These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

EVE featured in Guardian's Long Read

Author
Lucas Kell
Solitude Trading
S.N.O.T.
#21 - 2015-05-15 16:57:15 UTC
Jack Jomar wrote:
First: Real world politics ~aren't~ like high-school style popularity contests? Lol (you're welcome to look at the recent election campaigns in the UK for good examples of this in action).

Second: most of the politics in EVE boil down to democracy vs communism vs capitalism vs feudal dictatorships vs some amalgamation of these (as a UK resident, I find it amusing that socialism (or in the case of the UK, social democracy) is almost entirely absent in most respects). It's just that some of the debates also happen to include 1400mm howitzers (don't I recall some dude saying something about war being an extension of politics?).
Our elections may be, but the politics themselves not so much. With EVE, the entire political systems comes across like it. Add to that the fact that nothing actually binds people to the political structure and most players have chars on all sides, and it veers wildly away from similarity real life.

The problem with most things in games being so different from real life is lack of consequence. There's no real reason not to play sides or not to single-handedly crash an economy, or rob a leading group. There are of course always going to be similarities because most games are based in part on reality so players can relate to them, it's simply a bit much to suggest that it reflects real world situations.

Jack Jomar wrote:
Fourth: I don't dispute the economy is unfinished - players don't have full control of it, and it is not closed-loop (skillbooks, implants, and blueprints being key examples (of certain points being out of our control) in action). I merely dispute the use of the word "severely" when we have had full blown economists apply real world tactics successfully in EVE (and in a few cases, visa versa - which can be discovered with a little forum digging).
The economy really is severely limited when compared to real world economics. They may have had economists on it at one point and it's far more complex than your standard auction house systems, but it's still just a small scale in-game economy and doesn't reflect the nuances of real world economics. I think if you're using it to demonstrate real world economics you have to seriously ask yourself if that's what you're really doing or if you're just procrastinating in a game you like.

Jack Jomar wrote:
Quote:
It's like saying that playing minecraft teaches you electronics.
True - but it does teach you some limited basics of simple logic gates. Blink
Still, unless you're 6 I wouldn't advise you use it to educate yourself in electronics.

All in all people need to take their heads out of their asses when talking about EVE. It's a good game, sure, but it's not as boundary breaking as some crazies claim.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Enya Sparhawk
Black Tea and Talons
#22 - 2015-05-15 19:47:01 UTC  |  Edited by: Enya Sparhawk
Jonah Gravenstein wrote:
Enya Sparhawk wrote:
the Guardian wrote:
As a microcosm of human activity, the game has been studied by academics interested in creating political models, and by economists interested in testing financial ones. In a universe where every bullet, trade, offer of friendship and betrayal can be tracked and its impact logged and measured, Eve offers a new way to understand our species and the social systems of our world. “Within Eve we can see a political community that models hierarchy, authority, rule of law, power, violence and distribution of labour,” says Felix Ciuta, senior lecturer in international politics at UCL. “Players project onto this blank space their political and ideological principles. The way in which people act in the game might not reflect the way in which they act in the real world. But their virtual behaviour almost certainly is an expression of their ideas about how the world really works.”

What a load of crap. This is only a game. The joke is when they try applying real world behaviours to the virtual worlds as an expression of their ideas about how the world really works. They quickly find out that it doesn't work here either...
Politically and economically speaking you're wrong, in Eve, as in the real world, the economy and politics are intertwined and generally in the hands of those who wield the biggest sticks.

Quote:
Pffft. This guys a senior lecturer in international politics?? I guess that explains why his 'empire' is contained to just one tiny island LOL...
That tiny little island once controlled 25% of the planet's landmass and the associated economies, by wielding the biggest stick of the time.
LOL Where is that stick now?
FETCH!!!

Fíorghrá: Grá na fírinne

Maireann croí éadrom i bhfad.

Bíonn súil le muir ach ní bhíonn súil le tír.

Is maith an scéalaí an aimsir.

When the lost ships of Greece finally return home...

Jonah Gravenstein
Machiavellian Space Bastards
#23 - 2015-05-15 21:09:16 UTC  |  Edited by: Jonah Gravenstein
Enya Sparhawk wrote:
LOL Where is that stick now?
FETCH!!
WW2 bankrupted the UK. Attitudes towards the colonies changed and they were given independence, although many chose to remain part of the commonwealth.

TL;DR WW2 broke the UK and its big stick, the USSR and the USA took up the pieces of that stick and one of them is still wielding it today.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Jack Jomar
The Scope
Gallente Federation
#24 - 2015-05-15 21:10:12 UTC
Lucas Kell wrote:
Our elections may be, but the politics themselves not so much. With EVE, the entire political systems comes across like it. Add to that the fact that nothing actually binds people to the political structure and most players have chars on all sides, and it veers wildly away from similarity real life.

The problem with most things in games being so different from real life is lack of consequence. There's no real reason not to play sides or not to single-handedly crash an economy, or rob a leading group. There are of course always going to be similarities because most games are based in part on reality so players can relate to them, it's simply a bit much to suggest that it reflects real world situations.


I suppose it depends - could you see this as how a political system that doesn't bind voters to one party or another would act if there were no true constraints put upon it?

In truth, it's never going to be an accurate-to-real-world representation.
Some amount of abstraction is necessary - this being a game after all.
But it's amusing to see what can happen when different world views or structures are applied.
Especially when talking about null alliances (and I don't just mean in the CSM here).

I guess it depends how you define "politics". If you mean "governmental voting structure" then yeah, you're right, the CSM is a limited weak version of the real world that's pretty much a popularity contest that allows the members to take issues we throw at them and talk to CCP about them. And that really is it. More than others, but still...

On the other hand, if you mean "general grouping of players based on their world view as applied to the game in the way that proves most advantageous regarding their outlook, values, attitude, and so on" then the "capital-communist dictatorship" of goonswarm (and the larger Imperium) - or other such alliances - makes for a good example of this, albeit in a general gaming sort of way, rather than some ridiculous hyper-serious real world hurf blurf sort of way.

Certainly there aren't any repercussions to your actions beyond a certain degree of finger wagging, but this is because A: this is a game (~whoop de do, whatever shall we do :qq: etc as we both pretty much seem to be saying), and B: because this is all set against the backdrop of a fictional universe where there are no limits, and also CCP can't be bothered to mess with us too much.

Lucas Kell wrote:

The economy really is severely limited when compared to real world economics. They may have had economists on it at one point and it's far more complex than your standard auction house systems, but it's still just a small scale in-game economy and doesn't reflect the nuances of real world economics. I think if you're using it to demonstrate real world economics you have to seriously ask yourself if that's what you're really doing or if you're just procrastinating in a game you like.


A little from column A and a little from column B?
It's got a long way to go before it could properly act like a real world economy, don't get me wrong - but a bunch of the principles used between the two can still be applied.
There's a few M&D forum threads covering this sort of thing far better than I can (it's a little terrifying how seriously they take it!).

Granted we don't have futures markets (yet?), or similar trading structures, but that's a matter of getting CCP to upgrade the contracts system some more, really. But then as I said, I was only disputing your use of the word 'severely', rather than the rest of that particular paragraph - I do agree with you in the main.


Lucas Kell wrote:
Still, unless you're 6 I wouldn't advise you use it to educate yourself in electronics.

All in all people need to take their heads out of their asses when talking about EVE. It's a good game, sure, but it's not as boundary breaking as some crazies claim.


I think at this point, we agree. (on both parts). Didn't say minecraft was good for anyone older than primary school age logic gate learning Lol

A lot of the core mechanics, when broken down far enough, are still WoW-esque in terms of UI and underlying physics (2d solar systems etc).

The only thing that makes it "better" is the sheer degree of player created content as a sandbox vs, say any WoW style themepark.

Most other sandbox MMOs are even more niche than EVE is (which is saying something).

We do now have Elite Dangerous, but I wouldn't call it an MMO on the scale of EVE, and it's still bound to treating solar systems like 2d planes, as we still align ships in ED to that plane. It's also stuck with instancing, which is another thing EVE doesn't deal with.

Star Citizen under the current mechanics doesn't *seem* to have this issue (the 2d plane thing), but we don't have an actual persistent universe that is worth checking just yet. But it will also have instancing, and currently has issues dealing with more than double digit numbers of players.

Both of these may be "better" mechanically speaking, but their scale will leave a lot to be desired, and I doubt they'll even have a quarter of EVE's community presence or interpersonal issues.

Which, in reference to space games, is the reason EVE still gets touted this way.
No other game has the same combination of single-server, community involvement/issues, space game, economy that happens to be more than an auction house, politics and spies, less-than-terrible player council, giant fleet fights (press f1), or other assorted features. There's an awful lot of "close but no cigar" here.
Malcanis
Vanishing Point.
The Initiative.
#25 - 2015-05-15 21:49:14 UTC
Jenn aSide wrote:
The article is a grreat read. The current CCP guys should take heed, when you let EVE be EVE instead of trying to wrap everything cotton so no one gets hurt, the game thrives. It is no coincidence that people are talking about a decline in the game (side note, i don't totally buy that, but it doesn't seem like the game is growing either) at the same time that CCP has added 'safeties' and 'warning pop ups' and 'defense buffs' everywhere.

500 people unsubbed after that big theft in 2005, 5 thousand joined. It puts the lie to the idea that 'everyone wants to be safe'. In the same way people don't go to movies to watch everyone in it boringly get along, no one plays a video game for comfort, no matter how much they lie to themselves about it. CCP, your own internal information points to this as well..

Enough of the hand holding.



You look different. Did you have your hair done?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Previous page12