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Black Ops

Author
afkalt
Republic Military School
Minmatar Republic
#21 - 2015-06-04 09:51:44 UTC
The thing about BLOPS are you're usually better off just bringing the bombers.

Sure there are the rare occasions where the extra DPS per head matters enough to justify the entry cost of the hull alone but generally.....bombers ftw

I'd like to see them get something unique - as unique as dscan immunity was - but what specifically I'm not sure.

Could do something completely radical like making them into flying cyno inhibitors, or giving them a high slot mod to do it. (I've not thought this through)
Lugh Crow-Slave
#22 - 2015-06-04 10:01:42 UTC  |  Edited by: Lugh Crow-Slave
afkalt wrote:
The thing about BLOPS are you're usually better off just bringing the bombers.

Sure there are the rare occasions where the extra DPS per head matters enough to justify the entry cost of the hull alone but generally.....bombers ftw

I'd like to see them get something unique - as unique as dscan immunity was - but what specifically I'm not sure.

Could do something completely radical like making them into flying cyno inhibitors, or giving them a high slot mod to do it. (I've not thought this through)


... you mean like most other ships in the game? if you have more numbers odds are you are better off going with many cheaper smaller ships and this is not a bad thing.


blops are mini titans and as such their primary use is to bridge being on field is secondary and only done if you need to/are pretty sure they are safe.


Blops are much stronger in pvp than bombers when flown right. the reason you use a bomber is the cost not because the blops are lacking some "unique thing". they can make an entire fleet appear in front of you from 8ly away, how much more unique do you need?


EDIT:

I do like the idea of a ship designed to be a mobile inhibitor and have been trying to think of a way to fit it into eve since b4 the mobile one was announced (maybe one with a script that can make it so a targeted ship can't light even a cov one if used b4 the cyno went live). but i have had a hard time finding a balanced way and now a hard time not making the mobile one obsolete.
afkalt
Republic Military School
Minmatar Republic
#23 - 2015-06-04 10:09:42 UTC
Point is there's almost never a reason to jump unless your headcount is low.

It's an anti-conflict driver, I'd like a good reason to see them committed to a fight beyond...DPS shortage. And even then, if DPS is short you're not taking them anyway because the risk is too high. The BLOPS only jump when the level of blob reaches epic proportion.

Titans are a good example as drive bys aside they live condemned to never leave the POS shields, only logged in to punt people around. It is a miserable existence.

We need more reasons to bring things on field to drive conflict and have things blown up.
Lan Wang
Federal Navy Academy
Gallente Federation
#24 - 2015-06-04 10:18:43 UTC  |  Edited by: Lan Wang
whats the point, by the time you notice them on dscan 10 of them have already put you into structure, not supported because they are great ships and not a taxi at all people who think they are just taxis should maybe use them more often and stop calling them taxis

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lugh Crow-Slave
#25 - 2015-06-04 10:25:07 UTC
afkalt wrote:
Point is there's almost never a reason to jump unless your headcount is low.

It's an anti-conflict driver, I'd like a good reason to see them committed to a fight beyond...DPS shortage. And even then, if DPS is short you're not taking them anyway because the risk is too high. The BLOPS only jump when the level of blob reaches epic proportion.

Titans are a good example as drive bys aside they live condemned to never leave the POS shields, only logged in to punt people around. It is a miserable existence.

We need more reasons to bring things on field to drive conflict and have things blown up.


they are support ships not line ships and that doesn't need to change.


and you don't only see them when blobs reach epic proportion they are far more common in small scale gangs than large ones.


as well most already have something that makes them worth bringing to any fight

Widow - ECM and anti cruiser

Redeemer - excellent logi synergy a couple of legions and it becomes an incredible heavy tackle

panther - awesome range control and is the fastest ship in a blops gang other than t3s(and can sprint faster than a t3)

sin - so many utility highs make it the most versatile blops and one of the best ships in a blops gang at taking out small ships from any range


when you have so many numbers that you don't need to worry about any of these is when you stop seeing blops being dropped into the fight (except from the ones that want to use their toy) when you are small and need the extra force multiplier is when they get brought onto the field.


My blops costs more than my archon and is paper thin so yes i'm going to be smart about when i do and don't use it. This is not anti content just using the right tool for the right job.


i would also you to explain what you mean by anti-conflict driver
afkalt
Republic Military School
Minmatar Republic
#26 - 2015-06-04 10:41:19 UTC
Lugh Crow-Slave wrote:
i would also you to explain what you mean by anti-conflict driver


I meant the smart play is to NOT play with them in the majority of cases.

There are very, very few reasons to risk putting it on field. Recons cover the ewar angles just fine. Bombers cover DPS. If there comes a point where you need a (thin for a BS) buffer over a recon one, something has already gone massively wrong in your execution.

Their entire set of combat bonuses overlaps other ships and their cost discourages people from bringing them because their sole unique feature means sitting safe multiple light years away. EVERYTHING else can be handled by another hull at 25% of the cost (on a bad day, usually less).

Their only unique feature creates no reason, point nor purpose to bring them on grid at the target. I'd like to see them have a good, unique reason (whatever that may be) to start providing incentives to people to risk these assets on field with the other ships.
Lan Wang
Federal Navy Academy
Gallente Federation
#27 - 2015-06-04 10:49:25 UTC
every corp ive been in jump at the chance of fielding black ops battleships i dunno how you come to the conclusion people are scared to use them

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lugh Crow-Slave
#28 - 2015-06-04 10:53:42 UTC
afkalt wrote:
[

I meant the smart play is to NOT play with them in the majority of cases.


just because something is not on field does not mean it is not being played

Quote:

There are very, very few reasons to risk putting it on field. Recons cover the ewar angles just fine. Bombers cover DPS. If there comes a point where you need a (thin for a BS) buffer over a recon one, something has already gone massively wrong in your execution.

the tank of a redeemer is much much higher then that of a force recon even after the changes

and it has nothing to do with extraction but about keeping your target on field. but if you want to talk about their use in hot extractions then both the widow and redeemer can do this in their own way very well. generally in breaking tackle on friendlies long enough for them to warp off b4 jumping themselves out but i have seen a redeemer that opened an exfil bridge on field b4.
Quote:

Their entire set of combat bonuses overlaps other ships and their cost discourages people from bringing them because their sole unique feature means sitting safe multiple light years away. EVERYTHING else can be handled by another hull at 25% of the cost (on a bad day, usually less).

this is a common thing in even and is not bad
Quote:

Their only unique feature creates no reason, point nor purpose to bring them on grid at the target.

this is not a bad thing.
Quote:

I'd like to see them have a good, unique reason (whatever that may be) to start providing incentives to people to risk these assets on field with the other ships.



But they are already put on grid hell their are entire blops fleets that are only made up of blops battleships and no its not some huge number normally just 4-6
Lugh Crow-Slave
#29 - 2015-06-04 10:55:46 UTC
Lan Wang wrote:
every corp ive been in jump at the chance of fielding black ops battleships i dunno how you come to the conclusion people are scared to use them



aye same here hell we even drop when we know we are going to lose if its been a slow night (just did it a bit ago on a Vargur)
afkalt
Republic Military School
Minmatar Republic
#30 - 2015-06-04 10:57:50 UTC
Lan Wang wrote:
every corp ive been in jump at the chance of fielding black ops battleships i dunno how you come to the conclusion people are scared to use them



10x as many archons die as redeemers and have 2x as many kills.

Them stats don't tell me that hull is used a lot.

Hell even supers are on more kills.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#31 - 2015-06-04 11:03:00 UTC
So? BLOPs are extremely specialized ships, not multi-broadband-purpose vehicles such as carriers. You cannot field a fleet of BLOPS in the same way as TFI or NavPoc fleets or SlowCats. That is not their role, and it should never be.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Lan Wang
Federal Navy Academy
Gallente Federation
#32 - 2015-06-04 11:04:28 UTC
afkalt wrote:
Lan Wang wrote:
every corp ive been in jump at the chance of fielding black ops battleships i dunno how you come to the conclusion people are scared to use them



10x as many archons die as redeemers and have 2x as many kills.

Them stats don't tell me that hull is used a lot.

Hell even supers are on more kills.


according to zkillboard blops are double the efficiency than carriers

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lugh Crow-Slave
#33 - 2015-06-04 11:08:13 UTC
Rivr Luzade wrote:
So? BLOPs are extremely specialized ships, not multi-broadband-purpose vehicles such as carriers. You cannot field a fleet of BLOPS in the same way as TFI or NavPoc fleets or SlowCats. That is not their role, and it should never be.


indeed kind of apples to oranges
afkalt
Republic Military School
Minmatar Republic
#34 - 2015-06-04 11:08:48 UTC  |  Edited by: afkalt
Rivr Luzade wrote:
So? BLOPs are extremely specialized ships, not multi-broadband-purpose vehicles such as carriers. You cannot field a fleet of BLOPS in the same way as TFI or NavPoc fleets or SlowCats. That is not their role, and it should never be.


I wasn't suggesting that, but to suggest they see lots of on field use is not supported by the numbers available. I picked caps because they are not lightly flung around.

My contention was they're highly rarely used and it would be nice to have a /good/ reason to put them on field - then they'll blow up more which is good for everyone.
Lugh Crow-Slave
#35 - 2015-06-04 11:10:39 UTC
afkalt wrote:


I picked caps because they are not lightly flung around.



lol what?
Lan Wang
Federal Navy Academy
Gallente Federation
#36 - 2015-06-04 11:11:31 UTC
i feel capitals are flung around quite alot, people dont mind throwing triage around on every engagement

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lugh Crow-Slave
#37 - 2015-06-04 11:20:34 UTC
not only are caps fielded at almost any opportunity (particularly carriers) but they are used in much much larger fleets


and i would rather blops not turn into mini caps
afkalt
Republic Military School
Minmatar Republic
#38 - 2015-06-04 11:25:07 UTC
Look, no-one said make them mini caps, ffs.

I said they're rarely on field, people disagreed. I at least ATTEMPTED to prove my point as opposed to stopping at "nu-uh".

What I asked for was a GOOD reason to put them on field beyond "we lack the bodies to do this with bombers" and that the edge cases do little to justify their current state. I don't feel they have that special something (bridging is not a reason to put them on field), you guys do. Fine.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#39 - 2015-06-04 11:28:25 UTC
There is no reason and there should never be a reason.

If you make them so that they can be used in a wider spectrum of activities, such as carriers or other BS, they will inevitably lose what they need do excel in their special role and thus either become OP in most scenarios where normal BS would be used and worse at what they are supposed to do, or they become just as good as other BS but stay unreasonably expensive for that feat and still become worse at their actual role. That's not acceptable.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Lugh Crow-Slave
#40 - 2015-06-04 11:35:49 UTC
Rivr Luzade wrote:
There is no reason and there should never be a reason.

If you make them so that they can be used in a wider spectrum of activities, such as carriers or other BS, they will inevitably lose what they need do excel in their special role and thus either become OP in most scenarios where normal BS would be used and worse at what they are supposed to do, or they become just as good as other BS but stay unreasonably expensive for that feat and still become worse at their actual role. That's not acceptable.


adding to this the people who don't field them are generally the ones that can't afford to lose them and this won't change so even if you just added to them w/o taking anything away the same amount would be fielded those that are would just become broken.