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WH Clone Solution/Idea

Author
Alundil
Rolled Out
#21 - 2015-05-29 17:35:07 UTC
Older proposal I made regarding clones/cloning:
https://forums.eveonline.com/default.aspx?g=posts&m=4707771#post4707771

Pertinent pieces:
Quote:

2. Ability to swap clones within w-space.
Either from a POS Clone Vat bay or a Rorq clone vat bay. These are possibly the most underused POS mods and capital mods in the game.
Note: this is not to clone jump out of w-space or back into w-space. Only to swap clones within the clone vat. All other jump clone timers/rules apply.
This has been requested numerous times over the years because wh combat gang compositions change rapidly depending on who you might be fighting or expecting to fight, and/or what effects the wh you're planning a fight in has. Jumping out to some empire location, to the JC, possibly on the other side of the universe from the location you found then slow boating back means that JCs aren't used to their full potential by worm players. This also offers added targets of interest in wormhole space as roaming groups could potentially destroy several high value clones by destroying an online clone vat bay.


3. Ability to alter the implants plugged in, both to jump clones and the existing "active clone."
This could be accomplished through the use of a skill (similar to reverse engineering) granting a % chance to succeed at removal of the implant in a functional state. This same skill could be leveraged to harvest implants from corpses.
Skill: Infomorph Augmentation Recovery Rank 8
Desc: Offers a 2% chance of salvaging implants from clone corpses or currently active jump clone
Bonus: Increases the chance of recovering implants by 2% per level
Prerequisite: Cybernetics 4 & Biology 4 & Nanite Operation 3


4. Clone implant harvesting (see #3).
A reason beyond the meta (bragging/trophy) to collect pod corpses.
Allows for additional gameplay options for battlefield salvagers
Could offer an interesting market possibility in salable corpses, corpse recovery services, scamming possibilities that in turn offer their own risk/reward etc.

I'm right behind you

Meque
#22 - 2015-05-29 17:38:06 UTC
What's next? 100% insurance on ships? Let's still have some penalties left for dying.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#23 - 2015-05-29 19:14:26 UTC  |  Edited by: epicurus ataraxia
Just for fun, not a serious idea, but let us swap to an appropriate clone for say an armour ship or shield fit, but we have to strap our unused clones to the ship, like reavers and the implants in these clones have a chance of dropping?

I always wanted to fly a ship draped in corpsesShocked
some one else's corpse would be better but my own is good too :)

There is one EvE. Many people. Many lifestyles. WE are EvE

Viggo Konstanin
School of Applied Knowledge
Caldari State
#24 - 2015-05-29 19:24:11 UTC
I came here for a Jack Milton post telling you all to man up.

Not sure how to shape my opinion in its absence.

Lloyd Roses
Artificial Memories
#25 - 2015-05-30 10:27:29 UTC
Meque wrote:
What's next? 100% insurance on ships? Let's still have some penalties left for dying.


No, It would simply mean that you can jump from your fed navy mindlink to your RF mindlink. That's not removing risk, it's enabling people in wormholes to do squat without having to limit themselves to one fight style. It would also mean we can hop out to lowsec in cool kids' snake clones instead of poor wormholer's two learning imps and a 5% med hybrid turret :3
Trinkets friend
Sudden Buggery
Sending Thots And Players
#26 - 2015-05-31 00:36:52 UTC
Ghenghis Kralj wrote:
I guess I never thought much about min/max situations. I thought more of the situation where you would want to go on a suicide roam to null. I am sorry to be the bearer of bad news: People don't take 1 bill pods on frigate roams to null. Maybe that is disappointing to some with huge e-penises, but that's how the universe works.


I do a public roam 0900 GMT every friday. It is often suicidal. I live in a C4, and i a) find my way out to highsec or lowsec or NPC null via wormholes, risking my pod at every step, often in a shuttle, in order to b) dock up ASAP and JC over to the staging system (Berta, in case you were wondering), or somewhere close or closer, or failing that, I just hump it through k-space.

Sometimes I do go on these suicide roams with pretty gear in my head. I rarely die, even in a Drake.

The problem with your statement is that logically, the only time people have slave sets in w-space is if they are stupid(ly) rich, are flying armour caps, have logi backup, etc. But if they are afraid of nullsec, what the hell are they doing in w-space? Why haven't they spent the, literally, 1 day it takes to take advantage of EACS and make enough damn clones that they can do what I do and shelve the implant clone for a weekly suicide roam?

What this kind of line is saying to me is exactly the "i won't fight without buttloads of logi", which means that these people are too hung up on their risks to actually do anything fun and exciting. Nothing, even allowing these people infinite clones and infinite swaps per day in a wormhole, is going to get them out of POS and into frigates, or watever, to take the risky road through the M001.

All that this will encourage is bad game play. Like having a HG slave set, a HG crystal set, a Halo set and a Talon set (etc) stored at POS and swap to whatever is needed to utterly win against something they could win against anyway due to being in a gigantic blob corp or alliance, and being the 5 Guards + Falcon crew.

Realistically, if you aren't in the % Guards + Falcon crew you are either against this move or indifferent. If you are in the 5 Guards + Falcon crew, you want it to give you "more choice" in PVP with your 30 buddies in T3's as you rageroll for the poor shmucks in solo drakes.

Quote:
Besides, some of the arguments made so far against swapping implants are actually arguments against the implants themselves. Gotta decouple those two.


I don't think anyone is even remotely talking about implant balancing here. You are conflating the issues.

Tangentially, the ONLY place people really abuse implants is lowsec, where you (barring server lag, drunkenness, badness, Santo Trafficante) can never get podded, and it pays dividends to invest heavily in OGB's, faction gear and implant sets.

These guys will be basically indifferent to this talk anyway, as they already have JC's and multiple pimp clones, and just deal with the fact they fly armour on Tuesday in a Slave clone and Cynabals or Orthrus on Wednesday in their Halo clone or w/e.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#27 - 2015-05-31 00:57:10 UTC
Lloyd Roses wrote:
Meque wrote:
What's next? 100% insurance on ships? Let's still have some penalties left for dying.


No, It would simply mean that you can jump from your fed navy mindlink to your RF mindlink. That's not removing risk, it's enabling people in wormholes to do squat without having to limit themselves to one fight style. It would also mean we can hop out to lowsec in cool kids' snake clones instead of poor wormholer's two learning imps and a 5% med hybrid turret :3


What a shallow attempt a an argument. People limit themselves to one fight style via plenty of other mechanisms;

Wormhole Effect
So, you are a serious contender and live in a C5 with an effect. You basically, therefore, restrict yourself to a ship choice, doctrine and fitting selection which some EFT warrior boffin has come up with or shamelessly stolen off someone else / the game meta, and fly nothing else. I'm looking at W-R here and Blue Fire in particular, where you have RLML Cerbs, and just sit off your holes.

You're telling me that you'd swap clones at POS and take, eg, 15m sig radius Daredevils with HG haloes to your hole and fight the sig tanking battle if you could? No you wouldn't. Not now, since the small weapon damage buff and the Cerb buff. You have a doctrine, you fly it, end of story. You just avoid Pulsars like the plague.

Oh, you say you'd refit your clone and ships to go fight in the Pulsar/ Really? And give up on 18-24 hours of ever fighting in your home wormhole with your crazy effects and ridiculous fleet? No you wouldn't. You'll just give upon fighting a properly prepared Pulsar fleet in your Wolf Rayet fleet (and clones).

Alliance Doctrine
So, let's say you have one of these, like the 100MN HAM legion which Lazerhawks uses, which ticks all the boxes for shooting dreads and other subcaps. It's tough, low sig, AB fit and hence can keep mobile, and has decent DPS. Assume everyone runs mid grade Slaves, Navy mindlink, etc. Why would being able to run a RF mindlink and run some kind of kiting meta like Ishtars, or FN mindlink, so you could go off-doctrine and fly a F*ckyou Fleet Celestis heavy damp comp suddenly be attractive?

What's going to prompt you to take a completely different doctrine against the same target, in this example, a typical blap dread brawl in a C5? What's a F8ckyou Fleet good at against sieged dreads and wads of logi? nada.

Alliance doctrines, if they exist, only exist for a reason. No alliance has a doctrinal system based around the fact their guys may or may not have implants and may or may not be able to swap clones in order to reship into a completely different doctrine.

Maybe they would, if it was possible. I doubt it.

Ship Fittings
Leaving aside doctrine fits received from on high, which you don't get to tinker with without risking SRP or being castigated for going off-piste, there's not much which will be advantaged by fiddling ship fits to match clones, or vice versa. Your ship fits are put together to suit the ship's traits, capabilities, a plan of how you're going to use it and against what. If this plan involves Slaves and IN mindlink, and Damnation and Guardia support, say flying a Bhaalgorn with 5 Guard + Falcon into battle, then why would you take same Bhaalgorn with a jackal set, no Guards and Falcons, into battle?

If your battle plan and strategy to win at all costs extends to Slaves, you won't be shipping into a Vagabond because these kind of plans to win at all costs require more than just one ship and one fit for that ship. You'd have to have a Claymore toon, a Scimi toon or 5, plus the clone with the requisite implant set.

The people clamouring for this may have the resources, lack of guts, and ability to reship a whole gang from heavy armour to kiting meta and would love to be able to reship their clones as well....but so what? Those people live in Thera and have no friends.
Sequester Risalo
German Corps of Engineers 17
Federation of Respect Honor Passion Alliance.
#28 - 2015-06-01 07:14:32 UTC
Ghenghis Kralj wrote:
Not being able to unplug implants without destroying them is a 2005 gaming concept. It should be over with.


This is where you lost me.

Shooting at spaceships in a videogame is so 1982, or 1979? I don't know. Any takers?

Starting with a silly argument prevents me from evaluating the following thoughts.
Ghenghis Kralj
Big Johnson's
#29 - 2015-06-02 19:41:09 UTC
Sequester Risalo wrote:
Ghenghis Kralj wrote:
Not being able to unplug implants without destroying them is a 2005 gaming concept. It should be over with.


This is where you lost me.

Shooting at spaceships in a videogame is so 1982, or 1979? I don't know. Any takers?

Starting with a silly argument prevents me from evaluating the following thoughts.


Well...YOUR MOM!

Anyways, I meant mechanics and game concepts. Like if EVE was a 2D game, who the hell would play it. There are things that we used to do in game design that aren't a thing anymore.

Although I see trinket's point about jump clones, the procedure you described wastes a solid 30 minutes minimum. Yes, jump to target clone is a short procedure, but then you eventually jump back to the clone that you left in the middle of nowhere and fly it somewhere.

I like the jump clone/pod idea as an alternative.
350125GO
Sebiestor Tribe
Minmatar Republic
#30 - 2015-06-03 17:47:45 UTC
This thread is why it's hard to get good fights. Having a full set of clones in your hole with implants for each ship you want to fly still won't get you to actually fleet up and leave your hole. We get so many "fleets" that won't jump out of their home hole, less they lose the advantage of their Guardians and WR bonuses.

Swapping clones in WH space is a bad idea, unless of course you get 1B isk in your wallet every time you swap.

You're young, you'll adjust. I'm old, I'll get used to it.

Serendipity Lost
Repo Industries
#31 - 2015-06-04 11:06:55 UTC
I'm starting to fall in space love w/ Trinket's friend and I don't care who knows.
Lloyd Roses
Artificial Memories
#32 - 2015-06-04 17:49:40 UTC  |  Edited by: Lloyd Roses
Trinkets friend wrote:
Lloyd Roses wrote:
Meque wrote:
What's next? 100% insurance on ships? Let's still have some penalties left for dying.


No, It would simply mean that you can jump from your fed navy mindlink to your RF mindlink. That's not removing risk, it's enabling people in wormholes to do squat without having to limit themselves to one fight style. It would also mean we can hop out to lowsec in cool kids' snake clones instead of poor wormholer's two learning imps and a 5% med hybrid turret :3


What a shallow attempt a an argument. People limit themselves to one fight style via plenty of other mechanisms;
[...] love to be able to reship their clones as well....but so what? Those people live in Thera and have no friends.


See full quote above (#27).

Those people who live in Thera were actually the first to fly sort of structure tanked enyos, back in the day. I roughly copied the fit and got BF to run those for about... anything. And then people like you and TDSIN dropped by and basically rekted everything that was good about the original fit originating from a currently THERA-based group of people that have no friends, or so you claim.

Also, zerging people running sites is totally fine apparently, but going linked ship vs. gang is not to your liking. I see what you did there. Then that envious whining about BF cerbs. Bring beam legions or go home. Nearly no one brought beam legions. Else, don't bring a guardianfleet with massive numbers advatange, hug the hole and expect people to yolo to 0m, or do the RCC and whine on the forums how no one took your carriergang behind a massed hole.
Jacid
Corvix.
Greater Domain Cooperative
#33 - 2015-06-04 20:24:37 UTC
I would bet if we took a poll people would show to care more about their 125mil pod than their 500 mil legion. If you want people to take bigger risks in wormhole space the game should allow for clone swapping inside wormhole space. The standard timers should apply.

This would open the door for more drunken roams and pvp where the outcome is less certain for the aggressing fleet. Your still going to get good pod kills in WHs because when the fight get serious people will want to fly with all assets in .. Or when they are min/maxing PVE stuff (think marauders with HG Crystals). In fact because people would be able to switch out they might run more expensive implants just based off the fact.

As to the idea of separating implants and jump clones. Its a good idea for all the reasons stated. However i'm not sure if implant should have a timer or not. If it doesn't have a timer then PVPers would only fly with combat/fitting clones and hardwaring. They would be assured in the ability to swap to a learning clone once the op was done. It's actually worth testing though as it could make some interested meta's where certain fleet require certain hardwaring to be feasible assuming with these changes they also boosted \ changed the

On that note and not trying to change topics but the implant/drug market is an under utilized game mechanic for CCP. It might be fun to have things like overheating implants which provide an increased bonus vs the standard but burn out in a few days.
Serendipity Lost
Repo Industries
#34 - 2015-06-04 21:12:28 UTC
Jacid wrote:


snip

It's actually worth testing though as it could make some interested meta's where certain fleet require certain hardwaring to be feasible assuming with these changes they also boosted \ changed the

snip



This is what really bothers me. More and more of eve is buying into this kind of thinking. I get competition and the desire to win, but I'm concerned that some folks are losing the big picture. We all play eve in our own way and enjoy things on individual and group levels. I get that too and try to be accepting of others, but I think eve dies a little with this sort of stuff.

Must fly meta
Certain fleets REQUIRE certain implants

Just saying let's not get too caught up in winning and forget the fun part of just going out and blowing each other up. I just can't picture being in a corp where I'm told I have to fly this or that ship and that required meta also requires me to have a certain set of implants.

OPTION 1: "OMG did you see the implants Little Sally Rottencrotch lost while flying her legion??? WTF is wrong with her???"
"That stupid b17ch. What was she thinking?? Kick that idiot from corp and do it now!!"

OPTION 2: "?(#^^(*&^* $#@#() - 27jumps to get back and reship.... **^&$#..... I'm not going to make it in time to get back into the fight #@%^&*$^#@&*^!!!!"

My priorities lead me to option 2.

350125GO
Sebiestor Tribe
Minmatar Republic
#35 - 2015-06-04 23:05:49 UTC
i understand the argument for being able to swap clones in wspace, we had a discussion about it in corp ts last night. What nobody could answer though is if we keep taking away what makes wspace special, it gets closer and closer to just being null without local. That seems to be what everyone wants.

I like w space being difficult to live in with lots of risks. I like not having clones that match my ships. I like that much of w space is uninhabited. But i'm a sentimental old fart, so what do i know.

You're young, you'll adjust. I'm old, I'll get used to it.

Verdis deMosays
Center for Advanced Studies
Gallente Federation
#36 - 2015-06-24 16:47:38 UTC
350125GO wrote:
i understand the argument for being able to swap clones in wspace, we had a discussion about it in corp ts last night. What nobody could answer though is if we keep taking away what makes wspace special, it gets closer and closer to just being null without local. That seems to be what everyone wants.

I like w space being difficult to live in with lots of risks. I like not having clones that match my ships. I like that much of w space is uninhabited. But i'm a sentimental old fart, so what do i know.


Pretty much this ^

I routinely fly a 400mil Stratios, and a 100mil+ pod. If I lose it pvping, oh well. Run 10 relic sites or a few good combat anoms, and make it back in a day or two. Seriously, j-space has so much Isk to be made, I don't get why everyone has become risk averse.

Besides. Having no clone options allows me to pod a pilot and stick him with a 20 jump trip back through kspace. Thus letting me actually take him out of the fight. Keep jump cloning out of wormholes, or one more unique thing goes away.
Samantha Elroy
Overload This
Escalation Theory
#37 - 2015-06-25 11:10:27 UTC
Keep in mind, when you give pilots the freedom to install clones via Rorqual/Pos-Modules in Jspace, you give them the ability to reship, reship and reship after each kill. That is not a balanced mechanic for wormholes. Please take place in some bigger fights and you will understand it. That makes Corp/Alliance A not attacking Corp/Alliance B because with the mass-limit of wormholes you will come to that point the hole collapses and the defender has his huge bonus.
My oppinion is that this will only push bigger alliances who will stay strong or it will form just more WHCFC's who will share holes.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#38 - 2015-06-25 13:03:34 UTC  |  Edited by: Barrogh Habalu
I'd go with less impactful idea first. Like ability to swap clones without K-space involvement, kinda the way you can swap ships.

For the record - that doesn't mean allowing you to install medical and/or jump clones.
Lloyd Roses
Artificial Memories
#39 - 2015-06-25 16:02:30 UTC
The OP did state quite explicitly that it's supposed to allow you to only jump within the system (and how jump mechanics need to change so it would even be possible). Also assuming everyone in favor of changing clones in w-space also means the in-system-limitation to be a given.
Iowa Banshee
Fenrir Vangard
#40 - 2015-06-26 18:12:02 UTC  |  Edited by: Iowa Banshee
It's Wormhole space - Its supposed to be dangerous - if you pod me I kiss goodbye to all my implants.

If you want the luxury of being able to choose a clone to fly around in - That's K-Space - Go there
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