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Player Features and Ideas Discussion

 
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Rat aggression swaps in pvp situations.

First post
Author
Mike Voidstar
Voidstar Free Flight Foundation
#221 - 2015-06-29 12:00:22 UTC
Your links don't prove anything at all. They are just you making statements based on false assumptions, and are themselves invalid for lacking a solid base to begin on.

There is a greater chance than zero of losing a ship anytime you undock, even in friendly space. If the ship you are after is worth a great deal more than your ship, and the chances of an engagement are anything close to even, then they are at greater risk. As initiative is yours you were able to calculate those odds and find them in your favor before the engagement began.

If your ship is a throw away ship, and you are hunting a real ship, then they have risked more than you. They stand to lose more, and they were always in danger of losing more even before you got there.

Saying "Nuh Uh!" does not invalidate that, and that's all you have brought out so far.
Jeremiah Saken
The Fall of Leviathan
#222 - 2015-06-29 12:16:51 UTC
What a refreshing thread after all those "icongate" and "eve is dying" ones. Gankers want to gank even easierBig smile
It's binary.
NPC not switching to ganker - bad for PvEers.
NPC switching to ganker - bad for ganker.
It's all about ewar.
Pirates in BR regions don't have problem with ganking me. I lost lots of gilas there. All not without a fight.
There is no simple solution here.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Mark Hadden
Imperial Academy
Amarr Empire
#223 - 2015-06-29 12:30:34 UTC  |  Edited by: Mark Hadden
Mike Voidstar wrote:
Your links don't prove anything at all. They are just you making statements based on false assumptions, and are themselves invalid for lacking a solid base to begin on.

which assumptions?

Mike Voidstar wrote:

There is a greater chance than zero of losing a ship anytime you undock, even in friendly space.

noone denied the existance of risk

Mike Voidstar wrote:
If the ship you are after is worth a great deal more than your ship,

yes, occassionally there were lucky shots where you fragged a 500m battleship, but such kills are/were exceptional,
so not a general rule.

Mike Voidstar wrote:

and the chances of an engagement are anything close to even

not even close to even, by miles.
This is why people rat in 2-3b ships, because its incredibly easy to stay safe. some of them
**** up tho and end up on killboard, yes, but majority wont, or they spawn so much ISK in the mean
time that expensive loss wont even matter, they go jita, buy a new one and continue their business.

you trying to say that the chance of getting blown up for a ratter who
1) is hiding behind 33453 blues around him
2) mostly lives in a system he never leaves
3) has access to intel channels reporting neutrals and hostiles + instant local chat
is same (or close) as for a roamer, roaming hostile space alone.

Is this your idea? Because if not, your whole risk myth would collapse.

Mike Voidstar wrote:
, then they are at greater risk.

yes then they would be, but like I said, rather exceptional event.
Mark Hadden
Imperial Academy
Amarr Empire
#224 - 2015-06-29 12:31:23 UTC  |  Edited by: Mark Hadden
Mike Voidstar wrote:
As initiative is yours you were able to calculate those odds and find them in your favor before the engagement began.

sure the initiative is mine and I wouldnt engage someone I think I wouldnt be able to take down. Although I even tried regardless sometimes, you might always have a lucky shot on a moron in expensive hull, absolutely.

But what does my chance to win a particular fight have to do with risk of engagement for my target?
He seeks to evade and has everything in his favor to do so. These are 2 different things, one is chance to get caught and the other is chance to loose. You mix things up.

The value of average ratter ship that time (insurable battleship) was pretty much the same as of uninsurable T2. Do you want to dispute this?

Mike Voidstar wrote:

If your ship is a throw away ship, and you are hunting a real ship, then they have risked more than you. They stand to lose more, and they were always in danger of losing more even before you got there.

same stuff about risk in a different fashion.
Elenahina
Federal Navy Academy
Gallente Federation
#225 - 2015-06-29 12:49:32 UTC
FT Diomedes wrote:
I agree that it is absurd. The dynamic of catching someone in a PVE situation has totally changed over the past few years. It used to be that a Pilgrim could catch a ratter, turn off his tank, and let the NPC's do most of the damage.


The absurdity of that statement escapes you doesn't it?

"I used to just warp in shut down his tank, and then get a killmail for orbiting him at a 1000."

Grow up, adapt to the change, and pwn the PVErs in a different manner.
Or don't.

Honestly, I have no dog in this hunt, and I really don't care which you do, but for the love of God, stop whinging on like a bunch of pansy asses who fouind out mummy moved the cookie jar and you actually have to stand on a chair to reach it now.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Delt0r Garsk
Shits N Giggles
#226 - 2015-06-29 12:54:43 UTC  |  Edited by: Delt0r Garsk
When we are brawling, and a new ships warps on grip, if its more of a threat than the current primary we will switch aggression. We [edit] DON'T have a conversion or wait to see if they are going break out the reps for us for gods sake.

Why shouldn't rats.

I mean how many pages and yet no good reason as to why rats should ignore you, the special snowflake.

AKA the scientist.

Death and Glory!

Well fun is also good.

Elenahina
Federal Navy Academy
Gallente Federation
#227 - 2015-06-29 12:57:05 UTC
W0lf Crendraven wrote:

The enemy of my enemy is my friend and so on.


In Eve, the enemy of your enemy is the guy who will shoot you while you're shooting at his enemy.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Mike Voidstar
Voidstar Free Flight Foundation
#228 - 2015-06-29 13:16:58 UTC
The only way for a ratter to win an engagement 99% of the time is to not allow an aggressor on grid. If that hostile is there to hunt you, he likely is prepared to win, and getting tackled is a death sentence. If the hostile is not there to hunt ratters, then the ratter looses only a small amount of time by evading.

There is no point in staying on grid with hostiles in the area.

Everyone in EVE should already know that to undock is to consider your ship lost until it returns. Your risk is equivalent to what you put in space. You cannot claim you are at anything near the same risk as your target when you have less than 100 mil on the line and they have many times that---even if you are guaranteed to explode for just the chance to make them explode. You would need a fail rate roughly equal to the number of times you need to die to make up the difference in ship cost to make that risk even---and you don't even have that now, if you bother to apply a little tactics and intelligence to your hunt. But that's not what invalidates your ideas about risk.

Your argument about risk is invalid because it assumes that ratting and other PvE professions rely on solo gankbears hunting them for balance. It does not. Ratters are hunted all the time, die all the time, and the balance of their profession has other better controls that the Devs can apply than gankbears.

So everything you say boils down to just wanting cheap easy kills because that's how you get your rocks off. It's not about game balance or any other actual relevant factor. It's purely your enjoyment and frag all anything else.
Petre en Thielles
Doomheim
#229 - 2015-06-29 13:59:46 UTC
Mark Hadden wrote:

when a ship shows up, engaging my enemy who already slayed thousands of my men, the first thing I'd think to do would be eliminating that ship first. Makes totally sense. Brains, as suggested by the devblog, those rats dont seem to have yet.


dude, let it go. Stop whining and find the right ship, or a few friends to take out ratters.

How have you not realized you're wrong by now? Good god...the trouble people go through to try and get easy kills.
Mark Hadden
Imperial Academy
Amarr Empire
#230 - 2015-06-29 14:19:09 UTC  |  Edited by: Mark Hadden
yet again you left out and ignored one my questions, cant you follow simple rules and quote parts of my posting you are replying to?

Mike Voidstar wrote:
The only way for a ratter to win an engagement 99% of the time is to not allow an aggressor on grid. If that hostile is there to hunt you, he likely is prepared to win, and getting tackled is a death sentence. If the hostile is not there to hunt ratters, then the ratter looses only a small amount of time by evading.

There is no point in staying on grid with hostiles in the area.

Yes, if I seek a target I pick relatively easy one, I specialize on a certain type of ship I can kill relatively safely, this is how this game works, absolutely right. But how does stating this obvious fact help in this discussion?
Thats not even quite true, your statement is only valid for max profit pve fits, many times I ran against prepared ratters and was forced to leave the field with no kill or even lost my ship.

Mike Voidstar wrote:

Everyone in EVE should already know that to undock is to consider your ship lost until it returns. Your risk is equivalent to what you put in space.

What you mean is you shouldnt undock anything you cant afford to lose, right. Thats a very precautious, conservative rule made for noobs starting with eve, just to save them tears and anger from loosing a ship they spend all their ISK on, unaware of some game mechanics.
However, risk is no invention of eve, its a common term and is defined by chance of event multiplied by value of loss - not only value of loss, you cant simply disregard this established basic formula when talking to people about risk, which always implied calculation of chance.
Undocking a ship and sitting on undock with finger over the dock button is not even close to equally risky as going onto a roaming with it, for instance.

Mike Voidstar wrote:
You cannot claim you are at anything near the same risk as your target when you have less than 100 mil on the line and they have many times that

I cant and I did not claim anything because we dont have a particular instance to base on.

Ship I used to fly was a 250m bomber. Uninsurable.
Average ratters battleship hull was around 200m, fully insured + 100m fitting at tops, means possible net loss of 150m?
So there we go, even at same risk (which is by far not), I put 100m more at stake than average ratter.
In case I omit expensive fitting, it would be still like 100m vs. 150m at 10-20, 50 times of loss probability from roaming hostile region. What made up for it was the sole sheer amount of ratters in a well populatd area, a good full pool of stupid lazy targets which basically threw all their tiny risks together to make it worthwhile and fun thing for me to do.

Mike Voidstar wrote:

---even if you are guaranteed to explode for just the chance to make them explode. You would need a fail rate roughly equal to the number of times you need to die to make up the difference in ship cost to make that risk even---and you don't even have that now, if you bother to apply a little tactics and intelligence to your hunt. But that's not what invalidates your ideas about risk.

what? Stop posting unreadable garbage like that, risk is actually a pretty simple concept to understand. => chance * loss.

Mike Voidstar wrote:

Your argument about risk is invalid because it assumes that ratting and other PvE professions rely on solo gankbears hunting them for balance. It does not. Ratters are hunted all the time, die all the time, and the balance of their profession has other better controls that the Devs can apply than gankbears.

which argument do you mean exactly? Yes, "gankbears" are part of the risk for everyone who undocks in this game. How does it relate to which argument at all in what way? I dont understand.
PvE profession does not "rely" on anything, its under certain risk like everything else.

[quw34345ote=Mike Voidstar]
So everything you say boils down to just wanting cheap easy kills because that's how you get your rocks off. It's not about game balance or any other actual relevant factor. It's purely your enjoyment and frag all anything else.[/quote]

everything you say is just because you want ratting safety, for pure enjoyment and easy isk. Thats how you get your rocks off. Its not about game balance or any other actual relevant factor.
Mike Voidstar
Voidstar Free Flight Foundation
#231 - 2015-06-29 15:11:36 UTC
You are just too dense to be real.

You have no concept of risk, balance, or general game design.

Reversing my sentence does not make your point more valid. The 2 sides of this are not equal but opposite viewpoints. You have not one scrap of objective reasoning. It's seriously like trying to argue with a toddler.
Mark Hadden
Imperial Academy
Amarr Empire
#232 - 2015-06-29 15:20:47 UTC
you can read up about what risk means on wikipedia:

https://en.wikipedia.org/wiki/Risk


its not "my concept", its a well defined thing.
Mike Voidstar
Voidstar Free Flight Foundation
#233 - 2015-06-29 15:37:38 UTC
You have a definition of risk, but no understanding of how to apply it to real world applications. Good Googling though. It's nice to see you are capable of at least a little thought.
Mark Hadden
Imperial Academy
Amarr Empire
#234 - 2015-06-29 15:43:42 UTC
for you, sitting in a car in front of your garage with ignition off probably means same risk as driving 120mph over a highway with it, according to your understanding of risk.
Mike Voidstar
Voidstar Free Flight Foundation
#235 - 2015-06-29 16:35:03 UTC
Whatever dude.

Yes. Those 2 are the exact same thing. Roll

Go find a clue.
Reaver Glitterstim
The Scope
Gallente Federation
#236 - 2015-06-30 04:58:40 UTC
I think rats should be fickle, but should maintain a definite preference for their original targets as well as those who have redboxed them over targets who have not aggressed them yet, and especially over targets who are attacking their enemies.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Yolo
Unknown Nation
#237 - 2015-06-30 05:53:13 UTC
the NPC's makes no difference between two POD pilots. You are equal threats, you are just easier to kill and hence a priority.

- since 2003, bitches

W0lf Crendraven
Federal Navy Academy
Gallente Federation
#238 - 2015-06-30 07:28:22 UTC
Yolo wrote:
the NPC's makes no difference between two POD pilots. You are equal threats, you are just easier to kill and hence a priority.


That sentence makes no sense in itself if you are easier to kill you are less of a threat.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#239 - 2015-06-30 07:39:50 UTC
Yolo wrote:
the NPC's makes no difference between two POD pilots. You are equal threats, you are just easier to kill and hence a priority.


its the ewar that's the high threat priority

'sleeper lite AI' npcs don't be liking ewar or remote reps

it's not even a recent change
it's a change that happened to some mission npcs and belt/anomaly npcs SEVERAL years ago


the OP's problem is

he's got himself locked into a "The NPC's should be my friends because I'm killing their target" mindset

and he refuses to accept that that mindset is
A: wrong
B: stupid
C: has no basis in fact
Mark Hadden
Imperial Academy
Amarr Empire
#240 - 2015-06-30 07:56:25 UTC
Kitty Bear wrote:

he's got himself locked into a "The NPC's should be my friends because I'm killing their target" mindset

and he refuses to accept that that mindset is
A: wrong
B: stupid
C: has no basis in fact


this mindset is not wrong or stupid and has a very good basis.