark Hadden
Imperial Academy
Amarr Empire
#168 - 2015-06-26 09:08:34 UTC  |  Edited by: Mark Hadden
Mike Voidstar wrote:
Mark Hadden wrote:
here a short summary of all points I provided
(please dont start on this again, all of that has been reiterated x times on previous 8 pages):

- rat aggro skewed the balance for hunters and raised the requirements beyond viability (evident from killboards)
- rat aggro killed all realistic chances for solos to catch prey because required gear is too heavy and slow (you need nano)
-> risk of hunting out of scale compared to reward (heavy stuff easy to bait, easy to catch + nice killmail <-> little success)
- removed (or as good) whole class of pvp content (solo hunters, see prior reasons)
- rat aggro stacks on top of other game changes which made ratting lots safer (MJD, marauders, shift to cruiser meta)
- massively decreased risk for farmers resulting from above reasons, totally unneccessary
- environment protecting the farmer makes no sense, from gameplay as lore reasons


Stating something does not establish it as fact. You have a lot of self serving dreck up there, but few if any facts.

1. Changed balance, not skewed. Rest is false and unsubstantiated.
2. Unsubstantiated, and repeat of false half of one. The reiteration didn't make it any more true.
3. Unsubstantiated, and mostly pure opinion.
4 Proven false by posted kill mails.
5. Unrelated to topic. Ratter safety not an issue, ratter hunting is. Ratters still hunted, no problem detected.
6. Restate of parts of above false arguments. More iteration does not make it more true or less false.
7. False premise. Neither party protected, both aggressed based on actions.


1. skewed, and I explained why.
2. same
3. yes its my opinion, based and concluded from the first 2
4. random, single killmails dont prove anything, linked killmails have been discussed
5. related very well to topic, game isnt balanced around separated tiny parts because this or that is cool but are always part of a bigger picture. For example Ishtar is cool and all but its getting nerfed because everyone flies ishtars. Obviously, this basic rule isnt clear for you
6. logical conclusion from above factors
7. protected, I showed even for idiots why and how


Mike Voidstar wrote:
The issue with your rant is you make a statement of opinion and insist it must be true. Any statement or point that seeks to discuss a point of view counter to your own is discarded as false- as if your opinion was undisputed fact. That's not how discussion works.

no, I dont solely post my opinion, I back it usually up, in contrast to you.


Mike Voidstar wrote:

I can state that all frigates should be ground vehicles. Saying it does not make it true, and people pointing out that they fly and are treated as spaceships for a reason does not mean they are wrong.

That is your argument in a nutshell. You claim rat aggro should only affect people who are not you, as if that was as obvious as a sunrise and indisputably true.

what a bunch of nonsense. I repeated x times why its a problem in overall game balance.


not going to reiterate on the rest, has been discussed to death here.
Mike Voidstar
Voidstar Free Flight Foundation
#169 - 2015-06-26 11:13:42 UTC
I see you are going with the ever so informational and airtight argument of "nuh uh!" Again. Very Well reasoned, as always.


You say rat behavior is unbalanced. Clearly an opinion, one obviously not shared by the devs.

You give the killing of solo PvP as evidence. Refuted.

You put forth the opinion that PvE is too safe. This is really best answered with mind your own ship. It's not as if the ratter is having fun at your expense, nor really harming you in any but the most abstract sense at all. His gameplay is not your gameplay. It's also answered with its no safer than before the change, as evidenced by PvE ships exploding every day. The specifics of how they did have altered some, but they still die with enough effort.

You express desire to explode ratters with small cheap ships because bigger ones are too expensive to lose, and tankier ones make it too hard to catch them. This fails on both the level of just being cheap, and being bad.

You claim it's for the good of the game. Another unsubstantiated opinion, one that is easily challenged by an opposing viewpoint and by simple economic concepts.

All you have done for however many pages both now and when the changes were introduced is pitch a foot stomping temper tantrum devoid of all reason. No actual arguments of any substance, just pre-adolescent rage at life not being centered around what you want.
Mark Hadden
Imperial Academy
Amarr Empire
#170 - 2015-06-26 11:55:43 UTC  |  Edited by: Mark Hadden
you are repeating yourself, I already refuted all of your drivel on page 4 or something.
At most on page 6-7.
It all boils down basically to you want the add of pve safety and reduction of pvp threats, I dont want it.
Your sole argument is essentially "rats helping ganker is unfair, gankers ganking ratters in weak ships is unfair". All of that has been opposed in deep detail on last 8 pages.

Mike Voidstar wrote:
It's also answered with its no safer than before the change, as evidenced by PvE ships exploding every day.

so then, why are you defending new aggro AI then so hard if its all the same? Lets roll back. lmao. No? You know thats not true, I know it, everyone else knows it - so stop stating obvious untruths.

Your argumentation strategy seems to rely on jumping from one thing to the next, as they are proven wrong one by one, then you go back and start all over again. If you look back in thread, you'll see that every singe point you reiterated on here once again already has been adressed by me earlier, at which point you abandoned it unanswered and came up with next thing, something different - rince and repeat.
Mike Voidstar
Voidstar Free Flight Foundation
#171 - 2015-06-26 13:23:51 UTC
I am not defending the new AI, except in that PvE needs to be more entertaining overall.

I am refuting your posts. You are just wrong, on almost every level that it's possible to be wrong on.

No, you may not have the game mechanics twisted so that you have even more advantage. If you want PvP so bad, go do it and quit whining when you did to your own stupidity.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#172 - 2015-06-26 13:24:33 UTC
W0lf Crendraven wrote:
So never shoot pvers again? And piracy in this game can go to hell or what?


You should be asking for CCP to stop centralising pvp around pve activities.

Example, remove the rat from fw complexes but the complex has an anti-warp bubble of a 100km radius and an anti-cloak radius of 50. The button activates only within 20km.

slowly phase out traditional missions a few at a time and replace with mostly burner style missions.

move the higher paying ones to lowsec.

actually there's very little to do with this game so long as people pretend that CCP's hands are tied with regards to sec status and a multitude of other stupid mechanics like gates, beacons and the 250km sniper probeout.

I just don't see the point in proposing any changes until CCP asks for some input.
Mark Hadden
Imperial Academy
Amarr Empire
#173 - 2015-06-26 13:47:41 UTC
Mike Voidstar wrote:
I am not defending the new AI, except in that PvE needs to be more entertaining overall.

oh you are not?? Really, wtf.

Mike Voidstar wrote:
I am refuting your posts. You are just wrong, on almost every level that it's possible to be wrong on.

you are not refuting anything, you abandon most of responses to your quotes in lack of no better argument.

Mike Voidstar wrote:
No, you may not have the game mechanics twisted so that you have even more advantage. If you want PvP so bad, go do it and quit whining when you did to your own stupidity.

but I can post here how I feel about game mechanics, thats what this forum is for. Why are you posting?





Caleb Seremshur wrote:

You should be asking for CCP to stop centralising pvp around pve activities.

pvp is not centralized about pve, thats just a big part of it.

Caleb Seremshur wrote:

Example, remove the rat from fw complexes but the complex has an anti-warp bubble of a 100km radius and an anti-cloak radius of 50. The button activates only within 20km.

orbiting button is then still pve, with or without that obligatory rat :D

[qwerweruote=Caleb Seremshur]
slowly phase out traditional missions a few at a time and replace with mostly burner style missions.[/quote]
burner mission is still pve. I dont get your idea.

W0lf Crendraven
Federal Navy Academy
Gallente Federation
#174 - 2015-06-26 14:29:05 UTC
Mike Voidstar wrote:
I am not defending the new AI, except in that PvE needs to be more entertaining overall.

I am refuting your posts. You are just wrong, on almost every level that it's possible to be wrong on.

No, you may not have the game mechanics twisted so that you have even more advantage. If you want PvP so bad, go do it and quit whining when you did to your own stupidity.


Can you post with your main? It just doesnt do much for credibility if you post with a 0-1 char killwise, just shows that you have no experience whatsoever on the matter that is beeing discussed in here.

Not that kills matter much but 0 pvp experience just shows, doesnt have to be kills but having actually been in situations where things like rat agression matters is kinda important.

So pls stop posting on an alt.
Mark Hadden
Imperial Academy
Amarr Empire
#175 - 2015-06-26 14:31:34 UTC
yaeh I'd love to see his pve losses too
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#176 - 2015-06-26 14:47:06 UTC
Mark Hadden wrote:

Caleb Seremshur wrote:

You should be asking for CCP to stop centralising pvp around pve activities.

pvp is not centralized about pve, thats just a big part of it.

Caleb Seremshur wrote:

Example, remove the rat from fw complexes but the complex has an anti-warp bubble of a 100km radius and an anti-cloak radius of 50. The button activates only within 20km.

orbiting button is then still pve, with or without that obligatory rat :D

Caleb Seremshur wrote:

slowly phase out traditional missions a few at a time and replace with mostly burner style missions.

burner mission is still pve. I dont get your idea.

[/quote]

Being centralised around something does involve it being the larger portion of what it is, so yes.

the button orbit is still pve but the stupid multi-stab cloak fits will be less viable.

burner missions have a high chance of being given to lowsec systems. It's not unrealistic to expect your average burner fit to be a lot better equipped to fight off an invader than some ****-fit that prioritises cap stability through undersized reppers.

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#177 - 2015-06-26 14:49:22 UTC
I like to parallel pvp in EVE with the pvp in X-souls series. It's mostly non-consensual but there is a degree of balance in it. The compelling points would be a lot stronger offense than defense in all cases.
Petre en Thielles
Doomheim
#178 - 2015-06-26 14:52:24 UTC
how is this thread still going? do people hunting other people really not know how to tank/plan for rats?
Iain Cariaba
#179 - 2015-06-26 15:06:54 UTC
Petre en Thielles wrote:
how is this thread still going? do people hunting other people really not know how to tank/plan for rats?

Obviously not.
Mark Hadden
Imperial Academy
Amarr Empire
#180 - 2015-06-26 15:15:50 UTC  |  Edited by: Mark Hadden
Petre en Thielles wrote:
how is this thread still going? do people hunting other people really not know how to tank/plan for rats?


Iain Cariaba wrote:

Obviously not.



your kill histories speak volumes.