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Problem being podded? (just a warning to others with expensive pods)

First post
Author
whatever whateverson
Doomheim
#41 - 2011-12-06 20:40:07 UTC
Bumblefck wrote:
Lady Spank wrote:
DangerosoDavo wrote:
Bumblefck wrote:
Only 30mb fibre optic? You might as well have dial up


lol england is behind the times. 30mb is considered fast. the fastest possible is 100mb in england. (residential)
still its a download speed of 3.7MB/s ish.


Ignore him, he just makes badposts to wind people up.



Actually, this is a fairly serious post. I'm from the UK too, but I currently live in Japan. I also have a fibre optic connection, but it is a 100MB line, for about the equivalent of £25/month. I was being a little facetious in my post but that was more to illustrate the paucity of BT's infrastructure P

Anyway, sucks to lose your pod dude Sad


Yeah and my line is between 500-1000mbs
Marlona Sky
State War Academy
Caldari State
#42 - 2011-12-06 21:24:45 UTC
GM Homonoia wrote:
WhyTry1 wrote:
GM Homonoia wrote:
DISCLAIMER: I am not a programmer or designer. My word is not law on this matter.

However: Spamming a button is never a feature and is never guaranteed to work. Spamming the warp button has never been a 100% guarantee escape and it was definitely not designed to be so. In fact, spamming any button can cause client side lag. It may help you get the perfect timing right, it is just as likely to drown the client or your connection and make things worse.

It is really explained by the word "spamming", which is never a good thing. Btw, this is true for almost all software. Even a simple text program will fall behind or filter out some commands when you mash your buttons fast enough, let alone a complex program like EVE.

My only advise is: do not fly what you cannot afford to lose. If your ship gets caught, your pod is in dire straights as well. It may get out, but it may go squish all the same if your attackers are paying attention.


Thats a pretty poor response and excuse.. fix your damn game then...


See the disclaimer above.

All I said is: software breaks when you spam stuff. This is quite universal, especially where the internet is involved.

I also said that I am not a programmer and do not know how this works under the hood, but that I (and my colleague GMs) will keep our eye on this.


Then it is settled. For the next expansion CCP should fix the internet. No more excuses CCP!!!

/me cracks whip
Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
#43 - 2011-12-06 21:37:34 UTC
Marlona Sky wrote:
GM Homonoia wrote:
WhyTry1 wrote:
GM Homonoia wrote:
DISCLAIMER: I am not a programmer or designer. My word is not law on this matter.

However: Spamming a button is never a feature and is never guaranteed to work. Spamming the warp button has never been a 100% guarantee escape and it was definitely not designed to be so. In fact, spamming any button can cause client side lag. It may help you get the perfect timing right, it is just as likely to drown the client or your connection and make things worse.

It is really explained by the word "spamming", which is never a good thing. Btw, this is true for almost all software. Even a simple text program will fall behind or filter out some commands when you mash your buttons fast enough, let alone a complex program like EVE.

My only advise is: do not fly what you cannot afford to lose. If your ship gets caught, your pod is in dire straights as well. It may get out, but it may go squish all the same if your attackers are paying attention.


Thats a pretty poor response and excuse.. fix your damn game then...


See the disclaimer above.

All I said is: software breaks when you spam stuff. This is quite universal, especially where the internet is involved.

I also said that I am not a programmer and do not know how this works under the hood, but that I (and my colleague GMs) will keep our eye on this.


Then it is settled. For the next expansion CCP should fix the internet. No more excuses CCP!!!

/me cracks whip


And make it faster :trollface:
Cearain
Plus 10 NV
#44 - 2011-12-06 21:42:04 UTC  |  Edited by: Cearain
Marlona Sky wrote:
GM Homonoia wrote:
WhyTry1 wrote:
GM Homonoia wrote:
DISCLAIMER: I am not a programmer or designer. My word is not law on this matter.

However: Spamming a button is never a feature and is never guaranteed to work. Spamming the warp button has never been a 100% guarantee escape and it was definitely not designed to be so. In fact, spamming any button can cause client side lag. It may help you get the perfect timing right, it is just as likely to drown the client or your connection and make things worse.

It is really explained by the word "spamming", which is never a good thing. Btw, this is true for almost all software. Even a simple text program will fall behind or filter out some commands when you mash your buttons fast enough, let alone a complex program like EVE.

My only advise is: do not fly what you cannot afford to lose. If your ship gets caught, your pod is in dire straights as well. It may get out, but it may go squish all the same if your attackers are paying attention.


Thats a pretty poor response and excuse.. fix your damn game then...


See the disclaimer above.

All I said is: software breaks when you spam stuff. This is quite universal, especially where the internet is involved.

I also said that I am not a programmer and do not know how this works under the hood, but that I (and my colleague GMs) will keep our eye on this.


Then it is settled. For the next expansion CCP should fix the internet. No more excuses CCP!!!

/me cracks whip


Or make it so their game mechanics are not so entirely reliant upon the connection quality.

For example in ship versus ship combat the connection might have some small impact, but its really minor. But when it comes to losing pods in high or low sec its almost always completely dependant on the internet or client lag.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Terrorfrodo
Interbus Universal
#45 - 2011-12-07 08:52:56 UTC
Almost everyone in this thread didn't get what the OP was talking about. Or so I think. What happened was that the warp drive was supposedly active but the pod did not warp. Like I described in my own post:

Terrorfrodo wrote:
I had the same problem a few days ago. My blockade runner with double WCS (=4 warp strength) was scrambled by a single Rapier. When trying to warp away I got the error message, but it still said the warp drive was active. After a while I cancelled the warp, restarted it and warped away. Of course you don't have so much time in a pod.

A rather serious bug.


If I initiate warp (speedometer turns into "warping" and the ship starts aligning) and my ship or pod is successfully warp-scrambled by an attacker before I actually enter warp, the warp drive is switched off, I slow down and the speedometer reverts to a display of my speed in meters per second.

If I am not warp-scrambled before I am aligned, then I warp away.

It's either one or the other.

Now what happened here is that my ship was stuck in a zombie-state of the warp drive being active, and thus not accepting any commands that are not valid when in warp, but also not actually warping even long after the ship was aligned.

.

XIRUSPHERE
In Bacon We Trust
#46 - 2011-12-07 09:16:57 UTC
A small tactical nuke was deployed into the code that's involved with the overview and registering commands. It's been pretty obvious since Incarna and appears to be gaining new and amazing quirks such as laughing at previously rock solid mechanics and performance from the overview.

Would really love a blue bar to at least come out and say " yeah our bad brah, just need a little time in the shop till she's fixed and fly safe ".

The advantage of a bad memory is that one can enjoy the same good things for the first time several times.

One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear.

Aloe Cloveris
The Greater Goon
#47 - 2011-12-07 09:24:21 UTC
I actually had this issue yesterday on an alt that got podded (and shouldn't have under the circumstances - two otherwise well-timed clicks to a celestial are usually sufficient). But! I'm already well aware of the cause - Canada's third world tubes.

Canadian telecoms have no incentive to upgrade infrastructure due to laws that they essentially wrote themselves that prevent anyone from competing with them, so we're stuck with what seems like the slowest, garbage-assiest internet in the world that costs, like, ~$80/mo. for 20Mb/s (with $2/GB penalties for going over your paltry monthly bandwidth allotment ... oh also 'traffic shaping') in the nation's own capital city. I mean, hey, what's the incentive to upgrade infrastructure when it's just that profitable and you're under no threat of outside competition! Yay for federally enforced duopolies!

alskdhg;ah';
Near Death
GO' R0V
Pandemic Horde
#48 - 2011-12-07 10:53:44 UTC
I were once told by a GM when i petitioned something along the lines of #0's problems.

Insta-warping is not a feature of the game. It is a bug. You are supposed to be in a 30 second stasis period (atleast according to this GM) after your ship is shot. I ofcourse called bullsh!t on this and didn't care to take this further.

Anyway, this was an official response to a petition were I was unable to warp away after getting my ship shot to atoms.
Ptraci
3 R Corporation
#49 - 2011-12-07 11:12:36 UTC  |  Edited by: Ptraci
GM Homonoia wrote:


All I said is: software breaks when you spam stuff. This is quite universal, especially where the internet is involved.

I also said that I am not a programmer and do not know how this works under the hood, but that I (and my colleague GMs) will keep our eye on this.


Then make a warp button that greys out after one click and is no longer spammable. The results (warp or not) are left entirely to the host after the single "warp away" command is received, instead of a constant stream of requests. This is absolutely trivial to program.

Edit: I think the whole reason for spamming in the first place is the lack of feedback when the button is pressed. You press it and the game seems to not be doing anything for a number of milliseconds. Greying out the button both provides feedback (yes, I know you pressed the button) and prevents spamming.
Mrs Sooperdudespaceman
Doomheim
#50 - 2011-12-07 12:20:46 UTC
I too have hard the 'in warp' message appear and my ship/pod does not warp. There is no 'unable to warp due to blah blah blah' message either. This doesn't happen all the time but it has been happening for at least 6 months.
Anja Talis
Sal's Waste Management and Pod Disposal
#51 - 2011-12-07 12:51:45 UTC
This happened to a corp mate the other day. We were sat on a gate, I was in a BC he was in a BS. We both warped out to a station. I aligned, got up to speed and warped. The corp mate, aligned, got up to speed and then just sat there with the speedo not moving. After a few seconds he hit ctrl space and warp to again and he immediately warps.

Definitely something wrong here.
DangerosoDavo
Boob Heads
#52 - 2011-12-07 13:25:13 UTC
Terrorfrodo wrote:
Almost everyone in this thread didn't get what the OP was talking about. Or so I think. What happened was that the warp drive was supposedly active but the pod did not warp. Like I described in my own post:

-snip-

Now what happened here is that my ship was stuck in a zombie-state of the warp drive being active, and thus not accepting any commands that are not valid when in warp, but also not actually warping even long after the ship was aligned.


Okay to clarify what happened in my situation.
What you say was close but there are some small differences.

The speed counter still just said 0m/s as far as i remember.
Yet i was getting feedback in the box saying already in warp.
This tells me the game thought i was in warp when i wasnt. (a dodgey state?)

Something isnt right whatever the bug is. (it only happens some of the time also which is even stranger)

Somebody also said that it could be an exploit with warping to stop the other guy warping? another post also says it maybe a selected item bug where if you select a celestial pre-shipdeath the selected item is bugged when you are put into a pod hence being unable to warp, but i tried with a second celestial after i realised nothing was happening without any success.

hope this clarifys the situation.
Dante Chusuk
Sebiestor Tribe
Minmatar Republic
#53 - 2011-12-07 13:52:25 UTC  |  Edited by: Dante Chusuk
For added geek factor you do realise the same way there is a difference between b and B (a factor of 8) there's a difference between m and M (quite a bit more than a factor of 8) ...


whatever whateverson wrote:

Yeah and my line is between 500-1000mbs


So the above is actually 0.5 to 1 bit per second, slightly less than the intended 500 to 1000 Million bits per second (or 62.5 to 125 Million Bytes per second).
DarkAegix
Center for Advanced Studies
Gallente Federation
#54 - 2011-12-07 13:57:31 UTC
I'M HITTING THE KEYBOARD WITH MY FACE BUT MY SHIP IS NOT WINNING.
Cybele Lanier
Viziam
Amarr Empire
#55 - 2011-12-07 14:55:50 UTC
Ptraci wrote:
Then make a warp button that greys out after one click and is no longer spammable. The results (warp or not) are left entirely to the host after the single "warp away" command is received, instead of a constant stream of requests. This is absolutely trivial to program.


The directional scanner already had a similar change.

"You don't need luck. You need theft things and run."

Cearain
Plus 10 NV
#56 - 2011-12-07 15:18:54 UTC
Terrorfrodo wrote:
Almost everyone in this thread didn't get what the OP was talking about. Or so I think. What happened was that the warp drive was supposedly active but the pod did not warp. Like I described in my own post:



If only there was just one problem with warping your pod out eve would be a much better game. I think the point is there are so many glitches with this aspect of the game its just a complete crap shoot.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Alexa Coates
Center for Advanced Studies
Gallente Federation
#57 - 2011-12-07 15:31:36 UTC
Yesterday while jumping around I too found a problem. In a couple systems, (we'll use bawilan for this) I got an error upon hitting the gate saying something along the lines of 'you cannot leave bawilan due to problems with the space time continuum'. Being in highsec, it wasn't too much of an issue, but if I was running from a gang in low I would have been dead on the gate, as it happened as many times as I pressed jump. I will file a bug report when I get back online. Figured this would fit in ops thread.

That's a Templar, an Amarr fighter used by carriers.

Handsome Hussein
#58 - 2011-12-07 17:35:00 UTC
Alexa Coates wrote:
Yesterday while jumping around I too found a problem. In a couple systems, (we'll use bawilan for this) I got an error upon hitting the gate saying something along the lines of 'you cannot leave bawilan due to problems with the space time continuum'. Being in highsec, it wasn't too much of an issue, but if I was running from a gang in low I would have been dead on the gate, as it happened as many times as I pressed jump. I will file a bug report when I get back online. Figured this would fit in ops thread.

I encountered this a few times last night while in a pod in low-sec (kind of pissed me off!) Might have something to do with TiDi?

Also, I took Barakkus' advice and turned off camera shake, worked wonders. Far less lag when my ship got blown up. Instead of spamming the button I willed myself, through the soothing powers of alcohol, to calmly click the button twice, and my pod warped out safely.

Leaves only the fresh scent of pine.

Callic Veratar
#59 - 2011-12-07 17:54:44 UTC
Klandi wrote:
Sentient Blade wrote:


That's close, but not entirely true.
.


Sorry to disagree but ping does not and cannot represent speed in any form.

Please reference any documentation on ping and its elements and forget all interpretation. Speed is constant on any type of network at 186,282 miles per second. Fact. What you are referring to is the amount of information that can be carried AT THAT SPEED which is always variable and for ease of use is referred to as speed - but wrongly so.


And as a registered nerd, Zagdul - I will not shut up


You seem to have failed basic physics. The speed of light is only 299 792km/s in a vacuum. At BEST light in a network will be traveling at 185 057km/s as the core of optic fibre typically has a refractive index of 1.62. And that's assuming it's a solid piece of optic fibre from the source to the destination, which usually runs into sever signal degradation issue at distances over a couple hundred km.
vlrqsdrrgtt
Doomheim
#60 - 2011-12-07 18:26:11 UTC  |  Edited by: vlrqsdrrgtt
I have these navigations bugs:

- in fleet fights the overview freezes and distances to other ships are displayed wrong

- if I jump in a Covert ops ship in a hostile camp after the patch due to the lag, it give me way more the message "you can not cloak, because you are still cloaked." I did not have that before the patch in a long time.

- I give the ship a command and it might not take it. Warp command is it often. Another can be Stop overheat, and I do not mean stop the cycle, it does not stopp cycling anymore until it is burned out.