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Post copy: Simulating multiple runs of (faction) Blueprint copies

Author
Serenit Adoulin
Stille Gewalt
#1 - 2015-05-06 19:42:21 UTC
Hello dear community members, this was basicly a Supportticket I wrote earlier allready, which I want to share. The contacted GM assured me he forwarded it to the right people but convinced me to also post this on the formus (even with a link, thanks GM Spider)

Supportticket:

"As allways, i hope this ist the correct category, i have a hard time finding the right one.

I am a hobby industrialist and like to manufacture things for profit. This is very important for the faction ship market as many people just put their BPCs in contracts and wait for a person like me to buy and manufacture them. (according to the full industry index on jita station i'm not the only one.)

However my problem is, that i have to buy the minerals individually per blueprint. If I make my 5 Daredevils for example thats 8x5 so 40 times rightklicking "buy" on the required mineral.

I have found a workaround, where i show info on the outcome ship, klick info on it, tab over to industry tab, klick show info on the blueprint (there shownd as a original) and press "show in industry". This way i can buy the exact amounts for multiple ships with a rightklick, put up immediate buyorder. however it won't display how much i allready have in minerals. So without a sellorder for 16,84m units of tritanium, I will end up in need to buy a second time, whats left out.

This is not only annying for me as a player but also a bigg issue for CCP since it creates a big chunk of jita lag on the servers.

So thats why I'm asking in a support ticket now to implement a multiple run simulation for (faction) blueprint copies. So peole only need to buy their minerals one time.

screenshot: https://www.dropbox.com/s/s2ki732ws4rmkom/Screenshot%202015-05-01%2019.54.03.png?dl=0

All the best and thank you for your time,
Sern "

For those of you concerned about it: here is the link to the forum where i made the original post:

URL: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=422861&_ga=1.233220190.1544018102.1426365823


I'm looking forward to your opinion upon that matter, o7
Lakotnik
TSOE Po1ice
TSOE Consortium
#2 - 2015-05-10 12:27:34 UTC
So basically, you're proposing the existing industry tab be implemented so it can directly interface with the local market.

So, what happens when there are no minerals avaliable in the local station/system? Does it buy the closest and cheapest minerals avaliable even if they are out in low-sec and null-sec? I presume, you'd want some kind of control over these things.

So when you go "interface with market" you'll get the cheapest minerals as close to your Industrial facility as possible.