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Command ship skill requirements are too sharp.

Author
afkalt
Republic Military School
Minmatar Republic
#21 - 2015-05-09 09:49:08 UTC  |  Edited by: afkalt
Yes, but it misses the fact the command ship prereqs are off on a stupid attribute path which means a remap is nearly essential. It's irksome.

All of the other ships you can use a generic map, which supports most of the mods, weapons and the hull. Command ships, not so much. On a common map the LD skills take ~9 days each (I-V), instead of ~5 (value with a Cha map). They are the only ship class (combat at least, don't know others) which jump attributes the way they do.

The previous scheme, this was less pronounced and players could follow a more natural attribute path to sit in them.


It's not the skills or the time that irks me, it's the attributes they're attached to.

The marauder example is a useful way to illustrate it - marauder skills: will/per. large t2 weapons: per/will. Command ships: will/per...prereqs: cha/will. Their weapon systems: per/will. Annoying. Indeed the BS V skill needed for maurders matches too, not so the BC V prereq for command ships.

tl;dr: It would be nice for the attributes to line up so remap planning is easier/better.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#22 - 2015-05-09 10:21:23 UTC
Why is a remap essential? I have not remapped in 3 years and skill everything I train on focused Perception/Memory with +3 implants. There is no reason to remap, except for the irksome entitlement of players to gain things fast, faster, fastest. Get rid of that entitlement and you'll gain a massively improved EVE experience in return. There is no need for max possible skill training time, there is no need for every ship/every mod/every skill to follow the most convenient path. If you want max skill point gain, you remap; if you can live without it like sane people do, you just invest a couple more hours/days in the training and gain the same result marginally slower.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

afkalt
Republic Military School
Minmatar Republic
#23 - 2015-05-09 12:12:47 UTC  |  Edited by: afkalt
We'll have to disagree then. For me remaps are the opposite of instant gratification - they are a tool only coming into their own with a plan spanning years. Part of it is ocd on my part, but the majority is playing smart in the long game.

You should look at it sometime, my LD toon knocked MONTHS off his plan with a remap. I'll change him back after the year.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#24 - 2015-05-09 14:56:14 UTC
I do not disagree with that. However, a remap is not essential or mandatory to train into something that has Charisma as attribute. That notion is flawed and ought not to be supported.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

afkalt
Republic Military School
Minmatar Republic
#25 - 2015-05-09 15:14:38 UTC  |  Edited by: afkalt
Yeah as I say the length is ok, I just feel when they moved the prerequisite, they should have considered bumping the convention and made the hulls wis/cha. Especially for guys doing the dedicated LD route it's a bit crappy.

Ahhh tbh I don't have a dog in this fight and I can see both points. My chars could fly them before it changed, these are just ships that feel (particularly) weird with their path.
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