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What if cynos couldn't be lit within 10 kilometers of a station?

First post
Author
Xequecal
Ministry of War
Amarr Empire
#121 - 2015-05-13 15:58:13 UTC
This change, as well as the equally idiotic "remove newb corps" change, will destroy the game's economy when all the ******* logistics people quit the game after about a week having to haul tritanium in blockade runners. People suggesting this crap just have no clue at all. Nobody is going to invest 8 billion ISK into a freighter that's more than marginally killable when performing its intended role.

Seriously suggesting something like this makes it abundantly clear you have no clue at all. It's really precious that people actually believe it's good for the game for people to have to do **** like form up escort fleets for jump freighters at every goddamn jump waypoint from Jita to the 0.0 home station. Do you torture small animals for fun in your spare time? Because this suggestion is about that level of sadism. Freighter escort ops are about as much fun as eye surgery, it's worse than structure shooting and forcing people to do this to live in 0.0 means they don't live in 0.0 or they quit the game.

It is also not possible to move **** in a freighter safely. You can get about 80-90% safety by webbing it into warp, but you can't get 100%. Further, there is absolutely NOTHING you can do to prevent a suicide gank from occurring once they're bumping you. It doesn't matter how many friends you have with you, it's almost impossible to scout the gank ahead of time because any innocuous neutral could be their bumper. Once the freighter is being bumped the rest can take all the time in the world flying over to you. CONCORD protects the bumper and their suicide gank ships from being preemptively killed, so there's jack **** you can do to prevent the gank.
Madeleine Brioche
Bank Of Villore
#122 - 2015-05-13 16:18:21 UTC
"What if cynos couldn't be lit within 10 kilometers of a station?"

For sure you will see far less JF in low sec, JF prices will drop as hell, no more black frog, a giant threadnought.
Only CCP may estimate how many cyno alt accounts will be closed, but certainly a lot.

And finally for what ? Make a ship near useless to create no content..

Serendipity Lost
Repo Industries
#123 - 2015-05-13 16:30:34 UTC
Xequecal wrote:
This change, as well as the equally idiotic "remove newb corps" change, will destroy the game's economy when all the ******* logistics people quit the game after about a week having to haul tritanium in blockade runners. People suggesting this crap just have no clue at all. Nobody is going to invest 8 billion ISK into a freighter that's more than marginally killable when performing its intended role.

Seriously suggesting something like this makes it abundantly clear you have no clue at all. It's really precious that people actually believe it's good for the game for people to have to do **** like form up escort fleets for jump freighters at every goddamn jump waypoint from Jita to the 0.0 home station. Do you torture small animals for fun in your spare time? Because this suggestion is about that level of sadism. Freighter escort ops are about as much fun as eye surgery, it's worse than structure shooting and forcing people to do this to live in 0.0 means they don't live in 0.0 or they quit the game.

It is also not possible to move **** in a freighter safely. You can get about 80-90% safety by webbing it into warp, but you can't get 100%. Further, there is absolutely NOTHING you can do to prevent a suicide gank from occurring once they're bumping you. It doesn't matter how many friends you have with you, it's almost impossible to scout the gank ahead of time because any innocuous neutral could be their bumper. Once the freighter is being bumped the rest can take all the time in the world flying over to you. CONCORD protects the bumper and their suicide gank ships from being preemptively killed, so there's jack **** you can do to prevent the gank.


1st paragraph of rage tears - if adding risk to your eve activities makes you quit - I won't miss you.

2nd paragraph of name calling and just plain freaking out that you might be inconvenienced - your inablity to see how exploding convoys would bring glorious epic play time to many across the eve universe just makes me sad. It's not about the one (you) it's about the many (me).

3rd paragraph where you prove beyond any doubt that you are a product of our entitled society - you're claim that 80-90% safety isn't enough got me chuckling, but then when you as goon starts arguing that there is nothing you can do once they start bumping you - that is where I fell out of my chair and almost go fired. On the first account - whining about a mere 80-90% safety actually speaks for itself - you sir are a pampered ninny w/ an overdeveloped sense of entitlement. On the second accout - it's your dear dear bretheren who have been imploring for 5 years that a bumped freighter has many various avenues to escape a gank. Perhaps you could produce a memo proving which one of you is correct.

Please post all the mails from other jf pilots begging for you to stop helping them argue this. It's rare for me to bother with saving posts from these forums, but this one.... pure gold. Thank you for helping me get through the day.

We need a vote. Is he for real or for troll?? I'm not sure.
Serendipity Lost
Repo Industries
#124 - 2015-05-13 16:39:53 UTC
Madeleine Brioche wrote:
"What if cynos couldn't be lit within 10 kilometers of a station?"

For sure you will see far less JF in low sec, JF prices will drop as hell, no more black frog, a giant threadnought.
Only CCP may estimate how many cyno alt accounts will be closed, but certainly a lot.

And finally for what ? Make a ship near useless to create no content..




This would create mountains of content. JF pilots would be forced by their overlords to continue supporting their empires as the epic slaughter raged. Glorious epic slaughter content for all.
Xequecal
Ministry of War
Amarr Empire
#125 - 2015-05-13 17:10:13 UTC
Did you play the game before JFs existed and before using Carriers to move stuff was a thing? I did. It was almost impossible to acquire anything in nullsec at anything approaching a reasonable price. Most 0.0 corps at that time had to go with essentially Communist ship doctrines where everyone flew one of three prefit ships and nothing else in order to simplify logistics. The members had to be badgered into horribly boring, completely unfun freighter ops where you and 100 others followed freighters around for 60 jumps. 1 minute align time on each gate. 1-2 minutes waiting for it to come out of warp on the other end. It was like slamming your nuts in a vise, it was anti-fun.

Not only do you want to bring back everything costing 10x as much in nullsec, but you actually want to make it worse because now you need X seperate escort fleets where X is the number of jumps required to get from highsec to your main 0.0 station. This suggestion might have had merit before jump fatigue became a thing and you could just use Titans for logistics, having them bridge the escort fleet along with the cargo. Now? It's just a supremely terrible idea that does nothing but make all of nullsec's lives miserable.
Madeleine Brioche
Bank Of Villore
#126 - 2015-05-13 17:10:32 UTC
Serendipity Lost wrote:
JF pilots would be forced by their overlords to continue supporting their empires as the epic slaughter raged. Glorious epic slaughter content for all.


Yeah people will suicide 7b ship. But how many ? 1 per week ? 1 per day ? 1 per hour ?
Nasar Vyron
S0utherN Comfort
#127 - 2015-05-13 19:00:25 UTC  |  Edited by: Nasar Vyron
Serendipity Lost wrote:

If null mining were to go away, then wh mining would become worth the risk and pick up the slack.

Moon Goo - lol, if that broke and the t2 market tanked - who cares? Ship hulls would skyrocket - sure. T2 mods?? Here's a dirty little secret - eve would do fine w/out them. Your way of eve wouldn't survive, but eve would.

t2 hulls are great, but if they became too expensive we'd just fly gila's and orthrus in lieu of ishtards. There are plenty of pirate ships out there that are powerful and fun to fly. Instead of dirt cheap as they are now, they would go back to 1 bil for a nightmare and so on. It would balance out.

The eve economy can easily survive jump frieghters not being 99.9% safe. I think it's cute how easily you connect adding some risk to JF use to the END OF EVE.

TL/DR Goons are good w/ ganking a freighter in Niarja but OMG don't touch our JF pay wagon - it would be THE END OF EVE. HIPPO-CRITTERS I say.


The sheer ignorance here.

WH mining could literally NEVER pick up the slack if all NS mining were to stop today. Not in your wildest dreams, which from nearly every one of your ignorant, half-brained, misinformed posts here have signaled to me that they must be pretty wild.

There are not nearly enough gila or orthrus (faction ships in general) prints/ships/etc available in this game to allow for a complete reshipping from Ishtars. Darkness and it's allies alone were enough to wipe out the TFI market in a short time. And btw, how do you expect to get those ships? Don't suppose you know where the bulk of faction prints come from do you..........? Ya, I thought not.

Faction ships would rocket to 1 billion a piece in no time and only go up from there. We're likely in the neighborhood of 1.5-2 easy, because not only are the prints going to become more rare as people empty out of null, but the high end mineral market will skyrocket as well.

The eve economy would adjust, but I highly doubt EVE would survive another massive blow to logistics without massive compensation and rebalancing. Such changes would bring about market prices which would completely bar entry to new players who quickly find prices quickly inflating around them past what their skills will allow them to generate. Add to that the multitude of players that will quit the game because they can no longer sustain their EVE gamestyle and would rather do something more productive with their time than join a freighter escort fleet once or twice a week like in days of yore.

The only thing you're experienced in is shooting things. You've likely never had to worry about logistics on a level past your personal modules and ships. My guess your idea of logistics is jumping to Jita in a T1/T2 hauler or covop, grabbing what you want and burning back to your WH. You quite literally live in a bubble. I dare you to venture out for a while and experience the game as a whole like many null dwellers have done over the years which is what has lead to many of us being so bitter.


/BeginHateFilledRant
A good friend in my corp just left EVE for good the other day simply because of the upcoming changes for what it would do to market stability, contract hunting, movement of goods, and construction of capitals and subcaps alike. We are losing a great friend, the pirates are losing multiple targets to hunt, and CCP is losing in the neighborhood of 20 odd accounts. How in the hell is this good for the well being of the game??? Him leaving is yet another reason I have to not play this game myself. There are even players in goons that I would be sad to see quit! Our space friends and enemies are the only thing that have kept this game alive over the years. Nothing more, nothing less. I'm sorry CCP but you've had many screwups over the years that have tested your community from bad patches to refusal to police your own game and remove the trash or deter abuse of mechanics. Player counts over the past several years are a testament to this.

I mean, I have never been so angered in my life by reading people's views over a video game it's ridiculous. I even tried taking a few days to step away from this post and here it remains. I usually like making an analogy to real life, but I can't think of one here. I mean who in real life would complain that their hamburgers are being kept too cheap because meat was too easy to obtain and transport? That doesn't even make sense.

EVE itself was once known for being a place of respectable and smart players who had an obsession with spreadsheets and min/maxing activities. All aspects of these have slipped away almost entirely. It's almost as if EVE has become the catch basin for banned League of Legends players who believe they are always in the right despite their extremely limited views and experience. The same players who consider the players providing them their ships for content AS content rather than those who can defend themselves and fight back and cry that the near defenseless are too safe because they can slip away if they do their due diligence.
/EndHateFilledRant


I'm done with the post. I realize it was a mistake to look back at it now in hindsight. I hope some of you learn a little more about the game you play in the times ahead so you can look back at your posts and laugh that you ever thought this way. But I doubt it, those bubbles are pretty easy to stay in and CCP has failed to give many a reason to leave and experience the universe as a whole.
Teckos Pech
Hogyoku
Goonswarm Federation
#128 - 2015-05-13 19:01:10 UTC
Khorvek wrote:


What? Obviously people want more. Have you looked at De Beers lately? They withhold saturating the market with their stockpile of diamonds, simply because that'd mean diamonds would become worthless.

I suggest you go read some supply and demand.

http://www.businessinsider.com/history-of-de-beers-2011-12#in-the-beginning-the-diamond-trade-took-place-mostly-in-india-and-brazil-with-the-discovery-of-diamonds-in-south-africa-the-trade-simultaneously-took-off-and-become-much-less-profitable-1


You are seriously comparing price manipulation to a market that is not being manipulated and saying the former is somehow better? Really? Let me be clear, monopolies are everywhere a bad thing. They result in economic inefficiencies that result in lost economic activity. Even granting temporary monopoly rights for such things as intellectual property (inventions, works of art, books, etc.) should be viewed is considerably caution.

And believe me I know about supply and demand. For example, what is the supply function in a supply and demand graph? It is the summation of each firms marginal cost function above that firms shutdown point. Marginal cost is the incremental cost associated with an incremental increase in output (in the case where the cost function is not only continuous but differentiable marginal cost is the first derivative of the cost function with respect to output). All firms determine output by the equating marginal revenue to marginal cost. Competitive firms are price takers (i.e. they have no price setting power). In this case the supply function will be well defined. In the case of a monopoly they have the ability to set price and as such there is no supply function in a market where there is a monopoly firm.

So in your example, De Beers (especially when they were engaged in monopoly practices) were actually hurting the economy by imposing a deadweight loss on the economy as well as raising prices and capturing some of the consumer surplus for themselves.

So your example actually undermines your point.

And again, Jump Freighters do none of this. Jump freighters likely result in more competition not less and more competition is a good thing for any economy. Interestingly people like Franklin Delano Roosevelt felt exactly the opposite. He thought competition was bad, so during time of economic privation he cartelized segments of the US economy and raised prices by curtailing output!

I know you wont believe me, but perhaps you believe Prof. James Hamilton at the University of California, San Diego,

Quote:
The notion that if we can just create more monopoly power for every single sector of the economy, encouraging every sector to produce less so they can raise their wages and prices, that we will then somehow make everybody richer, is so spectacularly wrong-headed that I would be just as dumbfounded to find that Brad De Long believes it as he seems to be by those of us who maintain that some aspects of New Deal policy surely did make the recovery from the Great Depression slower.

I openly confess to believing that government policies that were explicitly designed to limit manufacturing, agricultural, and mining output may indeed have had the effect of limiting manufacturing, agricultural, and mining output.


Limiting competition, limiting the flow of economic goods is almost never a good thing. As Prof. Hamilton has said, it is spectacularly wrong headed.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Gevlin
Pator Tech School
Minmatar Republic
#129 - 2015-05-13 19:01:14 UTC
With the new structures coming into play I think this a good idea.

Station will have weapons, Player Controlled, even in High sec.
They won't a have to be at a set location.

Local economies would have a stronger chance to survive , since the life line to Jita won't be cheap,

In the small renter alliance I was once in we used freighters worm holes to get our supplies in and out of our portion of space.

There should be risk involved in moving material from point A to point B.

Soon all the tools to be independent in null sec space will be there. and once that happen I would like to see the nerf to JF happen. Then, when coming to market warfare,.... Eve becomes a Much Much Larger place

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Serendipity Lost
Repo Industries
#130 - 2015-05-13 19:17:31 UTC
Madeleine Brioche wrote:
Serendipity Lost wrote:
JF pilots would be forced by their overlords to continue supporting their empires as the epic slaughter raged. Glorious epic slaughter content for all.


Yeah people will suicide 7b ship. But how many ? 1 per week ? 1 per day ? 1 per hour ?



I hope to bring you some accurate data by the end of the summer. (I'm so excited I just peed a little)


NOW:

1. light cyno
2. undock and jump to cyno on station
3. dock
4. rinse and repeat


POST 10K:

1. undock but stay in ring
2. uncloak cyno and daredevil in deserted / policed system of your choosing in a safe spot of your choosing
3. light cyno
4. jump to cyno
5. warp to station as daredevil webs you to safety
6. rinse and repeat

Adding 2 steps to the JF process won't break eve. CCP gets the standard +1 cyno account per JF AND +1 bonus daredevil account (Uh oh, that sounds RL profitable). What it comes down to is no more JF in easy mode. You have to make sure the target system is empty or at least safe in some way. You have to push a few more buttons (cloaks, targeting and webbing).

See guys, not so bad. It's very doable. It adds content as now there is a cat and mouse vulnerability window, but then again, if you can grasp looking both ways before you cross the street then you can get your arms around what an empty system looks like (I have pics if you need them).

From the amount of game ending cryying you would think he said "No cynos w/in 10k of a station AND you have to slow boat from the cyno to the station" This is really much to do about a minor change that removes a loophole abused by the entitled and risk averse. You guys are doing a whole lot of crying for a proposed change that will barely effect JF gameplay.

Get over it.
Serendipity Lost
Repo Industries
#131 - 2015-05-13 19:33:08 UTC
Nasar Vyron wrote:
Serendipity Lost wrote:

I giggle at stuff proclaimed to be THE END OF EVE. HIPPO-CRITTERS I say.


The sheer ignorance here.

You rant back how this will destroy the comfy eve lifestyle you've become accustomed to.

.


All this because you can't light a cyno on an undock anymore?? Get a hold of yourself laddy. It's not going to be that bad.

I bet you were one of the dudes that got stressed out and upset when designers went from the one piece dress swimsuits to the bikini. You probably claimed it would ruin everything. Distracted drivers, hot dog wagon collisions, debauchery.... the end of society.
Madeleine Brioche
Bank Of Villore
#132 - 2015-05-13 21:33:07 UTC
POST 10K:

1. wait to be alone in system.
2. get bored to wait for hours.
3. sell JF.


Mayhaw Morgan
State War Academy
Caldari State
#133 - 2015-05-13 22:37:16 UTC  |  Edited by: Mayhaw Morgan
Teckos Pech wrote:
see post #128


EVE is not just an economy. It is a game environment (a world), of which its economy is only one aspect. Other aspects include the society/societies of the player population, the spaceship/space object interactions, the inner life, thoughts, feelings, motivations of the individual players, etc. What is bad for the economy may very well be great for other aspects of the game.

What is "good" and "bad" for an economy is subjective. Jump freighters smooth out a lot of the scarcity in the economy, which suppresses volatilities and disparities in price and supply, but that isn't a "good" thing to everyone.
If there is no premium paid for goods and services ANYWHERE, then you can expect that those goods and services will be most likely produced and rendered where it is most efficient to produce and render them. In practice, this means that anything that can be produced or rendered in high sec will be. There is no premium, no extra incentive to do most things anywhere else. Is that "good"?

Monopolization can only occur in the case that there is an absolute necessity for some good or service and an absolute inability to obtain that good or service except from one source by one mean. Even without jump freighters, as long as there are Condors, there will never be a monopoly on Crows. As long as I can build a Crow, I will never NEED to buy one from someone else. As long as there are alternatives that can be acquired or alternative means of acquiring the same things, it is difficult to impossible to create a monopoly by anyone.
Besides that, we might again ask whether something, monopolies in this case, is "good" or "bad".

I think a better question to ask is this: Are monopolies, volatility, disparity, scarcity . . . are these things fun?
Teckos Pech
Hogyoku
Goonswarm Federation
#134 - 2015-05-14 04:25:12 UTC
Mayhaw Morgan wrote:
Teckos Pech wrote:
see post #128


EVE is not just an economy. It is a game environment (a world), of which its economy is only one aspect. Other aspects include the society/societies of the player population, the spaceship/space object interactions, the inner life, thoughts, feelings, motivations of the individual players, etc. What is bad for the economy may very well be great for other aspects of the game.

What is "good" and "bad" for an economy is subjective. Jump freighters smooth out a lot of the scarcity in the economy, which suppresses volatilities and disparities in price and supply, but that isn't a "good" thing to everyone.
If there is no premium paid for goods and services ANYWHERE, then you can expect that those goods and services will be most likely produced and rendered where it is most efficient to produce and render them. In practice, this means that anything that can be produced or rendered in high sec will be. There is no premium, no extra incentive to do most things anywhere else. Is that "good"?

Monopolization can only occur in the case that there is an absolute necessity for some good or service and an absolute inability to obtain that good or service except from one source by one mean. Even without jump freighters, as long as there are Condors, there will never be a monopoly on Crows. As long as I can build a Crow, I will never NEED to buy one from someone else. As long as there are alternatives that can be acquired or alternative means of acquiring the same things, it is difficult to impossible to create a monopoly by anyone.
Besides that, we might again ask whether something, monopolies in this case, is "good" or "bad".

I think a better question to ask is this: Are monopolies, volatility, disparity, scarcity . . . are these things fun?


The economy in Eve is one of the things that makes Eve singular. The economy is, to a very large extent, driven by the players. Players make just about everything in game (except for things like skills, BPOs, some very rare modules, and a few other things). To dismiss this to the extent you do is pure nonsense.

Why do players participate in the Eve economy as they do? The motivations of the individual players. Things like getting ships they want, skills, and so forth. People do it so they can participate in PvP, some do it because they find it interesting or challenging ("how much wealth can I accumulate" would be a valid reason).

What is bad for the economy can also be bad for the players. Too much ISK flowing into the game, for example, can cause inflation and destabilize the economy. It could also be bad for the game itself. Inflation hits people with lower incomes/wealth harder than those with higher levels of income/wealth--that is veterans could probably deal with an inflation rate that is "too high" easier than new players.

And the subjective nature of what is good and bad is not that subjective. The old T2 BPO lottery was without any doubt bad for the economy. It resulted in players forming cartels and driving up T2 prices to very, very high levels. CCP realized this and introduced invention and screwed over those players who had ground for T2 BPOs. The technetium issue was another example that was, in the end, bad for the game. The change to invention and manufacturing was without a doubt good for the in game economy. Yes, prices of many T2 goods dropped, but more economic activity is almost always a good thing.

On the other hand letting the rate at which ISK flows into the game get too high is pretty clearly bad for the game. Making things more of a grind is probably bad for the game too. Turning a game into a second job is not a winning strategy.

And just because something isn't good for everyone is true just about everything in Eve. The T2 BPO cartels was great for people who had such T2 BPOs, but sucked for everyone else who had to pay sky high prices. There was no fun in that. And the markets in Eve are plenty volatile enough what with periodic re-balancing of various aspects of the game and the complete lack of a futures market. By and large CCP takes a laissez-faire attitude to the in game economy....and that is a good thing. And it can create plenty of content.

As for monopolies I never said there would be a monopoly on the Crow or any other ship. I was discussing that specific case as another poster used it as an example of how increasing output of a good that is produced by a monopoly is bad. In fact, the exact opposite is true. Monopolies maximize their profit by restricting output and as a result there is a reduction in both goods available for consumption and also the employment of the inputs for production (including labor) and there is no way to get those losses back....except by increasing output. That poster had it exactly backwards.

And no, monopolies are not generally fun. Monopolies are fun for those who benefit, which is, relatively speaking, a small segment of the population. For everyone else they suck the sweat of a donkey's balls.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#135 - 2015-05-14 04:28:44 UTC
Gevlin wrote:
With the new structures coming into play I think this a good idea.

Station will have weapons, Player Controlled, even in High sec.
They won't a have to be at a set location.

Local economies would have a stronger chance to survive , since the life line to Jita won't be cheap,

In the small renter alliance I was once in we used freighters worm holes to get our supplies in and out of our portion of space.

There should be risk involved in moving material from point A to point B.

Soon all the tools to be independent in null sec space will be there. and once that happen I would like to see the nerf to JF happen. Then, when coming to market warfare,.... Eve becomes a Much Much Larger place


The key here is when NS has greater independence that it currently does. They change to ore sites in null was a step in the right direction, but I'm far from convinced it is enough.

Oh...and think of this: once NS gets more independent AND you nerf JFs...getting that moon goo and high ends into empire to sell will be more problematic...basically a nice nerf to HS too.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Serendipity Lost
Repo Industries
#136 - 2015-05-14 10:53:48 UTC
Madeleine Brioche wrote:
POST 10K:

1. wait to be alone in system.
2. get bored to wait for hours.
3. sell JF.





So you're underlining alone as if to imply it's an mmo and you shouldn't play alone to defend your ability to solo (ok w/ cyno alt) haul stuff w/ a JF w/out anyone being able to interfere w/ your solo game play? Next you invoke getting bored. If you don't want it to be boring - cyno into a busy system - excitement will find you.

You want to mmo up - I'll get you in fleet and we can hunt JF together. Most wh groups are very comfy with purple fleets so literally you can ask any of them to team up.

Honestly if you can't be arsed to take a few precautions - let me know. I have a cyno alt that is PL friendly cloaked 15km off the button at Amamake top belt. I'll light it any time it's too bothersome for you to actually think about what you are doing.

I will help you in any way that I can.
Serendipity Lost
Repo Industries
#137 - 2015-05-14 11:19:15 UTC
Teckos Pech wrote:
Gevlin wrote:
With the new structures coming into play I think this a good idea.

Station will have weapons, Player Controlled, even in High sec.
They won't a have to be at a set location.

Local economies would have a stronger chance to survive , since the life line to Jita won't be cheap,

In the small renter alliance I was once in we used freighters worm holes to get our supplies in and out of our portion of space.

There should be risk involved in moving material from point A to point B.

Soon all the tools to be independent in null sec space will be there. and once that happen I would like to see the nerf to JF happen. Then, when coming to market warfare,.... Eve becomes a Much Much Larger place


The key here is when NS has greater independence that it currently does. They change to ore sites in null was a step in the right direction, but I'm far from convinced it is enough.

Oh...and think of this: once NS gets more independent AND you nerf JFs...getting that moon goo and high ends into empire to sell will be more problematic...basically a nice nerf to HS too.


The problem with your self importance is that there is no external cure. Moon Goo itself is a passive isk cancer. It's part of the engine that drives certain monopolies in the game. Your desire to preserve the status quo on moon goo makes it clear that you are part of that cancer.

I'll leave you with this. Every job that is too difficult, tedious or boring for someone as elite as you to do will be eagerly picked up by some other guy within hours of you discarding it. That's the real heart of eve. All I'm getting from you is that you are lazy and are fretting over having to do things YOU consider boring and a waste of time.

You don't want to see risk in your eve endeavors (in this case JF ops). Tell me what do you want? I'm getting the feeling you want to lord over a few 1000 folks and rake in the sweat of their brows. Has executive outcomes become that detached from actually playing the game? or is it just you that desires safe play as a null entity?

I've played straight through since my born on date - no breaks - I love this game. The biggest thing that brings me down is the overall transformation in SOV null. I've watched as the game has transformed from fun, epic and exciting as different groups carved out their territories. There were great wars with meaning. There were betrayals. There were epic last stands. Now... Null entities go to war on the forums against CCP and against change. On occaision it has been to influence game change to promote stability. In game it's about how to work together to not upset the apple cart. Null used to be about greater risk yields greater reward. Look at the forums objectively - you guys are about business, isk and how to tend to your herds. In short - you've collectively lost your will to play the game with guns and force. Look at this thread - large null groups pleading (yeah pleading [wtf] that the game will be ruined if JF don't have 99.9% safety in their operations, and then you invoke a bunch of 'the game will collapse' flak in an attempt to keep folks in line.

TL/DR I'm sad that sov null is a bunch of business suit sissies.

FT Diomedes
The Graduates
#138 - 2015-05-14 12:40:04 UTC
You have just described a pretty straightforward and natural progression. The first people to the frontier are the ones who want quick riches and don't mind getting killed by the natives. A few years later, you have civilization and government control from sea to shining sea.

Do you really expect any system to remain in the "gold rush" "stake claiming" and "slaughtering natives" stage forever?

Making the game more painful to play will not bring back the frontier. Game mechanics did not bring the empires - with all their bureaucracy and organization - to Eve. Players did. Players organized and imposed order on the universe - because those who could not organize effectively did not survive. If you make the game more painful to play, the best organized groups will still find ways around it. What groups do you think can best organize 1000 players to conduct weekly or monthly freighter move operations? The same ones who can currently control enough space to move their ships in relative safely today.

Honestly, you sound like someone bitching about the pernicious effects of the Transcontinental Railroad in the Internet Age.

I do not envy CCP as they attempt to balance between fighting stagnation in Eve and trying to keep their current players happy. If you can figure out a way to roll back Eve's clock 10 years without killing Eve, I'm sure there is a job for you in Iceland.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Serendipity Lost
Repo Industries
#139 - 2015-05-14 14:14:15 UTC
FT Diomedes wrote:
You have just described a pretty straightforward and natural progression. The first people to the frontier are the ones who want quick riches and don't mind getting killed by the natives. A few years later, you have civilization and government control from sea to shining sea.

Do you really expect any system to remain in the "gold rush" "stake claiming" and "slaughtering natives" stage forever?

Making the game more painful to play will not bring back the frontier. Game mechanics did not bring the empires - with all their bureaucracy and organization - to Eve. Players did. Players organized and imposed order on the universe - because those who could not organize effectively did not survive. If you make the game more painful to play, the best organized groups will still find ways around it. What groups do you think can best organize 1000 players to conduct weekly or monthly freighter move operations? The same ones who can currently control enough space to move their ships in relative safely today.

Honestly, you sound like someone bitching about the pernicious effects of the Transcontinental Railroad in the Internet Age.

I do not envy CCP as they attempt to balance between fighting stagnation in Eve and trying to keep their current players happy. If you can figure out a way to roll back Eve's clock 10 years without killing Eve, I'm sure there is a job for you in Iceland.


I think the big trick is to impose a system where 500 guys working together is fun, 5000 working together is just too much effort and/or not fun, and there is no way to get two or more groups of 5000 to ever work together. Right now to go to SOV null the options are join a big guy, rent from a big guy or get your dreams crushed. That's just not cool.

My take is there is a large difference in what 5000 cfc pilots want to do for fun and what the 8 guys leading it want to do for fun. Take jump fatigue. Those 8 guys put up a massive wall of 'this will end eve', 'subs will be pulled', and so on. What is really happening? Eve stagnation is breaking up a bit. Not everyone is listening to 8 guys give orders. There are rumors of actual meaningful pvp.

I think at the end of the day, if CCP brought back the wild west then 8 angry businessmen would rage quite and 5000 other dudes would quick enough figure what to do next. I really believe that and I really believe they would only be risking 8 subs not 5000 when they do it. We could get philisophical about passive moon isk, SRP being equivalent to eve corprate wellfare and a whole bunch of stuff. How to herd cats AND have fun 301 should be a required course for alliance leaders.

JF cynos moving off the station probably won't change much of anything. As always, the smart and cautious will survive... they'll just have to do a little work to get there. The careless and cocky will get what they deserve. What personally irks me is the free ride JF pilots currently have. No risk is BS. The fact that folks actually argue that it NEEDS to be easy AND risk free to allow others to play the game just rubs my fur wrong on a couple of levels (the entitlement thing).

Final note - a group of 100 men don't need a leader, a group of 100 men creates a leader. Eve and on a grand scale humanity doesn't need any SPECIFIC leader - the group always provides the leadership it needs in due time.
Iroquoiss Pliskin
9B30FF Labs
#140 - 2015-05-14 14:51:13 UTC  |  Edited by: Iroquoiss Pliskin
Serendipity Lost wrote:
Madeleine Brioche wrote:
Serendipity Lost wrote:
JF pilots would be forced by their overlords to continue supporting their empires as the epic slaughter raged. Glorious epic slaughter content for all.


Yeah people will suicide 7b ship. But how many ? 1 per week ? 1 per day ? 1 per hour ?



I hope to bring you some accurate data by the end of the summer. (I'm so excited I just peed a little)


NOW:

1. light cyno
2. undock and jump to cyno on station
3. dock
4. rinse and repeat


POST 10K:

1. undock but stay in ring
2. uncloak cyno and daredevil in deserted / policed system of your choosing in a safe spot of your choosing
3. light cyno
4. jump to cyno
5. warp to station as daredevil webs you to safety
6. rinse and repeat

Adding 2 steps to the JF process won't break eve. CCP gets the standard +1 cyno account per JF AND +1 bonus daredevil account (Uh oh, that sounds RL profitable).


Look at that! Common sense in the thread!

EMERGENT GAMEPLAY

You could also use a Machariel to bump your JF into the station. Big smile

Of course, proper fleet operations will not have to resort to this with military escort.