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Rat aggression swaps in pvp situations.

First post
Author
Mike Voidstar
Voidstar Free Flight Foundation
#101 - 2015-06-22 12:40:38 UTC
The ability to run away and hide is in no way a win for the PvE pilot. The PvE pilot's goal is to play PvE content. As soon as you showed up his ability to do that was destroyed until you went away. From his perspective you won before an engagement even began. He had no realistic way of defeating you regardless of what ship you brought, because PvE content depends on tanking fairly hefty levels of sustained DPS for extended periods of time. Most PvE builds involve being cap stable, and most of those fits are so close to the edge of cap stable that a single small neut will break it. This is not a choice the PvE pilot is making, this is simply what it requires to be able to sit in that space and play that content.

The PvE pilot isn't using all that so called advantage to beat you. He is simply taking the lesser loss by avoiding the engagement. He lost the same thing you did reaching that point: Time. Except he didn't choose to lose it, you took it from him. If either of you can call that a win, it's you. Then there is the added bonus of if he wasn't watching things constantly for a hostile, hours on end, and you manage to catch and pop him, and then even better get his Pod too.

What you are asking is unreasonable and unbalanced. It was then, it would be now.

You deserve to be at the same risk as your target. You deserve to be hunted for your shiny hull. You deserve to have your choices constrained by the environment you wish to hunt in. That is balance. The rules are the same on either side, and the risk is still greater for your target because even with all your whining you still are pointing out your target has more valuable assets in space. Not only that, but you still cost him time just by showing up, because a smart PvE pilot isn't depending on the environment to save him, because people still get ganked all the time, they just apparently do it better than you.

You do not deserve to be entertained at your targets expense. You have to earn that right, and part of that is paying out for a ship that can get the job done and putting your own sweet ISK at risk just like your target does when he goes out. Except that your ship will still cost less, you still have all the intel you need on your target because you know what he's fighting and therefore his tank and damage type.
Delt0r Garsk
Shits N Giggles
#102 - 2015-06-22 12:49:39 UTC
If a site needs at least X tank to survive, then well bring at least that much tank if you want to go in.

If your dropping on someone with an extra Y of DPS in a site that needs X tank, then you had better have that much extra tank as well. (X+Y)

There is simply no other sensible thing to expect. Rats are finally doing what they should have for the last ten years. And shooting drones. Screw drones.

We do escals, we get dropped and Dreads die. But even in that situation sleeper BS are soo bad that the ppl dropping us must time it to avoid them. An extra 8 sleeper BS is something you must plan for, cus things could go really wrong if you don't. To have it any other way is quite frankly stupid.

If you want to duel without rats, go to jita and duel. Don't expect it in a site in low or null with someone who doesn't even want to fight you.

AKA the scientist.

Death and Glory!

Well fun is also good.

Robert Caldera
Caldera Trading and Investment
#103 - 2015-06-22 13:28:47 UTC  |  Edited by: Robert Caldera
[quoe=Mike Voidstar]The ability to run away and hide is in no way a win for the PvE pilot. The PvE pilot's goal is to play PvE content. As soon as you showed up his ability to do that was destroyed until you went away. From his perspective you won before an engagement even began. He had no realistic way of defeating you regardless of what ship you brought, because PvE content depends on tanking fairly hefty levels of sustained DPS for extended periods of time. Most PvE builds involve being cap stable, and most of those fits are so close to the edge of cap stable that a single small neut will break it. This is not a choice the PvE pilot is making, this is simply what it requires to be able to sit in that space and play that content.[/quote]
I think you run out of arguments, what sort of one is this? Ratter want safety so a broken NPC mechanics protecting them from PvP and a dead PvP profession is OK trade off for it?

[quoe=Mike Voidstar]
The PvE pilot isn't using all that so called advantage to beat you. He is simply taking the lesser loss by avoiding the engagement. He lost the same thing you did reaching that point: Time. [/quote]
no, he undocks, warps into haven and starts ratting, then docks up or warps to POS once hostile next door gets reported.

[qute=Mike Voidstar]
Except he didn't choose to lose it, you took it from him. If either of you can call that a win, it's you. Then there is the added bonus of if he wasn't watching things constantly for a hostile, hours on end, and you manage to catch and pop him, and then even better get his Pod too.[/quote]
what? If you take a break, you safe up. I think you are running out of arguments.

Mike Voidstar wrote:

What you are asking is unreasonable and unbalanced. It was then, it would be now.

no, its not.

Mike Voidstar wrote:

You deserve to be at the same risk as your target. You deserve to be hunted for your shiny hull. You deserve to have your choices constrained by the environment you wish to hunt in. That is balance.

no, he isnt at same risk. He's in a friendly space surrounded by blues. The hunter isnt.
Unless you want to get rid of a whole PvP branch threatening your ISK farming habits, you should compensate the risk. The risk compensation was done by old NPC AI, allowing him to field a survivable, specialized ship into deep enemy space and still have some rewards. That ins no more, solo hunting is dead.

Mike Voidstar wrote:

The rules are the same on either side, and the risk is still greater for your target because even with all your whining you still are pointing out your target has more valuable assets in space. Not only that, but you still cost him time just by showing up, because a smart PvE pilot isn't depending on the environment to save him, because people still get ganked all the time, they just apparently do it better than you.

Yes, people still do it in gangs, yes, which is ofc less frequent because its people who always did it in gangs, they are not that severely affected by NPC changes - it totally screwed solo guys, who cant do it anymore.

Mike Voidstar wrote:

You do not deserve to be entertained at your targets expense. You have to earn that right, and part of that is paying out for a ship that can get the job done and putting your own sweet ISK at risk just like your target does when he goes out. Except that your ship will still cost less, you still have all the intel you need on your target because you know what he's fighting and therefore his tank and damage type.

well, this is a MMO and eve, where the only PvP fun comes from targets expense, why is this new for you?
You repeat yourself, I already told you why the "proper ship" is not viable and does not fit the requirements for activity in question and the fact that neither you nor any other carebear here can show me someone still hunting using that "proper tool", confirms my claims.
Mike Voidstar
Voidstar Free Flight Foundation
#104 - 2015-06-22 14:20:24 UTC
Your whole argument is "Nuh Uhh!!! It's not Fair!! Waaaaaaah!" and you are ok with that?

No reasons given, no logic to back you up, just the bonkers idea that it's more balanced when the entire game twists to favor you instead of being neutral? LOL

Being in friendly space does not mean you are risking less than someone else. The assets you put in space are what you risk. As you were able to regularly go in with ships that you cared nothing about losing and blow them up proves the risk was real. Now that you are required to risk more, not as much as your target but more than something so cheap you didn't care if it exploded or not, you want to cry like the whole profession is dead.

It's not. Gankers are still ganking. That alone proves your point as plainly not true.
Robert Caldera
Caldera Trading and Investment
#105 - 2015-06-22 15:04:48 UTC  |  Edited by: Robert Caldera
Mike Voidstar wrote:
Your whole argument is "Nuh Uhh!!! It's not Fair!! Waaaaaaah!" and you are ok with that?

No reasons given, no logic to back you up, just the bonkers idea that it's more balanced when the entire game twists to favor you instead of being neutral? LOL

my primary argument always was that solo roams are dead due to broken NPC aggro. I provided you reasons why its dead.
Also NPC, which protect the ratter are very far from making sense, so even on that level you are failing at logics, neither does it make sense from the gameplay perspective nor lore.

Mike Voidstar wrote:
Being in friendly space does not mean you are risking less than someone else. The assets you put in space are what you risk. As you were able to regularly go in with ships that you cared nothing about losing and blow them up proves the risk was real.

Sure it does. Risk is defined as chance of event multiplied by the value of damage. The value of your ship might be somewhat higher, the chance of being blown up in blue space is however far lower than the other way around.

Otherwise ratters would've never bothered undocking in all those 10 years, obviously even with all the evil roamers in paperbag thin ships around, the risk of undocking was still justified and outweighed by rewards in form of ISK payouts - seemed right to me. There were plenty of ratters all over the place, long before they got easy escape module(MJD), speedy ratting cruisers (ishtar), super-tanky marauders, significantly less chance of hotdrop (fattigay) and even environment protecting them from solos (NPC aggro switch).

Mike Voidstar wrote:
Now that you are required to risk more, not as much as your target but more than something so cheap you didn't care if it exploded or not, you want to cry like the whole profession is dead.

No. I'm not required to risk more, I'm required to field something completely unsuitable for the job. Go back in thread and read why and stop repeating yourself. The profession is dead, I asked you to prove me otherwise but you ignored it, simply because I'm right.

Mike Voidstar wrote:
It's not. Gankers are still ganking. That alone proves your point as plainly not true.

that does not prove anything assumed you can read and understand.
This thread is not about gankers as whole, it's basically only relevant for solo people.
A cyno guy doesnt care much, his target is long dead before rats even realize he's there. Also is it irrelevant for bigger gangs when the tackler is interceptor and has nbd surviving a couple of seconds until his buddies arrive on scene. Different story.
Mike Voidstar
Voidstar Free Flight Foundation
#106 - 2015-06-22 15:16:34 UTC
OOOOOOH K, Robert.

All Gankers travel in packs and no one ever dies to solo pilots except to people who abuse broken mechanics like Rat Aggro and AFK cloaks. You are right, and it took your brilliance to reveal that nugget of wisdom.
Zan Shiro
Doomheim
#107 - 2015-06-22 22:09:26 UTC  |  Edited by: Zan Shiro
Mike Voidstar wrote:
OOOOOOH K, Robert.

All Gankers travel in packs and no one ever dies to solo pilots except to people who abuse broken mechanics like Rat Aggro and AFK cloaks. You are right, and it took your brilliance to reveal that nugget of wisdom.



this will go on dude. They miss their km's where they were not damage top damage dealer and collected the km's where they were just a point/scram entry and some dps. Point/scram optional....sometimes in the old days you got lucky and the rats did this for you even. I've had km's like this. I never looked at these with a sense of pride though. Look at me....I got beat out by a pope and a cardinal damage wise....I am so bad I scare even myself lol.

You could even point out wh's ran like this for years before the change and they argue that too. they will argue no local or t3 use.

Insert well no local in 0.0 arguments (which means these people who won't bring the proper tank will also have to kill a high slot for probes, full time).

Or it breaks down to I don't want to fly a t3/expensive setup other classes. It works, DPS and tank to even take sleepers to solve all their problems, for a few more isk. They want to kill expensive ratting boats for cheaper costs.
Mike Voidstar
Voidstar Free Flight Foundation
#108 - 2015-06-22 23:51:31 UTC
Right. PvE pilots fly in perfect safety with their super special tactic of run and hide, which justifies billion+ ISK ships being lost to ships that cost less than 50 million on a regular basis.

And it's cool when it's rare. If it becomes an achievement to crash gates into deep enemy territory and cause some ruckus. But its not that hard. The trick should be getting back out alive. They didn't used to bother, basically just suicide in because the hull was a throw away. Now that this requires actual assets to pull off it's suddenly a dead profession.

Honestly if all it took was having to risk a little of their own ISK in being hunted, then the profession deserved to die- which it didn't.
Robert Caldera
Caldera Trading and Investment
#109 - 2015-06-23 08:19:48 UTC  |  Edited by: Robert Caldera
Mike Voidstar wrote:
Right. PvE pilots fly in perfect safety with their super special tactic of run and hide, which justifies billion+ ISK ships being lost to ships that cost less than 50 million on a regular basis.

Run&Hide is not just a PvE tactic, its normality for PvP too. If you cant kill it - run.
ISK doesnt save you from stupidity, nor should it. If you pimp out PvE boat with officer launchers and what not, exactly knowing your risks - well, then better you not be caught. But kills like that were always rather rare, because those ratters mostly knew very well that ISK spent on PvE wont save them vs. a specialized PvP ship. Occassionally carebears die even in high sec, loosing their 30b ravens to a couple of ganking tornados - stop ranting about this, thats eve.

Mike Voidstar wrote:
And it's cool when it's rare. If it becomes an achievement to crash gates into deep enemy territory and cause some ruckus. But its not that hard. The trick should be getting back out alive. They didn't used to bother, basically just suicide in because the hull was a throw away. Now that this requires actual assets to pull off it's suddenly a dead profession.

not "actual assets" - a lie wont become true if you tell it over and over again.

Mike Voidstar wrote:
Honestly if all it took was having to risk a little of their own ISK in being hunted, then the profession deserved to die- which it didn't.
same lie again.
Ofc you think the profession deserved to die, it was obvious from your whole trollspeech - I guess because you were on the receiving end of it.
It was an important risk factor for your ISK farming machine, now its gone - I cant imagine what CCP was thinking, they tried to limit ISK faucets for years but in same time they also removed risks from farmers, I dont quite get it.
Mike Voidstar
Voidstar Free Flight Foundation
#110 - 2015-06-23 08:48:29 UTC
It is clear you just don't get it. Painfully, gruesomly, vastly clear that your comprehension is lacking on so very many levels.

They limited it with the very same mechanic you are upset about. One of the most common ways to farm was with drone boats. Those took a huge PvE hit with this, to the point that a great many adapted themselves right out of using drones all together. You are probably sad about that too... Less sleepy ratters because guns require more concentration, and actually using drones can induce insanity now trying to keep them alive.

It course, most of them went to mauraders. I didn't used to fly them because they were not necessary and stupid expensive. Now I fly it for bastion to avoid the Ewar. More blingy targets for you, if only you had the testicular fortitude to adapt yourself.

Over the years they have limited income in other ways as well, adjusting bounties and changing loot.

I also said the profession didn't die. People die all the time, even to solo roamers. Gankers do not all travel in packs or abusing broken mechanics as you claim. Apparently some are just plain better than you.

People making money has never been a problem that needed balancing with grief tactics and ganking. The content they were using was meant to drive conflict between players. EVE prides itself on big battles, not cheap kills. Your 'profession' isn't needed, is counter to the goal of creating a healthy game, and is still alive and well it's just moved into a new price bracket of ship-- one that destroys more minerals and wealth in the game than the space trash you used to fly, and puts the burden of that loss more evenly on both sides of the fight.
Robert Caldera
Caldera Trading and Investment
#111 - 2015-06-23 09:12:09 UTC  |  Edited by: Robert Caldera
Mike Voidstar wrote:
It is clear you just don't get it. Painfully, gruesomly, vastly clear that your comprehension is lacking on so very many levels.

They limited it with the very same mechanic you are upset about. One of the most common ways to farm was with drone boats. Those took a huge PvE hit with this, to the point that a great many adapted themselves right out of using drones all together. You are probably sad about that too... Less sleepy ratters because guns require more concentration, and actually using drones can induce insanity now trying to keep them alive.

so then they could fix it pretty easily then, to not swap aggro to neutral ships.

Mike Voidstar wrote:

It course, most of them went to mauraders. I didn't used to fly them because they were not necessary and stupid expensive. Now I fly it for bastion to avoid the Ewar. More blingy targets for you, if only you had the testicular fortitude to adapt yourself.

people adapted, yes, to using cynos and black ops drops even more. or roaming in gangs. This thread however isnt about.
NPC change removed a whole bunch of content for solo guys for no real reason.

Mike Voidstar wrote:

I also said the profession didn't die. People die all the time, even to solo roamers. Gankers do not all travel in packs or abusing broken mechanics as you claim. Apparently some are just plain better than you.

the profession of solo roam didnt die? May I ask for a proof again? Show me that guy. But guess what, you'll simply ignore my request once again, because you're wrong.

[quorretgtgrdtte=Mike Voidstar]
People making money has never been a problem that needed balancing with grief tactics and ganking. The content they were using was meant to drive conflict between players. EVE prides itself on big battles, not cheap kills.[/quote]
you're so wrong, so wrong. cheap kills are the oxygen of eve, just check the killboard and you'll see that like 80% of all kills are like 50 vs. 1.

Mike Voidstar wrote:
Your 'profession' isn't needed, is counter to the goal of creating a healthy game

regardless if you think its needed or not, hunting PvEers has a 10 years long history and was a huge content share for stuff you could to solo in 0.0. There isnt much of it btw, this big one got removed.

Mike Voidstar wrote:

, and is still alive and well it's just moved into a new price bracket of ship-- one that destroys more minerals and wealth in the game than the space trash you used to fly, and puts the burden of that loss more evenly on both sides of the fight.

this claim again. post evidence.
Mike Voidstar
Voidstar Free Flight Foundation
#112 - 2015-06-23 11:18:57 UTC  |  Edited by: Mike Voidstar
Evidence was posted earlier. You discounted it because you didn't like it. Other people more bored than me can search killboards.

What do you consider a neutral ship? Rats are red to everyone, and everyone is red to rats. You are not the Swiss Space Navy.

Here is a clue: stuff in 0.0, especially PvP, isn't meant to be done solo. It's the playground of alliances. Alliances secure that space, and contend for that space. You want to take a piece of trash and break the security of an alliance. That's just silly. To accomplish your goal you need to either up-ship or bring enough friends to get that job done. Or else fly on up to high sec and elite yourself some miners or something there where Concord protects you until the moment you engage.

This is like a PvE guy whining that he can't make 10 million ISK per minute. You are simply trying to do too much with too little and are butt hurt because a broken mechanic used to facillitate it.
Robert Caldera
Caldera Trading and Investment
#113 - 2015-06-23 11:29:10 UTC  |  Edited by: Robert Caldera
Mike Voidstar wrote:
Evidence was posted earlier. You discounted it because you didn't like it. Other people more bored than me can search killboards.

no evidence was posted earlier, and I told a reason why I discarded it. But once again, you ignore parts of posting, you dont like - this is your style.

Mike Voidstar wrote:

What do you consider a neutral ship? Rats are red to everyone, and everyone is red to rats. You are not the Swiss Space Navy.
a ship which does not project aggro vs. rats, you know the little red timer in upper left edge of the screen, to tell one example.

Mike Voidstar wrote:

Here is a clue: stuff in 0.0, especially PvP, isn't meant to be done solo. It's the playground of alliances. Alliances secure that space, and contend for that space.

so then, you shouldnt be able to rat solo, right? Oh noes, ratting ofc is something completely different and should be done solo, am I right?
Why didnt you tell from the start on your honest opinion that you shouldnt be able to kill ratter solo? Instead, you wasted your time on tons and pages of words of excuses why you think changed NPC aggro is fair.

Mike Voidstar wrote:
You want to take a piece of trash and break the security of an alliance. That's just silly. To accomplish your goal you need to either up-ship or bring enough friends to get that job done. Or else fly on up to high sec and elite yourself some miners or something there where Concord protects you until the moment you engage.

This is like a PvE guy whining that he can't make 10 million ISK per minute. You are simply trying to do too much with too little and are butt hurt because a broken mechanic used to facillitate it.

plain trolling.
Mike Voidstar
Voidstar Free Flight Foundation
#114 - 2015-06-23 12:10:27 UTC
Neutral NPC show up as grey. All rats show up red, and are thus mutually hostile with you. Basic game stuff there. You don't get to change the definitions just because you don't like what they mean.

If a ratter is in friendly space then he has the support of people to help him. You know this, which is why you don't want to take a more expensive ship to kill the ratter. You are not afraid the ratter will get you, you are afraid you will get baited or hunted down by the ratters friends. You were fine with this when it cost you less than 50 mill on a cheap ship, but now that you need around half a billion it's " not feasable". I guess it's only feasable when it's the other guy.

Evidence was posted, you discounted it because it was just one example. I would tell you to go search that crap yourself, but you might find the evidence you seek and implode from the paradox of finding the supposedly impossible. I don't care enough about killboards to bother, I know people who have died to solo gankers in all areas of space. You don't want to look, just whine about how unfair life is.

Robert Caldera
Caldera Trading and Investment
#115 - 2015-06-23 12:27:32 UTC  |  Edited by: Robert Caldera
Mike Voidstar wrote:
Neutral NPC show up as grey. All rats show up red, and are thus mutually hostile with you. Basic game stuff there. You don't get to change the definitions just because you don't like what they mean.

red color doesnt mean anything. Seekers are red too, yet they dont agress you. Just to show you how wrong your are.
Pre-Retribution rats were red as well, yet they didnt switch aggro. You're wrong again.

Mike Voidstar wrote:

If a ratter is in friendly space then he has the support of people to help him. You know this, which is why you don't want to take a more expensive ship to kill the ratter. You are not afraid the ratter will get you, you are afraid you will get baited or hunted down by the ratters friends. You were fine with this when it cost you less than 50 mill on a cheap ship, but now that you need around half a billion it's " not feasable". I guess it's only feasable when it's the other guy.

not strictly the ratter friends, but generally any of the thousands of people living there. Yes. Thats why noone is willing to do it, thats why the profession is dead. You are not just required to take a heavy and easy to catch gear into hostile territory, in same time you also get most of your chances taken to catch anything because your heavy stuff is simply too slow for the job. But we actually covered this same topic "risk" and how its stacked against the hunter on previous page, looks like you forgot again.

Mike Voidstar wrote:

Evidence was posted, you discounted it because it was just one example. I would tell you to go search that crap yourself, but you might find the evidence you seek and implode from the paradox of finding the supposedly impossible.

I discounted it because it wasnt just one example, I discouted it because one was with no rat on mail (not in site) and the other was caught in belt. But someone who is actually being able to read would realize it by himself and not bring it up as argument again, after it has been disqualified for very obvious reason. Btw. yeah, 1 wouldnt make a profession anyways, you know why its called "profession" - ist when someone is performing some specific activity for an extended period of time with a certain amount of success. I could link you characters on eve-kill who did it pre-Retribution very well, if you're interested.

Mike Voidstar wrote:
I don't care enough about killboards to bother, I know people who have died to solo gankers in all areas of space. You don't want to look, just whine about how unfair life is.

ofc you dont care enough about killboards, you sure know a friend of a friend of your cousin, who got ganked once by solo hunter, but are simply too lazy to provide evidence for it, which would finally give a grip to your claims, you trying to argue for 6 pages here - thats something you are not too lazy for..
Donnachadh
United Allegiance of Undesirables
#116 - 2015-06-23 14:13:11 UTC
Robert Caldera, there are several questions in these pages of hate you spew forth that have remained un-answered.

Since your idea applies to all regions of EvE space how does this affect those who choose to make high sec home?
How does it change the game for them and the gankers that would hunt them?
Or do you propose that your idea would only apply to nul sec?

If the system as it was years back was so good for the game WHY DID CCP change it?
Please spare us the trite crap about whiny care bears, CCP has proven on numerous occasions over the years that they will only change the game just so far to appease them. Besides that I was not aware that whiny care bears even existed among the the exalted elite group of players among us known as nul sec dwellers.

When we look at your arguments and your ideas they are all based on a lie. That lie is that rats should be friendly towards you since you are trying to kill the person that is killing them. So here is the newsflash that you are not able to comprehend.

RATS HATE EVERYONE and RATS HAVE NO FRIENDS.

Rats are a part of the environment of the game we all play, and like all other environmental factors they need to apply equally to ALL players in that area of space. The environmental affects in worm holes affect all players equally as do the affects of an Incursion and so as part of the environment the rats must affect all players in their space equally. I know that a simple concept like this is hard for you "elite PvP" players to grasp since you want all the advantages stacked on your side.

And to me the bottom line is simply this. You are not the first player, you are not the only player and you will not be the last player to have their game play style radically changed or eliminated so adapt to what is or dare I say it quit.
Mike Voidstar
Voidstar Free Flight Foundation
#117 - 2015-06-23 14:24:01 UTC
I'm not arguing for 6 pages.

I'm laughing at your whine for 6 pages.

Your complete lack of a grasp on objectivity is hilarious.

You want what you want, regardless of any other considerations. It's like watching a 4 year old throw a tantrum because he can't have candy.

Yeah, the red crosses in space and the overview means those targets are hostile to you. Grey ones are neutral. That's really, really basic game stuff.

Friends, as in people friendly to you. people in your corp or alliance. Those are the people you fear. The solo ratter isn't really solo. That's how null is intended.

You would discount a signed and sealed document stating you are wrong from the CEO of CCP himself. Your entire argument is sticking fingers in your ears and screaming "YOU HAVE NO PROOF! IT'S NOT FAIR!" at the top of your lungs.

Environment affects all equally. Sorry you don't like that. I suppose when it gets hot outside you complain to god that it's not fair and you should be allowed to be cool while standing in the middle of the desert at high noon while naked.
Robert Caldera
Caldera Trading and Investment
#118 - 2015-06-23 14:44:38 UTC  |  Edited by: Robert Caldera
Donnachadh wrote:
Robert Caldera, there are several questions in these pages of hate you spew forth that have remained un-answered.

those are which questions?

Donnachadh wrote:
Since your idea applies to all regions of EvE space how does this affect those who choose to make high sec home?
How does it change the game for them and the gankers that would hunt them?
Or do you propose that your idea would only apply to nul sec?

AI change affects all regions apart of WH, the issue theoretically exists in highsec, lowsec and 0.0, if I dont miss something.

Donnachadh wrote:

If the system as it was years back was so good for the game WHY DID CCP change it?

it was changed to make "PvE entertaining and challenging" iirc, they changed it to prevent people tanking a plex with a hic and burning through it with a max gank ship. PvP was not in focus in that change. At least how I remember the devblog about it.
here is the link to the devblog: http://community.eveonline.com/news/dev-blogs/73413

Donnachadh wrote:

Please spare us the trite crap about whiny care bears, CCP has proven on numerous occasions over the years that they will only change the game just so far to appease them. Besides that I was not aware that whiny care bears even existed among the the exalted elite group of players among us known as nul sec dwellers.

where did I complain about whiny carebears?

Donnachadh wrote:

When we look at your arguments and your ideas they are all based on a lie. That lie is that rats should be friendly towards you since you are trying to kill the person that is killing them. So here is the newsflash that you are not able to comprehend.

RATS HATE EVERYONE and RATS HAVE NO FRIENDS.

A lie? A lie is when someone hides the truth by telling an untruth about something.
What I stated was my opinion, based on the gameplay balance aspects I presented in this thread, not a lie.
Your opinion is that rats hate everyone - which is your personal opinion without any evidence, backup or whatsoever, I cant name it a lie though, its just your unreasoned opinion.
Robert Caldera
Caldera Trading and Investment
#119 - 2015-06-23 14:45:38 UTC
Donnachadh wrote:

Rats are a part of the environment of the game we all play, and like all other environmental factors they need to apply equally to ALL players in that area of space. The environmental affects in worm holes affect all players equally as do the affects of an Incursion and so as part of the environment the rats must affect all players in their space equally. I know that a simple concept like this is hard for you "elite PvP" players to grasp since you want all the advantages stacked on your side.

your opinion again, which we already discussed over 6 pages of this thread, why do you bring it up again, all you need is
going back in thread and read these 6 pages, that all has already been covered - why current NPC mechanics are bad and how they killed entire playstyle.

Donnachadh wrote:

And to me the bottom line is simply this. You are not the first player, you are not the only player and you will not be the last player to have their game play style radically changed or eliminated so adapt to what is or dare I say it quit.

no, I can and will express my attitude about this topic whenever those threads pop up on forums, I think its my right here and its exactly the reason why this forum exists, no? You are doing the same, so why not me?
Robert Caldera
Caldera Trading and Investment
#120 - 2015-06-23 14:50:20 UTC  |  Edited by: Robert Caldera
Mike Voidstar wrote:
I'm not arguing for 6 pages.

I'm laughing at your whine for 6 pages.

Your complete lack of a grasp on objectivity is hilarious.

You want what you want, regardless of any other considerations. It's like watching a 4 year old throw a tantrum because he can't have candy.


I reported your post for ranting.

Mike Voidstar wrote:

Yeah, the red crosses in space and the overview means those targets are hostile to you. Grey ones are neutral. That's really, really basic game stuff.

and I told you above why the color doesnt mean much. Are you having issues understanding basic english?

Mike Voidstar wrote:

Friends, as in people friendly to you. people in your corp or alliance. Those are the people you fear. The solo ratter isn't really solo. That's how null is intended.

what? The ratter is alone in his anomaly, so he's solo. No? Whats your point?

Mike Voidstar wrote:

You would discount a signed and sealed document stating you are wrong from the CEO of CCP himself. Your entire argument is sticking fingers in your ears and screaming "YOU HAVE NO PROOF! IT'S NOT FAIR!" at the top of your lungs.

yes, you still failed to provide a simple proof for your claim you are repeating over and over again, although its actually easy to post a link to eve-kill or zkillboard.

Mike Voidstar wrote:

Environment affects all equally. Sorry you don't like that. I suppose when it gets hot outside you complain to god that it's not fair and you should be allowed to be cool while standing in the middle of the desert at high noon while naked.

oh well, this is exactly the questionable mechanic this thread is about. Whats your point.