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Discussion: Local in 0.0

First post
Author
Colonel Tosh
The MorningStar. Syndicate
#1 - 2015-06-02 16:20:40 UTC  |  Edited by: Colonel Tosh
Hi,

I wanted to start a discussion to see if people are remotely interested in something that bugs me whenever I try to gank in certain areas of nullsec. As you may know, there are a lot of "alleged" bots in these regions that operate by pre-aligning to towers and then wait for local to get new unknown people in.

This bugs me, because it essentially gives people free intel with no effort, thus reducing any risk they might have while out in the open. To this end, I am curious what would happen if I suggest the following solution:

Once someone jumps into a system, he/she does not show up on the local chat untill five seconds after breaking his/her gatecloak.

This would give PVP groups a few more precious moments to potentially catch people, instead of arriving to a place where the guy per definition has warped off.

Let me know what you think?

Edits:

Points to consider:
[*] How long would a delay have to be to be balanced amongst most ships? Would we balance it based on shiptypes or just a flat number?
Domino Vyse
FeedingMachine
Good Sax
#2 - 2015-06-02 16:27:00 UTC
+1

A good way to make bearsec more dangerous without turning it into wormhole space.
Trajan Unknown
State War Academy
Caldari State
#3 - 2015-06-02 16:43:16 UTC
I am a big supporter of "w-space local" for the simple reason that knowledge is power and the current power is way too strong.

- watchlist every links pilot/scout
- watch local to gather most intel you need

Local chat for high-sec is something I don´t really care about but low-sec and especially zero-zero should not have such intel for free. I never understood why it was added to zero-zero in the first place and would love to see it removed. Instead there should be some kind of intel structure/module for the PoS´s available for players so they can secure their space somewhat. Combine that with delayed local for low-sec and we are fine.
Raw intel like the starmap/dotlan provides should be more than enough for everyone to figure out where to find something to shoot at or where you might not want to go without scout.
RavenPaine
RaVeN Alliance
#4 - 2015-06-02 16:48:42 UTC
So, you got 2 guys paying a subscription.
1 guy likes to PvE and the other guy likes to PvP
Your proposal gives massive advantage to the PvP guy, and gives a massive disadvantage to the PvE guy.
A fleet of interceptors could be in every site in every system.
You could probably wipe out all the PvE guys in a week. Then what?

If you want to kill clueless pilots in ships fit for PvE ... go gank newbs in a rookie system.
Or, man up and go look for real PvP.
Colonel Tosh
The MorningStar. Syndicate
#5 - 2015-06-02 16:53:46 UTC
RavenPaine wrote:
So, you got 2 guys paying a subscription.
1 guy likes to PvE and the other guy likes to PvP
Your proposal gives massive advantage to the PvP guy, and gives a massive disadvantage to the PvE guy.
A fleet of interceptors could be in every site in every system.
You could probably wipe out all the PvE guys in a week. Then what?

If you want to kill clueless pilots in ships fit for PvE ... go gank newbs in a rookie system.
Or, man up and go look for real PvP.


I would disagree with this statement, as you sign up for PVP the second you undock. If you don't like PVP, don't undock.
Aside of that, you are correct that an interceptor team would get targets relatively fast. The number of the delay in itself is therefore just an indication. That said, if you're in 0.0 and you do not have proper intel set up for your space, you deserve to get ganked.

EVE is a game that's a sandbox in which everyone is able to do whatever they like.
But when you're able to get out of jail free because of a local system that betrays any potential risk right off the bat, you're limiting the options of the sandbox.

Right now, the money in 0.0 for those running sites is pretty damn good. Especially when you consider groups such as the Imperium and others. You should get your intel based on proactive information rather than sitting and waiting for +1 in local. Work for your security, just like PVPers work for it to get broken.
Colonel Tosh
The MorningStar. Syndicate
#6 - 2015-06-02 17:16:38 UTC
As an additional consideration:

How long would a delay have to be to be balanced amongst most ships? Would we balance it based on shiptypes or just a flat number? If we do it based on ship types, it would mean that interceptors will have a lower time before showing up to offset their speed.
Rinai Vero
Blades of Liberty
#7 - 2015-06-02 17:37:05 UTC
Its not like the ratter can like, keep an eye on dscan. Or have friends. Or do something more interesting than ratting.
RavenPaine
RaVeN Alliance
#8 - 2015-06-02 18:06:38 UTC
A couple of my opinions:

Yes it's a sandbox, but it's a PUBLIC sandbox. Where people have PAY to play. If you just let the mean guys in the sandbox, you're eventually going to end up with a big, empty sandbox. My point is, you need all the players for it to be fun sandbox.

'Game' is a key word here. A 'game' implies that there is some 'fun' to be had. Your proposal gives an advantage to the PvP pilot and a clear disadvantage to the PvE pilot. He could spend his time D-scanning every 3 seconds to be safer. He could post alts in neighboring systems, but all that really doesn't add any 'fun' factor.
There's no good balance for that particular player.

Guys that own space:
They have probably worked hard to get it/keep it. They probably want instant local. so they can indeed protect their own space.
They do have intel channels, and if they really want a bear out of a system, they got 2 easy options. An afk cloak in that system, or combat probes. Both are highly effective.

To answer your question specifically, any delay is bad for the game. If you want more targets in null, you have to let them get comfortable there first. All PvE pilots are potential PvP pilots, they just need to get there on their own.

Many of the bears you see, don't necessarily like PvE but they might need it to fund their ships and subscriptions.
Fast ISK is a good thing for them. (Fixing sec status is another issue)
Turning the tide, making that isk a ship losing grind of D-scan and pod express is just not a good thing.
We need those players, and we need them to have isk.





Colonel Tosh
The MorningStar. Syndicate
#9 - 2015-06-02 19:10:17 UTC
RavenPaine wrote:
A couple of my opinions:

Yes it's a sandbox, but it's a PUBLIC sandbox. Where people have PAY to play. If you just let the mean guys in the sandbox, you're eventually going to end up with a big, empty sandbox. My point is, you need all the players for it to be fun sandbox.


Correct,
But it should be balanced enough so that even the most active guys have a chance at missing their window and be vulnerable. You're not in a wellfare program, you're here to get your game on and make your own fortune. If you can't handle risks, you don't live in space that has higher risks attached to them. As it stands today, deep 0.0 is super safe, more so than highsec / lowsec.

Quote:
'Game' is a key word here. A 'game' implies that there is some 'fun' to be had. Your proposal gives an advantage to the PvP pilot and a clear disadvantage to the PvE pilot. He could spend his time D-scanning every 3 seconds to be safer. He could post alts in neighboring systems, but all that really doesn't add any 'fun' factor.
There's no good balance for that particular player.


I do not agree.
Yes, a game should be fun but we should never start cuddling all the PVEbears, as that completely goes against the nature of EVE Online. In EVE, you're ought to put in effort in order to gain benefits. Players who actively put an effort and play proactively, will be able to deal with any kind of PVP. That you need to d-scan or probe scan is something I can only encourage, as it forces people to actually work for their money, and it punishes those who attempt to do things AFK. Thus the sense of reward goes up.

Quote:
Guys that own space:
They have probably worked hard to get it/keep it. They probably want instant local. so they can indeed protect their own space. They do have intel channels, and if they really want a bear out of a system, they got 2 easy options. An afk cloak in that system, or combat probes. Both are highly effective.


Frankly speaking, if you're in an entity that holds SOV yet is unable to have proper intel channels set up, you are not ready for SOV. You can not expect people to freely get access to all the goodies without putting in the effort to defend their space. The same goes for intel. You might say

Quote:

To answer your question specifically, any delay is bad for the game. If you want more targets in null, you have to let them get comfortable there first. All PvE pilots are potential PvP pilots, they just need to get there on their own.


But I disagree. You can't be in 0.0 and feel all safe. That's not how EVE works.
The faster people learn this, the better their experience will be. You're never safe, and you will never be. If players can't handle that, they should go back to World of Warcraft (or similar games)

RavenPaine wrote:

Many of the bears you see, don't necessarily like PvE but they might need it to fund their ships and subscriptions.
Fast ISK is a good thing for them. (Fixing sec status is another issue)
Turning the tide, making that isk a ship losing grind of D-scan and pod express is just not a good thing.
We need those players, and we need them to have isk.


If they want relative security they should be living in high-sec.
Whenever you enter low/null you get warned about the risks, and great rewards should come at great risks. A wormhole C5 group makes a lot of money, but they also risk a major amount of ISK when they are on the field. Does this mean we should make it easy for them?
RavenPaine
RaVeN Alliance
#10 - 2015-06-02 20:58:17 UTC  |  Edited by: RavenPaine
C5 guys can collapse holes and keep eyes on the entry point. They generally are in a 'home' system where they can reship if needed. After entry you need to probe them down to get them. They generally have several pilots in system at once. They DO have it fairly easy, once they get established.
You can't compare a C5 corp to a loan ratter in null.

If you want to hunt where there's no local chat, EVE has supplied that spot for you.
If you want to gank PvE ships, EVE has a place to do that too. You can do 2 or 3 pimp ships a day, then go back to null and fix your sec status.

Nobody said null should be safe.
I'm saying that what you're proposing is unbalanced as **** for the ratter. Where is his + side?
I will say, the potential for bait kills is huge. But the potential for lost pilots/subscriptions in null is bigger.
Moglarr
Operation Meatshield
#11 - 2015-06-02 21:31:50 UTC
This just sounds to me like you want to more easily gank and blob dudes. And if that is your game, that is cool. I don't particularly like your suggestion because I don't see where the new, interesting and fun game play is with this arbitrary and odd tweak.
Colonel Tosh
The MorningStar. Syndicate
#12 - 2015-06-02 22:02:46 UTC  |  Edited by: Colonel Tosh
RavenPaine wrote:
C5 guys can collapse holes and keep eyes on the entry point. They generally are in a 'home' system where they can reship if needed. After entry you need to probe them down to get them. They generally have several pilots in system at once. They DO have it fairly easy, once they get established.
You can't compare a C5 corp to a loan ratter in null.

If you want to hunt where there's no local chat, EVE has supplied that spot for you.
If you want to gank PvE ships, EVE has a place to do that too. You can do 2 or 3 pimp ships a day, then go back to null and fix your sec status.

Nobody said null should be safe.
I'm saying that what you're proposing is unbalanced as **** for the ratter. Where is his + side?
I will say, the potential for bait kills is huge. But the potential for lost pilots/subscriptions in null is bigger.


Perhaps you're missing the point: Ratting in 0.0 is already too safe unless you're AFK / dumb.
If you're in 0.0 and you're AFK ratting, you shouldn't be suprised that you get ganked. Same in w-space, pay no attention and you get popped.

Moglarr wrote:
This just sounds to me like you want to more easily gank and blob dudes. And if that is your game, that is cool. I don't particularly like your suggestion because I don't see where the new, interesting and fun game play is with this arbitrary and odd tweak.


My main problem is that 0.0 is so safe with giving you intel, that you could be three times docked up before someone else finds you. It is too easy to keep an eye on local and get out of harms way before a predator may have had the chance to go for you, especially if you're an active pilot. To that end, being active and remotely intelligent would mean nothing changes for you, but it allows people to punish those who aren't actively engaged (AFKtars herro), as well as potentially catching some of the Russian bots.
afkalt
Republic Military School
Minmatar Republic
#13 - 2015-06-03 12:37:14 UTC  |  Edited by: afkalt
I like it. You're in local before your client has even loaded, it already takes too long to arrive on grid and be able to lock even in a rigged interceptor.

People don't actually appreciate the time it takes to get into warp and land and be lockable, it's a LOT longer than you think. Test it with a friend, an interceptor and a belt perhaps 10AU away. I bet they can get a battleship into warp before you can point them.

Prewarning: 1 (maybe 2) seconds
Align: 2 seconds
Warp and land: ????
Lock: 1 second
Point: 1 second


So you're ALREADY 7-8 seconds down, and that assumes you know exactly where you're to warp to. The AU/s metric is actually a bit of a red herring, it takes a long, long time (several seconds) to decelerate when your distance left to warp is measured in km.

Betting a double plated BS would escape if the pilot is alert, even if it was stationary. Imagine trying to get something like a shield machariel! I suppose bastioned marauders are your best bet, unless the pilot is asleep.

Remember I'm even not allowing the time to dscan the warp area first!!

And yes, you can protect yourself with Dscan, so I don't see an issue tbh.
erg cz
Federal Jegerouns
#14 - 2015-06-03 14:25:57 UTC  |  Edited by: erg cz
Posting in stealth "CCP fix this game for ME, please" thread.

Null is already so void ! Your suggestion will remove sagnificant part of players out of it. Cause like it or not - this is a sandbox, where ppl want to PvP when they are ready for it. Not when you are losing time looking for easy targets. PvE is just as valid part of eve as PvP. You want less local? go to wormwhole. Wait... It is even more empty, then a null... Hmm, maybe ther is a reason for that.
You want PvP = join FW and you will have plenty of fights.
You want easy kills = keep posting threads like this.
afkalt
Republic Military School
Minmatar Republic
#15 - 2015-06-03 15:44:28 UTC  |  Edited by: afkalt
erg cz wrote:
Posting in stealth "CCP fix this game for ME, please" thread.

Null is already so void ! Your suggestion will remove sagnificant part of players out of it. Cause like it or not - this is a sandbox, where ppl want to PvP when they are ready for it. Not when you are losing time looking for easy targets. PvE is just as valid part of eve as PvP. You want less local? go to wormwhole. Wait... It is even more empty, then a null... Hmm, maybe ther is a reason for that.
You want PvP = join FW and you will have plenty of fights.
You want easy kills = keep posting threads like this.


Alternatively maybe they can take their sorry, carebearing, risk averse arses back to highsec where they belong.

I know, I KNOW it's :effort: to tap dscan and that it's just not fair, you should be able to generate isk risk free with 100% intel. I know, princess, but life isn't fair. Sometimes you just have to HTFU.
Estella Osoka
Cranky Bitches Who PMS
#16 - 2015-06-03 16:03:13 UTC
You just can't please people who live in nullsec.

1st you hear them whine about not enough people to pvp against in nullsec, then you hear them bleat about an idea that will drive the current nullsec population down even further.

I await the day when nullsec is bereft of targets to shoot at.
Crosi Wesdo
War and Order
#17 - 2015-06-03 17:27:23 UTC
Posting in a 'PVP'ers who like to shoot things that cannot fight back' thread.

If you want to pvp, its simple. Get better at ganking, or find more appropriate targets.
Petre en Thielles
Doomheim
#18 - 2015-06-03 17:50:15 UTC
RavenPaine wrote:
So, you got 2 guys paying a subscription.
1 guy likes to PvE and the other guy likes to PvP
Your proposal gives massive advantage to the PvP guy, and gives a massive disadvantage to the PvE guy.
A fleet of interceptors could be in every site in every system.
You could probably wipe out all the PvE guys in a week. Then what?

If you want to kill clueless pilots in ships fit for PvE ... go gank newbs in a rookie system.
Or, man up and go look for real PvP.


you're talking to someone who admits they like to gank. stop using logic.
May Arethusa
Junction Systems
#19 - 2015-06-03 18:38:42 UTC
Never had a problem catching ratters in null when I was out there, I'm sorry you don't catch stuff in every anomaly you warp to, but that's just how it works.

Either local is there, or it isn't. There's no need for convoluted middle grounds.
afkalt
Republic Military School
Minmatar Republic
#20 - 2015-06-03 20:17:28 UTC
Crosi Wesdo wrote:
Posting in a 'PVP'ers who like to shoot things that cannot fight back' thread.

If you want to pvp, its simple. Get better at ganking, or find more appropriate targets.


If you want safety, highsec is thataway>>>>>>>>>>>>>>>>>


If you want the reduced risk, take the reduced reward.
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