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Warfare & Tactics

 
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Drifters - Supercapital PvE?

Author
Maximus Decimal
Doomheim
#1 - 2015-05-17 20:53:56 UTC
Fozzie has stated that there will be new interesting ways to use our supers and that they do not have to be reserved for only DPS/PvP. And that their combat viability will most likely be reduced. For those of us that understand the power of the Drifter battleship, An image like this strikes fear into the heart of any seasoned capsuleer.

With the age of the super capital armada drawing to a close with power projection changes and sov overhaul rapidly approaching there will need to be a way for SuperCap pilots to use their assets or CCP risk losing their subscriptions all together.

Will Drifters become the new high end PvE for capital capable pilots or groups?
Tug Speedman
Big Beaver Corp
#2 - 2015-05-22 16:21:43 UTC
Why use Titan for sleeper no? I vote big supercapital ratting ship yes! Keep your d-scan local clicking and drifter die. PPirate <-- But watch out I pirate get you CoolPirate

On serious note, who use supercarrier for rat? Make big isk potential great however, abuse prevalent. Look solo dread wormhole rat, all sleeper die when 1 capsuleer fight. Game break when one character harvest multibillions per hour. Plex price too high already, eve-flation of isk much to high already.

If multibillion isk hours become reality, CCP would you please shrink space. More capsuleer per system, more conflict much more fun than 20 jump no locals. More isk mean much more ship need die.

Friend of Wormhole, Enemy of troll.

Ahed Sten
#3 - 2015-05-22 19:44:19 UTC
Stay off drugs, kids.
Gh0stBust3rs
Project.Nova
The Initiative.
#4 - 2015-05-22 20:30:12 UTC
Tug Speedman wrote:
Why use Titan for sleeper no? I vote big supercapital ratting ship yes! Keep your d-scan local clicking and drifter die. PPirate <-- But watch out I pirate get you CoolPirate

On serious note, who use supercarrier for rat? Make big isk potential great however, abuse prevalent. Look solo dread wormhole rat, all sleeper die when 1 capsuleer fight. Game break when one character harvest multibillions per hour. Plex price too high already, eve-flation of isk much to high already.

If multibillion isk hours become reality, CCP would you please shrink space. More capsuleer per system, more conflict much more fun than 20 jump no locals. More isk mean much more ship need die.



Anyone else have a hard time tracking what he is trying to say?

Supers and titans used t make pretty good isk ratting. Hell if the idea is to harvest drifters it could work. Would have to be some serious rewards to make it worth the risk.