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What if cynos couldn't be lit within 10 kilometers of a station?

First post
Author
Dustpuppy
New Eden Ferengi
#81 - 2015-05-12 15:36:34 UTC  |  Edited by: Dustpuppy
[edit] wrong button hit. grrrr
Harrison Tato
Yamato Holdings
#82 - 2015-05-12 15:47:23 UTC
Rivr Luzade wrote:
On my own means that I need to use 3 accounts at least. Roll. On my own means that I do not trust anyone to web my freighters and that I have to do it with my own chars in order to keep them 99.9% safe. On my own means that I do not trust anyone to light a cyno for my JF/Carrier/Dread/other things without checking myself where the cyno is and in most cases I have to the cynos myself, which means a lot of chars, in order to keep my belongings 99.9% safe. This is "on my own". No JF works in its intended ways without help as for the above reasons. Where this help comes from, whether it's unreliable, untrustworthy strangers or my own assets of a trusted community, does not matter at all.

"On my own" does not mean that I want total safety. This proposal, however, is beyond all tenable precariousness.

Harrison Tato wrote:
I use wormholes and covert ops frigates / Asteros to run relic sites in hositle null. The thrill is the knowledge that a Tengu or worse could decloak right on top of me at any moment. I want JF pilots to have a tenth of that excitement so they don't get bored and leave the game! I think the fun in this game is derived from hanging it out and getting away with it. Not being safe.

Are you nuts? Have you even tried to move a JF through Niarja or Uedama for once when there are some bumpers around. Can you even imagine what kind of adrenaline rushes through your veins when you see that the bumper picks up speed and locks you? Or when your webber is out of range you just barely make it to web your JF in warp before the first bump lands? Or when all of a sudden Dreads appear behind your JF on the undock and bump you, both of you knowing full well that the undock range is just a couple of kilometers. Or when a titan warps in and you just sit there, hammering the Warp Abort button while the ominous glow of the DD builds up and you just pray that there's no lag. Or when you see a couple of red flashy pirates sitting on the station you want to cyno in and you know what they are up to (bumping your ship off the station as soon as it cynos in or when it tries to warp to the high sec gate) and you do not do anything and just let them rot on the undock. You have absolutely no idea what you are talking about as you clearly have never experienced this kind of thrill.
I have and I can tell you, it is better than anything else in this game. I don't care if I lose a 300M Ishtar/Eagle or a 600M Legion/Machariel in a fleet fight; however, I do absolutely feel a horrendous blood rush when I move freighters with double or high single digit billions through space, or JF through systems with known titan/super pilots where you need to warp to gates and kind of expect these big toys to uncloak and start pounding you.


The only risk in this game is ISK and pride. You losing your JF hits me as hard as me losing an Astero. It is all relative to the assets you have in the game. My entire experience with JF's is seeming them pop into existance at the undock of LS stations in almost empty systems. It lookes pretty safe from where I am at.

Can't you just avoid Niarja and Uedama in a Jump Freigter? Isn't that what they are for?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#83 - 2015-05-12 16:18:21 UTC
Because we make it so that it is safe. Being good at the game is now a punishable crime?

Uh, and who pays for that jump to 2 cynos? Who pays me for the fuel? For the effort that it is to move the cynos in place, as well as the webber? Who pays my extra expenses when I move a CC through there? Who pays for the extra fuel when I want to seed the markets in my home? People like you? For people like you even adding 10% to the Jita price is too much to money. People like you love to complain about prices in Null sec being too expensive and that we logistics people shouldn't add fuel, transport cost on top of our profit. People like you would rather see us move CCs for 10k/Jump through the entire clusters and thank you that you gave me the opportunity to work for you. As stated before, you have absolutely no idea whatsoever what you are talking about.

This nerf to any cyno related movement is not needed. /End of Discussion.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Dustpuppy
New Eden Ferengi
#84 - 2015-05-12 16:18:33 UTC  |  Edited by: Dustpuppy
Harrison Tato wrote:
[
The only risk in this game is ISK and pride. You losing your JF hits me as hard as me losing an Astero. It is all relative to the assets you have in the game. My entire experience with JF's is seeming them pop into existance at the undock of LS stations in almost empty systems. It lookes pretty safe from where I am at.

Can't you just avoid Niarja and Uedama in a Jump Freigter? Isn't that what they are for?


Your response proves that you have no clue about capital ships which explains your feature request.

Niarja/Uedama are off topic because Highsec. Check Hothomouh or Vehan instead. Both low secs with several JF kills despite the fact that they can immediately dock.

Please explain me why killing my JF (worth 7 billion) hits me "as hard" as killing an Astero worth 200 mio(?). There is a clear discrepancy in the isk involved here - 6.8 billion more. It only would be identically hard if I would be able to replace it as easy as I can replace an Astero - which takes me one evening exploration in nullsec.

Take into account:
People only do things If the reward is worth the risk (here: 7 billion loss). If you increase the risk of loosing a capital like a JF then you have to increase the reward for using it. The only ways are much higher prices for the goods or much lower prices for JF.

If you don't believe me then have a look at ratting carriers in nullsec vs ratting carriers in C5 sites. In C5 sites they are common despite the fact that they can be killed as easy as in nullsec. The reason is the higher isk/hour you get in a C5 compared to nullsec ratting.
Teckos Pech
Hogyoku
Goonswarm Federation
#85 - 2015-05-12 17:13:42 UTC
Zappity wrote:
Mayhaw Morgan wrote:
It sounds like if cynos were changed the way the OP suggested, your spaceship might be vulnerable to space violence when it is flying in space.
Holy ****balls, Batman! That would be un-ac-ceptable. Jump freighters should NEVER die in unsecure space. Only in high sec.
Somebody kill this noob a jump freighter to learn him.

It sounds to me like you should get a jump freighter before you continue your ill-informed nonsense. Plenty of jump freighters die outside of highsec. Search for Freight Club.


Or just peruse zkillboard under jump freighters. On the front page for Rhea's at zkillboard, there are 21 Rhea kills in low or null sec out of a total of 50 kills. Seems reasonable to me.

Oh and Mayhew Morgan is wrong....again.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#86 - 2015-05-12 17:19:41 UTC
Mayhaw Morgan wrote:
Should I believe:


Are jump freighters 99.9% risk free ships that you can operate without help or does the fact that a paltry number of them dying in low sec to a group who is specialized at killing them evidence that they are 0.01% dangerous? Hmmm . . .


First off that was somebody's subjective probability assessment, not some number carved in stone somewhere. It is nobody else's fault if you are foolish when it comes to probabilities and are unable to evaluate other people's statements.

And here we are again...Mayhew Morgan...wrong yet again.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mayhaw Morgan
State War Academy
Caldari State
#87 - 2015-05-12 18:23:23 UTC
Teckos Pech wrote:
Or just peruse zkillboard under jump freighters. On the front page for Rhea's at zkillboard, there are 21 Rhea kills in low or null sec out of a total of 50 kills.


Or, in other words, most of the jump freighter kills take place where jump freighters cannot jump to 0km of a station. Yeah, that seems like a reasonable result of the game mechanics to me as well.

Teckos Pech wrote:
First off that was somebody's subjective probability assessment, not some number carved in stone somewhere. It is nobody else's fault if you are foolish when it comes to probabilities and are unable to evaluate other people's statements.


"Are jump freighters 99.9% risk free ships that you can operate without help or does the fact that a paltry number of them dying in low sec to a group who is specialized at killing them evidence that they are 0.01% dangerous?"

^ this not mean what it say. It mean jump freighter safe if pilot play good EVE. Jump freighter die if pilot play bad EVE. That not fun if you not jump freighter pilot. If you want kill jump freighter, you can only do if pilot stupid or make accident.
I sorry to use big words for you not understand.

I hope that clears it up for you. BTW, one of those quoted was a Goon. Does your Goon overlord know you are disagreeing with him? I wouldn't want you to get beat or lose your space rations or suffer other puishment for disagreeing with him.
Iroquoiss Pliskin
9B30FF Labs
#88 - 2015-05-12 19:00:56 UTC  |  Edited by: Iroquoiss Pliskin
I agree with Mayhaw Morgan.

It is the same issue of supers being moved solo. Move it like that and prepare to get rekt.

Be Advised The Garade Door is Now Closing. Closing. Closing. Shut.
Dustpuppy
New Eden Ferengi
#89 - 2015-05-12 19:17:55 UTC  |  Edited by: Dustpuppy
Mayhaw Morgan wrote:

It mean jump freighter safe if pilot play good EVE. Jump freighter die if pilot play bad EVE. That not fun if you not jump freighter pilot. If you want kill jump freighter, you can only do if pilot stupid or make accident.
I sorry to use big words for you not understand.


This rule applies to every ship type. If you know how to use it, then there is no or only a risk to loose it. You also almost can´t loose a properly fit BR in lowsec or a travel raptor. So why punish the ones who know how to use their ships?

I want to add something to the last response: concerning " only about isk and pride and a JF loss hits as hard as the loss of an Astero":

Let´s assume you earn the same amount isk/hour when flying an Astero and doing some jobs than when using a JF to haul goods. I already mentioned that it takes (me) only one evening running explorations to replace a lost Astero (I earn around 200 mio isk/evening doing this). To get an idea how hard a JF loss hits you only have to compare how much more a JF costs - around 23 times. To replace a JF I have to run explorations for 23 days.
Use this info and transfer it to the Astero. Imagine you would have to play for 23 evenings to replace your Asterowhen you loose it and then think about the idea of jumping around with this ship in unsecured nullsec. Now you know how it feels when when you move around a capital. Add the issues of such a ship (no defense, no warp core stabs, no cloak, no agility, sloooow speed and a huge size which makes targeting, scanning down and hitting it very easy), top it with the need of using a cyno which is visible for anyone in the system and can be warped at immediately and there you are.

And you really want to make this even harder? I can predict that in such a case almost everyone will stop using it. At least I wouldn´t risk 7 or even more billions (because JF are used to haul goods which also cost money) if I would loose one of them every 2-3 travel to nullsec, at least not when the income is as low as it is at the moment. I would continue it only if the income would be much higher which would result in much higher prices for the transported goods.
Serendipity Lost
Repo Industries
#90 - 2015-05-12 21:59:51 UTC
Xequecal wrote:
The Eve economy pretty much depends on Freighters and Jump Freighters being 99.9% safe. Do you want everything in the game to cost 10x as much? If you make these ships killable, that's exactly what will happen.



I think you mean the goon (fill in any large null alliance here) memberships base and bottom line depend on JF safety. Get your head out of you patoot and you'll notice that most of eve does not revolve around null space.

Quit blathering.

Feel free to put some maths behind 10x more expensive. I need the laugh.

JF fear is pretty tasty. I think I like it.
Alexis Nightwish
#91 - 2015-05-12 22:10:53 UTC
The problem isn't just with where cynos can be lit, but the fact that they are instantaneous, and can be jumped to immediately.

JFs' (and travel fit dreads' and carriers') near invulnerability is due to these facts, and is only one symptom of a sickness that's plagued EVE since RMR: There's no counterplay to cynos.

There's a reason my sig shows the icon for cynos (and links) as EVE's "I win button".

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Khorvek
Colear Mining Retrieval and Distributing
#92 - 2015-05-12 22:29:55 UTC  |  Edited by: Khorvek
I agree with the OP. It doesn't make sense. I mean, we have used to have warp to 15km for regular ships going to places, because of "safety" concerns. A giant vortex into another part of space should be a concern for the station.

On the game mechanics side, I see the point in not allowing people to go right to a station. Eventually everyone will just use jump capable ships to move goods, which is crippling to the economy, and the PVP side of the game.

Rivr Luzade wrote:
So, now I need 3 accounts to earn some money? Guess, I need to buy some PC upgrades after all.

Besides of that: 10 km from a Minmatar Tradepost puts the cyno a lot closer to the station (15 km more or less) than 10 km from an Amarr Military Station or Caldari Administrative station (between 30-40 km from the station). What kind of random safety is that?

Also, do you intend to push independent haulers out of business? I know for a matter of fact that I will not allow anyone except for my alts to touch my JF just because either some people simply feel the need for easy content to make their members happy or because some people know how to play the game properly. By the looks of it, you want to turn already tedious, laborious, time-consuming, ISK intensive, little appreciated, highly undervalued and underestimated work into the mess that moving super caps is. Fantastic.Roll


Maybe MMO's arent for you?

Zappity wrote:
The mistake that OP makes is believing that people would still bring their jump freighters into lowsec, lining them up simply for his destructive pleasure. They would not. Lowsec trade would shrivel and die (properly die, not just the slightly dead state it is in now) and nullsec freight would be the province of larger groups only.

So no, I don't think this is a good idea.


I don't understand why people can't work together. Pretty sure its "single player ego". The payout for missions and rats graduates as you move further down the security scale for systems, why is it not possible to raise prices in lowsec to offset the risk of sending stuff to lowsec? Thats right, because its slightly dead trade due to jump freighter easily bringing stuff into lowsec and null from jita. They'll deal with that with the jump fatigue LY nerf, but that will still leave ultimate safety, and thus, ease of access to goods, with well coordinated groups, for Jita level prices

The problem is really very circular. Jump freighters keep people from being able to raise prices in lowsec, because its too easy to just "save" money by going into Jita. Its the same way people think minerals are free when they mine. They're not accounting for the time spent. If I make 100 mil shooting rats in X amount of time, and I'd pay 50 mil for stuff, or I spend X amount of time to get it at 20 mil, I've incurred some loss of income over that same amount of time, not ratting, and also spending 20 mil on top of that.

Everyone in this game doesn't seem very good at economics. Its important to use paid account alts to haul stuff, or to just pay someone else, who assumes risk for the cargo, to do it.

Personally, I make some decent isk selling stuff at higher prices in lowsec. Anyone who tries to introduce trade hub pricing to stuff in lowsec that is transported from highsec is a fool anyway, since you're essentially taking a loss in terms of opportunity costs and transport costs and risks.

People talk about how eve is better than WoW. I still get one shotted undocking in a frigate if there's a WT thrasher outside. It looks eerily similar to getting one shotted in WoW battlegrounds by a x9 level player when you're x1-4 levels.

Teckos Pech
Hogyoku
Goonswarm Federation
#93 - 2015-05-12 23:30:53 UTC
Serendipity Lost wrote:
Xequecal wrote:
The Eve economy pretty much depends on Freighters and Jump Freighters being 99.9% safe. Do you want everything in the game to cost 10x as much? If you make these ships killable, that's exactly what will happen.



I think you mean the goon (fill in any large null alliance here) memberships base and bottom line depend on JF safety. Get your head out of you patoot and you'll notice that most of eve does not revolve around null space.

Quit blathering.

Feel free to put some maths behind 10x more expensive. I need the laugh.

JF fear is pretty tasty. I think I like it.


Actually HS does depend on NS. NS is the source of most high end minerals, found and mined predominantly in NS. Similarly for moon goo (yes, there is some in LS, but not enough to offset the loss of NS moon goo should that happen). Similarly there is quite a bit of destruction in NS. That destruction keeps the markets for minerals humming along, even the HS low end market.

In most economies everything is connected to everything. Do something to impact one area of the economy it will have an impact throughout the entire economy to varying degrees.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#94 - 2015-05-12 23:51:29 UTC
Khorvek wrote:

On the game mechanics side, I see the point in not allowing people to go right to a station. Eventually everyone will just use jump capable ships to move goods, which is crippling to the economy, and the PVP side of the game.


This has to be one of the stupidest things I've seen written down this week.....

Improving logistics has never been bad for any economy anywhere. Anybody stating it is bad for the economy should go sit in the corner and feel ashamed.

And no, there are still times you might want to use ships other than a JF. I often use a transport for a few reaons:

1. Its great when hauling high value "small" cargo.
2. It is nearly impervious to high sec ganking if you are manually flying through HS.
3. If you are moving via some sort of jump bridge, low fatigue.

And no, JFs are not going to make PvP less common.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Khorvek
Colear Mining Retrieval and Distributing
#95 - 2015-05-13 00:41:30 UTC
Teckos Pech wrote:
Khorvek wrote:

On the game mechanics side, I see the point in not allowing people to go right to a station. Eventually everyone will just use jump capable ships to move goods, which is crippling to the economy, and the PVP side of the game.


This has to be one of the stupidest things I've seen written down this week.....

Improving logistics has never been bad for any economy anywhere. Anybody stating it is bad for the economy should go sit in the corner and feel ashamed.

And no, there are still times you might want to use ships other than a JF. I often use a transport for a few reaons:

1. Its great when hauling high value "small" cargo.
2. It is nearly impervious to high sec ganking if you are manually flying through HS.
3. If you are moving via some sort of jump bridge, low fatigue.

And no, JFs are not going to make PvP less common.


Maybe you should learn something about economies, then. The safer goods hauling is, the more stuff saturates the market. The more stuff saturates the market, the lower the price of a good, and therefore the move volume you must sell to make the same profit. I assume you're the same type of person who still mines veldspar even when trit is crashing.

People talk about how eve is better than WoW. I still get one shotted undocking in a frigate if there's a WT thrasher outside. It looks eerily similar to getting one shotted in WoW battlegrounds by a x9 level player when you're x1-4 levels.

Teckos Pech
Hogyoku
Goonswarm Federation
#96 - 2015-05-13 05:58:51 UTC
Khorvek wrote:
Teckos Pech wrote:
Khorvek wrote:

On the game mechanics side, I see the point in not allowing people to go right to a station. Eventually everyone will just use jump capable ships to move goods, which is crippling to the economy, and the PVP side of the game.


This has to be one of the stupidest things I've seen written down this week.....

Improving logistics has never been bad for any economy anywhere. Anybody stating it is bad for the economy should go sit in the corner and feel ashamed.

And no, there are still times you might want to use ships other than a JF. I often use a transport for a few reaons:

1. Its great when hauling high value "small" cargo.
2. It is nearly impervious to high sec ganking if you are manually flying through HS.
3. If you are moving via some sort of jump bridge, low fatigue.

And no, JFs are not going to make PvP less common.


Maybe you should learn something about economies, then. The safer goods hauling is, the more stuff saturates the market. The more stuff saturates the market, the lower the price of a good, and therefore the move volume you must sell to make the same profit. I assume you're the same type of person who still mines veldspar even when trit is crashing.


An expanding economy (more goods and services) does not have to mean lower prices and is not a bad thing. People both in game and IRL do not want less goods and services, they want more. From this the idea the more goods is somehow bad is simply laughable. And an expanding economy does not have to result in reduced prices.

Markets tend to be self-correcting as well.[1] If too much is produced then the price reduction is to clear the market and signal people producing in that market to leave that market. Just as if prices increase it signals people to enter that market to produce more. So prices cannot just decrease without end...or if they are it is indicative of a more serious problem like a contraction of the money supply which can lead to deflation.

And in any event JFs do not produce in game goods. A JF moves goods around the economy getting it from sellers to final buyers. There are a number of JF pilots who are probably best described as engaged in arbitrage. They buy in Jita at a given price and then move their goods to NS where they can charge a higher price. This is not producing goods, but is instead essentially a service.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Juan Mileghere
Mackies Raiders
Wild Geese.
#97 - 2015-05-13 07:24:37 UTC
Harrison Tato wrote:
Lakotnik wrote:
Harrison Tato wrote:
Xequecal wrote:
The Eve economy pretty much depends on Freighters and Jump Freighters being 99.9% safe. Do you want everything in the game to cost 10x as much? If you make these ships killable, that's exactly what will happen.


I would send in a scout before I jumped a freighter in or an escort to meet it. With pings for jump in I think they would still be very safe just not totally safe.


You do realize most Low-sec systems are camped by BLOPS/Cap teams already right? If timed right, they can even bump you off of station in those 5 seconds you can't dock after a jump.

So I'd say it's another bad idea from people who can't find content. So they want the game nerfed so they can get more juicy kills. The nerve..



No idea. I fly though dozens of empty low-sec systems every day. I know that people jump freighters into Beke and Leran all day long with almost nobody in system.

has it ever occured there are reasons some systems are empty?
Khorvek
Colear Mining Retrieval and Distributing
#98 - 2015-05-13 10:07:31 UTC  |  Edited by: Khorvek
Teckos Pech wrote:
Khorvek wrote:
Teckos Pech wrote:
Khorvek wrote:

On the game mechanics side, I see the point in not allowing people to go right to a station. Eventually everyone will just use jump capable ships to move goods, which is crippling to the economy, and the PVP side of the game.


This has to be one of the stupidest things I've seen written down this week.....

Improving logistics has never been bad for any economy anywhere. Anybody stating it is bad for the economy should go sit in the corner and feel ashamed.

And no, there are still times you might want to use ships other than a JF. I often use a transport for a few reaons:

1. Its great when hauling high value "small" cargo.
2. It is nearly impervious to high sec ganking if you are manually flying through HS.
3. If you are moving via some sort of jump bridge, low fatigue.

And no, JFs are not going to make PvP less common.


Maybe you should learn something about economies, then. The safer goods hauling is, the more stuff saturates the market. The more stuff saturates the market, the lower the price of a good, and therefore the move volume you must sell to make the same profit. I assume you're the same type of person who still mines veldspar even when trit is crashing.


An expanding economy (more goods and services) does not have to mean lower prices and is not a bad thing. People both in game and IRL do not want less goods and services, they want more. From this the idea the more goods is somehow bad is simply laughable. And an expanding economy does not have to result in reduced prices.

Markets tend to be self-correcting as well.[1] If too much is produced then the price reduction is to clear the market and signal people producing in that market to leave that market. Just as if prices increase it signals people to enter that market to produce more. So prices cannot just decrease without end...or if they are it is indicative of a more serious problem like a contraction of the money supply which can lead to deflation.

And in any event JFs do not produce in game goods. A JF moves goods around the economy getting it from sellers to final buyers. There are a number of JF pilots who are probably best described as engaged in arbitrage. They buy in Jita at a given price and then move their goods to NS where they can charge a higher price. This is not producing goods, but is instead essentially a service.


What? Obviously people want more. Have you looked at De Beers lately? They withhold saturating the market with their stockpile of diamonds, simply because that'd mean diamonds would become worthless.

I suggest you go read some supply and demand.

http://www.businessinsider.com/history-of-de-beers-2011-12#in-the-beginning-the-diamond-trade-took-place-mostly-in-india-and-brazil-with-the-discovery-of-diamonds-in-south-africa-the-trade-simultaneously-took-off-and-become-much-less-profitable-1

People talk about how eve is better than WoW. I still get one shotted undocking in a frigate if there's a WT thrasher outside. It looks eerily similar to getting one shotted in WoW battlegrounds by a x9 level player when you're x1-4 levels.

Dustpuppy
New Eden Ferengi
#99 - 2015-05-13 11:36:25 UTC  |  Edited by: Dustpuppy
Khorvek wrote:


Maybe you should learn something about economies, then. The safer goods hauling is, the more stuff saturates the market. The more stuff saturates the market, the lower the price of a good, and therefore the move volume you must sell to make the same profit. I assume you're the same type of person who still mines veldspar even when trit is crashing.


Maybe you should read and understand what people are talking about instead of quoting Business insider web pages?

Low demand and a saturated market cause prices to drop until trader give up (due to low margin) but this has absolutely no influence on PVP. It's only a game between supply and demand which in the end drives the price and nothing else.

On the other side people who want to shoot things need to re stock ammo, modules and ships. When you stop resupplying an area people will have to move away - either in the last remaining ship they have, in a pod or using pod express. So instead of complaining about markets being seeded by traders you should be glad to have them, or do you want to fly back to Jita from the edge of the universe just to pick up another frig and some modules whenever you loose one?

If you believe that Blockade runners offer enough cargo hold to replace JF for seeding markets and not drying up any place in Lowsec/Null then you never had a look at the fitting details of these ship types and the required volumes (in m^3) to seed a market.

If you believe everyone will switch to JF to haul goods because they are 99.9% safe then you never had a look at the required logistics (multiple cyno alts), the running costs (Jump fuel, ozone, cyno generators) the limitations (cyno only LS/NS) and the other initial costs (billions in skills plus a ship worth 7 billion plus some months training).

Finally if you really understand something about markets (which I doubt by reading your signature) then you would be able to do a short calculation which includes the costs and only the potential profit / low risk.

So if you want to learn something about costs, risk and reward just take a ship, fill it with some billions in loot and then fly around a busy null sec station for a while. You will learn a lot and the first thing is: null is not empty in all areas and sometimes a single neutral in your sys can ruin your day.

Btw.: last correlation: if you fly through an almost empty LS/NS system and only see JF coming and going then there is a simple reason for this. With this price tag on your head you try to avoid busy systems whenever possible. I am pretty sure for the same reason you will also find more miners in such areas.
Harrison Tato
Yamato Holdings
#100 - 2015-05-13 12:12:57 UTC
Juan Mileghere wrote:
Harrison Tato wrote:
Lakotnik wrote:
Harrison Tato wrote:
Xequecal wrote:
The Eve economy pretty much depends on Freighters and Jump Freighters being 99.9% safe. Do you want everything in the game to cost 10x as much? If you make these ships killable, that's exactly what will happen.


I would send in a scout before I jumped a freighter in or an escort to meet it. With pings for jump in I think they would still be very safe just not totally safe.


You do realize most Low-sec systems are camped by BLOPS/Cap teams already right? If timed right, they can even bump you off of station in those 5 seconds you can't dock after a jump.

So I'd say it's another bad idea from people who can't find content. So they want the game nerfed so they can get more juicy kills. The nerve..



No idea. I fly though dozens of empty low-sec systems every day. I know that people jump freighters into Beke and Leran all day long with almost nobody in system.

has it ever occured there are reasons some systems are empty?


People are too lazy to scout them enough to know when the predators are active?