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Player Features and Ideas Discussion

 
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Supper Capitals in new Sov.

Author
Glitch Online
License To Steal
#1 - 2015-06-03 23:47:23 UTC
As usual, these are my thoughts.

Titan Bridge - Have the sub-caps dock into the titan, Titan will then jump to cyno, and sub-caps will undock. Titan can carry additional sub-cap ships in its hangar. when a sub-cap pilot dies, he will use a clone within the titan (Must have jumped with the Titan for this to work) and board a hangar sub-cap, undock and continue to fight if needed. No More Conventional Bridging.

Supper Carriers - Similar to Titans, but with less pace for sub-caps.


Titan DoomsDay - Dooms Day weapons should be feared by all. Allow Doomsday to 1-shot ANYTHING regardless of how its tanked. its a "doomsday" after all. Activating this weapon will leave said Titan unable to move/jump/warp for 5-10 minutes, will not be able to receive any Remote-Reps during this time, only activate its own reps and resistance modules.

Fleet Bonus - Commander roles in Fleets (Fleet commander, Wing Commander, Squad Commander) should get additional bonuses to their resistances (75%, 50%, 25%) as long as the slots below them are full. As members are lost and/or NOT on grid with the fleet, the % bonus to the Squad commander drops drastically, when 5/10 are left the bonus is effectively 0%. If a Squad Commander (MUST BE COMMAND SHIP or T3 Variant) is lost and/or not on grid with the fleet, the Wing Commander resistance bonus drops drastically, when 2/5 squads are left, the bonus is effectively 0%. ... And so on until you get to Fleet Commander and his bonus resistance.
This should encourage the use of Titans / Supers in the battle field.

RP: The sub-caps will function as a flack for the incomming fire to the Commanders. This can be seen as less applied damage to the command staff while keeping the main guns of the Sub-Cap Fleet on the enemy sub-Cap fleet.
Christopher Mabata
Northern Accounts and Systems
#2 - 2015-06-03 23:56:09 UTC
A quick search would have showed 6 other active threads on supers and titans
And this is also remarkably similar to my idea i posted 2 days ago, at least the first part is after that it gets.... weird.

https://forums.eveonline.com/default.aspx?g=posts&t=427512&find=unread < that one is my idea so you can see some of the similarities.

But your entire idea with boosts and links is just weird and a nightmare to code into the game, boosts are working fine enough as is all we really need now is to "Fix" offgrid boosting and were good.

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Christopher Mabata
Northern Accounts and Systems
#3 - 2015-06-03 23:57:12 UTC
Also its "Super" Capital Not "Supper" capital, unless your idea is to get them all killed and the tears eaten for dinner, in which case well played

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vikari
Rear Entry Specialists
#4 - 2015-06-03 23:57:35 UTC  |  Edited by: vikari
Titan Bridge[/u] - nerf titan JB so you now have to risk the titan every time a fleet want to move a small 5LY. Resulting in no one would ever use the titan to bridge.

Titan Dooms Day[/u] - Make a Congo line of titan wrecks one after the other. Because hell if the first titan jumps in and DD's, then the next one will do the same to the first titan, and the process will continue until one alliance runs out of titans. Resulting in almost no one ever using the DD (much like the current meta), and possibly a quick way to remove bulk number of titans from the game.

Super Carriers - "Similar to Titans, but with less pace for sub-caps." ???? Do their fighter bombers each contain their own one shot DD? I'm confused, what is your plan with their DPS?

Fleet Bonus - "This should encourage the use of Titans / Supers in the battle field." No it would not. The certain DD of your super or titan, resulting in a "1 shot kill" would make certain of that.
Glitch Online
License To Steal
#5 - 2015-06-04 00:05:40 UTC  |  Edited by: Glitch Online
vikari wrote:
Titan Bridge[/u] - nerf titan JB so you now have to risk the titan every time a fleet want to move a small 5LY. Resulting in no one would ever use the titan to bridge.

Titan Dooms Day[/u] - Make a Congo line of titan wrecks one after the other. Because hell if the first titan jumps in and DD's, then the next one will do the same to the first titan, and the process will continue until one alliance runs out of titans. Resulting in almost no one ever using the DD (much like the current meta), and possibly a quick way to remove bulk number of titans from the game.

Super Carriers - "Similar to Titans, but with less pace for sub-caps." ???? Do their fighter bombers each contain their own one shot DD? I'm confused, what is your plan with their DPS?

Fleet Bonus - "This should encourage the use of Titans / Supers in the battle field." No it would not. The certain DD of your super or titan, resulting in a "1 shot kill" would make certain of that.


Titan Bridge - I would think this is preferable than the original thought which was "used for solar system bonus".

Dooms Day - Then allow the Bonus to Fleet commander be 100%, (75% was a random number).

Super Carriers - I didn't think i'd have to explain how a Super Carrier DPS works.

Fleet Bonus - Dooms Day should be a Tactical Weapon, not an I-Win button.
Glitch Online
License To Steal
#6 - 2015-06-04 00:06:58 UTC
Christopher Mabata wrote:
Also its "Super" Capital Not "Supper" capital, unless your idea is to get them all killed and the tears eaten for dinner, in which case well played


Sorry, forgot that spelling errors can get your Super killed.
Christopher Mabata
Northern Accounts and Systems
#7 - 2015-06-04 00:08:18 UTC
Glitch Online wrote:
Christopher Mabata wrote:
Also its "Super" Capital Not "Supper" capital, unless your idea is to get them all killed and the tears eaten for dinner, in which case well played


Sorry, forgot that spelling errors can get your Super killed.

Happens all the time, look at the people who hit "jump to" rather than "Bridge To"

Simple amateur spelling mistake, loads of laughs after

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FT Diomedes
The Graduates
#8 - 2015-06-04 01:56:05 UTC
Supercapitals are tasty, so it is easy to understand your mistake. As for most of your ideas after that, no.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Leto Aramaus
Frog Team Four
#9 - 2015-06-04 02:38:50 UTC
LOL @ the one-shot-no-matter-what doomsday.

Hell, buff its damage a lot, I don't care, but just giving it no damage stat, and making it an insta-kill-any-ship button is dumber than a box of rocks.
Tappits
Sniggerdly
Pandemic Legion
#10 - 2015-06-05 09:05:38 UTC  |  Edited by: Tappits
Glitch Online wrote:

Titan DoomsDay - Dooms Day weapons should be feared by all. Allow Doomsday to 1-shot ANYTHING regardless of how its tanked. its a "doomsday" after all. Activating this weapon will leave said Titan unable to move/jump/warp for 5-10 minutes, will not be able to receive any Remote-Reps during this time, only activate its own reps and resistance modules.


OP and dumb...

You come in a 100 man subcap fleet... we jump in 100 titans and DD all of you in the 1st 20secs of the fight.
We don't even need 100, we can just bring in 5-10 and DD your FC backup FC main dps anchor Logi Anchor.. you then run away. so pretty much how it was before the changes to only DDing caps.

For cap fights who ever loads grid 1st wins.

I would remove DD's from the game and just let titans fit Siege mods so they can do OP damage with there normal guns (they do ~10k dps now so would be 880% more than that) but has all the disadvantages of been in siege dreads have now.
Lloyd Roses
Artificial Memories
#11 - 2015-06-05 10:14:56 UTC
I'd like some wine to my capital supper.
vikari
Rear Entry Specialists
#12 - 2015-06-05 13:29:32 UTC
Glitch Online wrote:
Fleet Bonus - Dooms Day should be a Tactical Weapon, not an I-Win button.


and...

Glitch Online wrote:
Allow Doomsday to 1-shot ANYTHING regardless of how its tanked.


...do not go hand in hand. If a DD can destroy a titan or a super then that is basically an I-Win button. The winner will always be the person with the most titans.
vikari
Rear Entry Specialists
#13 - 2015-06-05 13:32:10 UTC
Tappits wrote:
I would remove DD's from the game and just let titans fit Siege mods so they can do OP damage with there normal guns (they do ~10k dps now so would be 880% more than that) but has all the disadvantages of been in siege dreads have now.


Even a T1 siege, giving the titan a 10 minute timer and only 550% damage bonus would be better then the current DD mechanic.

+1
Frostys Virpio
State War Academy
Caldari State
#14 - 2015-06-05 13:35:58 UTC
Tappits wrote:


For cap fights who ever loads grid 1st wins.


After tracking titans, I present you sebo titans.