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Max Subcap PVP?

Author
Khanid Voltar
#21 - 2015-05-27 11:41:50 UTC
Dominique Vasilkovsky wrote:
This character is slowly moving towards max everything subcaps, as in every non capital skill in game to 5 eventually.


Nice toon, so you are going for max subcap (not max subcap pvp)? So you will be maxing all the ore processing skills etc?

I've noticed you express anti-capital sentiment before, is that because you really have no need for a carrier pilot or because the skills are so long? Or is it because I seem to recall that Mashie was your pvp toon and Dominique your pve alt, and hence she already had a lot of industry skills trained so you have in effect changed your focus since you sold Mashie?

Dominique Vasilkovsky wrote:
Would be nice if the attributes were removed as talked about at the winter CSM as it would let you train things in a bit more interesting order instead of just 1-2 years of each attribute.


This, a million times over. The skill system really needs a proper overhaul if it is to encourage new players to stay long term. Although tbh if the skill system wasn't the way it is I would have let my subscription lapse a long time ago, so maybe it is working as intended who knows.

@mags nice toon btw! Not sure I would ever do all 4 race titans myself, but it looks sexy as hell on your skill sheet. Smile

I guess if you have had the same conundrum as I but haven't felt the need to do anything about it yet, that justifies my decision to kick it to the long grass for now.
Dominique Vasilkovsky
#22 - 2015-05-27 12:33:55 UTC
Khanid Voltar wrote:
Dominique Vasilkovsky wrote:
This character is slowly moving towards max everything subcaps, as in every non capital skill in game to 5 eventually.


Nice toon, so you are going for max subcap (not max subcap pvp)? So you will be maxing all the ore processing skills etc?

I've noticed you express anti-capital sentiment before, is that because you really have no need for a carrier pilot or because the skills are so long? Or is it because I seem to recall that Mashie was your pvp toon and Dominique your pve alt, and hence she already had a lot of industry skills trained so you have in effect changed your focus since you sold Mashie?

Monica was my capital pilot, I didn't enjoy that playstyle at all, hence she was sold a few years ago.
Dominique was indeed born as a PVE pilot but over time she became pretty good with the PVP related skills as well so she will cover anything I fancy doing, the day I stop playing skill training online that is. Considering she is subbed until 2020 for now and with the idea of not touching capitals, the subcap PVP skills would only keep her going for another 12-18 months. Hence the wider spectrum of skills to do.

Khanid Voltar wrote:
Dominique Vasilkovsky wrote:
Would be nice if the attributes were removed as talked about at the winter CSM as it would let you train things in a bit more interesting order instead of just 1-2 years of each attribute.


This, a million times over. The skill system really needs a proper overhaul if it is to encourage new players to stay long term. Although tbh if the skill system wasn't the way it is I would have let my subscription lapse a long time ago, so maybe it is working as intended who knows.

It is just a bit annoying once you can't find a year worth of skills to fill a remap with.
Velarra
#23 - 2015-06-03 00:53:27 UTC
Dominique Vasilkovsky wrote:
This character is slowly moving towards max everything subcaps, as in every non capital skill in game to 5 eventually.

Would be nice if the attributes were removed as talked about at the winter CSM as it would let you train things in a bit more interesting order instead of just 1-2 years of each attribute.


How do you feel about training jump skills with an eye to use with blops?
Dominique Vasilkovsky
#24 - 2015-06-03 20:22:06 UTC
Velarra wrote:
Dominique Vasilkovsky wrote:
This character is slowly moving towards max everything subcaps, as in every non capital skill in game to 5 eventually.

Would be nice if the attributes were removed as talked about at the winter CSM as it would let you train things in a bit more interesting order instead of just 1-2 years of each attribute.


How do you feel about training jump skills with an eye to use with blops?

I will do them eventually if the attributes are removed as they are the last thing to burn a remap on.
Khanid Voltar
#25 - 2015-06-05 10:21:00 UTC  |  Edited by: Khanid Voltar
You could get 2580 sp an hour doing them with your current remap. Generally I'm happy with anything 2500+

Find it helps round out the odd bits here and there to just focus on the primary attribute. Even if you were to spend a whole year at 2580 (which you wouldn't, because otherwise you'd just do a specific remap) you only lose just over 1m sp.

But as Dominique doesn't even have any T1 racial battleship skills at all it implies that the lack of jump skills is about more than just a specific remap and instead is a rational choice to focus on sub-battleships in the near term and battleships as a whole in the longer term.

[EDIT] In fact if you were to max out the jump skills on your current Intel/Mem remap (assuming JPG to 1) you would lose a total of 293,760 sp. Not ideal for a min/maxer I know, but a marginal reduction. Food for thought perhaps.

[EDIT 2] It could be countered that I should also just do my drones now under the same logic. But a year long Mem PVP remap is possible, just tight, hence why I have been trying minimize sp in the drone section until I am ready to max it out. There simply isn't an equivalent Intel/Perc remap that can go anywhere near a year, hence you may as well do it now on your current remap
Khanid Voltar
#26 - 2015-06-05 11:51:23 UTC
More generally with skill speed recently I have begun to try and assess the opportunity cost of non-maximization in terms of skill points, which can be rationalized against the opportunity of cost of so called vanity skills which I myself even have that serve no real purpose (eg TSM 5, Jury Rigging V, Jump Portal generation to anything higher than 1 for a black ops pilot).

So the opportunity cost of Jury Rigging V alone is what ~422,000 sp? That I have wasted for no real purpose except maxing out that section. My character was born with mining and industry so I got them as only rank 1 skills up to 5 but serve no real purpose for me except a quick level 5 skill.

So when factored against that, for any vanity skills that you may have you began to be able to compare the opportunity costs of making one decision or another directly rather than thinking of it in terms of time, which cannot be compared so easily.

Does that make sense? Do I think about this sort of thing too much?

It just seems like in the long term, overall, any min/maxer is going to be trying to maximise skill points per year. But very few dont have a few vanity skills here or there, especially older players with more sp. So they should compare the costs directly instead of trying to use time, which waits for no man.
Dominique Vasilkovsky
#27 - 2015-06-06 16:23:29 UTC
It makes sense but unless the second highest SP Gallente Jin-Mei unsubscribe I will stay at 2700 SP/h to remain at the top as the gap is only 50-100k SP at the moment. The only reason I ended up at the top was thanks to a podding without a proper clone for the previous number one. :)
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