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Player Features and Ideas Discussion

 
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[implants] Rebalance slave sets

Author
Haatakan Reppola
Science and Trade Institute
Caldari State
#61 - 2015-06-05 17:11:34 UTC
Tappits wrote:
Haatakan Reppola wrote:

You are still ignoring the fact that YOU said that a chimera carrier need another 1.4b in fitting to get comparable numbers to an archon. After insurance what is the total cost diffrence? (SRP dont count since that is still isk someone pay for it)



Let’s make it so everything is the same as everything else and remove all roles specialities from everything and let everything be the same.

Yes a chim will cost more than an armor triage if you fit the armor triage to do something that shield ships do not excel at but then you could fit the shield in a way shield tanks excel at and the armor triage will be left behind/would need excessive isk to make it comparable to the shield one in that role.

That seems quite balanced to me.


Entry level fit (T2) for a triage carrier should be around the same for armor and shield, when 1 need faction mods to fit a decent local tank/cap life there should be some changes. Give shield carriers more CPU and lower the CPU use on shield mods and we are close to something
Tappits
Sniggerdly
Pandemic Legion
#62 - 2015-06-05 23:56:53 UTC  |  Edited by: Tappits
Haatakan Reppola wrote:

Entry level fit (T2) for a triage carrier should be around the same for armor and shield, when 1 need faction mods to fit a decent local tank/cap life there should be some changes. Give shield carriers more CPU and lower the CPU use on shield mods and we are close to something


So you would like scrub T2 fit triage to be more effective than they all ready are?
We are not on about just some scrub fit T1 BS here we are on about a force multiplayer that can decide the fates of bill's of isk worth of ships. if your just T2 fitting them you don't deserve the benefits of been cap stable with your reppers running flat out for a whole triage cycle and been cap stable while RRing people.

All i would like to see is the same rig choices for both armor and shield as at the mo the rigs are what make armor better than shield nothing really to do with shield hardeners.

Also we have gone off topic far to long back to Implants (slaves) affecting caps and supers..
TBH its all balanced in terms of supers. no one i know is like... wow having to have slaves to have 50mill EHP is such a drag i wish they would remove them so i can have 30mill ehp but be able to have a set of plus 5's in.
but saying that i don't use slaves in my supers so what ever..