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[Carnyx] Angel Cartel Cruiser Burner Mission

First post
Author
Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#21 - 2015-05-19 04:25:40 UTC
CCP Fozzie wrote:
Thanks for the feedback so far guys! I've just submitted a few more tweaks to the balance of the Angel mission. The Dramiels now have smaller sigs and orbit a bit further away.

Mission text should be coming later this week.


I can't wait to test the new FW missions and plex rats.
Desert Ice78
Gryphons of the Western Wind
#22 - 2015-05-19 10:10:48 UTC
CCP Fozzie wrote:
Thanks for the feedback so far guys! I've just submitted a few more tweaks to the balance of the Angel mission. The Dramiels now have smaller sigs and orbit a bit further away.

Mission text should be coming later this week.

Are these tweeks now live on Sisi?

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

CCP Fozzie
C C P
C C P Alliance
#23 - 2015-05-19 12:24:39 UTC  |  Edited by: CCP Fozzie
Valterra Craven wrote:
CCP Fozzie wrote:
Thanks for the feedback so far guys! I've just submitted a few more tweaks to the balance of the Angel mission. The Dramiels now have smaller sigs and orbit a bit further away.

Mission text should be coming later this week.


So basically you don't like people using missles or smartbombs...

Smartbomb damage doesn't care about sig radius, and they'll still be within range of medium smartbombs.

And they're still very doable with RLMLs, just tougher than before. I just finished running the mission on an internal test server with my own T2 Sacrilege fit.

Desert Ice78 wrote:
CCP Fozzie wrote:
Thanks for the feedback so far guys! I've just submitted a few more tweaks to the balance of the Angel mission. The Dramiels now have smaller sigs and orbit a bit further away.

Mission text should be coming later this week.

Are these tweeks now live on Sisi?

The changes didn't catch this build, but they should be in by tomorrow.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Drackarn
Stay Frosty.
A Band Apart.
#24 - 2015-05-19 12:50:35 UTC
Tried a Worm. Splatted.

Had a quick try with a Navy Drake, 8 RLML with precision missiles, twin large ASB. Done.

As previous poster said - Drones die..... horribly!

http://sandciderandspaceships.blogspot.com/

Valterra Craven
#25 - 2015-05-19 15:00:20 UTC  |  Edited by: Valterra Craven
CCP Fozzie wrote:
Valterra Craven wrote:
CCP Fozzie wrote:
Thanks for the feedback so far guys! I've just submitted a few more tweaks to the balance of the Angel mission. The Dramiels now have smaller sigs and orbit a bit further away.

Mission text should be coming later this week.


So basically you don't like people using missles or smartbombs...

Smartbomb damage doesn't care about sig radius, and they'll still be within range of medium smartbombs.

And they're still very doable with RLMLs, just tougher than before. I just finished running the mission on an internal test server with my own T2 Sacrilege fit.


You should just ignore me. I was just being tongue in cheek because I just found it odd that the only two outright changes you mentioned would make it harder for the only two methods people had tried in the thread. (And yes I know smartbombs don't care about sig, was referring to the orbit range change)
Luscius Uta
#26 - 2015-05-21 12:14:57 UTC
Just did this mission with Gila, here is the fit I used:


[Gila, Burner Angel]
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I

EM Ward Field II
Phased Weapon Navigation Array Generation Extron
Fleeting Propulsion Inhibitor I
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II

Rapid Light Missile Launcher II, Inferno Precision Light Missile
Rapid Light Missile Launcher II, Inferno Precision Light Missile
Rapid Light Missile Launcher II, Inferno Precision Light Missile
Rapid Light Missile Launcher II, Inferno Precision Light Missile
Medium Remote Armor Repairer II

Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II

'Augmented' Infiltrator x2
'Augmented' Infiltrator x8


I also had a depot with 2 Omnidirectional tracking enhancers, and another web and painter (so my drones can hit dramiels more often) as well as a microwarpdrive (to catch up the transport obviously) in my cargo. Had to return drones from time to time obviously, since I can't run that repper for long.

Workarounds are not bugfixes.

Jori McKie
Hedion University
Amarr Empire
#27 - 2015-05-22 12:15:47 UTC
If you care for time efficiency, the Vigilant beats them all. RLMLs are really bad, i assume the Dramiels have a sig around 11 (2x 90% webs, no hits form Valks II and really bad hits form Warrior II). So with RLMLs to work you need at least 2x rigor TII rigs to get your explosion radius down to ~19 and at least 1x web.
The Vigilant doesn't care, 2x 90% webs = Dramiel speed at 26m/s and your guns hit quite nice. Time to kill is 3:30mins, including the Transporter.

What will work is a smartbomb Cyclone with EM or Therm smarties but then you need a second ship to kill the Transporter in a timely fashion.
There are several options of course with RLML, Gila, Orthrus, Sacrilege. Turret ships have to use 2x 90% webs or 3x webs.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Anthar Thebess
#28 - 2015-05-25 07:54:21 UTC
CCP just don't brake this like other burner missions.
They where designed to be 1vs1 mostly , but are currently farmed out by dropping 5 alts on grid and blitzing most of the burners under 20s for a up to 25k LP payout.

Agents give tons of those missions.
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