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Newer Player Domi PvP Strategy Questions

Author
Pierre CaDiZzle
Deep Core Mining Inc.
Caldari State
#1 - 2015-05-16 05:12:11 UTC
Hello,

I'm a newer player. My toon is old but only about 2-3 months total play time. Anyways I'm curious about the PVP capabilities of the Dominix. Before I get into that, I would like to say I understand the potential benefits of choosing a smaller ship NIV, Ishtar, etc over BS due to SP, tracking, cost and the like. I however am specifically curious about what I perceive to be a ship that can be effective against ships small to large at multiple ranges. I'll go ahead and list what I would like to do with the ship specifically and my perceived pros to it. I would love to hear your opinions on if I'm correct in my assumptions and most importantly the PVP specific counters to this type of strategy.

I would like to use the dominix in a solo to small gang PVP scenario. Preferably 1 solid balanced fit to be effective in both
situations.

1) Using MJD and MWD to manipulate ranges quickly and effectively to fit my needs. this mitigates the slow natural speed of the dominix.

2) Using light, medium, heavy and sentry drones to be effective at not only long to short range but against small to large ships.

3) Using Neuts/Nos in high slots to shut down enemy ships capabilities to do damage and kill my drones (dps)

4) 7 Low slots to maximize tank or damage via DDA

5) Dominix naturally slow speed renders enemy webs somewhat useless. As I do not rely on tracking to do damage, speed to tank or speed to maintain range for damage (drone management takes care of range issues)

To me this looks like the ultimate balanced build that can adapt on the fly to most 'oh ****' moments, baring of course the moments of shear overwhelming opposition.

I would like to hear you thoughts on this.

thank you,

Chainsaw Plankton
FaDoyToy
#2 - 2015-05-16 06:16:24 UTC
neuts and drone damage seem to be the main goals.

1. yeap MJD + MWD is one thing I like about the domi, has enough slots to fit them and tackle.
2. not completely sure about optimal drone setup, not enough experience. heavies seem pretty effective vs neuted/webbed small ships. my current setup doesn't have sentries, but I feel like sentries would be a good thing to have.
3.neuts are pretty awesome. I think a smartbomb is pretty cool to clear ECM drones if nothing else.
4. I'd say to mostly go tank, and at least one DDA, most fits I've seen have 2.
5. seems more like a statement than a question.

domi and the geddon both seem like pretty decent BS, and mostly because of drones. Geddon with long range neuts and RHML, Domi with the drones and neuts.

@ChainsawPlankto on twitter

Pierre CaDiZzle
Deep Core Mining Inc.
Caldari State
#3 - 2015-05-16 15:12:22 UTC
Chainsaw Plankton wrote:
neuts and drone damage seem to be the main goals.

1. yeap MJD + MWD is one thing I like about the domi, has enough slots to fit them and tackle.
2. not completely sure about optimal drone setup, not enough experience. heavies seem pretty effective vs neuted/webbed small ships. my current setup doesn't have sentries, but I feel like sentries would be a good thing to have.
3.neuts are pretty awesome. I think a smartbomb is pretty cool to clear ECM drones if nothing else.
4. I'd say to mostly go tank, and at least one DDA, most fits I've seen have 2.
5. seems more like a statement than a question.

domi and the geddon both seem like pretty decent BS, and mostly because of drones. Geddon with long range neuts and RHML, Domi with the drones and neuts.


So I guess my next question would be, how would you counter it? In a small ship, high sec meta. Just overwhelming numbers/force?
Paranoid Loyd
#4 - 2015-05-16 17:01:47 UTC  |  Edited by: Paranoid Loyd
Pierre CaDiZzle wrote:
So I guess my next question would be, how would you counter it? In a small ship, high sec meta. Just overwhelming numbers/force?
Something that can counter neut you from outside your neut range as well as kill your drones, a curse comes to mind. Add in a few DPS ships and you're melted pretty quick.

High sec meta dictates logi support, in this case at least two Augs/Guardians to supplement cap and reps. The issue then becomes you should be buffer fit and that makes you even slower than you already are.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Gully Alex Foyle
The Scope
Gallente Federation
#5 - 2015-05-16 17:08:19 UTC
I'm no expert on flying bigger ships solo, but I'd say your assumptions are mostly correct.

You could try a Myrmidon instead, cheaper to lose, useful bonus to active reps, similar PVP tactics.


If you can afford to lose a few, by all means do it! You'll have fun + also create content for all the guys who will come after you.


I'd also suggest to fly it in lowsec, maybe a less populated region, so you won't have crimewatch issues while trying to choose your targets. Also, lots of people flying frigs/dessies in lowsec, even as a newbie you have a decent chance to take down a few before - most probably - dieing in a fire.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Pierre CaDiZzle
Deep Core Mining Inc.
Caldari State
#6 - 2015-05-16 17:23:23 UTC
Paranoid Loyd wrote:
Pierre CaDiZzle wrote:
So I guess my next question would be, how would you counter it? In a small ship, high sec meta. Just overwhelming numbers/force?
Something that can counter neut you from outside your neut range as well as kill your drones, a curse comes to mind. Add in a few DPS ships and you're melted pretty quick.

High sec meta dictates logi support, in this case at least two Augs/Guardians to supplement cap and reps. The issue then becomes you should be buffer fit and that makes you even slower than you already are.


This is good information thank you.

In my reading about BS I've come across an overwhelming "you better not! use smaller ships." kind of mindset. I think its safe to say the dominix is an exception to the "rule" of BS? As it can be effective against all size ships barring direct counters, like the scenario you mentioned above. Dominix seems harder to counter than other BS which is basically 'haha im a frigate you cant touch me.' method.

I wonder why it's not more popular...
Pierre CaDiZzle
Deep Core Mining Inc.
Caldari State
#7 - 2015-05-16 17:27:30 UTC
Gully Alex Foyle wrote:
I'm no expert on flying bigger ships solo, but I'd say your assumptions are mostly correct.

You could try a Myrmidon instead, cheaper to lose, useful bonus to active reps, similar PVP tactics.


If you can afford to lose a few, by all means do it! You'll have fun + also create content for all the guys who will come after you.


I'd also suggest to fly it in lowsec, maybe a less populated region, so you won't have crimewatch issues while trying to choose your targets. Also, lots of people flying frigs/dessies in lowsec, even as a newbie you have a decent chance to take down a few before - most probably - dieing in a fire.



That is a good suggestion. Ultimately I would be flying with a small gang of about 5. they love small ships. I am gathering information to see if a dominix would be beneficial to that sort of play style.
Paranoid Loyd
#8 - 2015-05-16 17:29:32 UTC
Pierre CaDiZzle wrote:
I wonder why it's not more popular...
It's pretty simple to pull range and shoot drones, once your drones are gone you're not doing much DPS.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Pierre CaDiZzle
Deep Core Mining Inc.
Caldari State
#9 - 2015-05-16 17:36:25 UTC
Paranoid Loyd wrote:
Pierre CaDiZzle wrote:
I wonder why it's not more popular...
It's pretty simple to pull range and shoot drones, once your drones are gone you're not doing much DPS.


What range are we talking about? If they escape my Neut/Web/Scram range and kite, wouldn't that allow me to pull drones and MJD away, drop sentries and punish them until they have to warp off? I understand that ends in a wash, but it allows me to dictate the range and pace of battle. Not them.

If they fight close I'm ready, If they escape range, I escape farther.
Paranoid Loyd
#10 - 2015-05-16 17:54:30 UTC
That is a valid tactic, but it largely depends on the ship(s) in question, if they have a small sig radius a lot of the damage from your sentries can be mitigated by not burning straight towards you and if they are fast enough they can close the gap in a relatively short amount of time.

I'm not trying to tell you not to try, it will be great fun, but am just trying to make you aware of the pitfalls. You are trying to cover all your bases which in theory is a good thing, the problem is the game is designed to make you relatively weaker if you try to cover all bases as opposed to focusing on being good at one thing.

I guess this leads me to the question, how did you plan on getting fights in high-sec?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Chainsaw Plankton
FaDoyToy
#11 - 2015-05-16 19:02:37 UTC
Pierre CaDiZzle wrote:
Paranoid Loyd wrote:
Pierre CaDiZzle wrote:
So I guess my next question would be, how would you counter it? In a small ship, high sec meta. Just overwhelming numbers/force?
Something that can counter neut you from outside your neut range as well as kill your drones, a curse comes to mind. Add in a few DPS ships and you're melted pretty quick.

High sec meta dictates logi support, in this case at least two Augs/Guardians to supplement cap and reps. The issue then becomes you should be buffer fit and that makes you even slower than you already are.


This is good information thank you.

In my reading about BS I've come across an overwhelming "you better not! use smaller ships." kind of mindset. I think its safe to say the dominix is an exception to the "rule" of BS? As it can be effective against all size ships barring direct counters, like the scenario you mentioned above. Dominix seems harder to counter than other BS which is basically 'haha im a frigate you cant touch me.' method.

I wonder why it's not more popular...

there is basically nothing stopping smaller ships from not engaging. In EFT ~18s to lock a generic frigate, or ~10s to lock a frig with MWD. plenty of time for a smaller ship to warp off. also the smaller ship can pull range pretty easily, well assuming it doesn't get hit with a neut first. Also a domi very well may die vs a hardened target, or a gang. If you get scrammed by a battleship you can't easily burn them down and escape. Brick domis with logis are a doctrine so they do see a decent amount of use in the current meta. But the domi is far from a catchall.

Quote:
That is a good suggestion. Ultimately I would be flying with a small gang of about 5. they love small ships. I am gathering information to see if a dominix would be beneficial to that sort of play style.

a lot of it depends going on here. I would probably go with a nano fit with warp speed rigs, so you can keep up, and focus on providing DPS and heavy neuts.

Paranoid Loyd wrote:
That is a valid tactic, but it largely depends on the ship(s) in question, if they have a small sig radius a lot of the damage from your sentries can be mitigated by not burning straight towards you and if they are fast enough they can close the gap in a relatively short amount of time.

I'm not trying to tell you not to try, it will be great fun, but am just trying to make you aware of the pitfalls. You are trying to cover all your bases which in theory is a good thing, the problem is the game is designed to make you relatively weaker if you try to cover all bases as opposed to focusing on being good at one thing.

I guess this leads me to the question, how did you plan on getting fights in high-sec?

If they close the gap, they get hit with a heavy neut and die. that said they might close the gap and get a hero tackle, but I doubt they will even get into scram range unless they are linked and have a bonus to scram range.

a nano domi is a very different fit from a quad plated domi* they have different uses. No one fit will solve all problems, but you can fit for different situations.

*reference to a song, don't actually fit 4 plateshttps://soundcloud.com/fapsuleers/throw-some-plates-vocals-by

@ChainsawPlankto on twitter

Switch Savage
Center for Advanced Studies
Gallente Federation
#12 - 2015-05-18 11:27:38 UTC
I run it like this which i feel is the most balanced solo fit available. If you are only have 3 months of SP you might consider hull tanking it as you get more out of your SP that way.

It has it all really, 2 heavy neuts, cap booster for neut resistance, scram/web, MJD and solid dps. With Mid grade slaves you are looking at 150k ehp with 50k ehp gained from 8 reps of the ancil. Getting kited or running into a gang with enough RR to hold against your DPS is the main issue.

[Dominix, Domi]
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Large Ancillary Armor Repairer, Nanite Repair Paste
Drone Damage Amplifier II

Large Micro Jump Drive
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800
Fleeting Propulsion Inhibitor I
Warp Scrambler II
Prototype 100MN Microwarpdrive I

Heavy Unstable Power Fluctuator I
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Unstable Power Fluctuator I

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I