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Dev Blog: Shake my Citadel

First post First post
Author
Takeo Yanumano
Doomheim
#181 - 2015-05-12 18:59:02 UTC
Scatim Helicon wrote:
Papa Django wrote:
[quote=Ranger 1]Is there a number of structures per solar system limitation like a slot fiting system planned ?

Terraforming projects to fundamentally alter the features of a celestial body and the resources available from it.


WTB planetary subsystems.
Atum' Ra
The Scope
Gallente Federation
#182 - 2015-05-12 19:00:19 UTC
Great ideas! Eve will not die with such ideas!
From now I'm waiting only new structures! Everything else is dust.
Fzhal
#183 - 2015-05-12 19:00:19 UTC  |  Edited by: Fzhal
Alundil wrote:

CCP Ytterbium wrote:
Scott Ormands wrote:

3. Will the office, cloning, and market functions work in WH space.



  1. What we are thinking so far is to have high-sec and W-space have higher indices that null-sec by default. So they will be naturally less vulnerable there. We are also thinking about modules, rigs and gameplay options to affect the vulnerability window, but at a price.

  2. It depends on which kind of gameplay we want to have in W-space. So far, office and market functions look fine, cloning does not. Again, not set in stone at this point.

3. I'd be inclined to swap markets and cloning in your statement. I can't think of many reasons why clone swapping (not jumping) would be a negative in wspace. It opens up multiple new combat opportunities. As for the market, I honestly don't see anyone setting up a market in wspace for business outside of their corp/alliance and logistics in wspace really doesn't lend itself well to mass shipping of goods or even mass manufacture of anything other than T1 hulls and mods and T3 hulls and subs. T1 hulls aren't used very much in the scheme of things in wspace PvP and T3 hulls don't exploded frequently enough in all space to need a "market" in a wspace system to sell them form. Imo

CCP Game Of Drones:
  • I'm wondering why you're leaning towards structures with built-in functions (Market/Office) instead of giving them bonuses to specific modules just like ships?
  • Why not have the Citadel have "ship" bonuses for Market rates and fitting/effectiveness/damage, which could be static or possibly based on indices?

  • That would make more sense to me with all structures. That way you could have someone who is very cautions, opt to use a Citadel for research because he would prefer greater safety than research bonuses?
    Daenna Chrysi
    Omega Foundry Unit
    Southern Legion Alliance
    #184 - 2015-05-12 19:01:34 UTC
    trying to think of a name or two for the invulnerability link.

    Sanctuary extension emitter.

    Haven Link

    Yroc Jannseen
    Deep Core Mining Inc.
    Caldari State
    #185 - 2015-05-12 19:03:10 UTC
    CCP Nullarbor wrote:


    Storage, security and fitting service will be on the hull. Corp offices, market, industry, clones etc will all be modules that have to be added and fueled.

    We are considering showing all structures on the on board scanner / sensor overlay allowing you to either warp directly to them or atleast show you that structures are anchored in system so you can probe them down.


    When you talk about fuel, I'm hoping you will be keeping the block mechanic and not going back to the old system. If so will the new structures be tied to a single race or will you move to something like medium/large/extra large fuel blocks?
    Ranger 1
    Ranger Corp
    Vae. Victis.
    #186 - 2015-05-12 19:04:36 UTC
    Dentia Caecus wrote:
    If I understand the blog correctly, the new structure guns will use existing gunnery and / or missile support skills.

    1. Does this mean that a player, who, for whatever reason, is a gunnery pilot only will be a poor or ineffective structure missile user and vice versa for pure missile pilots for structure guns?

    2. Does this also hold true for the drones/fighters/fighter bombers proposed later in the blog? Does a player have to be able to use drones/fighters/fighter bombers on a ship to use them from a structure or will the structure drone skills present a new set of skills to train?


    I believe they said the existing "supporting" skills would be helpful, so a pilot that has a lot of ancillary missile combat skills would have advantages using missile based defense systems on your Citadel, where a pilot with no missile supporting skills would be using default values.

    However it is quite likely there will be new skills to learn to use those defensive batteries to begin with, unless they can re-purpose existing POS related skills instead. I'm betting on some new skills for the basic ability to use the gun/launcher.

    View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

    jason hill
    Red vs Blue Flight Academy
    #187 - 2015-05-12 19:05:39 UTC  |  Edited by: jason hill
    can we have the option to look out the station windows to watch the pretty light shows ? Big smile

    that way we could all hold hands singing this song

    and end by singing this one !



    now that would be awesome Attention


    jason hill .... derailing a thread in two easy moves Lol
    Iroquoiss Pliskin
    9B30FF Labs
    #188 - 2015-05-12 19:06:23 UTC
    Can't go wrong with new Skills. Can't ever go wrong with new Skills introduction in Eve. Twisted

    Ten million Citadel station Gunnery Skillpoints. Twisted
    Ranger 1
    Ranger Corp
    Vae. Victis.
    #189 - 2015-05-12 19:06:42 UTC
    Daenna Chrysi wrote:
    trying to think of a name or two for the invulnerability link.

    Sanctuary extension emitter.

    Haven Link


    Harbor Control.

    View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

    allfonso Hekard
    HIgh Sec Care Bears
    Brothers of Tangra
    #190 - 2015-05-12 19:08:28 UTC
    Ranger 1 wrote:
    CCP Nullarbor wrote:
    Ranger 1 wrote:
    Quote:
    Structures won't be able to shoot without someone manning the guns. As CCP Nullarbor mentioned, we have options under our sleeves to mitigate the risk from this change. Like having a reduced vulnerability window in specific areas, and / or be able to have NPCs spawn.


    This is a bit of a slippery slope eh? I know you want individuals to feel that they can use the medium structures, but relying on NPC pirates to provide defense is... questionable on a number of levels.

    No offense intended.


    You would not rely in NPC defense at all, it would be a mild deterrent against a lone ship at best, the point is to show up for your timers and defend.

    As I mentioned the balance will be how frequently this happens so that it's not a chore, but still provides opportunities for an interesting engagement.

    I realize that is the ultimate goal, encouraging engagement.... and that at best a Citadel is supposed to only act as a force multiplier.

    When you are a solo player though, there isn't much force there to multiply. Smile It gets a lot easier to defend a structure when you have a number of people in a corp or alliance able to do so... but for the primary user of the medium structure (that being the solo player) there is actually less reason for them to use this than in the current terrible POS system.

    I'm not trying to be overly critical, just trying to point out something that may have not been a focus during design.

    Why would a solo player that has a small POS now wish to give up the current system in favor of this system? If he cannot be available during the vulnerability timer one night this new structure is virtually defenseless compared to what he has now.

    I"m personally not affected by it, but once this truth settles in there will be a lot of "you hate solo players or even small groups" fallout that will be directed towards you... and accusation you are catering to large groups that will have the manpower to defend these STRUCTURES THAT CANNOT DEFEND THEMSELVES.

    I'm trying to offer extremely constructive criticism here, and warn you of potential (no, actually inevitable) fallout... so if I sounded like a jerk, please forgive. Was not the intention in the slightest.

    War Kitten
    Panda McLegion
    #191 - 2015-05-12 19:10:13 UTC
    Ranger 1 wrote:
    Daenna Chrysi wrote:
    trying to think of a name or two for the invulnerability link.

    Sanctuary extension emitter.

    Haven Link


    Harbor Control.


    Aggression Insta-Dampening Sphere

    "We can't attack him, he's got AIDS from that citadel"

    I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

    DaReaper
    Net 7
    Cannon.Fodder
    #192 - 2015-05-12 19:11:31 UTC
    Sorry if this has been asked, been running round at work so can;t keep up with thread.

    Are these going to be able to do reactions? or are they essentially just the pos equivalent storage hub?

    OMG Comet Mining idea!!! Comet Mining!

    Eve For life.

    Dradis Aulmais
    Center for Advanced Studies
    Gallente Federation
    #193 - 2015-05-12 19:11:52 UTC
    Military Interference Logistical Field

    "The XL Citidal has a better MILF"

    Dradis Aulmais, Federal Attorney Number 54896

    Free The Scope Three

    Kossaw
    Body Count Inc.
    Mercenary Coalition
    #194 - 2015-05-12 19:12:14 UTC  |  Edited by: Kossaw
    CCP Ytterbium wrote:
    The Starbase Defense Management skill will be reworked into something else or refunded when Starbases are removed.


    So we can take this as a statement that you intend to remove POS entirely at some point. Good, they are horrible.

    The price points of citadels mean that they are however completely unsuitable as "staging points". Right now, a few hundred million ISK gets you a disposable staging POS in a friendly or hostile system where you can store sub-caps, capitals and supercaps and assemble an attacking or defending force.

    What structures do you intend players to use for staging fleets in, and what do you see as a viable ISK cost for those structures ?

    WTB : An image in my signature

    Dr Cedric
    Independent Miners Corporation
    #195 - 2015-05-12 19:17:00 UTC
    CCP Nullarbor wrote:
    Chirality Tisteloin wrote:
    Good evening,

    Question for clarification: docking in Citadels means the same as using the invulnerability link, right?

    very interesting concepts! Thanx for sharing the blog.


    No docking puts you inside and safe, but you still see the grid outside the station.

    The invulnerability link (we need a new name for this, taking suggestions) provides security while you are undocked and mobile around the structure.


    Mooring Field

    Mooring Clamp

    Cold Laser Atmospherice Maintenance Pulse (CLAMP)

    Phase Operated Ship Stasis Handling and Inductive Emergency Locking Device (POS SHIELD)

    More to come

    Cedric

    Zloco Crendraven
    BALKAN EXPRESS
    Shadow Cartel
    #196 - 2015-05-12 19:22:06 UTC  |  Edited by: Zloco Crendraven
    Is it possible to do that people are able to dock only if around the docking perimeter? Its a bit silly to be able to dock if you are on top of the station and the dock is below, some 50km away.

    Or design station with more docking perimeters.

    BALEX, bringing piracy on a whole new level.

    Biterno Sintaph
    Reboot Required
    #197 - 2015-05-12 19:22:26 UTC
    ESS modules have a prompt on activation that ask about sharing or stealing. What about a prompt on a successful capture that asks about capture/destroy? Leave it up to the attacker, not the structure type placed by the defender, to decide what happens to it.
    Lars Erlkonig
    Discrete Solutions Ltd.
    #198 - 2015-05-12 19:23:46 UTC
    Regarding the Defenses, will there be a way to incapacitate some of the online modules in a way similar to how POS guns get incapped now?

    Will the vulnerability window be static at anchoring, or mutable? If you can change the vulnerability time, what mechanic will prevent players from adjusting the vulnerability timer continuously so that no one will ever be able to shoot it?

    Some POS towers are setup to take advantage of COSMOS sites - particularly nasty in low sec where the COSMOS NPC's spawn at a certain moon. Will this functionality be retained? Could we setup a market in a low sec belt, and use it to shoot NPC's or people that fly in? As an immediate market for ore that gets mined?

    I could easily see lots of markets at each highsec belt that people use in lieu of orcas or jet cans that get onlined sporadically to take in their ORE, not really something I care to have cluttering up space and it removes some of the 'thief' professions from the game. Similarly I would like the option to have some the the new Medium-XL structures be hidden from the overview. Right now, people need to be intelligent to scout a POS tower, and players can set up defensive snares at the moon warpins. Some players even select moons based on the distance between the tower and the warp-in location. Will there be a way of rewarding smart behavior and structure placement for players that take environment into effect when setting up these new deployables?



    Uriel Paradisi Anteovnuecci
    Itsukame-Zainou Hyperspatial Inquiries Ltd.
    Arataka Research Consortium
    #199 - 2015-05-12 19:26:45 UTC  |  Edited by: Uriel Paradisi Anteovnuecci
    Firstly- no one's talking about how the DD is more or less Jamyl Sarum's Terran Superweapon??

    Secondly- I love "Haven Link" for the invulnerability link:
    Daenna Chrysi wrote:
    trying to think of a name or two for the invulnerability link.

    Sanctuary extension emitter.

    Haven Link



    Haven - "a place of safety or refuge". And "Link" sounds much more along-the-purpose of what they're aiming for than "field", "emitter", etc.

    "Haven Link"
    Acks
    RONA Corporation
    Blue Sun Interstellar Technologies
    #200 - 2015-05-12 19:32:07 UTC
    CCP Nullarbor wrote:
    Torgeir Hekard wrote:
    Upkeep costs?

    Which functions are built into the hull, and which functions are provided by fitting modules and rigs?

    Anchoring restrictions concerning "deep" safes (incursion and mission bookmarks - they still can be more than 15AU off the nearest celestial).


    Storage, security and fitting service will be on the hull. Corp offices, market, industry, clones etc will all be modules that have to be added and fueled.

    We are considering showing all structures on the on board scanner / sensor overlay allowing you to either warp directly to them or at least show you that structures are anchored in system so you can probe them down.



    If corp offices and industry functionality are tied to fueled modules, if the fuel runs out would corps renting offices still have access to the storage since that is tied to the hull and not the module?

    Would industry jobs pause until the module comes back online?

    If these are used as trade hubs for example (Especially relevant in HS), and the owner goes AWOL or for whatever reason is not available and fuel runs out, is there some mechanic in place for citadel service renters to fuel the offline modules to be able to access corp assets / complete jobs in progress other than war decking the owner and capturing the facility?

    Thanks in advance for any responses.