These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Idea to create active advancement and actual progression in EVE

First post
Author
Azeda Ultionis
Star Frontiers Academy
Brotherhood of Spacers
#1 - 2015-06-02 02:13:58 UTC
One of the things I dislike most about EVE is the skill system. Skill training is strictly based on time. I know it can be manipulated by attribute distribution but that is limited. My issue is a player who pays his sub and keeps his skill que actve can progress just as quickly as a player who actually logs in and plays every day. Add in the fact that you can essentially buy isk and progession is not tied to skill or actual time investment. I know this has probaly been stated a million times and people on both sides of the argument have their points, but I have a potential solution that may work for everyone.

How about introducing skill boost points. These points can be awareded for completing missions, incursions, war kills, pvp kills in low, null, and WH, ... not ganker kills in high sec (crime doesn't pay), etc ... You could even award some points for manufacturing and other industy etc to please those players. Scaling would be important. These skill boost points caould be used to purchase skill boosters. The skill boosters would boost skill training by x% for x% ot time. This would encourage more active gameplay which benefits everyone on all front.

In the past I could log in and change my que every 24 hours and never actually undock, which still gets EVE paid, but doesn't add to gameplay. Now I can set my que up for a year ... EVE still gets paid, but I don't have to participate in the game. The booster system would incentivize people to log in and actually play as their game time would mean progression that means something.

Just my thoughts. I don't mind a grind, but I do believe in reward for my grind.
Sibyyl
Garoun Investment Bank
Gallente Federation
#2 - 2015-06-02 02:29:00 UTC

There are two types of skills in EVE.

There are 'on paper' skills, as you say they are measured in Skill Points. These will advance as long as you pay your subscription fee.

There are in game skills, how to trade, how to shoot someone, how to pilot your ship and get good at killing or exploration or whatever you're into in the game. These game skills will only advance if you log into the game and are active.



Success in EVE needs a bit of both, but the second type of skill is much more important (and more of a unicorn.. a rare thing). You can be high or low SP. Neither requires any talent or ability. But are you skilled?

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#3 - 2015-06-02 02:52:06 UTC
One of the things I like about Eve is the skill system, it leaves me free to play the game without any grind. If any sort of skill points were awarded for in game activities, then those activities would become a grind.

Eve is much better grind free. (you are free to grind away if you want to but leave those of us who don't want too alone to play the game)

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

DaReaper
Net 7
Cannon.Fodder
#4 - 2015-06-02 02:53:54 UTC
yea no.. eve skill system is one of the best and its what has kept me here. sorry but -1

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#5 - 2015-06-02 03:28:04 UTC  |  Edited by: Shederov Blood
Azeda Ultionis wrote:
I don't mind a grind, but I do believe in reward for my grind.
You already have your reward.
You are not being forced to grind. If you're doing it anyway, it's either what you enjoy doing, or the reward is worth it to you.

Azeda Ultionis wrote:
a player who pays his sub and keeps his skill que actve can progress just as quickly as a player who actually logs in and plays every day.
Whew, thank goodness for that! I'm so glad I can have a life and a job and not get left behind by people who play games for 12 hours a day, like all those other grind-to-level-up games out there.

Who put the goat in there?

Webvan
All Kill No Skill
#6 - 2015-06-02 03:30:24 UTC
The best thing about EVE is that it's not like WoW.
N0!

I'm in it for the money

Ctrl+Alt+Shift+F12

Dirk Magnum
Spearhead Endeavors
#7 - 2015-06-02 03:46:23 UTC
We in nullsec will be happy to power-level our newbros into SP monsters. I'm sure nobody will have a problem with that or complain about that advantage.

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Bienator II
madmen of the skies
#8 - 2015-06-02 03:57:18 UTC  |  Edited by: Bienator II
the time based SP system was actually the reason why i even started the game. A friend told me about that and i thought, oh thats interesting. a scifi MMO where you are not forced to grind to make progress.

the nice thing about eve is that grind is optional. I really do like that.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Christopher Mabata
Northern Accounts and Systems
#9 - 2015-06-02 04:28:11 UTC
No, too exploitable and undermines a unique system
-1

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Jenn aSide
Worthless Carebears
The Initiative.
#10 - 2015-06-02 04:35:36 UTC
Dirk Magnum wrote:
We in nullsec will be happy to power-level our newbros into SP monsters. I'm sure nobody will have a problem with that or complain about that advantage.


This is the problem with these "I have a wonderful and never before seen idea" people. They don't stop to think of how people WHO ARE NOT THEM will abuse it to shift things to their favor. Incidentally, this is why EVERYTHING CCP has ever done to help new players has been turned into "just more wealth" for older players.

Some people simply don't think in terms of negative consequences, so whatever idea pops into their heads sounds like a great and foolproof idea.
Omar Alharazaad
New Eden Tech Support
#11 - 2015-06-02 05:08:16 UTC
Oooh! A snowflake!
Oh.
It's gone.

And in other news, stop trying to kill boars for experience.
It doesn't work here.

Come hell or high water, this sick world will know I was here.

Rain6637
GoonWaffe
Goonswarm Federation
#12 - 2015-06-02 06:20:37 UTC  |  Edited by: Rain6637
You can't grind SP but you can grind the ISK to buy a character. Effectively the same thing you're talking about. The mission rewards, etc.

Everyone before me in this thread who was too busy feeling trolled to give a straight answer to a question they should know the answer to by now. This proves I'm better than them.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#13 - 2015-06-02 08:41:46 UTC
Azeda Ultionis wrote:
These points can be awareded for completing missions, incursions, war kills, pvp kills in low, null, and WH, ... not ganker kills in high sec (crime doesn't pay), etc ... You could even award some points for manufacturing and other industy etc to please those players. Scaling would be important.

The beauty of EvE is that you are not punished for persueing a particular career in space - PvE (be it rock shooting or red cross shooting or box hacking), PvP (Be it attacking every ship that crosses your path, or selective targetting), or even just cruising space staring at the nebulae, you advance the same speed as everyone else.

Any "skill point" gain from specific activities would force players in to adjusting their playstyle to maximise efficiency, and punish those unwilling to do so, and either way is introducing not-fun in to their day (either by forcing them to chance how they play, or making them aware they are losing out by not doing so).

Even had your specific example not deliberately punished certain groups and playstyles (which it did, why should highsec gankers be singled out?), it would still accidentally punish people for preferences (why should Providence PvPers get less XP than Goon ones, which they would due to them being far more selective in their targetting of neutrals entering their space? Why should the lowsec frigate-roamer get less xp because he takes every fight and loses considerably more than the small-gang with hotdrop support who never takes a fight they might lose? Why should the logistics pilot or the fleet booster that's the core of the fleet get less xp than the dps pilot with split guns?)

Besides, any mechanic system that gives advantages for certain activities can be gamed, and most certainly would be. I can tell you for certain we would figure out how to hyperfarm xp for our newbies and capital/supercapital alts, and we wouldn't be alone in that.

Quote:
Just my thoughts. I don't mind a grind, but I do believe in reward for my grind.


And you are. Isk is the reward for grind, the fact the grind is detached from advancement means that it is the players choice whether to grind or not, those that enjoy it get rewarded for it, those that don't aren't punished for not doing it (besides having tighter purse strings).
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#14 - 2015-06-02 08:58:02 UTC
hey how about going and buying a character and seeing if skillpoints are everything, then come back and write another wall of text about how it worked out for you

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Yarda Black
The Black Redemption
#15 - 2015-06-02 09:02:20 UTC
Advancement and progress in EVE are action-based rather than game dictated. Reaching "Capitalship 5" is not advancement. If you want a big (formerly bad-ass) ship needing it; then putting yourself in a situation where you can buy/own one can be called progression.

In a themepark game, the mechanics dictate progression and advancement and informs you of such (big flashy stars, pink unicorns dancing etc). Whether you think you advanced or made some form of progression is irrelevant.

In a sandbox you decide what you want to advance in and progress to today. Whether or not you actually do, is something you will also have to evaluate yourself. The game will not tell you.
That may require undocking ofcourse. And unlike you originally planned, it might actually be the other guy advancing and progressing all over you.

Today that is....

There are some ways of pretending tho. This is a sandbox after all and if you yourself are responsible of coming up with milestones we may be able to use the sand to make a milestone/castle looking like we want:

- Agent standing - ranges from 0.00 to 10.00 (10 levels)
- ISIS - mastery ranges from 1 to 5 (5 levels)
- Researched blueprints - thousands (every marketcategory in researched BPC's is a level)
- Owning a specimen of every factionship - lots - every faction is a level (10 levels?)
Mayhaw Morgan
State War Academy
Caldari State
#16 - 2015-06-02 09:09:45 UTC
Azeda Ultionis wrote:
One of the things I dislike most about EVE is the skill system


One of the things I dislike most about EVE is the people.
EVE isn't "fair" with respect to the skillpoint system . . . but skillpoints aren't the only means of gaining advantage.
Changing the system is one way to achieve victory. Changing yourself is another.
Valkin Mordirc
#17 - 2015-06-02 09:51:14 UTC  |  Edited by: Valkin Mordirc
Azeda Ultionis wrote:
.

How about introducing skill boost points. These points can be awareded for completing missions, incursions, war kills, pvp kills in low, null, and WH, ... not ganker kills in high sec (crime doesn't pay), etc ... You could even award some points for manufacturing and other industy etc to please those players. Scaling would be important. These skill boost points caould be used to purchase skill boosters. The skill boosters would boost skill training by x% for x% ot time. This would encourage more active gameplay which benefits everyone on all front.

Just my thoughts. I don't mind a grind, but I do believe in reward for my grind.



Honestly I don't want to grind for SP.

Grinding for ISK is bothersome enough. Mission are boring, Mining is Boring, I'll only do it I absolutely need ISK. Giving out SP for PVP is silly and easily exploitable.


ASIDES FROM THAT.


SP isn't everything.

Just because I have 35mil in SP doesn't mean I can beat every 20mil SP player. There are few that I've come across that would throughly and soundly send my ass to the floor, who also have less SP then me.

Don't let the so called "SP Wall" get you down. People who religiously tell you you can't beat somebody because your SP is to low are idiots and have less understanding of the game then me. And that's saying something. XD

But really. If you are intelligent, learn the game, learn the real Skills of EVE you will excel so fast your SP counter won't be able to keep up.
#DeleteTheWeak
Omar Alharazaad
New Eden Tech Support
#18 - 2015-06-02 10:21:45 UTC
Valkin pretty much has the right of it.
It's not so much a matter of how many SP you have as how well you can apply them.
Young pilots have options, and by that I mean realistic options for engaging and effective gameplay.

We've just grabbed up a wet behind the ears newbro in our corp and are currently teaching him how to be fast tackle in small gangs. I mean spots on his fur new. His trial may have expired by now, but I'm not sure.
Later this week I hope to take him out and show him some of the finer art of mission flipping battlecruisers in his frigate.

It can seem daunting at first, but patience is incredibly important in this game... and you can make some pretty terrible mistakes if you lack enough of it. I raced ahead when I started so I could get in my raven as fast as possible. Succeeding at that actually led to my first ragequit, as I summarily lost it shortly thereafter due to not having waited to train sufficient support skills.

The slow progression is in place to help you have a chance to learn as much as you can before stepping forward.

Come hell or high water, this sick world will know I was here.

Harrison Tato
Yamato Holdings
#19 - 2015-06-02 10:28:33 UTC
Just knowing that somebody got thousands of customers to make monthly payments for something they almost never use brings a tear of admiration to my eye!
Ralph King-Griffin
New Eden Tech Support
#20 - 2015-06-02 10:33:14 UTC
Set your own achievements,
go see the evegate in a battleship,
kill a battleship with a frigate,
spot a legitimate trade in jita local,
get a roleplayer to break character,
Asplode a newbie then replace his ship and give him some advice,
take a fight you know you will lose.

123Next pageLast page