These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Target Breaker or Defender Missiles ?

Author
Velarra
#1 - 2015-05-12 17:07:46 UTC  |  Edited by: Velarra
Which item is over all the most useful? In general.

I'm going to suspect it's the target breaker, but by how large a margin?

Edit:
With an eye to looking into these items being used in current Eve play i see the following:

Breaker:
https://zkillboard.com/item/4409/

Light defender missile:
https://zkillboard.com/item/32782/

Heavy defender missile:
https://zkillboard.com/item/265/
Kashadin
Caldari Provisions
Caldari State
#2 - 2015-05-12 19:04:02 UTC
Those modules do way different things, breaker has a chance to drop everyones lock while the defender is supposed to blow up enemy missiles that are coming at you (results may vary)

No one uses defender missiles because you are better off just shooting the guy trying to kill you instead of using the stupid things and the breaker I can see only being useful in very very niche situations.
Velarra
#3 - 2015-05-12 19:11:33 UTC
Kashadin wrote:
No one uses defender missiles because you are better off just shooting the guy trying to kill you instead of using the stupid things and the breaker I can see only being useful in very very niche situations.


Yes. Which draws the question, - just which of the two is the most useful? Are they equally hyper-niche / barely functional for specific situations or ?
Dato Koppla
Spaghetti Militia
#4 - 2015-05-13 04:29:41 UTC
Velarra wrote:
Kashadin wrote:
No one uses defender missiles because you are better off just shooting the guy trying to kill you instead of using the stupid things and the breaker I can see only being useful in very very niche situations.


Yes. Which draws the question, - just which of the two is the most useful? Are they equally hyper-niche / barely functional for specific situations or ?


They are both barely functional and almost never seen.
Iyokus Patrouette
University of Caille
Gallente Federation
#5 - 2015-05-13 05:24:12 UTC
The exotic dancers and janitors in my cargo hold are more useful.

---- Advocate for the initiation of purple coloured wormholes----

Kashadin
Caldari Provisions
Caldari State
#6 - 2015-05-13 10:08:52 UTC
Velarra wrote:
Kashadin wrote:
No one uses defender missiles because you are better off just shooting the guy trying to kill you instead of using the stupid things and the breaker I can see only being useful in very very niche situations.


Yes. Which draws the question, - just which of the two is the most useful? Are they equally hyper-niche / barely functional for specific situations or ?



In a perfect world where these systems actually worked?

The target breaker can only be fit to BS sized hulls, and if you use it you will probably be bumped until they get a lock onto you again. Tho you might find some situations where you can go "f*** it, im gonna blow up anyway, may as well swap a slot out and see if it works"


The defender missiles will only protect you against incoming missile damage, and that is assuming that it actually works.
Yazzinra
Scorpion Ventures
#7 - 2015-05-13 10:51:53 UTC
To actually answer the question, defender missiles are the more useful of the two. Target breakers are just another chance based mechanic , too unreliable and it wastes a slot.

Defenders work exactly how they should, albeit in niche roles. I do wish you could load them into rocket launchers lime you used to be able to.
Jacob Holland
Weyland-Vulcan Industries
#8 - 2015-05-13 12:38:04 UTC
I have never found a viable use for the target breaker. (Although the possibility of dropping a mobile depot and switching out to one just to see how annoying I can be before I die does appeal).

I used to get a reasonable amount of use out of Defenders back in the day - before they lost their AoE and (most importantly) before grouping made a launch into a super missile with hideous HP. There was little more satisfying than sitting in a Kestrel, tanking a Stealth Bomber whose Cruise range made them invulnerable by just tossing out a defender and wiping out his entire launch. Twisted
I used to see Ravens on the field regularly too - and a rocket launcher was often a viable utility highslot if you didn't have the fittings for something more sensible (Nos or Neut)... Packed with Defenders it could ruin their day too, at least until I could get closer.
These days however I haven't been in a situation where I have thought defenders would be a valuable addition - and far fewer of the ships I fly have the Laucher Hardpoint available to their utility highslot so I wouldn't have the opportunity even if I did.
Velarra
#9 - 2015-05-14 21:41:40 UTC
Could either of these systems be buffed into a reasonable state that'd make you consider using them?

What would this set of numbers / characteristics look like?

Or are they really ill conceived and hopelessly useless in today and (likely) the near future of Eve's fitting meta?

I mean, transverse rigs have made hull tanking something of a genuine consideration in some fitting situations. As such, what could be done to help defenders / breakers, making them an option in some roles/situations?
Yazzinra
Scorpion Ventures
#10 - 2015-05-16 16:26:08 UTC
I don't think you can make the target breaker module viable without making it game breaking. It seems like buffing it enough to make it worth using would mean every ship would have them.

As for defenders, 1 defender kills 1 (random) hostile missile. I'm not sure how more balanced you could make it. I really don't know how much bang for their buck people expect with them.