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Missile Guidance Enhancer?

Author
afkalt
Republic Military School
Minmatar Republic
#41 - 2015-06-05 17:04:39 UTC
Stitch Kaneland wrote:
Gal do mainly therm/kinetic dmg, t2 caldari have resists in mainly therm and kinetic. Caldari do mainly kinetic and some thermal dmg and so gallente have high kinetic and slightly less thermal tank. If caldari suddenly do omni damage, then what do you think will happen to t2 gal resist profile?


Nah because caldari still have hybrids and gallente have enough omnidamage i the shape of drone hulls the arguement could go both ways.
Lugh Crow-Slave
#42 - 2015-06-05 17:11:24 UTC
Stitch Kaneland wrote:
Gal do mainly therm/kinetic dmg, t2 caldari have resists in mainly therm and kinetic. Caldari do mainly kinetic and some thermal dmg and so gallente have high kinetic and slightly less thermal tank. If caldari suddenly do omni damage, then what do you think will happen to t2 gal resist profile?


with your logic caldari should have omni resists do to the drones of gal ships

the kin lock is just bad and i'm glad CCP is slowly getting rid of it
Stitch Kaneland
The Tuskers
The Tuskers Co.
#43 - 2015-06-05 17:19:27 UTC
Lugh Crow-Slave wrote:
Stitch Kaneland wrote:
Gal do mainly therm/kinetic dmg, t2 caldari have resists in mainly therm and kinetic. Caldari do mainly kinetic and some thermal dmg and so gallente have high kinetic and slightly less thermal tank. If caldari suddenly do omni damage, then what do you think will happen to t2 gal resist profile?


with your logic caldari should have omni resists do to the drones of gal ships

the kin lock is just bad and i'm glad CCP is slowly getting rid of it


This is true. Drones were buffed and made a primary weapon system later on in the game. So CCP still hasnt updated caldari resist profile. Course knowing CCPs hate of all things missile and caldari and love of all things gallente and drone, theyll probably buff galante resist profile and leave caldari alone /tinfoil
Lugh Crow-Slave
#44 - 2015-06-05 17:29:09 UTC
Stitch Kaneland wrote:


This is true. Drones were buffed and made a primary weapon system later on in the game. So CCP still hasnt updated caldari resist profile. Course knowing CCPs hate of all things missile and caldari and love of all things gallente and drone, theyll probably buff galante resist profile and leave caldari alone /tinfoil


or more likely if they decide to remove the kin lock they will just leave resists alone since gameplay>lore
Stitch Kaneland
The Tuskers
The Tuskers Co.
#45 - 2015-06-05 18:12:12 UTC
Lugh Crow-Slave wrote:
Stitch Kaneland wrote:


This is true. Drones were buffed and made a primary weapon system later on in the game. So CCP still hasnt updated caldari resist profile. Course knowing CCPs hate of all things missile and caldari and love of all things gallente and drone, theyll probably buff galante resist profile and leave caldari alone /tinfoil


or more likely if they decide to remove the kin lock they will just leave resists alone since gameplay>lore


Id like to see it happen. But looking at the most recent balance pass on recons, they initially made the rook RoF bonused, but then people wanted damage bonus instead for RLML. CCP tacked on kinetic damage bonus. So even fairly recently, they still havent shyed away from kinetic lock dmg bonuses.
stoicfaux
#46 - 2015-06-05 18:55:55 UTC
Any mid slot module would need to be as effective or more effective than a TP, i.e. 30% bonus for T2.

What I'm interested in is whether battleship missile boats can finally be free of the Tyranny that is Rigor/Flare rigs, thus opening up those rig slots for more interesting fits.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Lugh Crow-Slave
#47 - 2015-06-05 18:59:02 UTC  |  Edited by: Lugh Crow-Slave
stoicfaux wrote:
Any mid slot module would need to be as effective or more effective than a TP, i.e. 30% bonus for T2.

What I'm interested in is whether battleship missile boats can finally be free of the Tyranny that is Rigor/Flare rigs, thus opening up those rig slots for more interesting fits.




no you will need to use Calefaction Catalyst to make up for the loss in DPS you have to take to fit the MGS needed to get your application back to what it was originally


evin if this does become a benefit to some BC/BB that have the lows to compensate its the frigs-cruisers that don't have many lows that are going to be hurt by this
afkalt
Republic Military School
Minmatar Republic
#48 - 2015-06-05 18:59:07 UTC  |  Edited by: afkalt
stoicfaux wrote:
Any mid slot module would need to be as effective or more effective than a TP, i.e. 30% bonus for T2.

What I'm interested in is whether battleship missile boats can finally be free of the Tyranny that is Rigor/Flare rigs, thus opening up those rig slots for more interesting fits.



If they have the lows so spare - so the typhoon, really. Maybe PvE ravens where the DC can be lost.

ed: And the bargy. I guess.
Frostys Virpio
State War Academy
Caldari State
#49 - 2015-06-05 19:01:12 UTC
stoicfaux wrote:
Any mid slot module would need to be as effective or more effective than a TP, i.e. 30% bonus for T2.

What I'm interested in is whether battleship missile boats can finally be free of the Tyranny that is Rigor/Flare rigs, thus opening up those rig slots for more interesting fits.



How dare you expect to be able to use your rigs for something else than application?
stoicfaux
#50 - 2015-06-05 19:08:44 UTC  |  Edited by: stoicfaux
Guys, there are missile modules in both the TE and TC sections, so there will be a mid-slot item:
TC - Missile Guidance Computer (Compact, T1, and T2.)
TE - Missile Guidance Enhancer (Compact, T1, and T2.)

Also here's the description for the Missile TC:
"By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized."

and for the Missile TE:
"Enhances the range and improves the precision of missiles.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized"


Again, none of them have stats yet.



edit: Picture

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

afkalt
Republic Military School
Minmatar Republic
#51 - 2015-06-05 19:12:07 UTC
The one ship that will make hilariously abusive use of these is the RHML 'phoon. The rest....I feel like it is highly likely a case of robbing peter to pay paul.
unidenify
Deaf Armada
#52 - 2015-06-05 19:13:30 UTC
stoicfaux wrote:
Guys, there are missile modules in both the TE and TC sections, so there will be a mid-slot item:
TC - Missile Guidance Computer (Compact, T1, and T2.)
TE - Missile Guidance Enhancer (Compact, T1, and T2.)

Also here's the description for the Missile TC:
"By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized."

and for the Missile TE:
"Enhances the range and improves the precision of missiles.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized"


Again, none of them have stats yet.





I guess we can expect nerf on missiles then
Lugh Crow-Slave
#53 - 2015-06-05 19:16:03 UTC
unidenify wrote:
stoicfaux wrote:
Guys, there are missile modules in both the TE and TC sections, so there will be a mid-slot item:
TC - Missile Guidance Computer (Compact, T1, and T2.)
TE - Missile Guidance Enhancer (Compact, T1, and T2.)

Also here's the description for the Missile TC:
"By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized."

and for the Missile TE:
"Enhances the range and improves the precision of missiles.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized"


Again, none of them have stats yet.





I guess we can expect nerf on missiles then


at this point we just have to hope its not to bad :/
unidenify
Deaf Armada
#54 - 2015-06-05 19:18:24 UTC
Lugh Crow-Slave wrote:
unidenify wrote:
stoicfaux wrote:
Guys, there are missile modules in both the TE and TC sections, so there will be a mid-slot item:
TC - Missile Guidance Computer (Compact, T1, and T2.)
TE - Missile Guidance Enhancer (Compact, T1, and T2.)

Also here's the description for the Missile TC:
"By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized."

and for the Missile TE:
"Enhances the range and improves the precision of missiles.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized"


Again, none of them have stats yet.





I guess we can expect nerf on missiles then


at this point we just have to hope its not to bad :/

best scenarios is heavy and torpedoes left alone while other 4 class get nerf. However, given that rhml exist, I will bet they nerf heavy further
Lugh Crow-Slave
#55 - 2015-06-05 19:21:57 UTC
unidenify wrote:

best scenarios is heavy and torpedoes left alone while other 4 class get nerf. However, given that rhml exist, I will bet they nerf heavy further


aye i can't imagine heavies (at least RHML) will make it out of this w/o some bruises i'm also worried about HAMs they are already in an awkward place and i feel they may get their teeth kicked in
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#56 - 2015-06-05 19:26:41 UTC
Frostys Virpio wrote:
stoicfaux wrote:
Any mid slot module would need to be as effective or more effective than a TP, i.e. 30% bonus for T2.

What I'm interested in is whether battleship missile boats can finally be free of the Tyranny that is Rigor/Flare rigs, thus opening up those rig slots for more interesting fits.



How dare you expect to be able to use your rigs for something else than application?

Wait.... I thought missile ships wouldn't allow you to fit anything except Anti-EM and Rigors/Flares. I think I tried that once and got an error message saying that if I wanted variety in fits I should fly one of Fozzie's favorite ships instead...
stoicfaux
#57 - 2015-06-05 20:09:24 UTC
Also, for the sake of completeness, there are Missile Precision Scripts and Missile Range Scripts on sisi. No stats.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Vic Jefferson
Stimulus
Rote Kapelle
#58 - 2015-06-05 20:15:58 UTC  |  Edited by: Vic Jefferson
So. Please fact check me.

LMs are fired by frigates and destroyers, and have no issue destroying frigates and destroyers.
Cruise Missiles are fired by Battleships, and have no issue destroying battleships.
Heavy Assault Missiles and Heavies are fired by Cruisers and Battlecruisers, and have issues applying damage to cruisers.

Maybe its time they addressed the bigger issue of ultra-fast cruisers instead of band-aiding missiles into the next absurd meta-stagnating and dominating weapon system. The current meta is already frustrating for old and new player alike, this will only make it worse. Turrets are in terrible shape, with a few exceptions; fixing the current meta would fix this problem, and the issue that HAMS and heavies have.

Homogenization is bad. The weapon systems need to be distinct from each other. The closer they all are to each other, the more likely there is going to be an optimum, and therefore best choice, excluding all the rest. Missiles should bring things to the table which turrets and drones do not, and vice versa; now missiles are treading into turret territory. It's really a shame to homogenize diversity.

Vote Vic Jefferson for CSM X.....XI.....XII?

unidenify
Deaf Armada
#59 - 2015-06-05 20:21:20 UTC
stoicfaux wrote:
Also, for the sake of completeness, there are Missile Precision Scripts and Missile Range Scripts on sisi. No stats.



Missile Precision make me think as if it will affect explosive radius

if so, question would be that, what is ideal combo between Target Painting and said Modules when use on Golem.

2x TP 2x MGE?
Lugh Crow-Slave
#60 - 2015-06-05 20:35:18 UTC
unidenify wrote:
stoicfaux wrote:
Also, for the sake of completeness, there are Missile Precision Scripts and Missile Range Scripts on sisi. No stats.



Missile Precision make me think as if it will affect explosive radius

if so, question would be that, what is ideal combo between Target Painting and said Modules when use on Golem.

2x TP 2x MGE?


no the question is how many lows/mids did i lose