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SKINs: How they should be

Author
Kazaheid Zaknafein
Iron Inquisition
Hisec Miners
#1 - 2015-05-03 18:29:28 UTC
With the emergence of the bug with skins allowing any ship to be skinned with any skin, we should stop and look at how it would effect sales of skins.

Redo skin licenses to be hull size based rather than specific ships. It might break lore a bit but paying 20USD for a single skin for a single ship is a bit of stretch, paying the same or slightly more for a skin that applied to anyship in the class would probably drive sales through the roof.

With this change LP based skins for corporations could be introduced; Have tons of LP but nothing of note to spend it on? Spend millions of LP for a corporation or faction based skin exclusive to this acquisition method. Various sizes for ships and not limited to specific hulls; SOE Rohk, Thukker Ishtar, ect

Giving flexibility would let CCP get really creative with themes that dont have to apply to specific ships. Solid gold Nyx anyone?
Iain Cariaba
#2 - 2015-05-03 19:33:05 UTC
I would actually consider buying some skins if they applied to class, not hull. As it currently sits, all the skins for the hulls I fly look like crap to me, so I will not be wasting either my USD or isk on any of them.
Arthur Aihaken
CODE.d
#3 - 2015-05-03 21:00:01 UTC
Iain Cariaba wrote:
I would actually consider buying some skins if they applied to class, not hull. As it currently sits, all the skins for the hulls I fly look like crap to me, so I will not be wasting either my USD or isk on any of them.

I'd go one further and have SKINs be race-specific, ie: apply to any T1, T2, T3 or Faction ship within a specific race, ie: Amarr, Caldari, Galente, Minmatar or Pirate.

I am currently away, traveling through time and will be returning last week.

Iain Cariaba
#4 - 2015-05-03 21:53:25 UTC
Arthur Aihaken wrote:
Iain Cariaba wrote:
I would actually consider buying some skins if they applied to class, not hull. As it currently sits, all the skins for the hulls I fly look like crap to me, so I will not be wasting either my USD or isk on any of them.

I'd go one further and have SKINs be race-specific, ie: apply to any T1, T2, T3 or Faction ship within a specific race, ie: Amarr, Caldari, Galente, Minmatar or Pirate.

Why?
Why shouldn't I be allowed to put a blood raider paint job on my Ishtar? Or better, on my Naglifar? Why can't I have the nice, dark Intaki skin on a Golem? Blacked out Golem would be sweet.
Cade Windstalker
#5 - 2015-05-03 22:35:47 UTC
No, this would require them to raise prices to compensate, and require them to create a specific skin for every hull in a size class rather than the current system which lets them release Skins as they're created for a given hull.
Arthur Aihaken
CODE.d
#6 - 2015-05-03 22:44:52 UTC
Iain Cariaba wrote:
Why? Why shouldn't I be allowed to put a blood raider paint job on my Ishtar? Or better, on my Naglifar? Why can't I have the nice, dark Intaki skin on a Golem? Blacked out Golem would be sweet.

If you had one SKIN you could apply to any ship type I imagine this would drastically increase SKIN prices. If the general consensus is that this is the way to go, I'm all for it.

I am currently away, traveling through time and will be returning last week.

James Baboli
Warp to Pharmacy
#7 - 2015-05-03 23:20:18 UTC
Arthur Aihaken wrote:
Iain Cariaba wrote:
Why? Why shouldn't I be allowed to put a blood raider paint job on my Ishtar? Or better, on my Naglifar? Why can't I have the nice, dark Intaki skin on a Golem? Blacked out Golem would be sweet.

If you had one SKIN you could apply to any ship type I imagine this would drastically increase SKIN prices. If the general consensus is that this is the way to go, I'm all for it.

Release a couple as a test. Use the 30d model, so if it is deemed a failure, then 30days after the declaration, the problem is gone. As for the bug letting us put any skin on any ship, if it can happen as a bug which makes most ships look cool, then why not make it into an ascended bug which people might be willing to pay for?

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Arthur Aihaken
CODE.d
#8 - 2015-05-03 23:28:26 UTC
James Baboli wrote:
Release a couple as a test. Use the 30d model, so if it is deemed a failure, then 30days after the declaration, the problem is gone. As for the bug letting us put any skin on any ship, if it can happen as a bug which makes most ships look cool, then why not make it into an ascended bug which people might be willing to pay for?

I think they just did this week. Lol

I am currently away, traveling through time and will be returning last week.

Dmitry Psykovny
The Scope
Gallente Federation
#9 - 2015-05-03 23:42:05 UTC  |  Edited by: Dmitry Psykovny
Skins should be able to be applied to any ship. There's no technical reason they can't as is apparent from the bug. Personally I think CCP would actually sell more skins this way. Which means they would not have to be more expensive. I'd totally buy a few skins if they could be applied to any ship. I'm never going to buy skins for ships I don't fly and I'm very unlikely to buy a skin that applies to one ship unless it is both awesome and cheap. Anyway, I'm off to fly my Police Pursuit Hyperion before CCP takes it away.
Arthur Aihaken
CODE.d
#10 - 2015-05-03 23:43:58 UTC
Dmitry Psykovny wrote:
Skins should be able to be applied to any ship. There's no technical reason they can't as is apparent from the bug. Personally I think CCP would actually sell more skins this way. Which means they would not have to be more expensive. I'd totally buy a few skins if they could be applied to any ship. I'm never going to buy skins for ships I don't fly and I'm very unlikely to buy a skin that applies to one ship unless it is both awesome and cheap. Anyway, I'm off to fly my Police Pursuit Hyperion before CCP takes it away.

Actually, if you look at a lot of the Caldari ships you'll notice quite a few of the SKINs don't apply well. So while not specifically a "glitch", some of the SKINs obviously need to be modified a bit to look presentable on all ships.

I am currently away, traveling through time and will be returning last week.

Charis Braddock
The Scope
Gallente Federation
#11 - 2015-05-04 02:12:45 UTC  |  Edited by: Charis Braddock
Having seen some of the awesome combinations of SKIN and hull that people are making with the current bugfeature, I'd be all for them having a median price point that will allow me to apply that skin to any ship I own in that class.

Edit: e.g. A Quafe Cruiser (T1) skin, a Sarum Destroyer (T2) skin, etc.

If they want to get fancy with the system, they can tie it in with LP, as mentioned above. For example, you could get the 3rd Party and Pirate skins (Quafe, Blood Raiders, Police etc) only via the NES, but have things like the Sarum skin tied to your standing with the Amarr. Then, you have to use your LP (+ISK) to buy a skin that you can either use yourself, or put on the market. That way people will grind standings with the relevant faction to get the skin so they can use it or sell it and make good ISK.

Lore-wise it would add up:

- You pay vast amounts of cash to secure a less-than-legal SKIN as you're officially an independent capsuleer (NES store/Market)

- Your service to that faction has given you certain privileges, including flying a non-standard ship (e.g. a Svipul) liveried in the colours of your chosen faction (e.g. Caldari Navy), but they demand tribute for the SKIN code (LP +ISK)

But, that's just my thoughts.

Tim

P.S. Would pay good money to get a Quafe Stratios as it currently looks with the system!
Sean Crees
Sean's Safe Haven
#12 - 2015-05-04 03:29:25 UTC  |  Edited by: Sean Crees
Instead of having a skin that applies to a ship, just have a skin with a 1 time use. You pick what ship you want it to go on, and you permanently have it for that 1 hull (of your choosing). Maybe give it the ability to preview what it will look like before it goes into affect to verify your going to like it.

So if you wanted say the gold skin on 5 different ship hulls, you'd need to purchase 5 copies, and you pick the 5 hulls you want it on, and then its permanent on those 5 hulls.

CCP still gets to sell 1 skin per ship hull, and customers get to pick their favorite skins for their favorite ships. Everyone wins.
Catherine Laartii
Doomheim
#13 - 2015-05-04 03:52:44 UTC
so 'Sarum frigate' to 'sarum supercapital' skins with different prices? Makes sense; we can already fly ships from different races than we start out with. We should be able to unlock any skin for any ship as it is currently.
Kazaheid Zaknafein
Iron Inquisition
Hisec Miners
#14 - 2015-05-04 16:17:13 UTC
Maybe CCP could do a hybrid of the size based and individual hulls;

  • Have the bulk of skins be hull size based

  • Have limited skins; rewards from tournys and other things ment to be rare be applicable to a single hull of your choice

  • Have unique skins that are rewards for things like events that only apply to certain hulls

  • [*] Skins that drop in game from sites and rats should still only apply to their specific hull size
    Vimsy Vortis
    Shoulda Checked Local
    Break-A-Wish Foundation
    #15 - 2015-05-04 16:26:15 UTC  |  Edited by: Vimsy Vortis
    I don't even want to talk about how much money I would pay to be able to create a skin accessible only to members of my alliance that includes our alliance logo.

    Like ridiculous money. Hell you could charge me like 10k arum to design it and than charge individual alliance members 500 each to redeem their copy. Hell make putting a logo on it a non-default option and charge an extra 1500 while I'm putting the skin together.

    Boom big one time payment from the alliance making the skin and a steady stream of smaller payments from members.

    Also adds value to being an alliance member.
    Wylde Kardde
    Wrekker Mix
    #16 - 2015-05-04 16:45:43 UTC
    Skin licenses should effect a particular group of ships like frigate, cruiser, Indy. If you buy a Syndicate Frigate license it applies to all gallente frigates. NPC corp skins should always remain exclusive to that racial ship type (gurista/Caldari, Khanid/Amarr). To supplement everyone's thirst for uniqueness allow an entire collection of random color combo skin licenses available for any ship type like all white with black accents or dark brown with bronze accents etc. The images from fanfest skins previews showed many different combos and none of them were NPC corp patterns.

    - p.s. that Caldari Nugohevi rusty orange needs to go! It looks like a toddler drew all over them with a bright orange crayon.

    The Origional Intention of Pirate BS's... pvp

    Nightmare X-type Burn out

    https://www.youtube.com/watch?v=ZyajGLoe0Kc

    Lasse R Farnsworth
    Blue Republic
    RvB - BLUE Republic
    #17 - 2015-05-04 19:24:49 UTC
    In my eyes there should be 2 classes os skins.

    First 2 color "heraldic" skins like http://en.wikipedia.org/wiki/German_heraldry so an color + 1 metal highlight. You would buy them for all ships. The ships would have no logos on them (to dismiss the QA problem with random manufactur logos showing up).
    So you could fly your "corps" colors or your own private "Red Baron" without needing to buy every "redish" skin and missing half the ships.

    Then thwere should be the 3+ color skins, special designed skins for an ship .. think of an Designed By Karl Lagerfeld Skin with an pinup of Claudia Schiffer as an Manufacturers logo. I mean just some colors are nice but I want to see some really cool tribal minmatar skins etc. If I should pay 30+ Bucks on ONE SHIP / ONE SKIN then hell give us the rainbows ;) Or at least stuff looking very special. I saw the chinese skins for the birthdays .. they are sweet.

    Just my 2 cents ..
    TL;DR: 2 clases of skins: Basic colors + highlight with one buy for all ships and special expensive designed ones
    Kazaheid Zaknafein
    Iron Inquisition
    Hisec Miners
    #18 - 2015-05-07 06:48:49 UTC
    As for how ships are skinned its fairly simple;

    Each ship has different layers, each corresponding to a specific part of the ship. Each skin is a different palette from which the ship layers draw their colors. Making a ship skin apply to all ships is simply a matter of making sure the ships call the correct palette selection.

    From a development time process it is not that resource consuming.

    The only complicated part is on the licensing end where the game needs to know what skins you have access to.
    Adinor Asidi
    Russian industrial corporation a name of G-gurda
    A.W.E.S.O.M.E
    #19 - 2015-05-07 21:37:29 UTC  |  Edited by: Adinor Asidi
    After the MayBug and evaluation of the current implementation I would suggest the following:

    The basic idea is to make indestructible SKINs for AUR, all the others -- for ISKs+LP.

    1. Skins type 1: per ship. Not class of the ship -- but single specific ship. The skin license and the skin itself will be lost when the ship re-packed or destroyed. You can buy them for ISKs and LP from NPCs.

    2. Skins type 2: per ship class, same as type 1, but you can apply them to any type of ship within same class, no faction restrictions. You can buy them for ISKs and LP. Lost when the specific ship is re-packaged or destroyed.

    3. Skins type 3: permanent or time-limited per faction (as it is now). Indestructible. Only for AUR.

    4. Skins type 4: permanent or time-limited per ship class. Combination of 2 and 3. Indistructable. Only for AUR.

    5. Skins type 5: designers made ones for premium price of different type: per-ship, per-class, per-faction, unlimited. Indestructible. Only for AUR.

    In the ideal world I would love to see the skin mixer to mix existing SKINs of the same type into the new one (take color 1 from the first skin, color 2 from the second skin, logo from third etc). This operation will destroy the original SKINs and create a new one. This will truly open the way for creativity in the game, which currently does not exists at all in any shape or form.

    From the technical point of view it will require to send to the client app an extended packet describing the applied skin as following: [color1: skin_id1, color2: skin_id2, color3: skin_id3, logo: skin_id4], where skin_id# can be the same in case of pre-built skin; or different, if skin was created using skin mixer.

    Thanks.