These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Carnyx] Sentry Drone Adjustments

First post First post First post
Author
Sizeof Void
Ninja Suicide Squadron
#541 - 2015-05-30 05:41:23 UTC
I'd suggest that combat drones, and ship-based drone bonuses, be limited to light, medium and heavy drones - preferably returning them to a secondary weapon role, even on ships like the Domi.

Sentry drones were a mistake to introduce into the game, and bonused sentries are even worse. They should be completely rethought, redesigned and perhaps reintroduced as a deployable, like the MTUs.
Mike Voidstar
Voidstar Free Flight Foundation
#542 - 2015-05-30 07:37:36 UTC
Drones are no more secondary than missiles.

Drones existed for years in an abysmal state. They have finally graduated to poor except on a few hulls and everyone stops laughing at drone users and looses their mind.

Sentries have been around forever, and a little extra tracking on a couple hulls didn't suddenly make them OP. It's certainly no worse than other ships with tracking bonuses.

I agree to an extent that there should be sized sentries like there are combat drones, with bandwidth being reduced on hulls that probably should not be fielding heavier firepower.

Other silly suggestions like reducing drone bay or making drones suck again should just not happen until we reduce all cargo holds so that there are only a half dozen turret/missile weapon reloads.
afkalt
Republic Military School
Minmatar Republic
#543 - 2015-05-30 08:50:14 UTC  |  Edited by: afkalt
Mike Voidstar wrote:
Hakaari Inkuran wrote:
Spc One wrote:
Hakaari Inkuran wrote:
Dunno. Everyone ignores my gecko. Try putting guns on your domi. Maybe a remote repper for aggro.


Gecko is limited and ccp is not releasing any new geckos, i am talking about normal t-2 / t-1 heavy drones.
Remote repper will cut dps down and you can't repair beyond 10km anyway, so if drone is 30km away it's dead no matter what, unless you wanna do level 4 missions in logi ship with drones and repair drones all the time.



There's nothing magical about geckos that makes them get ignored by NPCs.

So you're just making excuses now. I explained my heavy drone gets ignored and offered suggestions on A. how to get your heavies ignored and B. how to make sure that any drone that does get targeted and webbed can at least tank a decent amount so you don't have to recall or come cry on the forums about how it died. The two suggestions when taken together will solve your problem 100%.



You are way off base, and must not use drones often at all. There is no way, none at all, to reliably deal with agro on drones. The only time I wasn't losing several per mission is when I brought 2 or more friends with me. I have tried Ewar, Remote Reps, Target Painters, letting one die, etc... There are days when drones don't get a lot of attention, and then days when the AI has a dark hunger for drones that cannot be satisfied. The AI change is what prompted me to get out of drones and into Mauraders.

It's not about some magical skill for dealing with agro, there is no mystical arcane secret... Remote Reps, Ewar, etc... simply do not work.



It actually depends what area of space you're in.

Missions they'll target swap, but sentries have so many HP you need to be drunk to lose them and a domi can keep them up via RR. I speak from extensive experience. Sending heavy drones out past point blank is a fools errand anyway due to travel time, at their range of use I've not lost any either (when things get under sentries).

WH the sleepers are slanted to hate RR so much that I've never had them switch to a drone, ever.

May go a ways to explaining the differing accounts.



ed: And my geckos get shot all the damn time, but they suck it up like nothing else so who cares?
Cartheron Crust
The Tuskers
The Tuskers Co.
#544 - 2015-05-30 10:03:18 UTC  |  Edited by: Cartheron Crust
Mike Voidstar wrote:
Cartheron Crust wrote:
Spc One wrote:
Hakaari Inkuran wrote:
There's nothing magical about geckos that makes them get ignored by NPCs.

So you're just making excuses now. I explained my heavy drone gets ignored and offered suggestions on A. how to get your heavies ignored and B. how to make sure that any drone that does get targeted and webbed can at least tank a decent amount so you don't have to recall or come cry on the forums about how it died. The two suggestions when taken together will solve your problem 100%.

Do a test.
Get a dominix with t-2 heavy drones.
Go to level 4 mission, get aggro to your ship and deploy drones, check how long it takes for drones to die.
You will loose all of your drones in few seconds.


Then you must have terrible in game drone skills or terrible actual player drone management skills. I do Lvl4's with two RR Domi's and the only drones I have ever lost are lights when not paying attention. Only drones I normally rep with a repper are sentries and they can normally tank the whole room if they get aggro and I just rep them. I use no mods or rigs to affect drones speed or durability.

In short, you are either lying or a bad. Which is it?


It could be he is solo, talking about heavy drones and not sentries, and lacks the rep power or projection to let the sentries tank.

Your example pre-supposes the drones are actually getting agro and you are simply repping through the damage.


True, but there is no need to ever use heavies in a mission if you have sentries to the same skill level. Even bouncers (iirc they have the worst tracking, though I never use wardens so maybe they are worse) will track orbiting at 5-10k npc BS, BC and even cruisers with just a single Omni tracking link (scripted for tracking)and a painter. The only thing they won't track well, or at all, is elite cruisers and frigs, when they are in orbit. Though they can often be dealt with at range anyways before tracking is an issue. And dealing with aggro on sentries is easy. Return to ship, redeploy. . .

Allso with RR and ET (maybe the painter helps attract aggro also) on ships the drones will hardly ever get aggro anyway. Generally it's just the light drones when I'm finishing up with killing the frigs. So the whole "flight of heavies getting nuked in seconds" is just straight up bollox. Or as I said before they exaggerating to make up for weakness in inn game drone skills or actual player drone management skill.
Redbull Spai
Twenty Questions
#545 - 2015-05-30 11:22:20 UTC
How about this then:

Reduce the size of heavy drones to 20.
Have a maximum bandwidth for ship sizes, frig 10, AF/dessy 25, cruiser 50, hac/bc 100, battel ship 125. Navy cruisers count as hacs for the purpose of this.

These maximums obviously are for specialist droneboats, normal ships get less as normal.

This firmly places heavy drones as the designed drone for myrms (which would have thier BW increaced to 100), ishtars and VNIs. Yes you can still use a sentry ishtar if you want to, but you immidiatly are hit with a 20% damage nerf by the simple fact you can only fly four sentries.
Ivanna Humpalat
Doomheim
#546 - 2015-05-30 12:32:57 UTC  |  Edited by: Ivanna Humpalat
The biggest issue is not really that one thing here or there was slowly, or quickly nerfed to obliteration. What the real issue is, is that we, the consumer effectively purchased the skills for a said item, in this case sentry drones V (which took over 30 days) to eventually have that skill's value diminished greatly from the original expectation.

I'm not sure about everyone else, but I am left feeling similar to a person who bought a car that turned out to be a lemon. It's like, "um, this was supposed to be this, not what it is now." If CCP changes things so much that they are just a shadow of their original form, then I would like to have the ability also to change where I place my skill points.

I don't weep for the loss of the value of things I once used and enjoyed. I weep only for skill points which are now much less valuable.
ugh zug
Aliastra
Gallente Federation
#547 - 2015-05-30 12:43:27 UTC
Ouch.

Want me to shut up? Remove content from my post,1B. Remove my content from a thread I have started 2B.

Mike Voidstar
Voidstar Free Flight Foundation
#548 - 2015-05-30 13:19:57 UTC  |  Edited by: Mike Voidstar
Ivanna Humpalat wrote:
The biggest issue is not really that one thing here or there was slowly, or quickly nerfed to obliteration. What the real issue is, is that we, the consumer effectively purchased the skills for a said item, in this case sentry drones V (which took over 30 days) to eventually have that skill's value diminished greatly from the original expectation.

I'm not sure about everyone else, but I am left feeling similar to a person who bought a car that turned out to be a lemon. It's like, "um, this was supposed to be this, not what it is now." If CCP changes things so much that they are just a shadow of their original form, then I would like to have the ability also to change where I place my skill points.

I don't weep for the loss of the value of things I once used and enjoyed. I weep only for skill points which are now much less valuable.



Meh. Happens all the time. I was using drones before they were cool, and actually got out of them right around the time they became mainstream because the Battleships Tiericide and the NPC AI changes happened about the same time. I spent a few months traveling around, trying to find some combination of NPC and tactics that would make drones vs. environment worth the hassle, and ultimately decided those skillpoints were wasted then. Now I have maxxed out gunnery support, and am either 3 or 4 in all turret specialization skills, and am working my way through missiles to insure I don't have to worry about that sort of thing again.

Don't follow the flavor of the month, play with something you like.

Cartheron Crust wrote:
True, but there is no need to ever use heavies in a mission if you have sentries to the same skill level. Even bouncers (iirc they have the worst tracking, though I never use wardens so maybe they are worse) will track orbiting at 5-10k npc BS, BC and even cruisers with just a single Omni tracking link (scripted for tracking)and a painter. The only thing they won't track well, or at all, is elite cruisers and frigs, when they are in orbit. Though they can often be dealt with at range anyways before tracking is an issue. And dealing with aggro on sentries is easy. Return to ship, redeploy. . .

Allso with RR and ET (maybe the painter helps attract aggro also) on ships the drones will hardly ever get aggro anyway. Generally it's just the light drones when I'm finishing up with killing the frigs. So the whole "flight of heavies getting nuked in seconds" is just straight up bollox. Or as I said before they exaggerating to make up for weakness in inn game drone skills or actual player drone management skill.


It's great that you are so 'leet. Congratulations, you win EVE. Very impressive. Really.

I agree that saying all heavies die within seconds is a bit hyperbolic, but they definitely do die plenty often. Often enough that I switched from hulls that cost a quarter to half a bill, to Mauraders with their insane price tag. Even sentries are a PITA in level 4 missions. Truly they do work well, but I myself prefer heavies to sentries because I can move while they are fighting and they are much more flexible than sentries overall for the same training period.

The statement that drones hardly ever pull agro so long as you run you RR and painters or whatever is either you downplaying how much it happens, or you do very little PvE with drones. I have done extensive testing across all enemy types--- there comes a point when NPC AI determines Drones must die, and then they get shot. no matter what. Pull them out, put others out, RR and Ewar all you like, let one die.... nothing will satisfy them. CCP did a really stupid thing introducing agro mechanics without also introducing mechanics to actively deal with it.
Mr Mac
Dark Goliath
#549 - 2015-05-30 13:40:53 UTC
Amanda MonteCarlo wrote:
Couple of fun facts about drones - current stats compared to other weapon systems - no skill bonuses applied.


Tracking:
bouncer - 0.019
1400's - 0.009

curator - 0.028
tachyon beam - 0.014

warden - 0.012
425 rail - 0.01

Yup 2x the tracking than large guns (except wardens) - maybe more tracking nerfs are required?

Damage: 0 lvl skills, faction medium range ammo(you need it to have similiar range as drones).

bouncer - 24dps - 36+54km range
1400's with titanium sabot - 13dps - 48+35km range

Tachyon with standard - 16dps - 53+20km range
Curator - 26dps - 42+12km range

425 rail with lead- 14dps - 58+24km range
Warden - 22dps - 60+42km range

Eve if you count hat domi has 7.5 effective drones vs 8-10 effective turrets of battleships the damage at range is way better for drones boats. Maybe DPS should be decreased a bit more.

Also projectiles suck, AC's need more range - barrage would be ok-ish if it had +100% fallof and selectable damage, and arty can't fit on anything.


Then make all weapon hardpoints destroyable. Lock a turret/launcher then destroy and see what will happen later.
Drones very fragile
Mr Mac
Dark Goliath
#550 - 2015-05-30 13:44:25 UTC
As mission runner in Dominix. -1 to this adjustments
sorry.
ashley Eoner
#551 - 2015-05-30 21:00:38 UTC  |  Edited by: ashley Eoner
Mr Mac wrote:
Amanda MonteCarlo wrote:
Couple of fun facts about drones - current stats compared to other weapon systems - no skill bonuses applied.


Tracking:
bouncer - 0.019
1400's - 0.009

curator - 0.028
tachyon beam - 0.014

warden - 0.012
425 rail - 0.01

Yup 2x the tracking than large guns (except wardens) - maybe more tracking nerfs are required?

Damage: 0 lvl skills, faction medium range ammo(you need it to have similiar range as drones).

bouncer - 24dps - 36+54km range
1400's with titanium sabot - 13dps - 48+35km range

Tachyon with standard - 16dps - 53+20km range
Curator - 26dps - 42+12km range

425 rail with lead- 14dps - 58+24km range
Warden - 22dps - 60+42km range

Eve if you count hat domi has 7.5 effective drones vs 8-10 effective turrets of battleships the damage at range is way better for drones boats. Maybe DPS should be decreased a bit more.

Also projectiles suck, AC's need more range - barrage would be ok-ish if it had +100% fallof and selectable damage, and arty can't fit on anything.


Then make all weapon hardpoints destroyable. Lock a turret/launcher then destroy and see what will happen later.
Drones very fragile

I find it interesting that Amanda is comparing t2 sentry drones against guns using t1 ammo. Thus negating most of the benefits of using t2 turrets. Excluding skills also makes the turrets look worse as drones don't have a skill to increase tracking speed. It's almost like she's intentionally gimping the turets in the comparison for some sort of agenda.

I use arties quite fine thank you. I even use ACs in certain pvp fits.
elitatwo
Zansha Expansion
#552 - 2015-05-30 21:22:59 UTC
Sorry for being late to this one but why were the Gardes ever considered in dire need of a nerf again?

It must have escaped me that everyone I know was raging on how terrible overpowered those Armageddon, Nestor, Navy Dominix, Dominix and Rattlesnake fleets are there were constantly yoloing all over nullsec, lowsec and w-space..

Anyone else heard about those? No? Me neither!

So why are you nerfing sentry drones again and can we get another ship slot for the Armageddon, Nestor, Dominix and Navy Dominix in return with a turret damage bonus?

You know, if you take away don't shy away from giving back and if one boat is too strong with battleship drones, maybe don't nerf all battleships that would like to use them but the one that causes trouble.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Nevyn Auscent
Broke Sauce
#553 - 2015-05-30 21:23:53 UTC
ashley Eoner wrote:

I find it interesting that Amanda is comparing t2 sentry drones against guns using t1 ammo. Thus negating most of the benefits of using t2 turrets. Excluding skills also makes the turrets look worse as drones don't have a skill to increase tracking speed. It's almost like she's intentionally gimping the turets in the comparison for some sort of agenda.

I use arties quite fine thank you. I even use ACs in certain pvp fits.

And yet they failed to mention the biggest thing that makes Sentries OP with tracking, called sig resolution.
Steppa Musana
Doomheim
#554 - 2015-05-30 22:20:19 UTC  |  Edited by: Steppa Musana
Wow another drone nerf? Sentries and drones arent even op... its just laziness. Its easy to fly so people do it, and since its easy its effective for most players who arent good. When really those drone boats can be outmatched and countered most times
Bailian Moxtain
Sniggerdly
Pandemic Legion
#555 - 2015-05-30 23:03:18 UTC
All these mission-peeps.. Have you ever heard of Ishtar Online? Well youre playing it and it sucks
Maxi Dap
University of Caille
Gallente Federation
#556 - 2015-05-30 23:12:17 UTC
Bailian Moxtain wrote:
All these mission-peeps.. Have you ever heard of Ishtar Online? Well youre playing it and it sucks




and how many of those Ishtar fleets use Garde's as main drone?
Mike Voidstar
Voidstar Free Flight Foundation
#557 - 2015-05-30 23:33:29 UTC
Bailian Moxtain wrote:
All these mission-peeps.. Have you ever heard of Ishtar Online? Well youre playing it and it sucks


Stop flying the way your enemy wants you to and it would suck less. This is a classic case of people simply being unwilling to adapt.

It's easy to get battleships to outrange sentries, and it so happens that sentries that don't come out of a rattlesnake are made of cardboard. Yes, they can warp on top of you, but then they have to abandon and redeploy their sentries while you microjump and do it again. Unless you are somehow being hard tackled by ships that rely on kiting tactics you have no reason to stay in their engagement area. If the ishtars are that prevalent then it certainly seems like devoting one or two members of a fleet to dealing with it is worth the trouble. But... Battleships are slow and unpopular for PvP, and drones don't make the shiny killmails so obviously it's an impossible to solve problem.

Missioners deserve to have nice things too.
Hakaari Inkuran
State War Academy
Caldari State
#558 - 2015-05-31 00:27:45 UTC
I like that this is now in the patch notes despite all the negative feedback and almost no conversation from devs
DEFANDER
CSV - Like in politics - rules apply differently
#559 - 2015-05-31 01:18:19 UTC  |  Edited by: DEFANDER
Hakaari Inkuran wrote:
I like that this is now in the patch notes despite all the negative feedback and almost no conversation from devs


Shh, it's weekend.

They don't work in the weekends, or so "some" DEV replied (only one for .?. days).

Well, the patch day is in 2-3 days.

"Easy to ride the waves" until then, and after the nerfs hit the "open market" and subs go down, then they probably will have the time to consider the feedback and 'come up' with a convincing argument.
ashley Eoner
#560 - 2015-05-31 03:16:57 UTC  |  Edited by: ashley Eoner
Nevyn Auscent wrote:
ashley Eoner wrote:

I find it interesting that Amanda is comparing t2 sentry drones against guns using t1 ammo. Thus negating most of the benefits of using t2 turrets. Excluding skills also makes the turrets look worse as drones don't have a skill to increase tracking speed. It's almost like she's intentionally gimping the turets in the comparison for some sort of agenda.

I use arties quite fine thank you. I even use ACs in certain pvp fits.

And yet they failed to mention the biggest thing that makes Sentries OP with tracking, called sig resolution.

Tachyon signature resolution 400,

Mega pulse laser signature resolution 400.

Curator signature resolution 400.



Want to try that again?


No mention of the drones taking time to lock and fire either? When you tell a drone to shoot it takes a couple seconds before it actually fires. Hence the signature radius stat.