These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

The Argument is Over

Author
Tanya Powers
Doomheim
#141 - 2011-12-08 14:00:50 UTC
Onictus wrote:
Tanya Powers wrote:
[quote=Zarnak Wulf]CCP is more likely to mess with Scorch, Barrage, and Null then modify Tracking Enhancers. Null range will broaden or the other two will see theirs shrink. I can't link CCP Tallest's comments from my iPhone but that is how I interpreted it.


If you nerf Tracking enhancers then you nerf every weapon system other than missiles and there's no point on doing this.





The second weapon system having benefits from that falloff bonus at very small scale is hybrids, and I say small scale because hybrids have crap dps in falloff.

If you nerf TE's you'll cut minmatar distance for 2km and hybrids 2km, where's the point?
Tanya Powers
Doomheim
#142 - 2011-12-08 14:20:51 UTC
Takeshi Yamato wrote:
Onictus wrote:
Not sure about that one. really I'd rather see rails get a tracking boost (another one yes) so they are viable mid-range tracking enhancers aren't so much the issue there.


Do you know that railguns are now generally better all-around than beam lasers? If you still think rails are too weak, maybe sniping weapons as a whole just suck? Other than artillery of course, which brings us back on topic.

EFT it for yourself, I was looking at a Megabeam Apoc and a 425mm Mega.



You guys are trying to discuss about something that have nothing to be compared.

Why Arty or Tach/Beam are prefered over 425mm??

The answer is not on tracking crap, at lest now, the answer is not on how much dps you have after one hour shooting crap structures !!

The answer is: alpha

8 Arty in some proprly fitted BS can spit alpha shots for about 14K, add implants/boosters and this can go further.

Pick 8 lasers like beam or tach in some properly fitted BS and you can hit over 10K alpha.

Pick 8 425mm Rails in no matter the ship and you'll hardly be able to do better than 5 - 6 K with implants and whatsoever.

What this means? -well either rails don't hit fast enough or base weapon dmg multiplier in in deep need for a mutch bigger buff.

At 70/100km 50 man fleet vs 50 man fleet BS there's simply no reason to pick Rails when you can instantly alpha BS one by one with Arty or Lasers. Rails are just not competitive even with faction/officer fits a simple T2 fit Arty/Laser BS will be better.
Thelron
Science and Trade Institute
Caldari State
#143 - 2011-12-08 15:21:17 UTC
Mfume Apocal wrote:
Thelron wrote:
As for "ACs never get to do full damage so they're fine," AC's (projectiles in general) do "most" damage for a MUCH wider band than anything else and really only need to change ammo in order to change damage types.


In order to change damage types and have full damage, you have to stick to stick with EMP, PP or fusion. I don't know exactly what you meant by "most" but the range they get 50% of their DPS is a whooping 18km on a hull w/o falloff bonus. For 75% of their DPS, you're looking at around 12-13km. I really hope you don't think lasers and HAMs are quite that range limited.

edit, this is with two tracking enhancers btw, 425s, etc.


Fair enough, no, HAMs aren't going to evaporate before -50% ammo-using 425s. Lasers probably *are* going to want a crystal change if you're moving between 1k and 13k on them, and are you really suggesting someone using Heavy Neutrons have a 12km-wide "actually effective" band with AM given that hands them a 1.5km base optimal and 2.5km base falloff? Granted, the bit about the missiles was badly worded and making a completely different point than the rest of the paragraph- I was just trying to point out that short-range missile systems have a hard cutoff point that's *usually* shorter than that of other short-range weapons systems, and is easily made effectively even shorter as long as you're moving away from the launcher, so within the same size class you can in theory nullify a missile ship's ability to hurt you if you have control over the engagement and you're both using "short-range" systems.
Takeshi Yamato
Ministry of War
Amarr Empire
#144 - 2011-12-08 15:30:22 UTC
Thelron wrote:
I was just trying to point out that short-range missile systems have a hard cutoff point that's *usually* shorter than that of other short-range weapons systems, and is easily made effectively even shorter as long as you're moving away from the launcher, so within the same size class you can in theory nullify a missile ship's ability to hurt you if you have control over the engagement and you're both using "short-range" systems.


Nonsense. HAMs are the longest "short range" weapon system. If you need more range, use Javelin HAMs - everyone else is already using their long range ammo. If 30k isn't enough fit appropriate rigs, everyone is ASLO already fitting them.

Ms Mirple
Sedition Ventures
#145 - 2011-12-08 15:32:14 UTC
We do not need to nerf any wepon system we need to look at indivdual ships and balance them. Take the Diemost for example with its current state you cant fit it properly. This ship needs a 300 pg boost to make it work. I think an option with rigs would be to make the skills for training them more appealing say at lvl 5 0% draw back or something lower then 50%.
Roosterton
Sebiestor Tribe
Minmatar Republic
#146 - 2011-12-08 15:36:53 UTC
Quote:
Javelin HAMs


Lols, at which point you'll just be doing more dps with HML's.
Ms Mirple
Sedition Ventures
#147 - 2011-12-08 15:52:32 UTC
One more thing i keep reading all these post about AC fighting in fall off. Blaster Boats if they are even lucky enough to catch the other ship have to fight in 2x falloff or 25% total damage so how is this fair
Liang Nuren
No Salvation
Divine Damnation
#148 - 2011-12-08 19:30:20 UTC
Ms Mirple wrote:
One more thing i keep reading all these post about AC fighting in fall off. Blaster Boats if they are even lucky enough to catch the other ship have to fight in 2x falloff or 25% total damage so how is this fair


Stop flying blaster ships like you're in a ranged setup and you won't have this problem.

-Liang

I'm an idiot, don't mind me.

Asuka Smith
StarHunt
#149 - 2011-12-08 21:33:40 UTC
Liang Nuren wrote:
Ms Mirple wrote:
One more thing i keep reading all these post about AC fighting in fall off. Blaster Boats if they are even lucky enough to catch the other ship have to fight in 2x falloff or 25% total damage so how is this fair


Stop flying blaster ships and you won't have this problem.

-Liang


FIxed. Not only are blasters trash, blaster ships are trash too. There isn't a single one worth flying, except incursion vindicator lol.
Liang Nuren
No Salvation
Divine Damnation
#150 - 2011-12-08 21:34:06 UTC
Asuka Smith wrote:
Liang Nuren wrote:
Ms Mirple wrote:
One more thing i keep reading all these post about AC fighting in fall off. Blaster Boats if they are even lucky enough to catch the other ship have to fight in 2x falloff or 25% total damage so how is this fair


Stop flying blaster ships and you won't have this problem.

-Liang


FIxed. Not only are blasters trash, blaster ships are trash too. There isn't a single one worth flying, except incursion vindicator lol.


You're wrong.

-Liang

I'm an idiot, don't mind me.

Asuka Smith
StarHunt
#151 - 2011-12-08 21:44:39 UTC
Well lets see, the frigates are actually good so you're right some are worth flying, taranis or blaster ishkur being the ones. Thorax is bad but ill admit all the cruisers are bad, brutix sucks, talos sucks, megathron sucks although technically it isn't obsolete amore, hype super sucks, and deimos super sucks.
Emily Poast
The Whipping Post
#152 - 2011-12-08 22:09:20 UTC
Asuka Smith wrote:
Well lets see, the frigates are actually good so you're right some are worth flying, taranis or blaster ishkur being the ones. Thorax is bad but ill admit all the cruisers are bad, brutix sucks, talos sucks, megathron sucks although technically it isn't obsolete amore, hype super sucks, and deimos super sucks.


All of those ships are useful in niche circumstances. The buff made them a bit more useful in those same limited circumstances - but did not expand the Gallente envelope much ( though rails are a bit better).

Honestly, the more we kick this around in this thread, I dont think they will, or should, change the Gallente roles much, if at all. They just need to make sure the gallente rule their envelope with absolute dominance. Either by reducing other races abilities inside scram range, or by increasing gallente damage inside scram range to the heretofore unknown FACEMELTING range.

The problem now is that although the other races may not have the best close in damage, it is good enough that their other benefits outweigh the slight disadvantage (for example scorch and barrage). IMHO, it needs to be so that if you get in optimals of an equal class similarly fit gal ship, you WILL lose. I dont think that has necessarily been the case - but the jury is still out on the recent changes.

Just my opinion.
DarkAegix
Center for Advanced Studies
Gallente Federation
#153 - 2011-12-08 22:45:01 UTC
ALL FEAR THE EAGLE.
OBSERVE IT'S AWE-INSPIRING BLASTER RANGE WITH ITS TWO OPTIMAL BONUSES!
4.22 + 5km with CN AM.

Oh...well...um... Sad

Minmatar is overpowered. Did you know that the Claymore and Sleipnir have one slot more than the other command ships for no reason? Well, there is a reason. Because of Minmatar.
It's just another little which makes Minmatar easy-mode.
Asuka Smith
StarHunt
#154 - 2011-12-08 23:27:52 UTC
The question is what situation are blasters the best, and the answer is fighting a single target at 500 meters piloted by someone who has less sp than you. Any other situation they are the worst in fact. The dps in eft is only barely better than other weapons, and the drawbacks are enormous.
Roosterton
Sebiestor Tribe
Minmatar Republic
#155 - 2011-12-08 23:41:36 UTC
DarkAegix wrote:
ALL FEAR THE EAGLE.
OBSERVE IT'S AWE-INSPIRING BLASTER RANGE WITH ITS TWO OPTIMAL BONUSES!
4.22 + 5km with CN AM.

Oh...well...um... Sad

Minmatar is overpowered. Did you know that the Claymore and Sleipnir have one slot more than the other command ships for no reason? Well, there is a reason. Because of Minmatar.
It's just another little which makes Minmatar easy-mode.


Cyclone may have one more highslot than the other tier 1 BC's, but they also have the least turret slots, which is a little "meh" considering their only damage bonus is for turrets. The only advantage this extra high slot gives, really, is another neut.

OTOH, I will agree that the Sleip and Abso are quite OP compared to the NH/Astarte... imo, though, this has a lot more to do with the NH/Astarte than the Sleip and Abso.
Grog Barrel
Federal Navy Academy
Gallente Federation
#156 - 2011-12-09 00:11:39 UTC
Roosterton wrote:

OTOH, I will agree that the Sleip and Abso are quite OP compared to the NH/Astarte...



Wondering why you put the Absolution in the same box as the Sleipnir. Makes no sense at all.
Grog Barrel
Federal Navy Academy
Gallente Federation
#157 - 2011-12-09 00:12:27 UTC
F*ck the double post damn it!
m0cking bird
Doomheim
#158 - 2011-12-09 01:06:30 UTC  |  Edited by: m0cking bird
Pretty bad story:

I'll stick with a Mongol and Viking analogy. 25 viking warriors on foot raid a village. Woman and children. Smashing and grabing. Stolen gold. Now! A single Mongol warrior returns to his village while this is going on. Mongol warrior has a bow and arrow, short sword and is riding a horse. He starts shooting arows @ Vikings and takes out 2. The rest start rushing after the lone Mongol warrior and he rides, taking the Viking raiders to more open ground (Hurricane).

In the chase he drops 5 more Vikinge his mobility. Vikings atempt to throw axe's but cannot throw it far enought to be effective and cannot out run a horse. Now, the Mongol has brought the Vikings to a space where the Mongol has a advantage. More space to use superior mobility. Mongol kills the Vikings still not smart enough to disengage and move to either a forest or back to the village where the Mongol warrior has less of an advantage. (Mongol = Hurricane or Harbinger versus Vikings = Brutix

Clearly, the concept behind Mongol warriors martial tactics seem superior. Although limited to open area's where slower combatant have no hope of escape.

How could the Vikings change this. Well, they could all get horses the next time they raid. Great! Problem solved. More speed. Above happens again. Mongol starts taking out 2 viking raiders again. He now cannot out run the Vikings and he will be caught sooner or later. He just needs to prolong being caught as long as possible while taking out Viking Raiders. Out of the 25 he has killed 10 and is now caught or in a situation where he cannot run. Oh well! Go down fighting and kill more Vikings while they rush you for the final blow. 2 more Vikings are dead.

(Mongol = heavy missile Drake versus any other battle-cruiser)

Clearly much has not change. The focking Mongle is still able to prolong a chase long enough to pretty generate the same results. Except he is caught and killed in the end, which means success I suppose and more gold for whom ever is left. Still that is a costly battle.

Throw a Viking in this same situation and he is very limited. Mongles raided his village. viking shows up. If he rushes one and he alerts the others. He is dead. If he manage to kill one. He could not hope to out run the rest if they see viking killing one of there dudes. Clearly he must stay in the village to limit advantage of mobility and range of Mongol or else dead. He is dead anyway so he tries to suicide another Mongol before he goes and fail dies to arrows or blob of Mongol swords.

Ight. 300 years l8er. There's some innovation. Thanks to a new handsome viking named proxyyyy. Takes 300 years because the rest of his community have identified the issue along time ago, but think Vikings with bow and arrows and horses is not manly enough. Proxyyy leads his merry band of new Vikings raiding villages. Mongol warrior comes out of nowhere and kills a Viking. Another viking sees this and shoots him dead with a arrow. Yey! More profit because some dumb-ass Viking let his guard down and failed. The rest of us are good. We roll out like woman with vaginas because we use pink bows and arrows and ride unicorns.


-man it feels good to be a viking.
Grog Barrel
Federal Navy Academy
Gallente Federation
#159 - 2011-12-09 01:54:16 UTC
where is the falloff in this story?
Tanya Powers
Doomheim
#160 - 2011-12-09 02:03:16 UTC
Grog Barrel wrote:
where is the falloff in this story?


Ho adn at the beginning vikings were hurricanes then at the end became brutix Shocked

Proxxy, stop smoking the carpet please Lol

Gime a neutrons diemost fit that works properly please Lol