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Idea to create active advancement and actual progression in EVE

First post
Author
baltec1
Bat Country
Pandemic Horde
#41 - 2015-06-02 12:11:20 UTC
Lord Kittens wrote:
baltec1 wrote:
You have thousands of other games that cater to your need for instant gratification. Frankly I like the fact that after a decade I still have new things I can train and look forwards to.


Ignoring your straw man, you will not run out of new skills to train if players are given a way to acquire SP other than merely waiting for them.

I saw a great idea on reddit, highly rated, which was that SP could be rewarded for the career missions, so completing the exploration career would reward you with Astrometrics V or something like that. A reasonable idea in my opinion.


Again, you have thousands of games out there that require you to grind your life away to progress. I'll keep our one game that rewards patience and long term goals.
Jonah Gravenstein
Machiavellian Space Bastards
#42 - 2015-06-02 12:13:44 UTC  |  Edited by: Jonah Gravenstein
Lord Kittens wrote:
OP, unfortunately you won't get much support for such an idea on these forums, or indeed for any idea that hurts the feelings of HTFU bittervets who waited for their skills to train and can't handle the idea of a new system that rewards skill points at a faster rate then they obtained them 'back in the day'.

You will also note the amusing bare-faced hypocrisy of players arguing that speedier acquisition of SP amounts to an unfair advantage, and yet the very same people will argue that SP is not important. Go and read the SP thread in F&I for a good chuckle.

I support the idea of a means to gain SP faster, particularly for new players. But you'll find that the community on the official forums is highly averse to any changes which give new players an 'easier' time than they had when they first started playing. You'll find a more reasonable audience on the EVE subreddit.
Reality would like a word with you.

New players already train skills faster than they have at any time in the past, which is a consequence of CCP removing learning skills and changing player attributes to compensate; here's the kicker, hardly any of the "HTFU bittervets" had a problem with CCP doing so, in fact most of us who did have to do learning skills agreed that it was a good thing for the game.

As Omar pointed out, the current rate of skill progression allows people to master the basics before stepping forward. A relative newbie in a shiny BC or BS is a relatively expensive, for a newbie, killmail waiting to happen because they haven't mastered the basics and don't know how to utilise it effectively.

What the OP is proposing is the equivalent of letting people hop into a powerful sports car 2 days after getting a driving licence, something which rarely ends well.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Omar Alharazaad
New Eden Tech Support
#43 - 2015-06-02 12:13:59 UTC  |  Edited by: Omar Alharazaad
The only means of accelerated SP gain I will approve of is if we're allowed to eat the frozen corpses of those we kill in order to steal some of their SP.

This sounds fair to me.

(While this would be funny, it also would be abused to Hek and back)

Come hell or high water, this sick world will know I was here.

Rain6637
GoonWaffe
Goonswarm Federation
#44 - 2015-06-02 12:15:18 UTC
Time out. We can agree that you can either grind ISK for a character on bazaar, or pay money for PLEX to buy one...

so in that way, EVE is even better at P2W than the other game(s) mentioned in this thread.



I know, I'm totally spamming this thread with every other post. But I'm dying to see Marauder SKIN prices and this conversation is the only think keeping me from going crazy from the anticip



ation
Lord Kittens
Doomheim
#45 - 2015-06-02 12:15:39 UTC
baltec1 wrote:
Lord Kittens wrote:
baltec1 wrote:
You have thousands of other games that cater to your need for instant gratification. Frankly I like the fact that after a decade I still have new things I can train and look forwards to.


Ignoring your straw man, you will not run out of new skills to train if players are given a way to acquire SP other than merely waiting for them.

I saw a great idea on reddit, highly rated, which was that SP could be rewarded for the career missions, so completing the exploration career would reward you with Astrometrics V or something like that. A reasonable idea in my opinion.


Again, you have thousands of games out there that require you to grind your life away to progress. I'll keep our one game that rewards patience and long term goals.


If you think completing the career missions equates to grinding your life away then I can only assume you've never played any other MMOs.
Omar Alharazaad
New Eden Tech Support
#46 - 2015-06-02 12:16:22 UTC
Eh. Buying a character on the bazaar without bothering to actually learn how to use the skills it has is pretty much pay to fail, so why not?

Come hell or high water, this sick world will know I was here.

Kashadin
Caldari Provisions
Caldari State
#47 - 2015-06-02 12:17:44 UTC
Omar Alharazaad wrote:
The only means of accelerated SP gain I will approve of is if we're allowed to eat the frozen corpses of those we kill in order to steal some of their SP.

This sounds fair to me.

(While this would be funny, it also would be abused to Hek and back)



Only available if you have +9.0 standings to blood raiders.
Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#48 - 2015-06-02 12:18:04 UTC
Lord Kittens wrote:
Foxstar Damaskeenus wrote:
Lord Kittens wrote:
baltec1 wrote:
You have thousands of other games that cater to your need for instant gratification. Frankly I like the fact that after a decade I still have new things I can train and look forwards to.


Ignoring your straw man, you will not run out of new skills to train if players are given a way to acquire SP other than merely waiting for them.

I saw a great idea on reddit, highly rated, which was that SP could be rewarded for the career missions, so completing the exploration career would reward you with Astrometrics V or something like that. A reasonable idea in my opinion.


No what you will create is called World of Warcraft with spaceships. You can't log on and fly a carrier in week 1. GO AWAY


Well, of course it's clear to anyone reading that what I suggested would do no such thing. But please continue to try to shut the thread down with silly baseless rants.



It is clear to everyone that doesn't have their head up their ass that you don't understand anything about the game. Maybe spend less time on reddit and more time playing.

This thread is 100% troll and should have been shut down the second it was posted. Apparently you don't understand these forum rules either.

Pure **** posting. Or maybe since its so pure we should call this the diarrhea of all posts.

I legitimately want Eve to have new players, but not you, not another whining idiot who has 0% understanding of the game and wants to come on the forums and ask to be catered to like a brat ***** rather than doing what everybody else in the game does:

Make connections with other players, learn to profit ect.

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

Jonah Gravenstein
Machiavellian Space Bastards
#49 - 2015-06-02 12:19:34 UTC
Kashadin wrote:
Omar Alharazaad wrote:
The only means of accelerated SP gain I will approve of is if we're allowed to eat the frozen corpses of those we kill in order to steal some of their SP.

This sounds fair to me.

(While this would be funny, it also would be abused to Hek and back)



Only available if you have +9.0 standings to blood raiders.
If you have +9 to Sansha you get to stick the corpses on your spikes as a meatshield.

Corpse tank best tank Twisted

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

stoicfaux
#50 - 2015-06-02 12:19:39 UTC
You're not the first person to want to monkey with the skill point system. Post here or your thread will get locked: Skill Points remapping/buying™: Ideas, Discussion, and Proposals

ISD Ezwal wrote:
As some of the more veteran members of the forums may be aware, the topic of SP remapping and/or buying is a very common one, and has been for years and years. It shows up in all sorts of subforums, and has been discussed very thoroughly because of the number of times it's been brought up over a long period of time. Because of this, new threads on it immediately run into rule #17 of the forums:

Quote:

Forum rules

17. Redundant and re-posted threads will be locked.

As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.


For almost all other topics, invoking rule #17 means actually redirecting the discussion to an already existing thread about it. Due to its oft-reposted nature, though, this has not been possible for threads about SP remapping and/or buying. That's not fair to people who actually wish to discuss it, and we do not wish to stifle good discussions.
Because of this, we are creating this centralized Official Skill Points remapping/buying™ thread to serve as the gathering place for discussion about it. Any future threads on this same topic will be locked and redirected here for discussion.

To emphasize: this thread is on the topic of balance, changes, or feedback on the mechanic of remapping and/or acquiring Skillpoints in different ways than the current game mechanics allow. Posts outside this topic will be moderated/deleted.

Please keep the discussion and feedback civil and constructive!

A list of relatively recent threads on the topic and related ones for reference:
- [New Player Experience] - Idea/Suggestion: One-time Skillpoint Remaps?
- Use PLEX for SP boost
- Neural Remapping Improvements
- Remapping and implants alternative
- attributes / implants - some ideas
- Activities effect training time..
- PLEX for Bonus Neural Remaps?
- NEW Implant Idea
- Skill Point Flexibility
- Un-training skills
- Lost Training Time
- Remove training bonus implants
- More skills
- Attributes

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Rain6637
GoonWaffe
Goonswarm Federation
#51 - 2015-06-02 12:19:43 UTC  |  Edited by: Rain6637
Exactly. The only things you're really holding on to by skilling a character from scratch is the name, gender, bloodline, race... nothing that really matters, and basically amounts to RP.

I'm also surprised to see someone from Shadow Cartel criticize another player for wanting to fast track themselves to SP and (assumably) bigger ships. I thought y'all lived for hunting those types.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#52 - 2015-06-02 12:20:50 UTC
the majority of people are happy with the current system, why should it be changed to cater for the few that come here and complain that they aint "maxed" skills in a week or cant throw money to buy skill boosts.

having to do pve to gain skills sounds like the worst thing ive ever heard, put that idea in a box and throw it in the ocean

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Omar Alharazaad
New Eden Tech Support
#53 - 2015-06-02 12:22:20 UTC
And confirming what Jonah just said.
I tickle people to see if they shoot at me.
I've found the highest rate of success I've had is with newer people flying ships they really have absolutely no business being in.
I'm talking about billion isk battlecruisers, all pimped out with navy issue drones and all that.
People think it's an "I WIN" button and they get overconfident. I mean, they're decked out in blue and green and who knows, maybe even purple... what could that pesky frigate possibly do to them?
Overconfidence is death. Overconfidence breeds fail.

Experienced pilots leave me alone, leave, or call a buddy then shoot.
They tend to live. They often explode me. They gain my respect.

It's not about age. It's about what you've learned in the time you've had.

Come hell or high water, this sick world will know I was here.

Lord Kittens
Doomheim
#54 - 2015-06-02 12:25:29 UTC
Jonah Gravenstein wrote:
Reality would like a word with you.

New players already train skills faster than they have at any time in the past, which is a consequence of CCP removing learning skills and changing player attributes to compensate; here's the kicker, hardly any of the "HTFU bittervets" had a problem with CCP doing so, in fact most of us who did have to do learning skills agreed that it was a good thing for the game.

As Omar pointed out, the current rate of skill progression allows people to master the basics before stepping forward. A relative newbie in a shiny BC or BS is a, relatively speaking expensive, killmail waiting to happen because they haven't mastered the basics and don't know how to utilise it effectively.


And yet 50% of new players quit after a month. I don't think anyone is arguing for a system which allows newbies to sit in a BS after two weeks, but IMO something needs to be done with the initial allocation of SP so that new players don't feel completely useless. Inb4 hero tacklers.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#55 - 2015-06-02 12:28:08 UTC
its debatable that noobs leave because of skills, im sure they leave for many other reasons, when i was a noob i didnt even know what skills were i was too busy being overwelmed with wtf to do with this game, skills were not even a priority

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Rain6637
GoonWaffe
Goonswarm Federation
#56 - 2015-06-02 12:29:42 UTC  |  Edited by: Rain6637
I'm going to buy a Golem, slap a Kaalakiota SKIN on it, and park it on the undock of a rookie station in honor of OP.

And leave it empty just to let them try to get in it.
Lord Kittens
Doomheim
#57 - 2015-06-02 12:30:30 UTC
Foxstar Damaskeenus wrote:
Pure **** posting.


Irony.

Lan Wang wrote:
why should it be changed to cater for the few that come here and complain that they aint "maxed" skills in a week


When all else fails, exaggerate.
Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#58 - 2015-06-02 12:31:23 UTC
Rain6637 wrote:
I'm going to buy a Golem, slap a Kaalakiota SKIN on it, and park it on the undock of a rookie station in honor of OP.

And leave it empty just to let them try to get in it.


You could charge new players a consulting fee to let them know how to get in one faster.

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

Rain6637
GoonWaffe
Goonswarm Federation
#59 - 2015-06-02 12:32:04 UTC
Yeah, conspicuous overpriced Marauder skillbook on market in station.

aw **** it turns the SKIN off if I get out of it.
Jonah Gravenstein
Machiavellian Space Bastards
#60 - 2015-06-02 12:34:20 UTC
Lord Kittens wrote:
Jonah Gravenstein wrote:
Reality would like a word with you.

New players already train skills faster than they have at any time in the past, which is a consequence of CCP removing learning skills and changing player attributes to compensate; here's the kicker, hardly any of the "HTFU bittervets" had a problem with CCP doing so, in fact most of us who did have to do learning skills agreed that it was a good thing for the game.

As Omar pointed out, the current rate of skill progression allows people to master the basics before stepping forward. A relative newbie in a shiny BC or BS is a, relatively speaking expensive, killmail waiting to happen because they haven't mastered the basics and don't know how to utilise it effectively.


And yet 50% of new players quit after a month. I don't think anyone is arguing for a system which allows newbies to sit in a BS after two weeks, but IMO something needs to be done with the initial allocation of SP so that new players don't feel completely useless. Inb4 hero tacklers.
Why do 50% of new players quit after a month?

I'd bet real life cash that less than 1% of those that leave do so because of the skillpoint system. It's far more likely that they leave because Eve doesn't follow the standard MMO formula of casting them as a hero and spoon feeding them content. Instead CCP give players the tools to create their own, some people just don't have the imagination to do so.


In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack