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GCC and no more refitting in hisec space [Carnyx]

First post
Author
Tippia
Sunshine and Lollipops
#121 - 2015-05-31 18:47:25 UTC  |  Edited by: Tippia
Magnus Roden wrote:
- Concord should pod on GCC because it simply makes sense given the changes in regards to NPCs and SP loss, and because of HTFU
That is not an argument. That is a statement with no grounding in logic, gameplay, balance, or indeed anything other than your fevered dreams.

Quote:
apparently it's still to easy to gank high EHP ships in high sec as people still gank empty freighters.
Why is this a problem?

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it should be possible for one to have a decent amount of value onboard (while tanked) and be decently safe

It is, as you have amply demonstrated by showing the insane rarity of ganks and how they are pretty much univesally done for profit. As Kaarous points out, this is actually a problem rather than a state to be desired since being ganked for your cargo is a risk that should always be present but, as you have proven, is almost completely absent at the moment.

Neither of those two are arguments, but rather a deeply confused expression of a wish to see things be the way they are now.

You have yet to present a cogent and coherent argument why ganking needs to cost more.
Magnus Roden
Center for the Advancement of Human Endeavour
#122 - 2015-05-31 18:52:10 UTC
Quote:
No. If you want that to happen, inflict those consequences yourself.


Why? Should Concord be removed and have players inflict consequences on gankers? Concord is doing the killing part already, why stop at just the ship? Pod kill is just part of the kill dontyouknow.

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As before, working as intended

How many thing in EVE are actually working as intended? Scaps? Drones? High sec income? Low sec?

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That should not be possible, in any way. You should never be safe in a billion isk ship, no matter where you are.

Quite correct, but then I never disputed this. The repercussions should be severe enough so that it's only viable vs economically worthwhile targets (with a different balance as it is right now) or when it's a gank for personal reasons. Random ganks for the lulz vs high EHP targets and being able to get away with it (cost/repercussion wise) makes no sense.

Excellence is the gradual result of always striving to do better.

Tippia
Sunshine and Lollipops
#123 - 2015-05-31 18:55:35 UTC  |  Edited by: Tippia
Magnus Roden wrote:
Why?
Because there is no reason for CONCORD to do your job for you.

Quote:
Should Concord be removed and have players inflict consequences on gankers?
That is indeed what you're arguing. It's probably part of why your idea is not getting much traction. It does not follow from anything anyone else has said, though.

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How many thing in EVE are actually working as intended?
Irrelevant. This one thing is working as intended, and the state of other things does not change this.

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Quite correct, but then I never disputed this.
Yes you did. That is what your whole “balance by hull EHP” amounts to.

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Random ganks for the lulz vs high EHP targets and being able to get away with it (cost/repercussion wise) makes no sense.
Yes they do. You even explain why they do. Just because you don't like the sense behind them does not mean they do not make sense. It just means you need to either learn to play the game, with all the vagaries it offers, or leave, since you don't fundamentally do not like the game.
Magnus Roden
Center for the Advancement of Human Endeavour
#124 - 2015-05-31 18:56:11 UTC
Tippia wrote:
Magnus Roden wrote:
- Concord should pod on GCC because it simply makes sense given the changes in regards to NPCs and SP loss, and because of HTFU
That is not an argument. That is a statement with no grounding in logic, gameplay, balance, or indeed anything other than your fevered dreams.

Quote:
apparently it's still to easy to gank high EHP ships in high sec as people still gank empty freighters.
Why is this a problem?

Quote:
it should be possible for one to have a decent amount of value onboard (while tanked) and be decently safe

It is, as you have amply demonstrated by showing the insane rarity of ganks and how they are pretty much univesally done for profit. As Kaarous points out, this is actually a problem rather than a state to be desired since being ganked for your cargo is a risk that should always be present but, as you have proven, is almost completely absent at the moment.

Neither of those two are arguments, but rather a deeply confused expression of a wish to see things be the way they are now.

You have yet to present a cogent and coherent argument why ganking needs to cost more.


There you go again, trying to push the conversation away form the actual subject.

I have, you just don't like what I have to say.

Excellence is the gradual result of always striving to do better.

Kaarous Aldurald
Black Hydra Consortium.
#125 - 2015-05-31 18:57:43 UTC
Magnus Roden wrote:

Why? Should Concord be removed and have players inflict consequences on gankers?


Honestly, yes. They are an outdated, binary, heavy handed mechanic that began to show it's age years ago.

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How many thing in EVE are actually working as intended?


Not many where a developer has come onto the forums and outright said so. Like ganking.


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The repercussions should be severe enough so that it's only viable vs economically worthwhile targets


No. Putting an "if" in front of actions is just a dishonest way of saying you want player freedom handcuffed.

And that is unacceptable, too much of that has been done already in highsec, for the sake of people who can't be asked to play the game correctly.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tippia
Sunshine and Lollipops
#126 - 2015-05-31 18:59:03 UTC  |  Edited by: Tippia
Magnus Roden wrote:
There you go again, trying to push the conversation away form the actual subject.
No. I'm trying to push you towards actually presenting an argument for the change you want to se.

As it happens, your nonsensical and baseless quest to remove ganking (which is what it is, your ineffectual and blatantly false assurances to the contrary aside) is off-topic. So if that's the line of reasoning you want to pursue, you should probably stop posting entirely.

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I have, you just don't like what I have to say.
No. You just keep repeating a wish to see the change, not a reason why it should happen. In fact, the only arguments you've provided have been evidence against the false preconceptions your wish is based on.
Magnus Roden
Center for the Advancement of Human Endeavour
#127 - 2015-05-31 19:03:16 UTC  |  Edited by: Magnus Roden
Tippia wrote:
Magnus Roden wrote:
Why?
Because there is no reason for CONCORD to do your job for you.

Quote:
Should Concord be removed and have players inflict consequences on gankers?
That is indeed what you're arguing. It's probably part of why your idea is not getting much traction. It does not follow from anything anyone else has said, though.


That's weird, given my idea for increasing concord's capabilities I'd say that I'd argue the other way. You on the other hand are trying to use it as you stated :)

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Irrelevant. This one thing is working as intended, and the state of other things does not change this

Ah yes, of course. Prove it.

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Yes you did. That is what your whole “balance by hull EHP” amounts to.

No, it doesn't. There's a distinct difference between "make it impossible" and "less easy than it is atm".


Ganking cost and repercussions are not on par with the cost and repercussions for their targets, this makes it unbalanced. Stick to the discussion :)

Excellence is the gradual result of always striving to do better.

Kaarous Aldurald
Black Hydra Consortium.
#128 - 2015-05-31 19:10:11 UTC
Magnus Roden wrote:

Ganking cost and repercussions are not on par with the cost and repercussions for their targets


False.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Magnus Roden
Center for the Advancement of Human Endeavour
#129 - 2015-05-31 19:11:54 UTC
Kaarous Aldurald wrote:
Magnus Roden wrote:

Ganking cost and repercussions are not on par with the cost and repercussions for their targets


False.


~ 20 catalysts vs 1 Freighter

Show me how this is "on par" cost/repercussion wise, I'll make it easy on you and assume the freighter has no cargo onboard.

Go.

Excellence is the gradual result of always striving to do better.

Tippia
Sunshine and Lollipops
#130 - 2015-05-31 19:14:42 UTC
Magnus Roden wrote:
That's weird
No, it really isn't. You just haven't been paying attention and you have not thought through what you're actually suggesting.

You are arguing that CONCORD should be transformed from being a core game mechanic that defines an entire section of space into being a regular rat.

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Ah yes, of course. Prove it.
This has already been done. Multiple times. Your absolute refusal to accept facts has also been proven multiple times.

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No, it doesn't.
Sure it does. Either those cheap ships can kill the target or they can't. You're saying that they shouldn't be able to because of how much more the expensive one costs. This is something that you claim should be inherent in the hull, and not reliant on such ephemera as fittings or piloting or numbers or anything else. The consequence of your wish is that an expensive ship will be safe: because nothing available will sensibly be able to kill it.

Quote:
Ganking cost and repercussions are not on par with the cost and repercussions for their targets
Good. That means ganking for profit is possible, as intended.
Tippia
Sunshine and Lollipops
#131 - 2015-05-31 19:19:49 UTC  |  Edited by: Tippia
Magnus Roden wrote:
~ 20 catalysts vs 1 Freighter

Show me how this is "on par" cost/repercussion wise
You said it yourself: 20 catalysts vs 1 freighter.
Not to mention the scouts, bumpers, haulers, and other parties involved.

The (almost always AFK) freighter spends no time and effort to protect itself, and it stands a minute chance of being lost.
The two dozen gankers spend a considerable amount of time and effort, and stands a pretty poor chance of finding a viable target, a so-so chance of making a decent buck, and get killrights on top of constant red status that allows anyone to kill them for free at any time.

Quote:
I'll make it easy on you poison the well and make it an outlier case and assume the freighter has no cargo onboard.
Then the gank is made for fun and should always happen.

How about instead, you demonstrate that it is not on par, since you keep claiming that without anything resembling supporting evidence or argumentation?
Magnus Roden
Center for the Advancement of Human Endeavour
#132 - 2015-05-31 19:40:26 UTC  |  Edited by: Magnus Roden
LOL, wow...


1) Concord provides repercussions in case a GCC happens, it kills the ship of the attacker but does not touch the pod. That's how it has always been

2) recently pod loss without a sufficient clone stopped costing SP, as such pod losses are a lot les painful now (which is great for high SP characters who want to clown around).

3) recently we got a type of NPC that DOES pod, this combined with #2 allows for a discussion on whether or not NPC in general should pod kill or not. Pros and cons can be made for both sides

4) however, it REALLY allows for a rethink on whether Concord should also pod (given #2 and #3). This is an arbitrary thing and one can argue both ways but as Concord is very much about repercussion It's fairly logical to state that it makes more sense for Concord to pod than not to

5) pod killing upon GCC would also increase repercussions for ganking which, given silly ganks, seems to still need some rebalancing

6) On top of all that it would cancel out certain options which will make it less easy to gank, specific styles of ganking but also things like pod travel

7) It makes no sense to have outlaws fly around in high sec as they are atm. Shoot on sight, pod kill on sight. Since the police doesn't really leave the gates and stations it's up to concord to take care of GCC in a way that fits: destroy their ship, pod kill


I thought we all liked "actions have consequences", "deal with it" and "HTFU lol"? Or is that just what you tell your target?



Ganking should be a last resort option where the cost and repercussions are so high that it's only logical do to in personal or really worthwhile situations. For anything else you can log on your main, leave the cocoon of your hilariously huge coalition and shoot stuff on your own or with a few friends. That or start a war (which would require wars to be unfcked).

Excellence is the gradual result of always striving to do better.

Magnus Roden
Center for the Advancement of Human Endeavour
#133 - 2015-05-31 19:45:21 UTC
Tippia wrote:
How about instead, you demonstrate that it is not on par, since you keep claiming that without anything resembling supporting evidence or argumentation?


cost of 20 Cats vs cost of 1 Freighter, apparently it's not costly enough so ppl even use them on an empty one.

Excellence is the gradual result of always striving to do better.

Kaarous Aldurald
Black Hydra Consortium.
#134 - 2015-05-31 19:48:01 UTC
Magnus Roden wrote:

~ 20 catalysts vs 1 Freighter

Show me how this is "on par" cost/repercussion wise, I'll make it easy on you and assume the freighter has no cargo onboard.

Go.



It's not supposed to be on par with cost, and the freighter can easily avoid them, regardless of cargo status.

Your entire premise is false.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Magnus Roden
Center for the Advancement of Human Endeavour
#135 - 2015-05-31 19:49:06 UTC  |  Edited by: Magnus Roden
Kaarous Aldurald wrote:
Magnus Roden wrote:

~ 20 catalysts vs 1 Freighter

Show me how this is "on par" cost/repercussion wise, I'll make it easy on you and assume the freighter has no cargo onboard.

Go.



It's not supposed to be on par with cost, and the freighter can easily avoid them, regardless of cargo status.

Your entire premise is false.



oh? Not supposed to? says who, you?

And how can a freighter easily avoid it?

Excellence is the gradual result of always striving to do better.

Kaarous Aldurald
Black Hydra Consortium.
#136 - 2015-05-31 19:50:37 UTC
Magnus Roden wrote:
Tippia wrote:
How about instead, you demonstrate that it is not on par, since you keep claiming that without anything resembling supporting evidence or argumentation?


cost of 20 Cats vs cost of 1 Freighter, apparently it's not costly enough so ppl even use them on an empty one.


20 people vs 1 person.

If the 1 person could survive that once combat has started, it would be evidence of a pretty huge imbalance in game mechanics. Fortunately, that is not the case.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#137 - 2015-05-31 19:51:26 UTC
Magnus Roden wrote:

And how can a freighter easily avoid it?


If you don't even know that, you are singularly unqualified to participate in this discussion.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Magnus Roden
Center for the Advancement of Human Endeavour
#138 - 2015-05-31 19:52:06 UTC
Kaarous Aldurald wrote:
Magnus Roden wrote:

And how can a freighter easily avoid it?


If you don't even know that, you are singularly unqualified to participate in this discussion.


Nono, just spell it out so we can slice 'n dice it.

Excellence is the gradual result of always striving to do better.

Tippia
Sunshine and Lollipops
#139 - 2015-05-31 19:52:30 UTC
Magnus Roden wrote:
4) however, it REALLY allows for a rethink on whether Concord should also pod (given #2 and #3). This is an arbitrary thing and one can argue both ways but as Concord is very much about repercussion It's fairly logical to state that it makes more sense for Concord to pod than not to
No, it really isn't.
CONCORD has no inherent need to pod, and their only purpose is to enforce the cost of aggression. They are not an NPC and do not follow any NPC rules in any way. They are a game mechanic, not a rat.

For CONCORD to pod, that act would have to be in line with their purpose: to enforce costs.

So: why should the costs of ganks increase, seeing as how they are already made ridiculously rare and the costs are already so high that it has become a specialist, high-effort activity for a select few outfits (as you have proven)?

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5) pod killing upon GCC would also increase repercussions for ganking which, given silly ganks, seems to still need some rebalancing
Why? What is the problem and how does podding in any way solve that problem?

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6) On top of all that it would cancel out certain options which will make it less easy to gank, specific styles of ganking but also things like pod travel
Why should legitimate gameplay be removed?

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7) It makes no sense to have outlaws fly around in high sec as they are atm. Shoot on sight, pod kill on sight.
It makes all the sense in the world to let players police players in what is supposed to be a player-driven universe. Outlaws are already shoot-on-sight/pod-on-sight. Beyond that, CONCORD does not care about outlaws, nor is there any reason why they should since they are completely unrelated to CONCORD's purpose.

Quote:
I thought we all liked "actions have consequences", "deal with it" and "HTFU lol"? Or is that just what you tell your target?

Ganking should be a last resort option where the cost and repercussions are so high that it's only logical do to in personal or really worthwhile situations. For anything else you can log on your main, leave the cocoon of your hilariously huge coalition and shoot stuff on your own or with a few friends. That or start a war (which would require wars to be unfcked).

Gankers already deal with the consequences and have HTFU. The targets refuse to do the same, which is why you are here whining about changes you cannot justify.

Ganking has long since gone past the point you describe: it only happens in really worth-while situations, as you have proven by demonstrating the rarity and the low number of groups engaging in it. If anything, the costs and repercussions need to be dialled back so that more of them can happen. With the amount of traffic going through down the main routes, there must be far more worth-while situations than what currently shows up on the killboards.
Tippia
Sunshine and Lollipops
#140 - 2015-05-31 19:54:50 UTC  |  Edited by: Tippia
Magnus Roden wrote:
cost of 20 Cats vs cost of 1 Freighter, apparently it's not costly enough so ppl even use them on an empty one.

So you're saying that things should be dialled back to the point where only, say, 5–10 cats are required to kill a single freighter. That way, the investments for each side might be a bit more sensibly balanced.

Apparently, the costs are so completely beyond what is reasonable for the gankers that only a handful happen on a single day, and only among very organised specialist groups that have picked up enough tricks to counter these costs.

Magnus Roden wrote:
Nono, just spell it out so we can slice 'n dice it.

No. Go read up because it has been described in every single thread on the topic. Stop moving the goal posts when you misspeak and instead just accept that you're either flat-out wrong, or just completely uninformed.