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[Carnyx] The Jackdaw

First post
Author
Terra Chrall
Doomheim
#521 - 2015-05-22 15:48:46 UTC
Estella Osoka wrote:
Fourteen Maken wrote:
Any chance of testing a web strength bonus on this instead? I think it would suit the hull well without making it OP, it would make people chose rockets instead of light missiles, and it would make up for the lower speed in brawling range.


Why in hell would a missile ship using mainly rockets need a web?

When the rocket ship is slower than most ships below Battle Cruiser size. The Jackdaw's base speed is 170m/s. If you want to keep your target from flying out of your range you will likely want to use a web. If it is another brawler, than you will want to keep him from escaping or give yourself a chance to escape.

Plus being slow you probably want to use a Scram over Disruptor to turn off MWD, so you should be in web range any way.
Styphon the Black
Forced Euthanasia
#522 - 2015-05-22 18:32:15 UTC
Capqu wrote:
Kaarous Aldurald wrote:
With only two lowslots, you might as well just auto fit it with a Damage Control and a BCU. Two lowslots is not as crippling as two mids, but it's still really restrictive of potential fits.

I'm holding out for the Hecate.

[edit: I mean, it has enough mids to double web, so it slaughters frigates, but lots of things slaughter frigates.


dude its already absolutely absurd with 2 lows

nothing can fight this 1v1 in faction war

you want it to be good with light missiles too?


There is more PVP happening than just FW.
James Baboli
Warp to Pharmacy
#523 - 2015-05-22 18:35:20 UTC
Styphon the Black wrote:
Capqu wrote:


dude its already absolutely absurd with 2 lows

nothing can fight this 1v1 in faction war

you want it to be good with light missiles too?


There is more PVP happening than just FW.


But it is PVP, and so can't be waved away entirely as a balance concern like PvE can be by most, and FW is mostly frigate/destroyer pvp, so listening closely to FW about frigates and destroyers seems wise.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Traejun DiSanctis
Caldari Provisions
Caldari State
#524 - 2015-05-23 05:41:47 UTC
James Baboli wrote:
Styphon the Black wrote:
Capqu wrote:


dude its already absolutely absurd with 2 lows

nothing can fight this 1v1 in faction war

you want it to be good with light missiles too?


There is more PVP happening than just FW.


But it is PVP, and so can't be waved away entirely as a balance concern like PvE can be by most, and FW is mostly frigate/destroyer pvp, so listening closely to FW about frigates and destroyers seems wise.


FW is mostly frigates and destroyers out of necessity, not by choice (for the most part).

T3 Destroyers should not be treated or theory-crafted like they are some run of the mill FW or L2 mission ship.
James Baboli
Warp to Pharmacy
#525 - 2015-05-23 05:49:02 UTC
Traejun DiSanctis wrote:


FW is mostly frigates and destroyers out of necessity, not by choice (for the most part).

T3 Destroyers should not be treated or theory-crafted like they are some run of the mill FW or L2 mission ship.

They should be one voice, not the only voice. They do definately need to be listened to, as making a cancer on any one area of the game for any other (t3s for WHs being cancer on the rest of eve) is bad design and business.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Traejun DiSanctis
Caldari Provisions
Caldari State
#526 - 2015-05-23 06:01:54 UTC
James Baboli wrote:
Traejun DiSanctis wrote:


FW is mostly frigates and destroyers out of necessity, not by choice (for the most part).

T3 Destroyers should not be treated or theory-crafted like they are some run of the mill FW or L2 mission ship.

They should be one voice, not the only voice. They do definately need to be listened to, as making a cancer on any one area of the game for any other (t3s for WHs being cancer on the rest of eve) is bad design and business.


I'm not really sure what you mean by this, but I'll respond based on my understanding:

T3's are not a cancer on WH's. They make WH's accessible to people that don't want to live in a wormhole. I had no interest in joining a WH corp and moving into one full time, but I did want to check them out and/or occasionally dive one for ISK. T3's made that possible where no other ship allowed for it. If you're annoyed because prior to T3's, you and your corp had a monopoly on WHs, that's your issue... not a problem with the game.

As for T3D's being a cancer on FW, that remains to be seen. In my experience - which is limited with respect to FW - T3D's are unlikely to play a huge role in FW. The cost will be prohibitive. FW is not for the feint of heart. I've heard stories from good friends who participate in it as to just ho quickly things can go ****-up. I doubt people who aren't making 100's of millions of ISK a day are going to be lining up to drop ISK into a 100M ISK destroyer that can get offed by a couple of cheap cruisers or a gang of welfare frigates.

Furthermore, and correct me if I'm wrong, but I'm not hearing about the Svipul playing a huge role in Minmatar FW.
James Baboli
Warp to Pharmacy
#527 - 2015-05-23 06:16:51 UTC
Traejun DiSanctis wrote:
James Baboli wrote:
Traejun DiSanctis wrote:


FW is mostly frigates and destroyers out of necessity, not by choice (for the most part).

T3 Destroyers should not be treated or theory-crafted like they are some run of the mill FW or L2 mission ship.

They should be one voice, not the only voice. They do definately need to be listened to, as making a cancer on any one area of the game for any other (t3s for WHs being cancer on the rest of eve) is bad design and business.


I'm not really sure what you mean by this, but I'll respond based on my understanding:

T3's are not a cancer on WH's. They make WH's accessible to people that don't want to live in a wormhole. I had no interest in joining a WH corp and moving into one full time, but I did want to check them out and/or occasionally dive one for ISK. T3's made that possible where no other ship allowed for it. If you're annoyed because prior to T3's, you and your corp had a monopoly on WHs, that's your issue... not a problem with the game.

As for T3D's being a cancer on FW, that remains to be seen. In my experience - which is limited with respect to FW - T3D's are unlikely to play a huge role in FW. The cost will be prohibitive. FW is not for the feint of heart. I've heard stories from good friends who participate in it as to just ho quickly things can go ****-up. I doubt people who aren't making 100's of millions of ISK a day are going to be lining up to drop ISK into a 100M ISK destroyer that can get offed by a couple of cheap cruisers or a gang of welfare frigates.

Furthermore, and correct me if I'm wrong, but I'm not hearing about the Svipul playing a huge role in Minmatar FW.

T3s were a cancer on the rest of eve as they played a vastly different power curve because they were balanced around the sleeper sites, which can get to be absolutely brutal in C6 sites. When the rest of eve started getting in on these awesome death machines, they started dunking on pretty much everything else, thus the t3 nerfs, and the SP loss, and and and. They were built without input from everywhere being considered, and with small gang in mind, so little attention was paid to just how awesomely they scaled with various things, like links or numbers.

As for FW isk, if you are farming the missions, I have seen numbers of 300m/hr quoted and then backed by wallet logs. So, 3 PVP ships/hr if you are good at your farming.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

bunzing heet
Science and Trade Institute
Caldari State
#528 - 2015-05-23 23:36:19 UTC  |  Edited by: bunzing heet
well unless it gets changed i dont see the jackdaw as best performing ship of the t3 destroyers
dont get me wrong its a ok boat
and i do see the problem of it getting op fast if handled incorrect
but it strugles to keep up in just about every aspect compared to the other t3's
it doesnt active tank well enough to make it shine
buffer is ok but thats about it
the agility you get is pretty nice doesnt come in play when using the ship in battle
because of the base slow speed and the lower bonus it gets from propulsion mode i see that as a uneffective mode besides from the agility it gains
defensive mode does its job well
but again doesnt do its job so well that it out shines any of the other t3 destroyer
i would suggest giving it a passive shield recharge increase while def mode is active
sniper mode
again its a nice trick to shoot rockets from 25 k with jav rockets but not really viable as niche for a sniper ship
the jackdaw is just to slow to act as a propper kiting/sniper ship
it can kite sure, but with low speed it istnt really up to the job
as a brawler its missing a edge
my suggestion because higher base speed can be to powerfull give its propulsion mode a 10% bonus to afterburner speed
this would make itt a good brawler and keeps it in line
at this point i hope you guys find a niche for this ship
because it really needs one and derserves one

Fly safe keep killing And remember I'm watching you !!!!

Silverbackyererse
Deep Core Mining Inc.
Caldari State
#529 - 2015-05-24 02:15:18 UTC
CCP Fozzie wrote:
Hey everyone. Thanks to those of you who have provided feedback so far.
We're going to try another all-new bonus to replace the tank bonus on the CTD skill: a 15% reduction in missile launcher reload time per level.

The flexibility that this bonus provides for in-combat ammo switching should be pretty interesting, without causing an oppressive increase in the best-case power level of the ship. At level 5, missile launchers would reload in 2.5 seconds.

This bonus won't be working correctly in the next SISI build tomorrow, but it will be in an upcoming build for you guys to try out.



Of the opinion that this is a pretty poor choice you've made Fozzie. Please give the ship an explosion radius and an explosion velocity bonus.
James Zimmer
Republic University
Minmatar Republic
#530 - 2015-05-24 08:13:39 UTC
I'm not super experienced in PvP, but from the little I've seen, you need speed. If you don't have it, you need projection, DPS and tank so you can't be kited or simply chased down and outbrawled. Destroyers tend to be weak because they lack the speed to outrun cruisers and lack the DPS and tank to beat them when they get caught (though projection in Talwars and Coraxs is exceptional). In my opinion, the Svipul and Confessor do what destroyers should have been doing all along: Beating frigates all day long and running from, or getting beat by cruisers all day long (post nerf). The Jackdaw goes back to being an old-school destroyer. It will be great against frigates, and may have the projection, DPS and tank to fight off other T3Ds, but when it has to compete with T1 cruisers because it can't outrun them, it will lose hard.
Enso Nibbana
Phoenix Naval Operations
Phoenix Naval Systems
#531 - 2015-05-24 08:21:25 UTC  |  Edited by: Enso Nibbana
Would it be op if it got 64 PG?
Lloyd Roses
Artificial Memories
#532 - 2015-05-24 11:16:18 UTC  |  Edited by: Lloyd Roses
James Baboli wrote:
Sorry, wrecked the quote...


Would agree that in the FW environment (Maulus, Kites, Links, Implants, Griffins, random huginn), T3Ds are not the smartest choice for solo work.

However, they really start to become menacing as a small gang of 2 or more, since their volley is simply absurd (1.5k and more) and thanks to modes, up to 70km with CN ammo. Adding the flexibility granted to switch between modes and from navy to fury and back in a jiffy, this ship both needs and promotes good coordination between the pilots.

The Jackdaw with the exception of the overpropped active rocket fit doesn't appeal like a superb solo boat, but damn does it rock the crap out of their opposition in a small, well piloted gang.
James Baboli
Warp to Pharmacy
#533 - 2015-05-24 13:58:35 UTC
Enso Nibbana wrote:
Would it be op if it got 64 PG?

Considering it becomes medium easy to squeeze on a faction/storyline LSE then? probably.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Iroquoiss Pliskin
9B30FF Labs
#534 - 2015-05-24 15:03:28 UTC
Enso Nibbana wrote:
Would it be op if it got 64 PG?


Cute. Would it be op if a Legion had 1.5k base PG?

https://docs.google.com/spreadsheets/d/1eRLwCe6hYxIJqKSh3GK94bEM4IvFJuNBaag2GLungtg/pubhtml?gid=0&single=true

Base 64 * 1.25 + 1 MACP II = 92 MW. The new RF MSE is 26 PG * 0.75 = 19.5 MW.
Enso Nibbana
Phoenix Naval Operations
Phoenix Naval Systems
#535 - 2015-05-24 21:52:01 UTC
Well if 64 is op then I like it, it looks like a solid ship that may escape a further nerfbatting.
Iroquoiss Pliskin
9B30FF Labs
#536 - 2015-05-25 15:25:31 UTC
James Baboli wrote:
Iroquoiss Pliskin wrote:

James Baboli wrote:

Got a good suggestion? One which scales acceptably (not like the remote reps, which scales far too well, nor active tanking, which scales not at all), does not make blackbird/falcon/whatever an absolute requirement and doesn't make it almost impossible to counter ECM?


Depends.

I have one that involves increasing the target's Heat levels for the respective H/M/L slot layouts, if any modules are active there, even if not overheated. With the usual consequences, of course - keep firing, or reping and burn out your guns/RR. Blink

Heat increase rate is subject to testing.

How stacking penalised it would be, if not outright limited to 1 per ship, would require testing™. P lore-oriented, well within the realms of ECM, unique™, not overly OP, just like TDs, neuts, TP. Well, damps will be damps. Smile

Externally unexplored mechanic, which also is an excellent candidate for ECM.


And also a great way to force passive tanking, meaning that hardeners burn out or need to be turned off, dropping EHP levels on fleet ships significantly and mostly disadvantaging shields due to the complete lack of a passive omni-resist module for shields.

I like it, but I like it as an addition to ECM, with very moderate heat generation so that 8 people stacking their one on the logi in something like the AT doesn't automagically burn their reps out, and so that 200 people stacking their one on the primary doesn't instantly burn out their tank.

Please put this up as it's own thread bro.


I would, with the explicit permission from the moderators, as there are many other ECM threads floating around. Smile
Pestilen Ratte
The Scope
Gallente Federation
#537 - 2015-05-27 02:58:06 UTC
There is an obvious logical fallacy in the claim that "no ship can compete with ship XXX in solo pvp".

Clearly, the same ship will always be a fair fight for the same ship.

So, what do we really want to say?

We need to think hard for a few moments, so we don't step in a pile of farce.

Do we want all the ships to be the same, ensuring a "fair fight" no matter what?

No, because this creates zurgism, and blob mechanics rule. There is nothing fair about 10 ships killing 2 ships. Everyone hates that.

Do we wish to prevent ultra powerful ships from roaming eve and doing whatever they wish, and generally allowing a certain type of risk averse player to win pvp by choice of ship alone?

Maybe. That would depend on subscriber demographics. if Eve is populated by ship spinning cowards, CCP are going to need a business model that caters for that reality. Am I going to support their jobs and families if they fail to give their customers what they want?

No. I am not. CCP are on their own with their demographic, and Eve will evolve accordingly.

One of the truly inspired and great things about FW is that the system of gates and please provides the ingredients required to facilitate "fair fights", without being overly restrictive about what ships can participate.

FW plexes do not just limit ship classes, they also provide an early warning system so that blobs are frustrated. You don't need to be brilliant on the d scan to know when a blob is about to drop.

This cannot be underestimated. FW would not exist without this blob prevention mechanic. FW really is small gangs waiting to see if other small gangs want a fair (it) fight. The artificial mechanics facilitate this, and they generate content as a result.

One of the structural and axiomatic problems with generating content in Null Sov territory is that the meta game takes over, and the desires of the corp leadership in null no longer match the desire of players to get stuck in and have brawling fights.

The mata game rewards "big deals", and big deals in null establish their grand reputation by owning vast territories, and by blobbing to this end. that i not anyone's fault, it is just a case of "show me the incentive, I will show you the outcome".

The meta game has evolved to establish that the metrics for success in null are to blob and hold territory. They do not reward, culturally or through in game economics, the generation of content for small gangs looking for fights: i.e. content.

So, what?

So, I submit that we need to pay due respect to why FW works, and why the mechanics that make it work achieve their aims.

That is, if we want content for pew hungry maniacs, the best of whom are manifest by the Gallente militia.

They came with drones, the courage of lions, and shiny principles. They left New Eden a better place for small children and warm puppies.

Gal Mil hoo-rah.
Specia1 K
State Protectorate
Caldari State
#538 - 2015-05-27 03:31:29 UTC
Pestilen Ratte wrote:


Gal Mil hoo-rah.


(golf clap)

Mini-Drake Train is coming...

Champion of the Knights of the General Discussion

Thunderdome

Traejun DiSanctis
Caldari Provisions
Caldari State
#539 - 2015-05-27 07:00:00 UTC
Lloyd Roses wrote:
James Baboli wrote:
Sorry, wrecked the quote...


Would agree that in the FW environment (Maulus, Kites, Links, Implants, Griffins, random huginn), T3Ds are not the smartest choice for solo work.

However, they really start to become menacing as a small gang of 2 or more, since their volley is simply absurd (1.5k and more) and thanks to modes, up to 70km with CN ammo. Adding the flexibility granted to switch between modes and from navy to fury and back in a jiffy, this ship both needs and promotes good coordination between the pilots.

The Jackdaw with the exception of the overpropped active rocket fit doesn't appeal like a superb solo boat, but damn does it rock the crap out of their opposition in a small, well piloted gang.


Agreed. I think both the Rocket brawler and LML fit would work well in small gangs. Both will have excellent volley damage. If applied to webbed frigates, we could be looking at a real killer.

I also agree that it doesn't look like a ship that can solo in any way, shape or form. I see this as a bad thing, because both the Svipul and Confessor can solo pretty well. Not in all circumstances, of course, but enough that my WiP Jackdaw fits seem lackluster in comparison.
afkalt
Republic Military School
Minmatar Republic
#540 - 2015-05-27 10:28:42 UTC
afkalt wrote:
If you're doing a missile look-at in June too, you need to tell us now. Feedback is worthless without knowing this.

I say this because it was mooted previously.



Can we take this as a "No", at this point?