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Rat aggression swaps in pvp situations.

First post
Author
Mark Hadden
Imperial Academy
Amarr Empire
#61 - 2015-06-19 14:28:14 UTC  |  Edited by: Mark Hadden
not going to comment that drivel, mostly made of stating obvious, "dev is infallible" and reiterating on what's been covered in this and the other thread already - but one thing:
If everything what devs do is right, so why had they to change the AI then? I mean back in 2012 old AI must've been right too, since it was made by same devs who are always right and coded everything we had these days on purpose, right? Just to make clear how stupid your post is - under such assumption, you must never question anything they release upon us, players.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#62 - 2015-06-19 14:51:44 UTC
Well, now that sec status is totally irrelevant gameplay wise (it costs 150mil or so to go from -10 to beeing able to travel through all of highsec again), how about if you are beneath -9.5 rats dont ever agress as they see you as a friend you unless you agress them first?
Mike Voidstar
Voidstar Free Flight Foundation
#63 - 2015-06-19 15:57:09 UTC
Because you should be immune to the environment why?
Robert Caldera
Caldera Trading and Investment
#64 - 2015-06-19 16:46:17 UTC  |  Edited by: Robert Caldera
Mike Voidstar wrote:
Because you should be immune to the environment why?


well because its primarily part of the environment you are interacting with, you farming it, for example? Or maybe "it worked for 10 years fine, now it broke pvp". You can think of unlimited amount of lore reasons.

Even with old AI you werent completely "immune" to the environment, a new rat respawn targetted you too, I also died many times to rats in anomalies, even as those days rats didnt protect the PvEer.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#65 - 2015-06-19 18:34:25 UTC
Mike Voidstar wrote:
Because you should be immune to the environment why?


Because you dont have aggro. The enemy of my enemy is my friend.
Dean Wong
Garoun Investment Bank
Gallente Federation
#66 - 2015-06-19 18:47:54 UTC
W0lf Crendraven wrote:
Mike Voidstar wrote:
Because you should be immune to the environment why?


Because you dont have aggro. The enemy of my enemy is my friend.


How true.... while we are at it, can CCP setup a Jabber ping system to ping me everytime someone goes ratting in a belt or anorm or whatever. Roll

One more thing, can CCP setup a hotkey so that my solo PVP ship will orbit, repair itself, switch to the correct ammo type and fire all at the same time. Lol

So let me recap. We want a AI that focus only on ratting ships, a ping system to tell me who and where someone is ratting and a single hotkey that can do everything for me, cause PVP is HARD!!!

Anyone have anything else to add to make PVP easier?
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#67 - 2015-06-19 19:21:25 UTC
The point isnt even that rats no longer give free dps to you, its that they give the ship that is doing the content a huge advantage. It doesnt matter if its pver vs pvper or if its 2 pvpers fighting, what counts is that the person who is fighting the rats when the fight starts has a advantage, and that that advantage scales in terrrible ways. It punishes small stuff and soloers way way more then it punishes big stuff, a bs or similar doesnt really care, a frig is dead instantly.


Rats swapping instantly doesnt make sense logic wise (enemy of my enemy and so on) it doesnt make sense rp wise and it doesnt even make sense from a gameplay perspective.



The thing is that if i roam in a frigate and i see a cruiser doing a site, its not even a 1v1 which i already would be disadvantaged at due to me beeing a frigate fighting a bigger target, its even worse then that, its the frigate vs the cruiser + the site.
Robert Caldera
Caldera Trading and Investment
#68 - 2015-06-19 19:49:19 UTC  |  Edited by: Robert Caldera
W0lf Crendraven wrote:
The point isnt even that rats no longer give free dps to you, its that they give the ship that is doing the content a huge advantage. It doesnt matter if its pver vs pvper or if its 2 pvpers fighting, what counts is that the person who is fighting the rats when the fight starts has a advantage, and that that advantage scales in terrrible ways. It punishes small stuff and soloers way way more then it punishes big stuff, a bs or similar doesnt really care, a frig is dead instantly.


Rats swapping instantly doesnt make sense logic wise (enemy of my enemy and so on) it doesnt make sense rp wise and it doesnt even make sense from a gameplay perspective.



The thing is that if i roam in a frigate and i see a cruiser doing a site, its not even a 1v1 which i already would be disadvantaged at due to me beeing a frigate fighting a bigger target, its even worse then that, its the frigate vs the cruiser + the site.


but you know, if you want to fight a cruiser in a site, bring a battleship!!
And for fighting a raven in a hub, you please need a marauder. all right?

you arent supposed to fight bigger stuff with small ship, its too cheapo!!
Smelly PirateWhore
Perkone
Caldari State
#69 - 2015-06-19 19:54:38 UTC
To all those saying things like, the npcs swapping give the pve-er a small chance against you, and those saying things like "just tank up" I would say this: in the circumstances of trying to catch someone running a plex at least, the pvp-er needs to enter system, drop probes, scan the site or ship, warp to the site and then in most cases have to travel between acceleration gates. If the pve-er despite all that time, fails to keep an eye on local, then d-scan first for probes and then for an actual ship and actually allows themselves to get tackled, then they damn well deserve to lose that ship! The small chance that pve-er has against the pvp-er is not small, it's stacked HEAVILY in their favour. Do you not realise how many things need to go right to pull that off? Even the most basically competent player has no reason to ever get tackled in a plex. Any talk of tanking your ship for the plex is equally redundant because courtesy of all those points I just made, the only ship really that has a chance in hell of catching Mr pve, is something small and fast enough to warp and travel from gate to gate such as an interceptor, or in some cases perhaps a recon via cloaking or d-scan immunity. And even that is all for nothing because the sensible player is aligned out and warps the moment they see you on grid. So you can all stop whining about standing a chance against the pvp-er because if you're not ********, they quite literally pose no threat at all and you can warp out and bounce around safes till your aggression timer runs out...
Joe Risalo
State War Academy
Caldari State
#70 - 2015-06-19 21:03:44 UTC
Here's a thought, when a second player warps in and engages another player, all NPCs warp out and don't return until there is no player on player aggression in the room. (one minute timer?)

This means the ganker doesn't have to worry about NPC aggression, and the ratter doesn't have to worry about attempting to tank the ganker and rats...

If the environment is the issue in the case of both parties, then remove the environment until the issue is resolved.
Arya Regnar
Darwins Right Hand
#71 - 2015-06-19 22:33:07 UTC
Nothing will change, these rants have been around forever, CCP simply won't change this because were from the other side of game. If we were carebears things would be different, but PVP must be harder and must continue to get harder because that is the desired direction of this game.

EvE-Mail me if you need anything.

Mark Hadden
Imperial Academy
Amarr Empire
#72 - 2015-06-19 23:07:46 UTC
Arya Regnar wrote:
Nothing will change, these rants have been around forever, CCP simply won't change this because were from the other side of game. If we were carebears things would be different, but PVP must be harder and must continue to get harder because that is the desired direction of this game.


lol - said a ratter? :D
lord xavier
Rubbed Out
#73 - 2015-06-19 23:32:41 UTC  |  Edited by: lord xavier
It got changed because you use to be able to go in with an Arazu. point and damp them out so much they cant lock anything but the frigs orbiting them, bring in whatever you deemed for that roaming day and just melt them. Once they blew up, you cloaked the arazu, looted with the DPS ship and warped out. There was no challenge in this, there was no "serious PVP"ing about this. Now, you have to take into consideration the activity they are doing before you warp in.

This change was a blessing to PVE'ers, it made it just as risky but also gave them a chance to survive if they have no idea how to use dscan. If it was just a solo small neuting/ecm boat trying to get a free kill with no actual effort.

It also changed it so people would stop AFK/Bot ratting in Ishtars/domis.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#74 - 2015-06-20 01:40:40 UTC  |  Edited by: W0lf Crendraven
lord xavier wrote:
It got changed because you use to be able to go in with an Arazu. point and damp them out so much they cant lock anything but the frigs orbiting them, bring in whatever you deemed for that roaming day and just melt them. Once they blew up, you cloaked the arazu, looted with the DPS ship and warped out. There was no challenge in this, there was no "serious PVP"ing about this. Now, you have to take into consideration the activity they are doing before you warp in.

This change was a blessing to PVE'ers, it made it just as risky but also gave them a chance to survive if they have no idea how to use dscan. If it was just a solo small neuting/ecm boat trying to get a free kill with no actual effort.

It also changed it so people would stop AFK/Bot ratting in Ishtars/domis.


Well, whille true the same is still in case though, isnt it? If a fleet with a arazu as tackle, when that gets point on the target that is basicely dead in all bad a select few gurista sites. It a fraction less onesided but its still a dead pver in 99.99999% of the cases.

Actually, catching a carebear is retardedly easy at the moment, at least in lowsec where people wont just dock up instantly when local goes up by 1. A lachesis wont show up untill it basicely is in point range (94km with heat and stuff), so you have about 2-3 seconds to spot the 1 target in your overview with a 100 blinking crosses already on it and press warp or you are dead, if you arent aligned (went to loot, went to the next gate, whatever) you have 0 chance of survival. You have regions like black rise where every complex is prescanned and precamped to the point where not combat scanning the pve site you found is a death warrant.

Npc aggro doesnt change that as by that point the 100-200rat dps that is applied means nothing and the whole thing is a whole other problem (like seriously ccp, that change [combat recon dscan change] is by far the most ******** thing you put into the game).


There are very very few sites where the rats actually pose a danger to a dedicated carebear hunting group, certain gurista sites due to jamms and stuff like Hashi Keptzh who puts vindi webs on people and pukes out over 1k dps.



Rat aggro changes have little to no effect there, it is the bomber hunting the belt ratter, the garmur that tackled a bc killing a clone soldier or the t3d trying to 1v1 a ishtar in a besieged site that gets the short end of the stick. To those people who engage in high risk high reward pvp the aggro swaps mean that kind of pvp is getting more and more unviable and are pushing people towards the tackle with recon and then blob or directly cyno on or even the bring 5 logis with your 4 dps ship gangs kind of gameplay.

Which tbh is bad for that game, if you die in a super close fight or you manage to force the pvper off you or you really just die due to rats shooting you it motivates you to do better or to kill them yourselves next time (cause you can, its a 1v1 vs a frigate), if you die without any chance while getting blobbed to hell you can never do anything about it and it just makes you stop trying to play.



Edit: Also it got changed cause you could warp into a lvl 4, shoot the rats once with a gun, drop sentries and go afk and come back 10 minutes later to find the room cleared. Or due to a full passive drake tanking the entire room while a 0 tank all out dps ship would kill all rats.
Phaade
LowKey Ops
Snuffed Out
#75 - 2015-06-20 02:44:17 UTC
Aplysia Vejun wrote:
It gives the pve people a (small) chance against you. Nothilfe wrong with that.



Uhm no, it renders you invulnerable to them.

It's completely stupid.

Completely.
Netan MalDoran
Hail To The King
The Silent Syndicate
#76 - 2015-06-20 03:03:49 UTC
PvP in FW plexes, the rats are faction so they dont bother with you.

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Zan Shiro
Doomheim
#77 - 2015-06-20 04:22:28 UTC  |  Edited by: Zan Shiro
W0lf Crendraven wrote:

Edit: Also it got changed cause you could warp into a lvl 4, shoot the rats once with a gun, drop sentries and go afk and come back 10 minutes later to find the room cleared. Or due to a full passive drake tanking the entire room while a 0 tank all out dps ship would kill all rats.



CCP in this change was probably eyeing shutting down other scenarios.

See being nice lets have give you exactly what you want. You tackle or use of any negative external effects (i.e.. e-war) rule number 1 in the rat AI is do not shoot him....the enemy of our enemy is our friend.


I will be nice enough to even make this completely overriding. Sort of like Windows group policy management....One explicit deny can override any amount of yes' you may have elsewhere. Why GPO is so much fun...you have to run tools to see where the hell that one deny is that is messing up your whole flow you are trying for. But enough of this tangent.

Back to your new rule, A pvp'er fit with RR accidentally broadcasts some RR to the carebear. Rats will ignore this..he is after all pointing the enemy so a friend. And we have your tackle ='s no attacking place controlling it all. . Wouldn't want our pvp'er getting the full aggro of a santum for a mere few moments of accidental rr use now would we?


So the basics: run tackle (edit. any negative "attacking" external mod) on target, rats ignore you no matter what. This would hurt what ccp was trying to do here for pve control.


Here is how: I bring back the many setups I had in the past when rats used to go for the one ship. They weren't passive ratter/afk domi of doom.

Some were min/max glass cannon rat killers of doom and logi backup. Do the logi just right and the runner needs almost no local tank. Those mods become more useful rat killing mods. Faster rat killing, more isk the result. Also at the time nice isk savers....didn't need the 400 mil shiny tanks to start with.

Your idea my logi needs to run only one negative external mod to "attack" the runner and he is ignored. I could be nice to you say I will run point. I control the point so not really like it matters. See local spike, turn off point, gtfo. I could also be a **** and say I would run the weakest totally incorrect racial ecm against my runner. So...I am ignored broadcasting the wrong ecm that will never work. Or I'd td my missile chuckers.

See the trend...the enemy of my enemy based on well they are "attacking" the ratter exception is failing here.....hard. I am attacking...but not to any good effect really.


You even make this setup even easier for me. in the past in the good ole days on new waves there was always the chance my logi (or orca, used them too for refs and salvage while I killed rats to urn candle at both ends) will get the new aggro. Solution to this was new waves ='d backup warp out of alt, runner re-aggro's room, alt warp's back in. Your scheme....I don't even have this step anymore. Thank you for the minute or so saved. And the few less key strokes to change clients. Hell get the logi permarun with tackle/ecm and I don't have to look at the client till its time to change rooms or done the pve event really.


This is why ccp emulated heavily sleeper AI. Hell its probably why ccp never put this in the sleeper AI to begin with. As we all know damn well when only they had it if sleep AI said oh he is tackling so we can ignore the logi....we know WH'ers would have been all over that. As well....its keeping the logi's alive in their site farming that can be the most fun part. Point ='s rat immunity....wh;ers would have used that loophole hard and fast.
Joe Risalo
State War Academy
Caldari State
#78 - 2015-06-20 04:55:53 UTC
Zan Shiro wrote:
W0lf Crendraven wrote:

Edit: Also it got changed cause you could warp into a lvl 4, shoot the rats once with a gun, drop sentries and go afk and come back 10 minutes later to find the room cleared. Or due to a full passive drake tanking the entire room while a 0 tank all out dps ship would kill all rats.



CCP in this change was probably eyeing shutting down other scenarios.

See being nice lets have give you exactly what you want. You tackle or use of any negative external effects (i.e.. e-war) rule number 1 in the rat AI is do not shoot him....the enemy of our enemy is our friend.


I will be nice enough to even make this completely overriding. Sort of like Windows group policy management....One explicit deny can override any amount of yes' you may have elsewhere. Why GPO is so much fun...you have to run tools to see where the hell that one deny is that is messing up your whole flow you are trying for. But enough of this tangent.

Back to your new rule, A pvp'er fit with RR accidentally broadcasts some RR to the carebear. Rats will ignore this..he is after all pointing the enemy so a friend. And we have your tackle ='s no attacking place controlling it all. . Wouldn't want our pvp'er getting the full aggro of a santum for a mere few moments of accidental rr use now would we?


So the basics: run tackle (edit. any negative "attacking" external mod) on target, rats ignore you no matter what. This would hurt what ccp was trying to do here for pve control.


Here is how: I bring back the many setups I had in the past when rats used to go for the one ship. They weren't passive ratter/afk domi of doom.

Some were min/max glass cannon rat killers of doom and logi backup. Do the logi just right and the runner needs almost no local tank. Those mods become more useful rat killing mods. Faster rat killing, more isk the result. Also at the time nice isk savers....didn't need the 400 mil shiny tanks to start with.

Your idea my logi needs to run only one negative external mod to "attack" the runner and he is ignored. I could be nice to you say I will run point. I control the point so not really like it matters. See local spike, turn off point, gtfo. I could also be a **** and say I would run the weakest totally incorrect racial ecm against my runner. So...I am ignored broadcasting the wrong ecm that will never work. Or I'd td my missile chuckers.

See the trend...the enemy of my enemy based on well they are "attacking" the ratter exception is failing here.....hard. I am attacking...but not to any good effect really.


You even make this setup even easier for me. in the past in the good ole days on new waves there was always the chance my logi (or orca, used them too for refs and salvage while I killed rats to urn candle at both ends) will get the new aggro. Solution to this was new waves ='d backup warp out of alt, runner re-aggro's room, alt warp's back in. Your scheme....I don't even have this step anymore. Thank you for the minute or so saved. And the few less key strokes to change clients. Hell get the logi permarun with tackle/ecm and I don't have to look at the client till its time to change rooms or done the pve event really.


This is why ccp emulated heavily sleeper AI. Hell its probably why ccp never put this in the sleeper AI to begin with. As we all know damn well when only they had it if sleep AI said oh he is tackling so we can ignore the logi....we know WH'ers would have been all over that. As well....its keeping the logi's alive in their site farming that can be the most fun part. Point ='s rat immunity....wh;ers would have used that loophole hard and fast.


Yeah, I'm going to go ahead and take this one guys.

This is a garbled up mess of words, to which I had to quit reading midway through, as it was hurting my brain to try to get what you were writing to sound remotely coherent.

I have no idea what your point is, the topic of your post, nor what mechanics you're trying to explain and/or create...

That comment is exactly why you shouldn't drink and post....
Kirra Tarren
Dark Venture Corporation
Kitchen Sinkhole
#79 - 2015-06-20 05:39:53 UTC  |  Edited by: Kirra Tarren
I'd rather have an official CCP response on this than the circlejerking trolls and meaningless conflict that is happening now. What we have now is 12 pages of people using the same arguments on eachother.
Mag's
Azn Empire
#80 - 2015-06-20 07:21:54 UTC
Kirra Tarren wrote:
I'd rather have an official CCP response on this than the circlejerking trolls and meaningless conflict that is happening now. What we have now is 12 pages of people using the same arguments on eachother.
Why do you CCP to tell you the obvious? They changed it to work exactly like it is now.

So instead of you having it all your way when going after a ratter, you now get some extra damage. It's a know and deliberate mechanic, time to adapt. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.