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Capacitor to play a bigger role in warping.

Author
Catherine Laartii
Doomheim
#21 - 2015-05-13 21:31:33 UTC
This is a reasonable argument to make that has several good merits including giving people in larger, slower ships reasons to bring their ships out. I would support it only if you gave shuttles a travel advantage and possibly increased their warp speed.
Tusker Crazinski
Native Freshfood
Minmatar Republic
#22 - 2015-05-13 23:53:10 UTC
I actually really like this, committing to fight would mean much more than diving in to point range. not having enough cap to initiate warp would make running an MWD cycle a bit more risky.

however no to slowing frigates, they should still be the premier system and region scouts in the game.
Daichi Yamato
Jabbersnarks and Wonderglass
#23 - 2015-05-14 13:39:32 UTC  |  Edited by: Daichi Yamato
Kione Keikira wrote:


As for not keeping up with the fleet there is the "piggybacking" part of the suggestion. Stragglers are going to be caught within 1 or 2 jumps, otherwise getting backup before the frigate dies is going to be hard so it's not an issue there either.


The majority of your post reads like 'arm chair general noob' theory, but this particular point is just coming from a blatant lack of experience.

Chasing stragglers, or hunting anyone who is moving, goes farther than one or two systems the vast VAST majority of the time. And you think the frigs wont survive long enough for back up to arrive? Do you not realise you can hunt with more than one frig? do you realise frigs are hard to hit with large ships? Do you think there will be no situation where cruisers are chasing cruisers one jump behind and they send frigs forward as tackle? thats not going to take a frigates life span to catch up.

If this reads as contemptuous, then its because i feel you havent really thought this through and you've started trying to justify it with plain bad arguments. Like the following:

Quote:
The penalty for warping straight into a fight is there to reduce the strength of reinforcements very slightly, and gives the defenders an advantage possibly leading to an increased chance of someone wanting to take what would usually be an unfavorable fight ( though Worms still aren't going to get any ).


The fleet warping in isnt always the attacker nor is the fleet being warped in on always out numbered/overpowered. If someone shoots my POS, i have to travel to it and warp in on them! and even though i may be overpowered, i may take the fight because my POS is valuable to me...But i have to be at a further disadvantage for trying to defend my stuff?

If you want people to take unfavourable fights, then dont let them run away by letting frigs hunt them down.
If you want to buff BS's, look at any other 'Buff BS' thread.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

13kr1d1
Hedion University
Amarr Empire
#24 - 2015-05-14 18:47:17 UTC
+1 for op. Cap cost on warp is nearly meaningless right now.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

SOL Ranger
Imperial Armed Forces
#25 - 2015-05-14 20:35:50 UTC
This is a property which needs to exist in some form, although possibly not exactly as in this particular solution as such, EVE needs a deeper level of consequences of locality making the world matter making the locality of a pilot feel more substantial, a notion of which I am a huge supporter of.

Currently it's far too easy to travel very quickly over dozens of jumps without any worries as if it were nothing, when such trivializing experiences should at most be relegated to interplanetary jumps, I would like to see this fleshed out significantly to bring more meaningful warp properties and functionality into the mix.


+1

It's a good start, EVE needs much more consequences in terms of fitting, requirement of consumables and thought and planning required in engaging in wide spanning travel.

The Vargur requires launcher hardpoints, following tempest tradition.

Atomeon
Federal Navy Academy
Gallente Federation
#26 - 2015-05-14 20:46:52 UTC
-1 a bad idea is bad idea.
SOL Ranger
Imperial Armed Forces
#27 - 2015-05-14 20:52:31 UTC
Atomeon wrote:
-1 a bad idea is bad idea.


Who can argue with such flawless reasoning. Roll

The Vargur requires launcher hardpoints, following tempest tradition.

Arthur Aihaken
CODE.d
#28 - 2015-05-14 23:16:28 UTC
Frigate warp nerf - I like! Twisted

I am currently away, traveling through time and will be returning last week.

Reaver Glitterstim
The Scope
Gallente Federation
#29 - 2015-05-16 07:18:18 UTC
Danika Princip wrote:
But I thought half of the reason for the warp speed changes was to allow smaller ships to get to wherever bigger ships are going before they do, so they can ambush them?

Why should interceptors not be able to intercept? Why should a battleship fleet be slowed down by it's support, given how slow battleships already are?

What I suggested does nothing to remove the ability of interceptors to intercept. As both sizes of ship lose capacitor regen at the same rate while warping and gain it back at the same rate while not warping, the faster-warping ships will be able to cover more ground over an extended period of time exactly proportional to the speed of their warp drive.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Danika Princip
GoonWaffe
Goonswarm Federation
#30 - 2015-05-16 07:22:58 UTC
Reaver Glitterstim wrote:
Danika Princip wrote:
But I thought half of the reason for the warp speed changes was to allow smaller ships to get to wherever bigger ships are going before they do, so they can ambush them?

Why should interceptors not be able to intercept? Why should a battleship fleet be slowed down by it's support, given how slow battleships already are?

What I suggested does nothing to remove the ability of interceptors to intercept. As both sizes of ship lose capacitor regen at the same rate while warping and gain it back at the same rate while not warping, the faster-warping ships will be able to cover more ground over an extended period of time exactly proportional to the speed of their warp drive.



So why does the OP state that smaller ships will be slower over long distances under this proposal?
elitatwo
Zansha Expansion
#31 - 2015-05-16 08:17:21 UTC
Kione Keikira wrote:
...i can't help but feel since warping forever would be eliminated that the warp speeds would have to be bumped up a little to keep travel times similar to previous, slowing overall movement down isn't my intention.


Ha! So there is still hope for you.

And now a history lesson from a very young princess- errm I mean from a very young lady taking her first baby steps in New Eden with nothing more than 51.545 skillpoints.

Still overwhelmed by the sheer amount of things to figure out and information to procress young e2 was warping from her starting system Todaki to Autaris or 7 jumps.

The new age folks will not know this since they all start with like a million skillpoints now which I think is a mistake but anyhow with just Navigation level I and no other navigation skillbooks in the shelf, I was on my merry way to find my new corporate home.

Some of the distances were vast in the very meaning of the word and a distance like the 92AU from Vellaine - Autaris would take roughly 20 minutes to warp across.
Why would it take 20 minutes? Everytime I would click 'warp' it would empty my capacitor entirely and the maximum disance I could warp in one go was 3 or 4AU.

So the trip from Todaki to Autaris took me almost two hours and it was an adventure on its own. Adventure or not it get's old very quickly and I don't want to go back there just for the sake of it.
Reading all those books over the last nine years gave me the ability to do other things that needs attending like the insane amount of pve I have to do to get 'less' for increasingly more isk every day.

So how about NO and please let all noobies start with the same low amount of skills, so they really get a 'feel' of achievement and don't come up with funny ideas.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Reaver Glitterstim
The Scope
Gallente Federation
#32 - 2015-05-18 22:43:11 UTC
elitatwo wrote:
Some of the distances were vast in the very meaning of the word and a distance like the 92AU from Vellaine - Autaris would take roughly 20 minutes to warp across.
Why would it take 20 minutes? Everytime I would click 'warp' it would empty my capacitor entirely and the maximum disance I could warp in one go was 3 or 4AU.

I have to ask what you were flying. Even a Procurer with a Microwarpdrive installed should have been able to go more than 4 AU in a jump. Were you using modules that were draining your capacitor, ex. hardeners? Mining barges have always had difficulty crossing a system in one warp, but even they can usually make it at least 15 AU in a jump.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

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