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T1 Logistics ships - fits needed for low skills

Author
ADVAC
Doomheim
#1 - 2015-05-08 14:24:34 UTC
I will train myself into logistics. I will train both, armor and shield.

How they usually fit logistics ships?

Highs - transfers

Meds - ???

Lows - ???

Rigs -???

Vibiana
Frontier Trading Company
#2 - 2015-05-08 15:34:36 UTC
Meds: it depends. You'll never see augoror with a shield extender.
Lows: it depends. Say NO! for plates on scythes
Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#3 - 2015-05-08 15:53:59 UTC
ADVAC wrote:
I will train myself into logistics. I will train both, armor and shield.

How they usually fit logistics ships?

Highs - transfers

Meds - ???

Lows - ???

Rigs -???



Transfers are typically used by Caldari and Amarr Logi ships, and requires a second ship, at a minimum. If you want to go solo reps, then the Scythe (Minmatar) and Exequror (Gallente) would be the better way to go, generally speaking. The fits also depend somewhat on if this is for PvE or PvP.

"I am a leaf on the...ah, frak it!"

Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#4 - 2015-05-08 16:00:45 UTC
So, here is a basic concept PvE Exequror; it has decent remote reps, as well as self-reps for when aggro shifts. Cap stable at 54%, though depending on your skills, that may not be the case.

[Exequror, Low skill PvE]
Type-D Restrained Capacitor Power Relay
Prototype Armor Thermic Hardener I
Prototype Armor Kinetic Hardener I
Medium 'Accommodation' Vestment Reconstructer I
Prototype Energized Adaptive Nano Membrane I
Prototype Energized Adaptive Nano Membrane I

Experimental 10MN Afterburner I
Eutectic Compact Cap Recharger
Eutectic Compact Cap Recharger
Eutectic Compact Cap Recharger

Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Remote Repair Augmentor I

Light Armor Maintenance Bot I x5
Hornet I x5

"I am a leaf on the...ah, frak it!"

Damien White
Deep Core Mining Inc.
Caldari State
#5 - 2015-05-08 16:09:25 UTC
Shield
Highs => Transfers
Meds => Shield, Propulsion, ECCM
Lows => Cap, Fitting

Armor
Highs => Remotereps
Meds => Propulsion, ECCM, Cap
Lows => Fitting, Armor

Example Fitting for a low skill Osprey:

Quote:
[Osprey, Awespray]
Damage Control II
Reactor Control Unit II
Reactor Control Unit II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Conjunctive Gravimetric ECCM Scanning Array I

Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
Medium S95a Remote Shield Booster
Medium S95a Remote Shield Booster
Medium S95a Remote Shield Booster

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I



It depends on your skills if you can fit and use large transfers or not. But in general, put as much repairs in your highs as possible, use your mids for propulsion as well as ECCM and your lows for Fitting as well as the standard DC II. You should keep an eye on your racial tank but I have seen concepts of tier 1 logistics without any tank at all but ridiculous repair capabilities.

Tier 1 Cruisers are cheap afterall.


This ship has no tank but better shieldtransfer than even a Basilisk:

Quote:
[Osprey, Awespray_2]
Reactor Control Unit II
Co-Processor II
Co-Processor II

Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
F-90 Positional Sensor Subroutines
Conjunctive Gravimetric ECCM Scanning Array I

Medium 'Regard' Remote Capacitor Transmitter
Large S95a Remote Shield Booster
Large S95a Remote Shield Booster
Large S95a Remote Shield Booster
Medium 'Regard' Remote Capacitor Transmitter

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Ancillary Current Router I

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

ADVAC
Doomheim
#6 - 2015-05-08 17:31:06 UTC
For PVP of course. Small gang, fleet warfare.

Also I would like to get tips how to fly these on gangs and fleets?

How to setup your over
Lloyd Roses
Artificial Memories
#7 - 2015-05-09 00:17:03 UTC
In general, T1 cruiser logi benefits a lot by fitting small A-type RR instead of medium meta/T2. Small mods have nearly the same range (63km vs 66km), repair a little less and consume a lot less cap. They also got significantly lower fitting requirements, helps a lot with lack of SP.

For example shields, that could be a quite agile, highly tanked scythe (around 0.8x regular scythe with med RR), fits even with terrible skills:

[Scythe, Scythe]

Mark I Compact Capacitor Power Relay
Mark I Compact Capacitor Power Relay
Mark I Compact Capacitor Power Relay
Mark I Compact Power Diagnostic System
Emergency Damage Control I

Experimental 10MN Microwarpdrive I
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Limited Adaptive Invulnerability Field I
F-90 Positional Sensor Subroutines

Pithi A-Type Small Remote Shield Booster
Pithi A-Type Small Remote Shield Booster
Pithi A-Type Small Remote Shield Booster

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Core Defense Field Extender I


Or a fast-warping, fragile scimitar with higher repairoutput and critical issues if they field damps (around 1.3x regular scythe with med RR):

[Osprey, T1 Scimitar]

Damage Control II
Capacitor Power Relay II
Capacitor Power Relay II

Experimental 10MN Microwarpdrive I
Large Peroxide Capacitor Power Cell
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Pithi A-Type Small Remote Shield Booster
Pithi A-Type Small Remote Shield Booster
Pithi A-Type Small Remote Shield Booster
Gistii A-Type Small Remote Shield Booster
Gistii A-Type Small Remote Shield Booster

Medium Capacitor Control Circuit I
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I


Acolyte II x2
Warrior II x1
Hobgoblin II x1
Gully Alex Foyle
The Scope
Gallente Federation
#8 - 2015-05-10 11:36:05 UTC  |  Edited by: Gully Alex Foyle
Augoror

Scythe

Exequror

General fitting advice:

1. Remote reps, remote cap transfers

2. AB or MWD or both: AB to sig tank, MWD for mobility

3. ECCM because you'll get jammed

4. Optional: Sensor Booster because you'll get damped and, if not, it's nice to switch to scan res script and lock up damsels in distress faster

5. Capacitor mods/rigs (remember there are also rigs that reduce cap required for reps)

6. All other free module and rig slots for tank


The main fitting compromise will be between cap and tank, especially for Exeqs and Scythes. Don't obsess about being cap stable (it's hard without lvl 5 cruiser, cap and rep skills), having a couple of minutes of cap (on EFT) with MWD off is usually ok (you won't be repping 100% of the time, you can pulse reppers a bit - not ideal but better than having a too squishy tank).


You should set up a watchlist with the FC, your logi buddies and all squishy stuff (e.g. E-WAR).

Obviously have fleet broadcasts open. Overview best to show only friendlies.

UI tip: you can give any command from watchlist (right-click or radial menu), lock, approach, orbit, etc. From fleet broadcast you can only target IIRC, but it's very useful.

As soon as you land on grid, lock-up FC and all logi buddies, but leave 2-3 targeting 'slots' free for the guys that will broadcast.

Manage your locked targets, free up space by unlocking people that don't seem to be in danger anymore.

Click on mods (or F1, F2, etc) to activate reps on selected dude, click on the little mod icons under the dude you're repping to turn off that specific repper if you need to rep someone else.


Have fun!


EDIT: also, overheat reppers at the start of a challenging fight. That's when the bad guys will have the most dps (also, your cap will be at max)

EDIT2: once you're confident about your logi job, carry wh*re drones to get on killmails, if you want. Just please do your logi job first! :) In a tough fight, things can get kind of hectic (that's why logi is fun), you really shouldn't let your mates down or -worse - get locked targets mixed up and rep the bad guys while unleashing your drones on the good guys! Lol

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#9 - 2015-05-10 23:50:24 UTC
You have neither the slots to spare, nor the need , to fit remote cap transfers on the Scythe or Exequror. Ideally, there should be a minimum of two of you, anyway, in a gang. If there's only one of you, you're very likely the first primary being called by the enemy FC. In PvP, Logi don't typically fit self-tank.

"I am a leaf on the...ah, frak it!"

Xylem Viliana
homeless bum
#10 - 2015-05-11 08:52:20 UTC
For pve. You can pretty safely use deadspace medium remote reps. Just don't overdo it.
Herateis
State Protectorate
Caldari State
#11 - 2015-05-11 10:54:49 UTC
Most people fit transfers only in highs for logi fits, even though they have turret slots. I have never flown logistics but here's my take. If its really a solo ship in a small gang, why not take turrets and mount the last slot with logi? A single logi with no guns in small gang means lost DPS. Logi in a small gang means that your buddies can stick to passive tank and get more bite with their guns. If you fit to stay as far as possible and rep, MWD should be obvious. If you must be in the thick of it, some heavy, heavy passive tank should be obvious. Logi should be warping in after the EHP ships anyway. Stay with an AB if you're a small logi in the middle of a fight, makes it longer to lock onto you with MWD.

Combat logi is ideally there for protecting valuable ships during combat, or for providing repair service after combat. Consider that a logi ship could not be active in the fight, but be a full reps in highs repairer after fight for armor tanked ships especially. If you're in hostile territory and can't dock, this method might be superior because the logi ship isn't dead, and the damaged ships get repped so they can survive a little bit longer in the next fight.

But thats just my opinions. Like they said, if you're logi you're probably called primary, so warp in second, and have a distance or supreme buffer tank plan.
Lloyd Roses
Artificial Memories
#12 - 2015-05-11 17:01:47 UTC
Herateis wrote:
Most people fit transfers only in highs for logi fits, even though they have turret slots. I have never flown logistics but here's my take. If its really a solo ship in a small gang, why not take turrets and mount the last slot with logi? A single logi with no guns in small gang means lost DPS. Logi in a small gang means that your buddies can stick to passive tank and get more bite with their guns. If you fit to stay as far as possible and rep, MWD should be obvious. If you must be in the thick of it, some heavy, heavy passive tank should be obvious. Logi should be warping in after the EHP ships anyway. Stay with an AB if you're a small logi in the middle of a fight, makes it longer to lock onto you with MWD.

Combat logi is ideally there for protecting valuable ships during combat, or for providing repair service after combat. Consider that a logi ship could not be active in the fight, but be a full reps in highs repairer after fight for armor tanked ships especially. If you're in hostile territory and can't dock, this method might be superior because the logi ship isn't dead, and the damaged ships get repped so they can survive a little bit longer in the next fight.

But thats just my opinions. Like they said, if you're logi you're probably called primary, so warp in second, and have a distance or supreme buffer tank plan.


You greatly misunderstand the necessity to get the max out of a ship. While it might seem smart to only put guns in there and a single RR so you can say *I'm logi*, it doesn't work that way: When two fleets collide, more often than not they'll scout each other beforehand, and each ship they see they will expect to be fitted properly. That means in a T1 cruiser gang without links, they'll expect around 300dps+ tanked on the ship with the weakest resist per logi, and will only engage if they're confident they can do something against that comp. If you now go out and field 5 heavy missile caracals and 4 scythes with guns and a repairer, you'll either get no fight or ou'll get absolutely steamrolled: You used ships in a dumb way leaving your actual performance miles below the expected perormance. 5 rapid light caracals translate to 1.5k+ dps incoming for the observer, but your heavy missile caracals can only deliver 800 or less. The same with logi, people expect logi to put out that many reps, and logi with only one RR mod won't do squat.

Buffer/EHP defines one thing: How big can the enemy fleet be before I die without even catching reps. That aside, remote repair effectiveness is only affted by your resists and your sigradius/speed. A Dramiel being repped by one small RR can survive a heavy missile drakefleet for ages because the damagemitigation is so absurd, it breaks the incoming damage down to a few percent of the raw amount, a drake shot by that drakefleet though will take full damage and require incredibly much more effort to keep alive.

Since most fights below *med-large scale* (=starts at around 20 people) tend to create a stalemate initially with reps holding on both sides, the damage is often put to the logistics and ewar wings of the hostile fleet. Logically, those try to evade as much damage as possible, 9/10 cases by being out of range.

*After-combat-logi* is called station repair service.