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T3 Cruiser Hunter/Killer

Author
Honki McDonkeyburger
#1 - 2015-05-26 00:21:45 UTC
Hi!

I was considering training into a ship that can hunt down and pop T3 Cruisers running sites in wormholes/null sec and wanted to see what people thought some viable options were. I'm not looking for a lot of kills. What I am really looking to do is to just focus primarily on high value kills. A lot of them seem to have faction stuff fitted so I was considering this as a source of profit it if makes sense training into something specifically to do it. I was told they have small caps. Would a Pilgrim be a viable option? I'm really interested to see what you more experienced players would think might work so I can plan to do this if it could be a viable occupation.
Traejun DiSanctis
Caldari Provisions
Caldari State
#2 - 2015-05-26 05:16:01 UTC
interesting question. If you're looking for an all in one T3-killer, then you need a ship that can deeps hard, goes fast and can probe by itself. That's a lot to ask for in a single ship.

Another thing to keep in mind is that T3's solo running sites in a WH are fit for that purpose - because a plain old fit won't do. Tengu's tend to be the easiest prey of them all because HML's suck at putting damage onto smaller ships, even with a TP fitted. They also have no drones (except with that one subsystem that nobody uses). Loki/Proteus is likely to be using a web as part of the standard fit, so your small ship is going to take more damage than you expect from medium turrets. With the Proteus, you also have the drones to contend with. The Legion is a strange one, the beam fit can be an easy kill for a small, agile ship because there is no web, but a pulse laser fit is going to pose problems unless you're in an armour tanked ship.

As for ship options, you'll want to stick with T2 frigates or T3 Destroyers - neither of which are difficult to skill into. The latter is the better choice. T3 Destroyers also get massive reduction in scanner probe launcher CPU requirements, so less of an issue with fitting.

Confessor: Dual Light Beam Laser fit with 10MN AB. You'll get to a respectable 650-700 speed and will do enough deeps to break T3 tanks. This fit may require more skills than you're willing to get to, but is likely your best, current choice for the desired goal.

An arty Svipul is also an option, but I think the Confessor is a better choice.
Iyokus Patrouette
University of Caille
Gallente Federation
#3 - 2015-05-26 06:22:27 UTC
I've given a similar thing some thought lately and a curse or pilgrim has been my best possible choice so far. the reasons i've landed at the Curse or Pilgrim goes hand in hand with the ships bonuses especially since the changes.

The Tengu - Easiest to kill simply nuet it out and apply drone dps and it will die before you eats through your own buffer.

Loki - an arty or auto loki with 2 tracking disruptors will stop it from applying any DPS to you while you nuet out it's cap meaning even a 100mn Afterburner Loki probably won't get away while you peck away at it with drone DPS.

Proteus - Similar situation to the Loki, except the added bonus of neuts taking out it's guns as well. note a Drone Proteus will potentially ruin your day. it becomes a game of who deploys drones first and if you can kill the drones fast enough.

Legion - I would probably not try and take on a legion, a Ham legion will destroy you as nuets and tracking disruptors are useless to stop any incoming dps, combined with the usual brick tank means you won't win the DPS race.

Lazer legions are once again pretty easy, apply neut pressure and tracking disrupt. and peck away at it's tank with drones.


Other random thoughts tend to be. with the exception of a Neuted out Tengu, the other T3s probably still won't die quickly so if it has friends coming, letting it go might just have to happen every now and then. Also pilot skill will probably play quite a large role in the fight.

---- Advocate for the initiation of purple coloured wormholes----

RavenPaine
RaVeN Alliance
#4 - 2015-05-26 15:19:22 UTC
Your biggest issue will be, T3 pilots doing PVE. They know they aren't fit for PvP, so they are super cautious.
You could spend a hell of a lot of time chasing ghosts.
Traejun DiSanctis
Caldari Provisions
Caldari State
#5 - 2015-05-26 15:57:19 UTC
RavenPaine wrote:
Your biggest issue will be, T3 pilots doing PVE. They know they aren't fit for PvP, so they are super cautious.
You could spend a hell of a lot of time chasing ghosts.


Good point. When ratting/plexing in my Tengu - which is infrequent these days - I tend to dock up as soon as a red/neut gets in system.
Christopher Mabata
Northern Accounts and Systems
#6 - 2015-05-26 17:18:18 UTC
I recommend the pilgrim, they can tank nicely, warp cloaked, Heavy neutralizers make T3's go cold turkey pretty quick, and with a dual rep fit boast a respectable tank. Plus drones are a very solid weapons platform with high adaptability and application.

In leau of the pilgrim the curse is another fantastic option, it boasts less tank but can't be seen on D-Scan and offers the ability to really kite with your neuts.

Other good options would be the myrmidon, brutix, deimos, or the rook.

Of course its always better with friends Pirate

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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Honki McDonkeyburger
#7 - 2015-05-27 23:37:42 UTC
Thanks for the advice guys. I'm really unsure where I'm going as far as training for pvp goes so I just wanted to see what people thought about the idea. Sounds like it may be too situational for me to dump the training into it. I may sink the time into it after I have skilled up for a couple other ships first. Thanks.
Corail Amber
Losing All Hope Was Freedom
#8 - 2015-05-28 01:17:49 UTC  |  Edited by: Corail Amber
[Stratios, WH hunter]

High slots :

- 50w Infectious Power System Malfunction
- 50w Infectious Power System Malfunction
- 50w Infectious Power System Malfunction
- Covert ops cloaking device II
- Sisters Core Probe Launcher

Med Slots :

- Federation Navy 10mn Afterburner
- Federation Navy Stasis Webifier
- Warp Disruptor II
- Small Capacitor Booster II, Navy Cap Booster 400
- [Spare mid slot] <- that doest not mean this is empty, read below.

Low Slots :

- 1600 Reinforced Steel Plates II
- Imperial Navy Energized Adaptive Nano Membrane
- Damage Control II (you can drop this for another drone damage amplifier if you want more deeps)
- Drone Damage Amplifier II
- Drone Damage Amplifier II

Rigs :

- Medium Trimark Armor Pump II
- Medium Trimark Armor Pump II
- Medium Trimark Armor Pump II


More details about the spare mid slot : i usually fit a tracking disruptor in this slot, as the td + the ab will allow me to negate a lot of damage while ganking a Loki / Legion / Proteus. But I also carry a mobile depot and a Target Painter, an extra web, an extra scram (in case you want to gank something that might have stabs), a drone navigation thingy, a whole bunch of med slots really, so I can drop a mobile depot and refit accordingly.

Sadly I haven't got any T3 killmails with this.... yet.
I had however been involved in a fight vs 2 pve Tengus a few days ago when my wormhole had a nullsec connexion. Jumped into nullsec, 15 ppl in local, warped around a bit in the system trying to find stuff, and warped back to the wormhole entrance and there was 2 Tengus waiting, they were PVE fit since I wasn't pointed nor webbed during the fight.

First Tengu started to drop really low on shields as soon as the second cycles from the neuts came off. Like, really, this Stratios will MURDER any active tanked t3. He jumped in the wormhole. His friend did the same. I jumped back, tried to catch them on the other side, but they jumped onto the nullsec system again, and as I did not wanted to be polarized in a null sec system with 15 people in local, I did not follow them, so no killmails. Had they stayed I would have 1v2 them easily.

You get 545 dps with 2 geckos and perfect skills (with my ****** skills I had 450 at this time and I still ripped through their shields in no time once the neuts made their effect). Nicest thing is the neuts. 3 med neuts means you'll cap out any active tanked T3 (unless they're using cap boosters, but they usually don't) in 2 cycles. Since T3s doesn't have a lot of buffer it means they're doomed the moment you get a point + web on them. You also have 58k EHP, around 75k with slaves.

A bit expensive (geckos are pain, gotta be carefull not to loose one), but really worth the price.

Worst thing about this fit is the regular scanner, not the expanded, which means you won't be able to combat probe them and have to catch them in an anom or a site you can scan with regular probes.
Unless, of course, you have a probing alt that will do the dirty job for you.

Sorry for the long post, hope this helps !

Happy hunting,
Corail.
Honki McDonkeyburger
#9 - 2015-05-28 03:06:22 UTC
The post wasn't too long at all. It was extremely helpful. I hadn't considered the Stratios but I may actually go this route now. It seems like it might take less time to train into and be pretty effective. I think I'm going to go arrange my skills now Big smile
Traejun DiSanctis
Caldari Provisions
Caldari State
#10 - 2015-05-28 06:45:08 UTC
@Corail Amber

Nice fit and good write up. I like the general idea of what you're proposing. I don't think the absence of an Expanded launcher is that big a loss. T3's in WH's are going to be in sites. There's no other reason for them to be there, the inability to warp in on them (instead, warping into the site) isn't going to be a big issue. Besides, T3's are fast enough that even if you were to be able to pinpoint them, they would have moved at least 15-20km by the time you arrived - unless they're stupid enough to be anywhere near the drop out point. If you're quick enough, you are almost certain to catch them before they cloak or warp out unless they're better than 40km from you. Even then, the sleeper rats may already have them scrammed. One of the things to be careful of is getting aggro from the sleepers after you kill your target. Caught unaware, you could be in deep doo doo.
Titus Heldane
The Vomit Comets
#11 - 2015-05-28 10:09:20 UTC
the Stratios is definetely the best ship for this. fitting 3 neuts with a great buffer and good dps with a covops cloak and launcher is absolutely perfect. here are 2 stratios fits, one is quite cheap at around 450 mil, the other is an all out blingfest with a 1.4 bil price tag and an expanded (!) launcher.

[Stratios, cheap]
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Reactive Armor Hardener
Drone Damage Amplifier II

Small Capacitor Booster II, Navy Cap Booster 400
Fleeting Propulsion Inhibitor I
Phased Weapon Navigation Array Generation Extron
10MN Afterburner II
Faint Epsilon Warp Scrambler I

Covert Ops Cloaking Device II
Core Probe Launcher I, Sisters Core Scanner Probe
'Ditch' Medium Energy Neutralizer I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Infiltrator II x5
Valkyrie II x5
Warrior II x5
Acolyte II x5
Hornet EC-300 x5
Vespa EC-600 x5
Hobgoblin II x5
Ogre II x4
Ogre II x2

bling this to your liking, this is the absolute minimum amount of bling. requires a 1% PG implant. 65k EHP, 460 DPS, 3 neuts. the TP is your utility mid, can be swapped with a TD as well, you have plenty of CPU left. then the blingy version:

[Stratios, Expensive]
1600mm Reinforced Steel Plates II
Coreli A-Type Adaptive Nano Plating
Coreli A-Type Adaptive Nano Plating
Reactive Armor Hardener
Imperial Navy Drone Damage Amplifier

Dark Blood Small Capacitor Booster, Navy Cap Booster 400
Federation Navy Stasis Webifier
Phased Weapon Navigation Array Generation Extron
Corelum C-Type 10MN Afterburner
True Sansha Warp Scrambler

'Smokescreen' Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher, Sisters Core Scanner Probe
'Ditch' Medium Energy Neutralizer I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Gecko x2
Infiltrator II x5
Valkyrie II x5
Warrior II x5
Acolyte II x5
Hornet EC-300 x5
Gecko x1
Vespa EC-600 x5
Hobgoblin II x5

1.4 billion. 71k EHP, 460 DPS. use with slaves to bring the EHP to over 100k, giving you a BS sized tank at cruiser sig. this also has an expanded probe launcher, which is why this fit is extremely tight on CPU, with 0 left. requires no PG implants so you can use an omega slave implant
Honki McDonkeyburger
#12 - 2015-05-28 16:07:48 UTC
The Stratios also won't scream "HEY! I HAVE NEUTS FITTED!" like the pilgrim will in null sec. That alone should provide me with more opportunities shouldn't it? Do they tend to engage this hull?
Christopher Mabata
Northern Accounts and Systems
#13 - 2015-05-28 16:13:11 UTC
Honki McDonkeyburger wrote:
The Stratios also won't scream "HEY! I HAVE NEUTS FITTED!" like the pilgrim will in null sec. That alone should provide me with more opportunities shouldn't it? Do they tend to engage this hull?


No because it has gained a reputation for having nuets fitted and they can just look at your ship and note that you would have no turrets fitted which means theres a real good chance that its packing nuets.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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Honki McDonkeyburger
#14 - 2015-05-28 16:19:15 UTC
I see. But it would be "less obvious." I mean there is an idiot born everyday, right? Is there an easy way to know when these things may possibly have a cyno fitted other than looking at kill boards? Can I look at their ship and count their turrets?
Christopher Mabata
Northern Accounts and Systems
#15 - 2015-05-28 16:21:18 UTC
Honki McDonkeyburger wrote:
I see. But it would be "less obvious." I mean there is an idiot born everyday, right? Is there an easy way to know when these things may possibly have a cyno fitted other than looking at kill boards? Can I look at their ship and count their turrets?


Yep you can look and count turrets easily, just make sure you have your game set to register weapon models and your set, then compare that against how many possible turrets they can fit and how many total highslots and you can estimate a fit easily

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

RavenPaine
RaVeN Alliance
#16 - 2015-05-28 16:49:35 UTC
Honki McDonkeyburger wrote:
I see. But it would be "less obvious." I mean there is an idiot born everyday, right? Is there an easy way to know when these things may possibly have a cyno fitted other than looking at kill boards? Can I look at their ship and count their turrets?


There is no such thing as "less obvious". What your looking for is a "less experienced" pilot.
Because an experienced T3 ratter will consider every ship in system to be hostile.
Honki McDonkeyburger
#17 - 2015-05-28 17:08:49 UTC
Yea, that's what I meant. Less pilots would account for the threat of neuts if they see a Stratios on D-Scan than would the number of pilots who see a pilgrim on D-Scan. And unless they are in visual range of me when I'm uncloaked they won't be able to see I have no turrets fitted until I'm locking their ship. I certainly would think someone would find it more likely, therefore more obvious, that a Pilgrim would have neuts fitted. But since we're splitting hairs... are there any other way I can make myself less obvious? Or...like how can I make myself look like a total carebear? Is there anything that I can do that can make other pilots in game think I'm an idiot and less of a threat? Even good pilots get complacent, right? I'm just thinking along the lines of maximizing opportunities.
Starbuck05
Abiding Ormolus
#18 - 2015-05-28 23:23:24 UTC
Just giving a tip here in case someone forgot to actually spell it out .


You're gonna need another char with a cloacky frig or somethin that moves decently fast cloacked , cause all t3's will move about at atleast 600 m/s while running a site , therefor its a slim chance of cathing them even if you somehow manage to get in close by the time u remove cloack and try to lock it it will surely get away . but if you have someone with a cloacked frig you can get a better warp in and decloack few seconds before you land with prop mod and point overheated .



As for ships , all of the above are good choices , you could also try experimenting with the gallente recons , also with neuts in the highs ( those are less obvious for having neuts , atleast then a stratios )

Just because i am blond does not make me stoopid !

Titus Heldane
The Vomit Comets
#19 - 2015-05-29 12:49:24 UTC
how are you going to spot things on dscan and count turrets if the hunter is cloaked right until he bumps you? the whole point of a CLOAKY ship is not letting people know what youre flying until its too late
Christopher Mabata
Northern Accounts and Systems
#20 - 2015-05-29 15:43:29 UTC
Starbuck05 wrote:
Just giving a tip here in case someone forgot to actually spell it out .


You're gonna need another char with a cloacky frig or somethin that moves decently fast cloacked , cause all t3's will move about at atleast 600 m/s while running a site , therefor its a slim chance of cathing them even if you somehow manage to get in close by the time u remove cloack and try to lock it it will surely get away . but if you have someone with a cloacked frig you can get a better warp in and decloack few seconds before you land with prop mod and point overheated .



As for ships , all of the above are good choices , you could also try experimenting with the gallente recons , also with neuts in the highs ( those are less obvious for having neuts , atleast then a stratios )


Actually in my experience its easy to simply warp in at range on a site say 100, bookmark it and warp back at 170 then use the tactical overlay thing we have to judge a warp in right infront of them. It takes some practice but once you get it down you can be ontop of just about anything in a matter of seconds.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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