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First time running sites in WH.

Author
Demerius Xenocratus
The Scope
Gallente Federation
#1 - 2015-05-06 21:39:25 UTC
Hello fine wormhole dwellers,

I come to you with a few questions. I just recently got bored and tried running sleeper sites in a C2 and C1 wormhole I came across. It seemed to be good money and less mind numbing than most PvE and I was able to collect over 100M in loot without encountering any unpleasantness due to cloaky T3's.

I was wondering just how worthwhile it is to salvage the wrecks in these classes? I fitted a salvager to my vessel but as my salvaging is only at lvl 3 it took me quite awhile to salvage a few wrecks and the loot value was very low.

Would a salvager fit destroyer be able to clear the wrecks quickly or is it necessary to have t2 salvager capability? How does the salvage value on average stack up against the 8-9M (C1) or 10-15M (C2) I was getting per site?

Furthermore I noticed I had the best success using heavy drones (I was in a shield kite Ishtar not really optimized for PvE) becausethe sleepers did not seem to have much interest in shooting them, whereas my light drones were shredded fairly rapidly.
My Ogre IIs were able to dispatch even frigates quickly and as I said did not seem to catch aggro for some reason. I was wondering if another heavy drone variant, perhaps Infiltrators, might be slightly more efficient due to superior speed and tracking?
I know the Gila is also very effective for low class anoms (judging by the effectiveness of my Ogres even with noticeable tracking issues I can see why gila bonused meds would be extremely good for this) and I was wondering how medium drones are when it comes to catching aggression from sleepers?

Has anyone else notices this with heavy drones? My acolytes would be targeted almost immediately every time I deployed them but my Ogres were attacked maybe twice over the course of 8 or so sites.

Any further advice on wormhole diving appreciated; I don't have the capability to multibox with scout alts and I would not like to decorate some Russian's killboard.
Candi LeMew
Division 13
#2 - 2015-05-06 22:27:25 UTC
Demerius Xenocratus wrote:
I was wondering just how worthwhile it is to salvage the wrecks in these classes? I fitted a salvager to my vessel but as my salvaging is only at lvl 3 it took me quite awhile to salvage a few wrecks and the loot value was very low.

C1/2's aren't real good for ISK, though if you're going to make any at all then yes - the salvage is the best bit (melted nano ribbons). You'll make much more than the loot from within the wrecks.

Demerius Xenocratus wrote:
Would a salvager fit destroyer be able to clear the wrecks quickly or is it necessary to have t2 salvager capability? How does the salvage value on average stack up against the 8-9M (C1) or 10-15M (C2) I was getting per site?

T1 Salvage will work fine, just use a salvage destroyer or something more efficient than a single salvager on your combat ship. Salvage value will vary greatly depending on how many melted nano ribbons you salvage, which is random.

Demerius Xenocratus wrote:
Has anyone else notices this with heavy drones? My acolytes would be targeted almost immediately every time I deployed them but my Ogres were attacked maybe twice over the course of 8 or so sites.

Never noticed that, but I never really do sites. You can use e-war to draw aggro from the sleepers though and keep them off your drones.

🍌

Remember... in Anoikis Bob Is Always Watching...

"I been kicked out of better homes than this" - Rick James

Lloyd Roses
Artificial Memories
#3 - 2015-05-07 00:06:04 UTC
Frigate sized sleepers go for med drones, Cruisers/BS rather shoot you instead as far as I noticed.
Maxxor Brutor
Borderline Procurements
#4 - 2015-05-07 01:25:58 UTC
Since the ribbons dropped so much in price if you just look at things from an isk/safety/h perspective it's not worth salvaging C1-c3 sites anymore.
Demerius Xenocratus
The Scope
Gallente Federation
#5 - 2015-05-07 02:30:22 UTC
Lloyd Roses wrote:
Frigate sized sleepers go for med drones, Cruisers/BS rather shoot you instead as far as I noticed.



Ya the frigates were targeting lights immediately but left my heavies mostly alone. Gotta love that Heavy drone tracking bonus.
Newt BlackCompany
Ministry of War
Amarr Empire
#6 - 2015-05-07 05:33:35 UTC
T2 salvagers aren't necessary if you have a destroyer fitted with salvaging rigs, but they boost the value of the salvage by a noticeable amount, like 5-10%.

I use sentries instead of heavies (because I haven't trained for T2 heavies yet), and the sleepers mostly ignore the sentries, but occasionally, they decide to pop one. If I notice in time, I can recall it, and put out a different one which usually distracts them long enough to clear the site, but I then need to rep my drones somewhere.

You can also 'call aggro' by using ECM on the sleepers. They hate it and pull their aggro onto you.

Cataca
Aspiring Nomads
#7 - 2015-05-07 09:07:26 UTC
Newt BlackCompany wrote:
T2 salvagers aren't necessary if you have a destroyer fitted with salvaging rigs, but they boost the value of the salvage by a noticeable amount, like 5-10%.



As far as i know, the only thing that changes is access difficulty, not loot. T2 salvagers will be faster, but loot is static as long as you can salvage the wreck.
HTC NecoSino
Suddenly Carebears
#8 - 2015-05-07 12:55:28 UTC
Generally I just drop an MTU, scoop the blue loot, and run as many sites as I can. If I'm not too tired, I'll bring a 7-salvager destroyer and salvage real quick, but if I don't salvage it's not a huge loss, maybe 8-12 mil for each C3 anom.
Newt BlackCompany
Ministry of War
Amarr Empire
#9 - 2015-05-07 14:41:02 UTC
Cataca wrote:
Newt BlackCompany wrote:
T2 salvagers aren't necessary if you have a destroyer fitted with salvaging rigs, but they boost the value of the salvage by a noticeable amount, like 5-10%.



As far as i know, the only thing that changes is access difficulty, not loot. T2 salvagers will be faster, but loot is static as long as you can salvage the wreck.


Ahh, yes, we had this argument a lot in my previous corp. They were convinced you got better loot if you used T2 salvagers (regardless of what the 'show info' tab says), and so banned those of us who didn't have T2 salvaging trained from helping with the salvaging. Since then, I've trained it, and I do see an increase in the loot value - but haven't run a statistical test, so it could be 'confirmation bias' in my numbers.

I will try to do a statistical comparison, between my toons, to check this.

Demerius Xenocratus
The Scope
Gallente Federation
#10 - 2015-05-07 16:31:55 UTC
As I said I tried running a single salvager off my Ishtar with Salvaging 3 and it was taking me ~6-8 cycles to salvage a wreck. I may try bringing a salvaging catalyst to the system with the wormhole and hopping in that after I've cleared and bookmarked all sites but it looks like the only salvage worth more than pennies are the melted nano ribbons. Will have to see how long a salvage cat takes to clean up.

Need to update my fit also, cap stable with t2 medium shield booster was not quite enough to tank "Sleepless Outguard" without warping away.
Demerius Xenocratus
The Scope
Gallente Federation
#11 - 2015-05-07 16:33:50 UTC
Newt BlackCompany wrote:
Cataca wrote:
Newt BlackCompany wrote:
T2 salvagers aren't necessary if you have a destroyer fitted with salvaging rigs, but they boost the value of the salvage by a noticeable amount, like 5-10%.



As far as i know, the only thing that changes is access difficulty, not loot. T2 salvagers will be faster, but loot is static as long as you can salvage the wreck.


Ahh, yes, we had this argument a lot in my previous corp. They were convinced you got better loot if you used T2 salvagers (regardless of what the 'show info' tab says), and so banned those of us who didn't have T2 salvaging trained from helping with the salvaging. Since then, I've trained it, and I do see an increase in the loot value - but haven't run a statistical test, so it could be 'confirmation bias' in my numbers.

I will try to do a statistical comparison, between my toons, to check this.



This is a question which needs answering.
Cataca
Aspiring Nomads
#12 - 2015-05-07 17:09:30 UTC
Demerius Xenocratus wrote:
Newt BlackCompany wrote:
Cataca wrote:
Newt BlackCompany wrote:
T2 salvagers aren't necessary if you have a destroyer fitted with salvaging rigs, but they boost the value of the salvage by a noticeable amount, like 5-10%.



As far as i know, the only thing that changes is access difficulty, not loot. T2 salvagers will be faster, but loot is static as long as you can salvage the wreck.


Ahh, yes, we had this argument a lot in my previous corp. They were convinced you got better loot if you used T2 salvagers (regardless of what the 'show info' tab says), and so banned those of us who didn't have T2 salvaging trained from helping with the salvaging. Since then, I've trained it, and I do see an increase in the loot value - but haven't run a statistical test, so it could be 'confirmation bias' in my numbers.

I will try to do a statistical comparison, between my toons, to check this.



This is a question which needs answering.


All the previous topics that were raised about this very question were answered with a confounding "no." There is no real empirical evidence it does (or doesnt, of course) affect salvage value, because the tests you'd have to do are
a. ******* time consuming
b. finding a trend in something so inherently random as sleeper salvage is hard. see the billions of threads about "nerf in nanoribbon drops" on this forum. To make random things less random, you need a ******** sample size.
c. For those tests, you'd have to run only one type of site, so you'd be limited by spawn luck or go from hole to hole to just pick those sites.
So in short no. Or rather, who cares (enough).

All you need to salvage is salvaging 4 and 3 tackle rigs. Destroyers are cheap to replace, can fit 6 salvagers, a cloak and a probe launcher.