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Rat aggression swaps in pvp situations.

First post
Author
Petre en Thielles
Doomheim
#181 - 2015-06-26 15:43:11 UTC
Mark Hadden wrote:

your kill histories speak volumes.


forum alt = best alt. you mad you can't find my home system in game? (I have yours though)
Mark Hadden
Imperial Academy
Amarr Empire
#182 - 2015-06-26 15:52:26 UTC  |  Edited by: Mark Hadden
Petre en Thielles wrote:

forum alt = best alt. you mad you can't find my home system in game? (I have yours though)



sure, sure

"hey guise, i totally have a clue thrust me, im just a forum alt, umad?"

seriously, who cares about your home system?

You have mine? GREAT! You must be genious, you gonna pay me a visit? You're welcome!
Petre en Thielles
Doomheim
#183 - 2015-06-26 15:55:22 UTC
Mark Hadden wrote:
sure, sure

"hey guise, i totally have a clue thrust me, im just a forum alt, umad?"

seriously, who would care about your home system?


lots of people. lots of people care about that.

It's almost like having intel is important to EVE or something crazy like that


\_(ツ)_/¯
Mike Voidstar
Voidstar Free Flight Foundation
#184 - 2015-06-26 16:24:06 UTC  |  Edited by: Mike Voidstar
I don't have alts.

I don't farm killmails, nor post any. Nor care about killboards. At all.

Even when I lived in null and protected the miners that were my RL friends I didn't carry a scram because I don't care if people get away. It's not what I'm interested in.

The beauty of a sandbox is doing what you want within the system.

Does this mean you will now not have any respect for me? I somehow think that would have been the case if I had thousands of kills on my record.
Mark Hadden
Imperial Academy
Amarr Empire
#185 - 2015-06-26 16:55:37 UTC  |  Edited by: Mark Hadden
Mike Voidstar wrote:
I don't have alts.

I don't farm killmails, nor post any. Nor care about killboards. At all.

Even when I lived in null and protected the miners that were my RL friends I didn't carry a scram because I don't care if people get away. It's not what I'm interested in.

The beauty of a sandbox is doing what you want within the system.

Does this mean you will now not have any respect for me? I somehow think that would have been the case if I had thousands of kills on my record.


so, you're discussing a topic which you have 0 experience with, is that what you're saying? This would explain a lot.
I usually stay away from stuff I have no business with or no clue about.

But I dont quite believe you. Since you care so much about rats, and you cared much about afk cloaking, there are no other things in 0.0 which drive ratters more mad than ratter gankers and afk cloakers. You cant tell me that someone would advocate for pve safety so much like you do if he wasnt personally affected. Post with your main.

Killmails appear on killboards without you posting them on your own.
Iain Cariaba
#186 - 2015-06-26 17:01:37 UTC
Mark Hadden wrote:
Petre en Thielles wrote:
how is this thread still going? do people hunting other people really not know how to tank/plan for rats?


Iain Cariaba wrote:

Obviously not.



your kill histories speak volumes.

I do what I find fun at the time. If you don't like that, come stop me...

oh wait, you can't. You're scared enough of some red crosses that you need CCP to fight them for you.
Petre en Thielles
Doomheim
#187 - 2015-06-26 17:05:02 UTC
Mike Voidstar wrote:
I don't have alts.

I don't farm killmails, nor post any. Nor care about killboards. At all.

Even when I lived in null and protected the miners that were my RL friends I didn't carry a scram because I don't care if people get away. It's not what I'm interested in.

The beauty of a sandbox is doing what you want within the system.

Does this mean you will now not have any respect for me? I somehow think that would have been the case if I had thousands of kills on my record.


I agree that is part of the beauty of a sandbox. I never *didn't* respect you.

I post on these forums with three real characters and two forum alts. I use whichever account serves me the best, including forum alts. Many, many threads are nothing but additional ways to gather intel.

I have two additional character slots per account. Why not put them to use, even without a skill queue?
Mike Voidstar
Voidstar Free Flight Foundation
#188 - 2015-06-26 18:00:30 UTC
Mark Hadden wrote:
Mike Voidstar wrote:
I don't have alts.

I don't farm killmails, nor post any. Nor care about killboards. At all.

Even when I lived in null and protected the miners that were my RL friends I didn't carry a scram because I don't care if people get away. It's not what I'm interested in.

The beauty of a sandbox is doing what you want within the system.

Does this mean you will now not have any respect for me? I somehow think that would have been the case if I had thousands of kills on my record.


so, you're discussing a topic which you have 0 experience with, is that what you're saying? This would explain a lot.
I usually stay away from stuff I have no business with or no clue about.

But I dont quite believe you. Since you care so much about rats, and you cared much about afk cloaking, there are no other things in 0.0 which drive ratters more mad than ratter gankers and afk cloakers. You cant tell me that someone would advocate for pve safety so much like you do if he wasnt personally affected. Post with your main.

Killmails appear on killboards without you posting them on your own.



It's not that I have no experience, it's that my experience is different from yours.

As I understand the process, kills are logged into killboards by players that participate by dumping their logs on them. They are third party applications, not serviced directly by EVE's servers but through API keys and such. This is something I don't know a lot about, but I know that my whole combat history on killboards does not reflect what I see in game.

If you avoid things you don't understand, that must make life very difficult, and should have included any discussion concerning logic, reason or balance of game systems.

I am smart, despite my tendancy to argue with brick walls. I am capable of applying logic and reason to a given problem, and I also think objectively. Despite my sincerest disagreement with your every keystroke I even provided a reasoned portion of common ground--- that standings should be used to create the effect you want. Rather than consider such an option and accept that perhaps effort could be used to win for you the things you want, you instead opted for your usual sobbing about how you should be extra special.

You can believe this is my main, or not. It matters little to me. You have already claimed that Mauraders are immortal in your eyes, and since I live in high sec these day the odds of you trying to kill me are minimal. I suppose you might still manage, I also use smart bombs on it sometimes, you could get lucky and concord me to death. Or you could go the route CODE did and pop my Noctis. I wonder how that one solo guy managed that amazing feat? I mean no NPCs to help, or friends of his own. Simply perplexing. Regardless, this is me.

I have in fact lived in Null. I have formed up in defensive fleets and warped around, played bait the camper for days on end and scared off tackle from mining fleets. It's just dumb to me. Far more hassle than its worth. Sure you can make money at it, but it's really boring gameplay and I prefer doing things with my friends. The defense fleets and other PVP activities were some of the longest nights of my life, like watching paint dry. In slow motion.
Mark Hadden
Imperial Academy
Amarr Empire
#189 - 2015-06-26 18:17:30 UTC  |  Edited by: Mark Hadden
no further questions, your honor

I really assumed all the time you're just some shabby alt. all right.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#190 - 2015-06-27 03:34:39 UTC
Petre en Thielles wrote:
how is this thread still going? do people hunting other people really not know how to tank/plan for rats?


We do know, and if we do the pver has 0 chance, at least in lowsec. But it forces us into very specific ships, if i roam around in my frigate and i see a cruiser doing and outpost i could 1v1 him, if he is bait fit or competent i lose, if he is not i win, in theory - but in reality the rats instantly switch to my frig blowing me up.

Rat aggro doesnt matter in 99% of the cases for big stuff but it matters in 100% of the cases for frigate stuff, if i catch your ratting tengu in mine you are dead, not matter if i get the whole room to shoot me in a 10/10. The rats dont matter for that, and if they shoot you instead of me that makes more sense rp/logic/gameplay wise but makes no difference.


The only things they actually does is kill of frigate and dessie piracy and allows for setups in fights where one team suddenlly has to deal with absurd damage and ewar while the other one gets a free kill (i.e if 2 pvpers fight and 1 set up inside first).



Mark Hadden
Imperial Academy
Amarr Empire
#191 - 2015-06-27 09:04:29 UTC
W0lf Crendraven wrote:
Petre en Thielles wrote:
how is this thread still going? do people hunting other people really not know how to tank/plan for rats?


We do know, and if we do the pver has 0 chance, at least in lowsec. But it forces us into very specific ships, if i roam around in my frigate and i see a cruiser doing and outpost i could 1v1 him, if he is bait fit or competent i lose, if he is not i win, in theory - but in reality the rats instantly switch to my frig blowing me up.

Rat aggro doesnt matter in 99% of the cases for big stuff but it matters in 100% of the cases for frigate stuff, if i catch your ratting tengu in mine you are dead, not matter if i get the whole room to shoot me in a 10/10. The rats dont matter for that, and if they shoot you instead of me that makes more sense rp/logic/gameplay wise but makes no difference.


The only things they actually does is kill of frigate and dessie piracy and allows for setups in fights where one team suddenlly has to deal with absurd damage and ewar while the other one gets a free kill (i.e if 2 pvpers fight and 1 set up inside first).





recons are screwed too.
Mike Voidstar
Voidstar Free Flight Foundation
#192 - 2015-06-27 09:21:01 UTC
W0lf Crendraven wrote:
Petre en Thielles wrote:
how is this thread still going? do people hunting other people really not know how to tank/plan for rats?


We do know, and if we do the pver has 0 chance, at least in lowsec. But it forces us into very specific ships, if i roam around in my frigate and i see a cruiser doing and outpost i could 1v1 him, if he is bait fit or competent i lose, if he is not i win, in theory - but in reality the rats instantly switch to my frig blowing me up.

Rat aggro doesnt matter in 99% of the cases for big stuff but it matters in 100% of the cases for frigate stuff, if i catch your ratting tengu in mine you are dead, not matter if i get the whole room to shoot me in a 10/10. The rats dont matter for that, and if they shoot you instead of me that makes more sense rp/logic/gameplay wise but makes no difference.


The only things they actually does is kill of frigate and dessie piracy and allows for setups in fights where one team suddenlly has to deal with absurd damage and ewar while the other one gets a free kill (i.e if 2 pvpers fight and 1 set up inside first).





How is that any different from PvE pilots being forced into specific ships by the needs of the environment?

And how is that more unbalanced than forcing your target to deal with those environmental factors and you at the same time?

Neither side should get a free ride. Right now either side is a legitimate target of the AI, and your actions on grid determines if you get aggro. You know what triggers it, and if you want to use those effects you also need to fit appropriately.

As previously mentioned this was an intended part of the balance from the very roots of the sleeper AI. There is no logical game design reason to make AI hate nearly any type of ewar at all. Almost none of it works on them, or rats in general. That's why PvE pilots don't use them in the first place. Clearly this was aimed at precisely the type of gameplay that is being mourned by you and Robert.

You are asking for the wrong change. Rather than ask for free dps, ask for improvements to PvE content to make them worth fighting for. If your target does not want to lose what he has in space, he might be willing to stay and fight for it. Of course that might also mean he is prepared to fight for it and therefore not be a valid target for the type of player that you two appear to be.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#193 - 2015-06-27 11:04:23 UTC
Mike Voidstar wrote:
W0lf Crendraven wrote:
Petre en Thielles wrote:
how is this thread still going? do people hunting other people really not know how to tank/plan for rats?


We do know, and if we do the pver has 0 chance, at least in lowsec. But it forces us into very specific ships, if i roam around in my frigate and i see a cruiser doing and outpost i could 1v1 him, if he is bait fit or competent i lose, if he is not i win, in theory - but in reality the rats instantly switch to my frig blowing me up.

Rat aggro doesnt matter in 99% of the cases for big stuff but it matters in 100% of the cases for frigate stuff, if i catch your ratting tengu in mine you are dead, not matter if i get the whole room to shoot me in a 10/10. The rats dont matter for that, and if they shoot you instead of me that makes more sense rp/logic/gameplay wise but makes no difference.


The only things they actually does is kill of frigate and dessie piracy and allows for setups in fights where one team suddenlly has to deal with absurd damage and ewar while the other one gets a free kill (i.e if 2 pvpers fight and 1 set up inside first).





How is that any different from PvE pilots being forced into specific ships by the needs of the environment?

And how is that more unbalanced than forcing your target to deal with those environmental factors and you at the same time?

Neither side should get a free ride. Right now either side is a legitimate target of the AI, and your actions on grid determines if you get aggro. You know what triggers it, and if you want to use those effects you also need to fit appropriately.

As previously mentioned this was an intended part of the balance from the very roots of the sleeper AI. There is no logical game design reason to make AI hate nearly any type of ewar at all. Almost none of it works on them, or rats in general. That's why PvE pilots don't use them in the first place. Clearly this was aimed at precisely the type of gameplay that is being mourned by you and Robert.

You are asking for the wrong change. Rather than ask for free dps, ask for improvements to PvE content to make them worth fighting for. If your target does not want to lose what he has in space, he might be willing to stay and fight for it. Of course that might also mean he is prepared to fight for it and therefore not be a valid target for the type of player that you two appear to be.


Yes, there is no logical reason for rats to swap on people who have ewar fitted. CCP has stated in the past that the rat aggro changes were there to prevent people from exploiting rat aggro mechanics, not for pvp reasons.

So as by your own words it makes no sense, it should be changed.
tib0
Brutor Tribe
Minmatar Republic
#194 - 2015-06-27 12:30:52 UTC
Rats could take standings into account.

PVPr with good standing with Sansha could be able to attack PVEr in Sansha space without NPC agro for example.

Of course, if PVPr shoot rats, will get agro.

If there is logi pilot supporting PVEr, he gets standing hit as well and NPCs will switch to logi ship.
Mike Voidstar
Voidstar Free Flight Foundation
#195 - 2015-06-27 13:24:59 UTC
W0lf Crendraven wrote:
Mike Voidstar wrote:
W0lf Crendraven wrote:
Petre en Thielles wrote:
how is this thread still going? do people hunting other people really not know how to tank/plan for rats?


We do know, and if we do the pver has 0 chance, at least in lowsec. But it forces us into very specific ships, if i roam around in my frigate and i see a cruiser doing and outpost i could 1v1 him, if he is bait fit or competent i lose, if he is not i win, in theory - but in reality the rats instantly switch to my frig blowing me up.

Rat aggro doesnt matter in 99% of the cases for big stuff but it matters in 100% of the cases for frigate stuff, if i catch your ratting tengu in mine you are dead, not matter if i get the whole room to shoot me in a 10/10. The rats dont matter for that, and if they shoot you instead of me that makes more sense rp/logic/gameplay wise but makes no difference.


The only things they actually does is kill of frigate and dessie piracy and allows for setups in fights where one team suddenlly has to deal with absurd damage and ewar while the other one gets a free kill (i.e if 2 pvpers fight and 1 set up inside first).





How is that any different from PvE pilots being forced into specific ships by the needs of the environment?

And how is that more unbalanced than forcing your target to deal with those environmental factors and you at the same time?

Neither side should get a free ride. Right now either side is a legitimate target of the AI, and your actions on grid determines if you get aggro. You know what triggers it, and if you want to use those effects you also need to fit appropriately.

As previously mentioned this was an intended part of the balance from the very roots of the sleeper AI. There is no logical game design reason to make AI hate nearly any type of ewar at all. Almost none of it works on them, or rats in general. That's why PvE pilots don't use them in the first place. Clearly this was aimed at precisely the type of gameplay that is being mourned by you and Robert.

You are asking for the wrong change. Rather than ask for free dps, ask for improvements to PvE content to make them worth fighting for. If your target does not want to lose what he has in space, he might be willing to stay and fight for it. Of course that might also mean he is prepared to fight for it and therefore not be a valid target for the type of player that you two appear to be.


Yes, there is no logical reason for rats to swap on people who have ewar fitted. CCP has stated in the past that the rat aggro changes were there to prevent people from exploiting rat aggro mechanics, not for pvp reasons.

So as by your own words it makes no sense, it should be changed.


If it did get changed it would need to include some other form of agro switching mechanics. You still don't need a free ride just because you want to shoot ratters on the cheap, nor do ratters need to be able to utterly control what rats shoot in such a trivial fashion as existed before the change.

Regardless of any other factors, the days where you can warp in and neut a far larger, more capable and more expensive ship and let rats kill your target for you are done. You need to be able to survive the rigors of the space you hunt in, just like your target does.

You may not like the logic of why Ewar gets so much rat attention, but I assure you it exists. The agro swapping is doing exactly what the devs intended, for whatever reasons they envisioned. This is not some random unintended consequence.
Donnachadh
United Allegiance of Undesirables
#196 - 2015-06-27 14:03:17 UTC
W0lf Crendraven wrote:
We do know, and if we do the pver has 0 chance, at least in lowsec. But it forces us into very specific ships, if i roam around in my frigate and i see a cruiser doing and outpost i could 1v1 him, if he is bait fit or competent i lose, if he is not i win, in theory - but in reality the rats instantly switch to my frig blowing me up.

Thank you for proving a point we have been trying to make for pages, the point being that you want to use cheap disposable ships to hunt with and CCP took that away from you because it was not balanced.

W0lf Crendraven wrote:
Yes, there is no logical reason for rats to swap on people who have ewar fitted. CCP has stated in the past that the rat aggro changes were there to prevent people from exploiting rat aggro mechanics, not for pvp reasons.

So as by your own words it makes no sense, it should be changed.

You and a few others around here are the only ones that fail to see the LOGIC in how and why CCP changed this.

There are many things in EvE that make no sense when looked at from the logic of common sense.

Battleships being slower in warp than frigates when in real life the size of the ship would have no affect on it's maximum speed only it's rate of acceleration and even that could be overcome by using engines with more power.

Rockets, missiles and torpedoes that have artificially restricted maximum speeds when in real life they would continue to accelerate as long as they had fuel left to burn.

Guns with 1400mm (55") bores, yet these guns magically have no recoil affect on the ships that use them. For reference the 16" guns on the WW II US battleships would propel the vessel more than 9 feet sideways in the water when fired as a group of nine.

With these and hundreds of other exceptions to common sense and logic that exist in EvE why should this one be any different, especially when it was changed for game balance issues? Oh crap that's right I forgot it needs to change because "YOU" want it to go back to that unbalanced way of the past, even though CCP disagrees with you since they were the ones that changed it to start with.


Umino Iruka
#197 - 2015-06-28 15:23:23 UTC
Show me on the doll where the NPC touched you...
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#198 - 2015-06-28 16:00:04 UTC
Mike Voidstar wrote:


Regardless of any other factors, the days where you can warp in and neut a far larger, more capable and more expensive ship and let rats kill your target for you are done. You need to be able to survive the rigors of the space you hunt in, just like your target does.



Tbh, i dont care about that playstyle, the only thing i want is to be able to 1v1 ships in pve sites without rats ******* me over completely. And as it is right now rats are ignoreable in expensive stuff but totally **** over the "cheap and cheerfull" type of ships.
Iain Cariaba
#199 - 2015-06-28 16:15:55 UTC
W0lf Crendraven wrote:
Mike Voidstar wrote:


Regardless of any other factors, the days where you can warp in and neut a far larger, more capable and more expensive ship and let rats kill your target for you are done. You need to be able to survive the rigors of the space you hunt in, just like your target does.



Tbh, i dont care about that playstyle, the only thing i want is to be able to 1v1 ships in pve sites without rats ******* me over completely. And as it is right now rats are ignoreable in expensive stuff but totally **** over the "cheap and cheerfull" type of ships.

In other words, you want to be able to warp in, gank the bling fit ratter, and moonwalk out without the rats bothering you. Thanks for clarifying this.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#200 - 2015-06-28 16:24:44 UTC
Iain Cariaba wrote:
W0lf Crendraven wrote:
Mike Voidstar wrote:


Regardless of any other factors, the days where you can warp in and neut a far larger, more capable and more expensive ship and let rats kill your target for you are done. You need to be able to survive the rigors of the space you hunt in, just like your target does.



Tbh, i dont care about that playstyle, the only thing i want is to be able to 1v1 ships in pve sites without rats ******* me over completely. And as it is right now rats are ignoreable in expensive stuff but totally **** over the "cheap and cheerfull" type of ships.

In other words, you want to be able to warp in, gank the bling fit ratter, and moonwalk out without the rats bothering you. Thanks for clarifying this.


Yes, as this is how it was supposed to work and a solution to a different problem is why it no longer does.