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Player Features and Ideas Discussion

 
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Need for Speed II

Author
Alowishus
State War Academy
Caldari State
#1 - 2015-06-02 14:09:12 UTC  |  Edited by: Alowishus
Here's some ideas I've had. Goals would basically be to slow frigs down a little and speed everything else up, especially regarding travel times- but at a cost. This is just random brainstorming. All, any or none of the ideas might be valid.

1) Perhaps add fitting requirements to Nanofibers. OR, reduce the effectiveness of Nanofibers and introduce an "Energized Nanofiber" that has the stats of the original Nanofiber but uses CPU.

2) Make damage mods and/or damage controls reduce MWD velocity in a way that hits smaller ships harder but is negligible by the time you get up BC and BS.

3) A new low slot module that can be fitted to cruiser/BC/BS that increases warp speed and agility, 0PG / 0CPU

4) A new low slot module that can be fitted to BC/BS that increases warp speed, agility and velocity, 1PG, 35-50CPU

5) Change the scaling of MWD so that 5mn MWD is a lot less boost, 50mn MWD is about the same and 500mn is a little more.

6) An activatable mid slot item that boosts agility and accelerates you into a high warp speed that falls off after a few seconds, maybe for BC and BS only. Say it cuts down your warp out time by 1/3 and makes you go 20au/s for three seconds, slight reactivation delay. Something like that.

I realize we have warp speed rigs, and they're very useful. But not really for PvP on larger ships unless you are running a really expensive four billion ISK battleship that can compensate for having all its rig slots eaten up and still also has to run a Nanofiber.

I can't say I don't enjoy going 5000m/s in a Tristan and being invulnerable to everything. And I realize winning at PvP is about choosing battles wisely. But it'd be nice if BC/BS could be made less excruciating to fly. I'm not asking CCP to just give in and make all tiers the same when it comes to travel time as it used to be. However I think I've laid out some ideas that could add some spice to the game and maybe reduce the state of this current meta everyone is complaining about (and create a new meta for everyone to complain about!).
Celthric Kanerian
Viziam
Amarr Empire
#2 - 2015-06-02 16:26:07 UTC
Alowishus wrote:


I can't say I don't enjoy going 5000m/s in a Tristan


The overpowered Tristan is a completely other thing than Nanofibers in general.
Personally, I think nanofibers are in a good place compared to the old days. Look up Nanophoon.

Also, frigates are not freakish fast... they can be killed, covert ops frigs cannot however... Except if you blast it with Smartbombs.
Christopher Mabata
Northern Accounts and Systems
#3 - 2015-06-02 17:57:48 UTC  |  Edited by: Christopher Mabata
I would rather not return to the days of Nanophoons and the 6kms battleships if you please

Nanofibers are in a good place, and logically speaking speeding up the other ships hurts them more, either through loss of tank via nanofibers or simply going fast enough they cant track effectively anymore.

And if you dont like fast frigates, just dont fight them, plenty of fish in the sea

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Tusker Crazinski
Native Freshfood
Minmatar Republic
#4 - 2015-06-02 19:19:56 UTC  |  Edited by: Tusker Crazinski
technically speaking there should be no reason a smaller spacecraft should be any faster than a larger one. Both ships operate in the same medium you know the frictionless one known as space.

however I could see how an incremental increase in the size of a warp bubble would demand an exponential increase of energy use.

https://forums.eveonline.com/default.aspx?g=posts&m=5755916#post5755916

I'd rather the spaceships in this game act more like spaceships, I think this would be a better way to go about it.
Ghaustyl Kathix
Rising Thunder
#5 - 2015-06-02 19:37:43 UTC
Tusker Crazinski wrote:
technically speaking there should be no reason a smaller spacecraft should be any faster than a larger one. Both ships operate in the same medium you know the frictionless one known as space.
But Eve's a submarine simulator, not a space ship simulator.

Anywho, lore-wise, the warp drive creates a kind of drag effect. That's why top speeds exist at all in this game. If it were remade to have actual Newtonian physics, a LOT of things would have to change.
Tusker Crazinski
Native Freshfood
Minmatar Republic
#6 - 2015-06-02 20:03:20 UTC
Ghaustyl Kathix wrote:
Tusker Crazinski wrote:
technically speaking there should be no reason a smaller spacecraft should be any faster than a larger one. Both ships operate in the same medium you know the frictionless one known as space.
But Eve's a submarine simulator, not a space ship simulator.

Anywho, lore-wise, the warp drive creates a kind of drag effect. That's why top speeds exist at all in this game. If it were remade to have actual Newtonian physics, a LOT of things would have to change.


hmm that's a bit of lore that should be ignored and or removed, if the drive creates some form of "spatial drag" how do you stay around anything in eve?

space...EVERYTHING is moving. I mean really EVERYTHING.

and you're not wrong with newtonian physics the entire game would have to change drastically, however if the max speed caps were much higher and acceleration was much lower for all ships the game feel and function more like a space game.


Alowishus
State War Academy
Caldari State
#7 - 2015-06-02 21:28:12 UTC  |  Edited by: Alowishus
Christopher Mabata wrote:
I would rather not return to the days of Nanophoons and the 6kms battleships if you please


Where did I propose anything like that? I want larger ships to have more options to warp and get into warp a little faster. I don't want their subwarp velocities to be changed much, if at all.

Christopher Mabata wrote:
And if you dont like fast frigates, just dont fight them, plenty of fish in the sea


Personally I like fast frigates. I fly them all the time. But I have noticed a consensus against them. Personally I'm more into the thought that BC/BS should be able to roam more efficiently, not necessarily that frigates should be slower. But since both are common issues people have with the current meta I included thoughts on both ideas.
elitatwo
Zansha Expansion
#8 - 2015-06-02 22:29:17 UTC
Celthric Kanerian wrote:
...Also, frigates are not freakish fast... they can be killed, covert ops frigs cannot however... Except if you blast it with Smartbombs.


That is not entirely true. If they are doing data or relic sites I make them go boom.

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Kione Keikira
Perkone
Caldari State
#9 - 2015-06-03 03:40:29 UTC  |  Edited by: Kione Keikira
Ghaustyl Kathix wrote:
Tusker Crazinski wrote:
technically speaking there should be no reason a smaller spacecraft should be any faster than a larger one. Both ships operate in the same medium you know the frictionless one known as space.
But Eve's a submarine simulator, not a space ship simulator.

Anywho, lore-wise, the warp drive creates a kind of drag effect. That's why top speeds exist at all in this game. If it were remade to have actual Newtonian physics, a LOT of things would have to change.


I dunno, low top speeds kinda hurt battleships which take forever to turn / accelerate. I feel like they deserve a bit of a top speed increase since their maneuverability will still be incredibly low and that is one of their main limiters low top speed is just annoying when you have to travel anything further than 5km without a prop mod.

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Samillian
Angry Mustellid
#10 - 2015-06-03 08:10:16 UTC
I can't say I'm thrilled by any of your proposals in the OP but I do suggest you check out James Baboll's excellent Make battleships and battlecruisers worth the warp! 2.0 thread if you haven't already.

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Iyacia Cyric'ai
Lai Dai Counterintelligence
#11 - 2015-06-03 10:35:20 UTC
The Tristan would still be the best tech 1 frigate without nanofibers. In fact my opinion of the best Tristan fit doesn't even use nanofibers.
Alowishus
State War Academy
Caldari State
#12 - 2015-06-03 13:52:33 UTC  |  Edited by: Alowishus
The Tristan fit I use most of the time has one Nano. Truth be told, after the MSE II there's not many other useful low slot items that will fit. Is it the best setup? No. But it's an effective cancer- I mean KITER. I think the best Tristan setup is going to brawl with neuts, and I do have setup for that, but it obviously does not illustrate the problem with invulnerable kiters. Tristan itself being overpowered is a totally different discussion that might be worth starting AFTER addressing why the Punisher is totally worthless.

Either way I'm less here to talk about frigs and more here to talk about the BC/BS.

In my opinion increasing their effectiveness offensively is not a great trade off for the slow travel times. Increasing them defensively might be nice. I still don't think they would become prevalent though. It'd be nice to get them to around a 9 second align time and 4au warp speed using no more than a combined 3 rig / low slots and obviously no Nomads/Ascendancy implants.

I'm not for a complete re-balance of battleships that still has them using a combined 4-5 rig/low slots to keep me from slitting my wrists roaming around.