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GCC and no more refitting in hisec space [Carnyx]

First post
Author
Tippia
Sunshine and Lollipops
#81 - 2015-05-31 16:01:11 UTC  |  Edited by: Tippia
Magnus Roden wrote:
The change of making npc/concord pod kill.
It's a trivial change to implement. There just has to be a reason to do so, which there isn't.

Quote:
I'd not call "5 freighters and an orca in just one system on one day" rare
It's laughably rare, especially in that system and especially given how all but one carried enough cargo to be worth-while or flew a “prohibited” ship into a blockaded area. Had you seen that many every hour of every day, you might approach actually having a case. Total, over a whole day? Lolno.

Again, this is gank central we're talking about. Back when ganking was actually slightly commonplace, you'd see that many in the far more secure systems of Jita, Sobaseki, and Perimeter, never mind what happened in the less secure sections of the large trade routes.

Not only does the number itself demonstrate the near-extinction status of ganking, the number of outfits doing it demonstrates what a highly specialised, professionalised, and non-casual activity it has become. The level of effort and investment needed has simply been pushed far above what a regular player could conceivably put in, which helps explain the rarity.

SamuraiJack wrote:
How about another lovely change...

To go with the fitting ban...

Allowing a GCC char to board a ship from your bowhead/orca? Makes you suspect. You aided and abetted a criminal. Just like remote repping via neutral alts.
Why should any of that happen? Oh, and I see we can add CrimeWatch to the things you have no clue about…
Magnus Roden
Center for the Advancement of Human Endeavour
#82 - 2015-05-31 16:28:19 UTC
Tippia wrote:
Magnus Roden wrote:
The change of making npc/concord pod kill.
It's a trivial change to implement. There just has to be a reason to do so, which there isn't.


There is, you just don't want it.

Excellence is the gradual result of always striving to do better.

Tippia
Sunshine and Lollipops
#83 - 2015-05-31 16:36:25 UTC  |  Edited by: Tippia
Magnus Roden wrote:
There is
Do tell.

What reason is there to increase the costs of ganks, especially seeing as how you've already demonstrated their rarity and how they are pretty much universally done for profit by a very small selection of outfits? What problem does it solve?

Quote:
you just don't want it.
…because you haven't provided a cogent or coherent reason why I should.
Magnus Roden
Center for the Advancement of Human Endeavour
#84 - 2015-05-31 16:54:49 UTC  |  Edited by: Magnus Roden
There's ganks going on that make no sense and should not happen (hyperdunking being one) because the cost of ganking is in no way related to the ship cost of the target. A few catalysts killing a freighter is silly, a bulky freighter should be able to move more than 2 bil in cargo before it's deemed a target and It makes no sense other than "that's how it's been up till now" and "please don't change it, I'm having too much fun".

Apart from that there's the little thing that has been stated before: New NPC pod, pod is a normal part of the kill. I'd say the time is exactly right to make NPC/Concord pod kill if only for equality. HTFU and all that.

Excellence is the gradual result of always striving to do better.

Valkin Mordirc
#85 - 2015-05-31 17:03:25 UTC
Magnus Roden wrote:
There's ganks going on that make no sense and should not happen (hyperdunking being one) because the cost of ganking is in no way related to the ship cost of the target. A few catalysts killing a freighter is silly, a bulky freighter should be able to move more than 2 bil in cargo before it's deemed a target and It makes no sense other than "that's how it's been up till now" and "please don't change it, I'm having too much fun".

Apart from that there's the little thing that has been stated before: New NPC pod, pod is a normal part of the kill. I'd say the time is exactly right to make NPC/Concord pod kill if only to make it . HTFU and all that.



Calling people biased, but only wanted this change to GCC and Concord so YOU can move things without worry is biased.

And hypocritical.


Brah.
#DeleteTheWeak
Tippia
Sunshine and Lollipops
#86 - 2015-05-31 17:16:10 UTC  |  Edited by: Tippia
Magnus Roden wrote:
There's ganks going on that make no sense and should not happen (hyperdunking being one)

Can you give any examples?
Why shouldn't they happen?
Why shouldn't something as inoffensive yet clever as huperdunking, of all things, not happen?
Why should legitimate gameplay be removed?

Quote:
because the cost of ganking is in no way related to the ship cost of the target.
That's called balance. It is a good thing.
Why should balance be removed?

Quote:
A few catalysts killing a freighter is silly, a bulky freighter should be able to move more than 2 bil in cargo before it's deemed a target and It makes no sense other than "that's how it's been up till now" and "please don't change it, I'm having too much fun".

How is it silly that a dozen combat ships can kill a single bulk transporter?
Why is it a problem that it is deemed a target at that cargo value?

Quote:
Apart from that there's the little thing that has been stated before: New NPC pod, pod is a normal part of the kill. I'd say the time is exactly right to make NPC/Concord pod kill if only for equality.

So basically, you want to turn CONCORD (which is a gameplay-defining mechanic) into a mere NPCs. I can only assume that by this you mean that CONCORD can be beaten, and fairly trivially, with the right amount of preparation; that killed CONCORD will not respawn for a couple of hours; that CONCORD will drop valuable loot; and that CONCORD will not have any easily exploitable trigger conditions such as C-flags.

If that's the case, why should that happen? Why should CONCORD be reduced to an NPC? Why should highsec be removed? Why should people like me not be allowed to travel safely anywhere in space?

If that's not the case, then we're back to the original question that you still are utterly and completely incapable of answering: why should the price of aggression go up, seeing as how you have proven that ganks are ridiculously rare and really only done for profit?
Magnus Roden
Center for the Advancement of Human Endeavour
#87 - 2015-05-31 17:16:16 UTC
Valkin Mordirc wrote:
Magnus Roden wrote:
There's ganks going on that make no sense and should not happen (hyperdunking being one) because the cost of ganking is in no way related to the ship cost of the target. A few catalysts killing a freighter is silly, a bulky freighter should be able to move more than 2 bil in cargo before it's deemed a target and It makes no sense other than "that's how it's been up till now" and "please don't change it, I'm having too much fun".

Apart from that there's the little thing that has been stated before: New NPC pod, pod is a normal part of the kill. I'd say the time is exactly right to make NPC/Concord pod kill if only to make it . HTFU and all that.



Calling people biased, but only wanted this change to GCC and Concord so YOU can move things without worry is biased.

And hypocritical.


Brah.


I don't mine or haul for profit or anything related so no idea where you got that from. If I use a hauler they will be tanked or cloaky and I'll use a webber alt when I DO use a freighter (which is almost never). That doesn't change the fact that in its current state ganking still is silly, yes it's been nerfed hard over time but the actual problem was never really addressed: cost to gank.

Excellence is the gradual result of always striving to do better.

Magnus Roden
Center for the Advancement of Human Endeavour
#88 - 2015-05-31 17:18:15 UTC  |  Edited by: Magnus Roden
Explain to us how a massive inequality in regards to gank ship cost vs gank target ship hull cost (Catalysts vs Freighter, for instance) is somehow balanced.

Quote:
So basically, you want to turn CONCORD (which is a gameplay-defining mechanic) into a mere NPCs. I can only assume that by this you mean that CONCORD can be beaten, and fairly trivially, with the right amount of preparation; that killed CONCORD will not respawn for a couple of hours; that CONCORD will drop valuable loot; and that CONCORD will not have any easily exploitable trigger conditions such as C-flags.


It's funny to see you try so hard to change the subject and lure me, and others, into semantics and nonsense. as you always do :)

Nothing what you stated there makes sense or is logical in anyway nor could anything from that be implied from what I stated.

Excellence is the gradual result of always striving to do better.

Tippia
Sunshine and Lollipops
#89 - 2015-05-31 17:19:22 UTC  |  Edited by: Tippia
Magnus Roden wrote:
That doesn't change the fact that in its current state ganking still is silly, yes it's been nerfed hard over time but the actual problem was never really addressed: cost to gank.

Incorrect. The cost of ganking has been adjusted time and time again — in fact, every time ganking has changed, cost has been addressed.

That is why ganking is now so ridiculously rare: the cost is too high. That is why ganking is relegated to cheap ships: because that's the only way to reduce the cost.

Magnus Roden wrote:
Explain to us how a massive inequality in regards to gank ship cost vs gank target ship hull cost (Catalysts vs Freighter, for instance) is somehow balanced.
Because if only an expensive ship can kill an expensive ship, then you have no balance — only an ever-increasing climb towards having the most expensive thing out there.

Cost is not, never has been, and never can be, a factor in balance. As long as you refuse to accept this simple fact — proven in this game and in every other competitive game out there — everything you say about ganking balance will be flat out, undeniably, objectively wrong.

Not only is ISK-tanking a fundamentally flawed concept from a game-mechanics perspective, it is also completely nonsensical from a logical perspective: again, why should your single bulk hauler not be able to be destroyed by a two dozen combat ships?
Magnus Roden
Center for the Advancement of Human Endeavour
#90 - 2015-05-31 17:29:01 UTC  |  Edited by: Magnus Roden
Tippia wrote:
Magnus Roden wrote:
That doesn't change the fact that in its current state ganking still is silly, yes it's been nerfed hard over time but the actual problem was never really addressed: cost to gank.

Incorrect. The cost of ganking has been adjusted time and time again — in fact, every time ganking has changed, cost has been addressed.

That is why ganking is now so ridiculously rare: the cost is too high. That is why ganking is relegated to cheap ships: because that's the only way to reduce the cost.

Magnus Roden wrote:
Explain to us how a massive inequality in regards to gank ship cost vs gank target ship hull cost (Catalysts vs Freighter, for instance) is somehow balanced.
Because if only an expensive ship can kill an expensive ship, then you have no balance — only an ever-increasing climb towards having the most expensive thing out there.

Cost is not, never has been, and never can be, a factor in balance.


Don't lie, of course cost is used in balance. It's done all the time, just because CCP fails at it at times (like with so many things) that doesn't somehow mean it's not accounted for. It's done by altering the amount/type of components/minerals required and by regulating the scarcity of those items. Stating cost is not factored in balancing is a hilariously terrible, and mistaken, meme. Especially so with T1 hulls.

It's just that you use a different "form" of balance atm, because it suits you, on purpose :)

Excellence is the gradual result of always striving to do better.

Kaarous Aldurald
Black Hydra Consortium.
#91 - 2015-05-31 17:32:29 UTC
Magnus Roden wrote:
Explain to us how a massive inequality in regards to gank ship cost vs gank target ship hull cost (Catalysts vs Freighter, for instance) is somehow balanced.


Because the game is not balanced on pricetag. It is a total non factor.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tippia
Sunshine and Lollipops
#92 - 2015-05-31 17:38:26 UTC  |  Edited by: Tippia
Magnus Roden wrote:
Don't lie, of course cost is used in balance.

Cost is a product of balance — it is not something that you can use to balance other factors out. It is not a factor in balance.

If something is better because it is expensive, then the expense is irrelevant because everyone will just go for it because it is better. This is not the same thing as being expensive because it is better, because then you have to ask “what is it that warrants the increased expense”.

EVE uses the latter logic: you buy increasingly marginal improvements for exponential costs (in time, material, SP, bonuses, and everything else), and even then only in one particular niche. A freighter is more expensive because it does its thing — hauling — better than the cheaper versions. Being better at hauling does not make it better at combat; that's not where the money goes. A battlecruiser is more expensive because it does its thing — killing stuff — better than the cheaper version. Being better at killing things does not make it better at, say, moving around.

A destroyer is much much much worse hauler than a freighter and a much worse killer than a BC, so it is also much much cheaper than both. That does not preclude it from being much better in combat than a freighter. The improvements it buys comes in an area where the freighter has bought next to none.

Quote:
just because CCP fails at it at times (like with so many things) that doesn't somehow mean it's not accounted for.
Actually, CCP does it far better than most, with the exception of supercaps (which were balanced on a naïve idea about costing too much to be useful). That's why supercaps have been a balancing headache for close to a decade now.

Cost can work as a balance measure under one very specific circumstance: when there is a strict upper limit to time and resources and you have to budget your expenditures with those maximums in mind. In an infinitely renewable economy, cost cannot balance anything because as a limitation it is always trivial to overcome. That is why RTSes and MOBAs have vastly different designs than persistent MMOs.

…and guess what? Zerg rush.

Quote:
Stating cost is not factored in balancing is
Truth. Simple truth. Accept it or live in a state of delusion where your arguments will never ever work.
baltec1
Bat Country
Pandemic Horde
#93 - 2015-05-31 17:41:32 UTC
Magnus Roden wrote:
Explain to us how a massive inequality in regards to gank ship cost vs gank target ship hull cost (Catalysts vs Freighter, for instance) is somehow balanced.


I know of a megathron that is worth over 10 trillion. Using your logic it would have a tank greater than a combined titan fleet.

Tank based upon cost is a moronic mechanic.
Valkin Mordirc
#94 - 2015-05-31 17:45:07 UTC
baltec1 wrote:
Magnus Roden wrote:
Explain to us how a massive inequality in regards to gank ship cost vs gank target ship hull cost (Catalysts vs Freighter, for instance) is somehow balanced.


I know of a megathron that is worth over 10 trillion. Using your logic it would have a tank greater than a combined titan fleet.

Tank based upon cost is a moronic mechanic.



QFT

Officer fit Ibis' would wreck 20man cruiser fleets. Pay To Win, FTW.
#DeleteTheWeak
Magnus Roden
Center for the Advancement of Human Endeavour
#95 - 2015-05-31 17:48:08 UTC
baltec1 wrote:
Magnus Roden wrote:
Explain to us how a massive inequality in regards to gank ship cost vs gank target ship hull cost (Catalysts vs Freighter, for instance) is somehow balanced.


I know of a megathron that is worth over 10 trillion. Using your logic it would have a tank greater than a combined titan fleet.

Tank based upon cost is a moronic mechanic.


I like how you're avoiding the actual issue. I'm talking hull cost, you know I do, I know that you know I do :)

Excellence is the gradual result of always striving to do better.

Magnus Roden
Center for the Advancement of Human Endeavour
#96 - 2015-05-31 17:51:53 UTC  |  Edited by: Magnus Roden
Tippia wrote:
[
Quote:
Stating cost is not factored in balancing is
Truth. Simple truth. Accept it or live in a state of delusion where your arguments will never ever work.


"bigger/more expensive isn't necessarily better" is not the same as "there is zero relation between cost and effectiveness". If that were the case then T2/T3 and faction ships could/should cost the same as basic T1 hulls. It's in fact the increased cost (through required materials or scarcity) that makes it more balanced, otherwise no one would ever fly T1 hulls.

Excellence is the gradual result of always striving to do better.

Carrie-Anne Moss
The Scope
Gallente Federation
#97 - 2015-05-31 17:52:46 UTC
Magnus Roden wrote:
baltec1 wrote:
Magnus Roden wrote:
Explain to us how a massive inequality in regards to gank ship cost vs gank target ship hull cost (Catalysts vs Freighter, for instance) is somehow balanced.


I know of a megathron that is worth over 10 trillion. Using your logic it would have a tank greater than a combined titan fleet.

Tank based upon cost is a moronic mechanic.


I like how you're avoiding the actual issue. I'm talking hull cost, you know I do, I know that you know I do :)

Thanks for clarification i get it now.
A Raven should NEVER BE ABLE TO DIE to an incursus, an ishkur, a drake, an arbitrator, a vexor, a navy vexor, a caracal.....

I dont feel like typung every ship in the game thats hull cost is less than a raven hull yet more than capable of killing the raven..


God you are either trolling, ignorant or just stupid
Magnus Roden
Center for the Advancement of Human Endeavour
#98 - 2015-05-31 17:55:36 UTC
Carrie-Anne Moss wrote:
Magnus Roden wrote:
baltec1 wrote:
Magnus Roden wrote:
Explain to us how a massive inequality in regards to gank ship cost vs gank target ship hull cost (Catalysts vs Freighter, for instance) is somehow balanced.


I know of a megathron that is worth over 10 trillion. Using your logic it would have a tank greater than a combined titan fleet.

Tank based upon cost is a moronic mechanic.


I like how you're avoiding the actual issue. I'm talking hull cost, you know I do, I know that you know I do :)

Thanks for clarification i get it now.
A Raven should NEVER BE ABLE TO DIE to an incursus, an ishkur, a drake, an arbitrator, a vexor, a navy vexor, a caracal.....

I dont feel like typung every ship in the game thats hull cost is less than a raven hull yet more than capable of killing the raven..


God you are either trolling, ignorant or just stupid


Ok, you go GCC in one of those ships you mentioned vs a Raven in high sec. See where that gets you.


Excellence is the gradual result of always striving to do better.

Tippia
Sunshine and Lollipops
#99 - 2015-05-31 18:02:37 UTC  |  Edited by: Tippia
Magnus Roden wrote:
I like how you're avoiding the actual issue. I'm talking hull cost, you know I do, I know that you know I do :)

Doesn't matter. Either cost is a factor or it isn't.
Ok, so you have a 1bn ISK hull and he has a 1M ISK one. He has a 2bn ISK weapon and you have a 0 ISK tank. So he should win, right? After all, he payed infinitely more for his weapon than you did for your tank…

Quote:
"bigger/more expensive isn't necessarily better" is not the same as "there is zero relation between cost and effectiveness".
It means that you can't use cost as an argument for saying that ship A shouldn't be able to kill ship B, which is what you're trying to do.

You have to look at what improvements you're buying with your money. If none of them are in the area of combat survivability, then arguing that you should survive better in combat is pretty nonsensical.

In the mean-time, the fact that, no matter how expensive your ship, a vastly cheaper one can kill it means that there is proper balance and that you haven't arrived in a degenerate apex-ship/P2W design state. You have yet to demonstrate that this in any way presents a problem that needs to be fixed.
Kaarous Aldurald
Black Hydra Consortium.
#100 - 2015-05-31 18:03:12 UTC
Magnus Roden wrote:

I like how you're avoiding the actual issue.


There is no issue.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.