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EVE New Citizens Q&A

 
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T1 Manufacturing: Time Question

First post
Author
Overload Imminent
Viziam
Amarr Empire
#1 - 2015-05-29 01:47:45 UTC  |  Edited by: Overload Imminent
I'm having trouble understanding the formula for how much time something takes to mfg in eve. I know about the fuzzworks site but I would love to be able to make and use my own software (mostly spreadsheets). I'm reinventing the wheel to better understand it! Fuzzworks is great, though, and I still use it.




My understanding is that it takes:

Base * BPO Mod (i.e. 80%) * Facility (e.g. 1 or 0.75) * "skillModifier"

For the skill modifiers you just multiply them all together, for maybe like 0.8 * 0.85 (ind/adv ind) and then same for implants if you have them (0.99?)

That should result in an accurate time, right?


I just read through this link and other than ignoring the part about teams I think I understand this. https://eve-industry.org/export/IndustryFormulas.pdf the part that's the skill modifier with the funny Greek symbol formula (similar to a sigma in placement but obviously means something different).

Thanks very much for your help! Please let me know if I'm off here.
Paranoid Loyd
#2 - 2015-05-29 03:36:27 UTC
I can't answer your question, but this might provide some insight if you study it a bit.

https://www.fuzzwork.co.uk/blueprint/js/core.js

just do a find for the buildtime

Hopefully Steve or someone else will be along shortly...

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2015-05-29 04:45:49 UTC
Sigma = Add
PI = Multiply

https://mathmaine.wordpress.com/2010/04/01/sigma-and-pi-notation/


In EVE, nearly every bonus is applied via multiplication:

Base * (1 + bonus1) * (1 + bonus2) * (1 - bonus 3) ...
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#4 - 2015-05-29 11:34:55 UTC
The base time *(1-(blueprint te/100)) * (1-((industry skill *4)/100)) * (1-((advanced industry skill*3)/100)) * Facility modifier * runs;

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Overload Imminent
Viziam
Amarr Empire
#5 - 2015-05-29 11:52:16 UTC
:heart: you guys

Thanks very much!