These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

What if all ships needed fuel?

Author
Tiddle Jr
Brutor Tribe
Minmatar Republic
#21 - 2015-05-12 21:45:33 UTC  |  Edited by: Tiddle Jr
From the money making perspective i do support it, another source of income since fuel stations would be at every corner of the galaxy. Oh and free snaks are given per every 10 gallons of fuel.

Any impact on fuels consumption if i got turbocharger fitted?

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Khorvek
Colear Mining Retrieval and Distributing
#22 - 2015-05-12 22:50:55 UTC
While a cool idea for a more immersive game experience, candy crush warriors would balk at it being "too fiddly" or "maintenance". They want a game that has as little interaction as possible.

Also, we can just assume all ships use some form of fuel that lasts a really long time given certain parameters (like the limit on absolute velocity for a ship with a certain mass), and that we recharge our fuel for free every time we dock.

Docking fees should be a thing. Pirate

People talk about how eve is better than WoW. I still get one shotted undocking in a frigate if there's a WT thrasher outside. It looks eerily similar to getting one shotted in WoW battlegrounds by a x9 level player when you're x1-4 levels.

Danika Princip
GoonWaffe
Goonswarm Federation
#23 - 2015-05-12 22:51:56 UTC
Iris Bravemount wrote:
Frostys Virpio wrote:
Kaarous Aldurald wrote:
I think that would be the straw that breaks the back of every last wormhole player.


It would also break the will of players in K space. Not all of them but I'm pretty sure a lot of people like the fact they don't have to deal with planning their roam around the maximum distance they can cross.

Sorry captain but that last warp you did burnt out all the fuel we had left so you will have to abandon the ship and pod your way home. Such good game play...


I suggested a 50% penalty to warp speed when no fuel is left for that exact reason. This will completely cripple your combat abilities, but you can still move the ship to the nearest station for refuelling.



Why do you want to make it so much harder for people to roam hostile space?
Khorvek
Colear Mining Retrieval and Distributing
#24 - 2015-05-12 22:52:45 UTC
ShahFluffers wrote:
I remember someone posting this very same idea long, long ago.

It was bad then... it is still bad now.

Why? Because...
- it doesn't add any "interesting" gameplay
- there is nothing particularly game breaking that it "needs" to throttle back
- it vastly increases tedium
- it basically adds a "usage tax" and/or "penalty" to ships that survive a fight.


What you are really proposing is to nerf speed without actually nerfing speed... while nerfing everything else at the same time.



I take it you never played Homeworld.
It may be uninteresting to you, but it is to me.

The devs want to make jump fatigue worse because Eve has gotten too small. This idea is in line with that.

People talk about how eve is better than WoW. I still get one shotted undocking in a frigate if there's a WT thrasher outside. It looks eerily similar to getting one shotted in WoW battlegrounds by a x9 level player when you're x1-4 levels.

Previous page12