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Are Level 5 Missions Worth it?

Author
Sespria Secantus
Doomheim
#1 - 2015-05-30 11:21:52 UTC
Hiya Capsules, I'm currently doing level 4 missions for Amarr and SOE in 2 armor active tanking NM's with very little difficulty and I was wondering how I'd fare doing level 5 missions. Amarr mission payout varies from 20-25 mill isk an hour with low LP to isk ratio value, while SOE payout is around the same with much higher LP to isk ratio that comes to around 40-50 mill isk an hour. First I'd like to know if two armor active tanking NM's could complete all level 5 missions and second if the isk per hour + risk is worth it?
Buoytender Bob
Ronin Exploration Mission and Mining
#2 - 2015-05-30 14:26:09 UTC
Well, first question would be to ask you how you feel about missioning in losec.

To buck the popular trend, I began to Rage Start instead of Rage Quit.

...and every time I get another piece of Carbon, I know exactly what CCP is getting this Christmas.

Donnachadh
United Allegiance of Undesirables
#3 - 2015-05-30 14:46:04 UTC
First question is this. If you can afford to have 2 NM does the ISK per hour really matter?

Now to the lvl 5's.

In a proper fit with really good skills they can be run solo and by that I mean a single ship not one person running 2 accounts so the basic answer is yes you could run lvl 5's with your NM.

Yes they do pay slightly better than lvl 4 missions BUT and this is a huge BUT.
Do they pay enough extra to cover the cost of replacement ship or ships for when you make that mistake and gete caught.
Now that is a questions that only you can answer because only you know how much risk you are willing to take and only you can decide if the increased ISK/LP is worth the additional risks.

Personally and based on the average increase in ISK/LP I experienced the answer was no lvl 5's are not worth it, the additional income would have taken months to pay back a single ship loss.

As is the case with many things in EvE your mileage may vary and the only way you will ever know is to go forth and try it.

The one thing I will advise is this. If you start running lvl 5's on a continuous basis leave your mission ships in low and commute to and from them in something less attractive to pierates and other doers of evil things.
Caleidascope
Republic Military School
Minmatar Republic
#4 - 2015-05-30 15:59:56 UTC
Sespria Secantus wrote:
Hiya Capsules, I'm currently doing level 4 missions for Amarr and SOE in 2 armor active tanking NM's with very little difficulty and I was wondering how I'd fare doing level 5 missions. Amarr mission payout varies from 20-25 mill isk an hour with low LP to isk ratio value, while SOE payout is around the same with much higher LP to isk ratio that comes to around 40-50 mill isk an hour. First I'd like to know if two armor active tanking NM's could complete all level 5 missions and second if the isk per hour + risk is worth it?

Kinda hard to do solo. Have to watch out for gankers all the time. Most solo people make more doing l4 in high sec or running incursions in high sec.

Life is short and dinner time is chancy

Eat dessert first!

Chainsaw Plankton
FaDoyToy
#5 - 2015-05-30 18:39:00 UTC
Donnachadh wrote:
First question is this. If you can afford to have 2 NM does the ISK per hour really matter?


its the only thing that matters. dunno what the price of 2 nightmares has anything to do with it? ~2bil (and that is being generous) won't get you very far.

dunno about armor nightmares, sounds horribly inefficient to me, I like damage mods in my lows. plus many lv5s have neut towers. My understanding is most people cherry pick the good ones and blitz them (often using carriers) making most of their isk from the LP conversions. The other strategy is a passive tanked rattlesnake, ishtar, or nighthawk/vulture, plus another ship for dps. Had some people in alliance that did them. I haven't touched lv5s since they were brand new and on sisi.

also last I checked most lv5s were for corps with mediocre isk/lp options, although most of that is probably from FW LP and lv5 LP flooding the LP market.

Scout a few potential lv5 spots on TQ, and try a few lv5s on sisi, then think about if they are worth doing or not.

@ChainsawPlankto on twitter

Sespria Secantus
Doomheim
#6 - 2015-05-30 21:23:16 UTC
Chainsaw Plankton wrote:
Donnachadh wrote:
First question is this. If you can afford to have 2 NM does the ISK per hour really matter?


its the only thing that matters. dunno what the price of 2 nightmares has anything to do with it? ~2bil (and that is being generous) won't get you very far.

dunno about armor nightmares, sounds horribly inefficient to me, I like damage mods in my lows. plus many lv5s have neut towers. My understanding is most people cherry pick the good ones and blitz them (often using carriers) making most of their isk from the LP conversions. The other strategy is a passive tanked rattlesnake, ishtar, or nighthawk/vulture, plus another ship for dps. Had some people in alliance that did them. I haven't touched lv5s since they were brand new and on sisi.

also last I checked most lv5s were for corps with mediocre isk/lp options, although most of that is probably from FW LP and lv5 LP flooding the LP market.

Scout a few potential lv5 spots on TQ, and try a few lv5s on sisi, then think about if they are worth doing or not.


Thank you for your info Chainsaw and Armor tanked NM's are not inefficient at all. They are tanking beast that can hit out to 80 km while doing 1000 dps if you know how to fit them properly. I have near perfect shield and armor tanking skills and with the cap issues on the NM I discovered that the only way to get them capstable using Tachyons without relying on boosters is to armor tank them.
Donnachadh
United Allegiance of Undesirables
#7 - 2015-05-30 22:39:59 UTC
Chainsaw Plankton wrote:
its the only thing that matters. dunno what the price of 2 nightmares has anything to do with it? ~2bil (and that is being generous) won't get you very far.
[
If the only thing that matters is how much ISK per hour you can make this game must be awful boring.
Screw the ISK per hour is what I say get out and do what you want and have fun doing it. IF ISK is a problem then you can worry about it, but I doubt it ever will be.

But then if ISK per hour is THE ONLY THING that matters there are many other aspects of this game that would be far better than missions. And if you want max ISK per hour from missions then level 5;s and even level 4's are not where you need to be and the NM is not the ship you want to have.
baltec1
Bat Country
Pandemic Horde
#8 - 2015-05-30 23:03:18 UTC
Truthfully if you want to go run mission in lowsec grab yourself a bomber and run faction warfare missions. Stupid levels of income and it is much easier to avoid gate camps and the like. If you do die who cares? Its only a 30-40 mil frigate.
Sespria Secantus
Doomheim
#9 - 2015-05-31 00:58:21 UTC
Donnachadh wrote:
Chainsaw Plankton wrote:
its the only thing that matters. dunno what the price of 2 nightmares has anything to do with it? ~2bil (and that is being generous) won't get you very far.
[
If the only thing that matters is how much ISK per hour you can make this game must be awful boring.
Screw the ISK per hour is what I say get out and do what you want and have fun doing it. IF ISK is a problem then you can worry about it, but I doubt it ever will be.

But then if ISK per hour is THE ONLY THING that matters there are many other aspects of this game that would be far better than missions. And if you want max ISK per hour from missions then level 5;s and even level 4's are not where you need to be and the NM is not the ship you want to have.


Well I'm not an eve vet like you and Chainsaw so I'm pretty sure you guys have graduated from having fun doing missions. But for me who only have 21 mill SP and just recently been release from my prison (docked in amarr station while training up skills) I find obliterating rats in level 4 missions rather exhilarating. And since I'm still new to eve I don't have experience in no other occupations outside of doing missions so I intend to make the best of it. And assuming a certain annoying Vexor doesn't wreck my MTU and steal my loot, I can replace my NM within 10 hours of grinding level 4 missions.
Sespria Secantus
Doomheim
#10 - 2015-05-31 01:07:10 UTC
[quote=baltec1]Truthfully if you want to go run mission in lowsec grab yourself a bomber and run faction warfare missions. Stupid levels of income and it is much easier to avoid gate camps and the like. If you do die who cares? Its only a 30-40 mil frigate.[/quote

I thought CCP nerfed FW so that bombers couldn't cloak in those missions. Are they still effective? If so, how are they used?
Sespria Secantus
Doomheim
#11 - 2015-05-31 01:17:04 UTC
Caleidascope wrote:
Sespria Secantus wrote:
Hiya Capsules, I'm currently doing level 4 missions for Amarr and SOE in 2 armor active tanking NM's with very little difficulty and I was wondering how I'd fare doing level 5 missions. Amarr mission payout varies from 20-25 mill isk an hour with low LP to isk ratio value, while SOE payout is around the same with much higher LP to isk ratio that comes to around 40-50 mill isk an hour. First I'd like to know if two armor active tanking NM's could complete all level 5 missions and second if the isk per hour + risk is worth it?

Kinda hard to do solo. Have to watch out for gankers all the time. Most solo people make more doing l4 in high sec or running incursions in high sec.


The waiting time to join a fleet was soo long that I feel asleep. It seems no ones interested in accepting an unknown inexperience newbie like myself and only accepts the pilots that they know with experience, so it's back to grinding missions.
Caleidascope
Republic Military School
Minmatar Republic
#12 - 2015-05-31 02:57:22 UTC
Sespria Secantus wrote:
Caleidascope wrote:
Sespria Secantus wrote:
Hiya Capsules, I'm currently doing level 4 missions for Amarr and SOE in 2 armor active tanking NM's with very little difficulty and I was wondering how I'd fare doing level 5 missions. Amarr mission payout varies from 20-25 mill isk an hour with low LP to isk ratio value, while SOE payout is around the same with much higher LP to isk ratio that comes to around 40-50 mill isk an hour. First I'd like to know if two armor active tanking NM's could complete all level 5 missions and second if the isk per hour + risk is worth it?

Kinda hard to do solo. Have to watch out for gankers all the time. Most solo people make more doing l4 in high sec or running incursions in high sec.


The waiting time to join a fleet was soo long that I feel asleep. It seems no ones interested in accepting an unknown inexperience newbie like myself and only accepts the pilots that they know with experience, so it's back to grinding missions.

sounds like tvp. i stopped flying with tvp when they had their little spat with isn.

Life is short and dinner time is chancy

Eat dessert first!

Sespria Secantus
Doomheim
#13 - 2015-05-31 04:15:11 UTC
Caleidascope wrote:
Sespria Secantus wrote:
Caleidascope wrote:
Sespria Secantus wrote:
Hiya Capsules, I'm currently doing level 4 missions for Amarr and SOE in 2 armor active tanking NM's with very little difficulty and I was wondering how I'd fare doing level 5 missions. Amarr mission payout varies from 20-25 mill isk an hour with low LP to isk ratio value, while SOE payout is around the same with much higher LP to isk ratio that comes to around 40-50 mill isk an hour. First I'd like to know if two armor active tanking NM's could complete all level 5 missions and second if the isk per hour + risk is worth it?

Kinda hard to do solo. Have to watch out for gankers all the time. Most solo people make more doing l4 in high sec or running incursions in high sec.


The waiting time to join a fleet was soo long that I feel asleep. It seems no ones interested in accepting an unknown inexperience newbie like myself and only accepts the pilots that they know with experience, so it's back to grinding missions.

sounds like tvp. i stopped flying with tvp when they had their little spat with isn.


Aren't they all like that now. Eve's been out for 12 years now and many players have long standing relationships with other each that makes it very difficult for a new player to blend in and do something like incursions. Even if you do get accepted into a fleet, I hear that there's a rogue corp that goes out and smashes the motherships in all VG sites which makes incursions a hit or miss. Could just be a rumor though.
Sespria Secantus
Doomheim
#14 - 2015-05-31 04:27:42 UTC
Donnachadh wrote:
First question is this. If you can afford to have 2 NM does the ISK per hour really matter?

Now to the lvl 5's.

In a proper fit with really good skills they can be run solo and by that I mean a single ship not one person running 2 accounts so the basic answer is yes you could run lvl 5's with your NM.

Yes they do pay slightly better than lvl 4 missions BUT and this is a huge BUT.
Do they pay enough extra to cover the cost of replacement ship or ships for when you make that mistake and gete caught.
Now that is a questions that only you can answer because only you know how much risk you are willing to take and only you can decide if the increased ISK/LP is worth the additional risks.

Personally and based on the average increase in ISK/LP I experienced the answer was no lvl 5's are not worth it, the additional income would have taken months to pay back a single ship loss.

As is the case with many things in EvE your mileage may vary and the only way you will ever know is to go forth and try it.

The one thing I will advise is this. If you start running lvl 5's on a continuous basis leave your mission ships in low and commute to and from them in something less attractive to pierates and other doers of evil things.


Yea deep down I figured as much. With the terrible state that the LP stores are in atm (except SOE), i didn't think it was worth it. I'm missing out on a lot that goes on in eve and I thought level 5's was one of them so I couldn't help but to ask. Thanks for the advice Donnachadh, I have a feeling that my bill isk ship would just end up getting **** by a gang of dessies if I try to do level 5's in low sec, so I'll stick to level 4's.
Chainsaw Plankton
FaDoyToy
#15 - 2015-05-31 05:57:48 UTC
Sespria Secantus wrote:
Thank you for your info Chainsaw and Armor tanked NM's are not inefficient at all. They are tanking beast that can hit out to 80 km while doing 1000 dps if you know how to fit them properly. I have near perfect shield and armor tanking skills and with the cap issues on the NM I discovered that the only way to get them capstable using Tachyons without relying on boosters is to armor tank them.


ah yea, cap stable and nightmare don't really go together too well. Paladin with an undersized rep does that so well I haven't really flown my nightmare in a long time.

Donnachadh wrote:
Chainsaw Plankton wrote:
its the only thing that matters. dunno what the price of 2 nightmares has anything to do with it? ~2bil (and that is being generous) won't get you very far.
[
If the only thing that matters is how much ISK per hour you can make this game must be awful boring.
Screw the ISK per hour is what I say get out and do what you want and have fun doing it. IF ISK is a problem then you can worry about it, but I doubt it ever will be.

But then if ISK per hour is THE ONLY THING that matters there are many other aspects of this game that would be far better than missions. And if you want max ISK per hour from missions then level 5;s and even level 4's are not where you need to be and the NM is not the ship you want to have.

if we are comparing isk making activities it is one of the primary considerations. I get bored of trading dreadfully quick so I don't do much of it, even though I could make a lot of isk doing it (same with manufacturing). If you have better ideas I'm willing to hear them. personally I like lv4s because they are casual and suit my drop in, drop out play style. Right now I'll have a bit more free time so maybe something more involved would be cool.

@ChainsawPlankto on twitter

Traejun DiSanctis
Caldari Provisions
Caldari State
#16 - 2015-05-31 06:09:00 UTC
Short answer: Not really.

Long Answer: Nope, Nope, Nope.
Sespria Secantus
Doomheim
#17 - 2015-05-31 06:38:06 UTC
Chainsaw Plankton wrote:
Sespria Secantus wrote:
Thank you for your info Chainsaw and Armor tanked NM's are not inefficient at all. They are tanking beast that can hit out to 80 km while doing 1000 dps if you know how to fit them properly. I have near perfect shield and armor tanking skills and with the cap issues on the NM I discovered that the only way to get them capstable using Tachyons without relying on boosters is to armor tank them.


ah yea, cap stable and nightmare don't really go together too well. Paladin with an undersized rep does that so well I haven't really flown my nightmare in a long time.

Donnachadh wrote:
Chainsaw Plankton wrote:
its the only thing that matters. dunno what the price of 2 nightmares has anything to do with it? ~2bil (and that is being generous) won't get you very far.
[
If the only thing that matters is how much ISK per hour you can make this game must be awful boring.
Screw the ISK per hour is what I say get out and do what you want and have fun doing it. IF ISK is a problem then you can worry about it, but I doubt it ever will be.

But then if ISK per hour is THE ONLY THING that matters there are many other aspects of this game that would be far better than missions. And if you want max ISK per hour from missions then level 5;s and even level 4's are not where you need to be and the NM is not the ship you want to have.

if we are comparing isk making activities it is one of the primary considerations. I get bored of trading dreadfully quick so I don't do much of it, even though I could make a lot of isk doing it (same with manufacturing). If you have better ideas I'm willing to hear them. personally I like lv4s because they are casual and suit my drop in, drop out play style. Right now I'll have a bit more free time so maybe something more involved would be cool.


Paladin is the ship I'm training for right now, but after blazing through the hardest Level 4's using dual NM's I'm starting to wonder if it's needed. Besides bastion mode and ewar immunity, tell me what a Paladin can do that you can't do in this NM.

The Ult Armor Tanked NM FIt

Highs
4x Tachyon Beam Laser II with NavyMulti ~ 868 dps @ 42+41
2x Drone link Augmentor II

Mids
Gist X-Type 100MN AB ~ 973m/s
2x Tracking Computer II ~ optimal range script
1x Tracking Computer II ~ tracking speed script
3x Cap Recharger II

Lows
1x DCU II
2x True Sansha Energized Adaptive Nano Membrane
2x True Sansha Heat Sink
1x True Sansha Large Armor Repairer

Rigs
1x Large CCC II
2x Large CCC

Fit is 38.7% cap stable with 224 cpu & 1.84k pwg to spare. Can also blap frigs and inties 50+ km away.
Chainsaw Plankton
FaDoyToy
#18 - 2015-05-31 08:09:09 UTC
5 damage mods, 3 tracking comps (although I usually drop one for a sensor booster as it shaves ~5s off locking a frig based on a 40m sig radius), and a prop mod. 1100 something gun dps at 72+lulz with better range than a nightmare. It takes a bit of a tracking hit, but imo that doesn't matter in most lv4s. Plus enough cargo space to be able to refit on the fly and still have a ton of room left over for loot. And of course the E-War immune in bastion. Sure you can do most of that in a nightmare, but I think the paladin does it better, and is more relaxing to fly. Lv4s are easy, my goal is to blast through them as fast as possible. Look into the Machariel. pairs nicely with a laser boat, also stands very well on its own.

I can't really stand dual boxing in missions anymore, feel like I'm pressing the same buttons over and over and it doesn't really help speed it up. there are very few missions where killing enemies is the constraint. Been meaning to go back to dual boxing 2 missions at once, but I seem to prefer doing one mission and forum posting instead. don't really need the isk right now, lacking a goal.

@ChainsawPlankto on twitter

baltec1
Bat Country
Pandemic Horde
#19 - 2015-05-31 10:22:41 UTC
Sespria Secantus wrote:
[quote=baltec1]Truthfully if you want to go run mission in lowsec grab yourself a bomber and run faction warfare missions. Stupid levels of income and it is much easier to avoid gate camps and the like. If you do die who cares? Its only a 30-40 mil frigate.[/quote

I thought CCP nerfed FW so that bombers couldn't cloak in those missions. Are they still effective? If so, how are they used?


Dont need the cloak, all you need to do is kill the mission target which is either a battleship or a hauler and ignore everything else.
Sespria Secantus
Doomheim
#20 - 2015-05-31 11:43:30 UTC
baltec1 wrote:
Sespria Secantus wrote:
[quote=baltec1]Truthfully if you want to go run mission in lowsec grab yourself a bomber and run faction warfare missions. Stupid levels of income and it is much easier to avoid gate camps and the like. If you do die who cares? Its only a 30-40 mil frigate.[/quote

I thought CCP nerfed FW so that bombers couldn't cloak in those missions. Are they still effective? If so, how are they used?


Dont need the cloak, all you need to do is kill the mission target which is either a battleship or a hauler and ignore everything else.


Well I do have other chars that I trained for the tiny things just in case I needed them. So which empire is best to join for FW?
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