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Sinking minerals: is PvP what makes the EVE economy go round?

First post
Author
Anuri Suaraj
The Cylar Foundation
#121 - 2015-05-04 16:28:16 UTC
Ah....ehrm...you do realize that these are virtual minerals were talking about, right?

As in, CCP can at any time adjust the spawn rate of the said minerals thus averting "The great mineral crisis of 2015 bicoz too many missiles fired at NPC-s..."

Just sayin'...
Areen Sassel
Dirac Angestun Gesept
#122 - 2015-05-04 16:50:50 UTC
Amarrchecko wrote:
But yeah, I think that the OP's mention that "we need numbers from CCP" isn't really true, not to get a general feel for this anyways. There are so many spreadsheet pros on the forums; I'm sure if one of them took up the task they could figure out ballpark numbers for mineral cost per ship HP and all that other stuff pretty dang quickly. Go post in market discussions and see if those guys are feeling up to the task. Mineral faucet/sink talk shouldn't be moved out of their by mods, I wouldn't think.


I don't think any industrialist is going to take seriously for a moment the idea that ammo production consumes the majority of minerals. (And presumably, in the OP's scenario, every time you fit a laser, an economist cries).
Amarrchecko
Hedion University
Amarr Empire
#123 - 2015-05-04 17:01:27 UTC  |  Edited by: Amarrchecko
Areen Sassel wrote:
Amarrchecko wrote:
But yeah, I think that the OP's mention that "we need numbers from CCP" isn't really true, not to get a general feel for this anyways. There are so many spreadsheet pros on the forums; I'm sure if one of them took up the task they could figure out ballpark numbers for mineral cost per ship HP and all that other stuff pretty dang quickly. Go post in market discussions and see if those guys are feeling up to the task. Mineral faucet/sink talk shouldn't be moved out of their by mods, I wouldn't think.


I don't think any industrialist is going to take seriously for a moment the idea that ammo production consumes the majority of minerals. (And presumably, in the OP's scenario, every time you fit a laser, an economist cries).


You're entitled to your opinions. Whether anyone believes ammo is the biggest mineral sink in eve or not isn't really relevant to my post though.

And besides, the amount of minerals needed to cause 24,000,000,000 damage to NPCs every single day is significant by any standard, even if it isn't a larger amount than the amount sunk into PVP losses.
Malcanis
Vanishing Point.
The Initiative.
#124 - 2015-05-04 17:30:26 UTC  |  Edited by: Malcanis
Well I see the week kicked off with a Titan loss. That's ~66 billion ISk worth of minerals right there. Better get shooting, PvErs.

EDIT: 2 titans now.

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BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#125 - 2015-05-04 18:05:17 UTC  |  Edited by: BeBopAReBop RhubarbPie
masternerdguy wrote:

This also serves to give a realistic intro to PVP. Currently PVP combat and PVE combat are (mostly, maybe minus wormholes and incursions) worlds apart and assumptions that work great in one get you killed in the other.


Really? I do just fine in most pve with my pvp fit ships.

Minmatar Citizen 534612187 wrote:
Holy ****, what's wrong with you people?

Someone makes a thread saying "I don't think PvP is as much of an economic drive as some people say it is. Here's how we can test this claim," and this is what it turns into? Isn't the average age of the EVE player like 27?

...

oh my god this is what politics must be like

Malcanis put down some excellent stats earlier in the thread. I recommend reading his posts until someone can come up with some that are more complete.

Also, I fully support the OP's request for information. I would love to see the exact stats about the mineral consumption of ammunition in both pvp and pve as a comparison. I would also like to see this side by side with the mineral consumption of ships and structures destroyed in pve and in pvp. I will say that the minerals/hp stat is useless as calculated against the base HP of ships because of logistics and local reps though. That stat would only be useful for looking at reported killmails. In addition, the actual resistances of pve ships is poorly documented online. There is a huge amount of info about which resists are higher or lower, but very little about actual percentages and local rep amounts.

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Ishtanchuk Fazmarai
#126 - 2015-05-04 20:10:59 UTC
Black Pedro wrote:
(...) If you want to actually build a universe or PvE encounters, you should try another game, one that's essential core concept is not "full time PvP in a sandbox environment" as the New Pilot's FAQ tells us.

(...)



You're the second one to link that guide without reading it. Do you know what's funny? The first chapter of the guide is titled "What is EVE Online?"

Do you know the answer?

NOTHING.

The guide never defines "What is EVE Online". They introduce new players to being a capsuleer (1.1, Who do I play as?), to New Eden (1.2 Where does EVE Online take place?), to MMOs (1.3 What is a massively multiplayer game?), to the persistent world (1.4 What is meant by “continuous and persistent world"?), to Tranquility (1.5 How many servers are there?) and to the trial account (1.6 Can I get a free trial account for EVE Online?).

That's it. You and the guy who did it before you have been quoting fabricated bullshit. Bear

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Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#127 - 2015-05-04 20:29:10 UTC  |  Edited by: Scipio Artelius
Ishtanchuk Fazmarai wrote:
That's it. You and the guy who did it before you have been quoting fabricated bullshit. Bear

I don't think it was linked in order to refer to the first chapter. How it's organised and where the information is located is secondary to the messages:

Section 5.3 (page 15):
In EVE Online, any player may attack any other player if they choose to, no
matter where they happen to be. This is because EVE Online is essentially
a PvP (Player versus Player) game at its core.


Section 7 (page 22):
The essential core concept of EVE Online is that it is full time PvP in a sandbox
environment.


Being passionate about a position and arguing it is one thing, ignoring fact and calling it fabricated bullshit does nothing but undermine credibility in a discussion.
Enya Sparhawk
Black Tea and Talons
#128 - 2015-05-04 20:32:43 UTC
No, its competition that makes the EVE economy go...

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Bíonn súil le muir ach ní bhíonn súil le tír.

Is maith an scéalaí an aimsir.

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Vincent Athena
Photosynth
#129 - 2015-05-04 22:45:38 UTC
A couple of issues:

Structures will still get destroyed, just not by shooting them. The Entosis link will do it. So that mineral sink remains. In fact it could get bigger as we will be able to destroy outposts.

I mine and build. I use far more minerals making a few ships and I do making many different types of ammo. So my guess is ship destruction is more important as a mineral sink.

A different mineral sink is players leaving the game, abandoning huge stocks of ships, and sometimes minerals, in inactive accounts.

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13kr1d1
Hedion University
Amarr Empire
#130 - 2015-05-04 22:51:30 UTC
Hengle Teron wrote:
Oh and there's why simple reason why NPC killing is not even a mineral sink: loot dropped


Nope. Loot drop isn't isk. Try again.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Teckos Pech
Hogyoku
Goonswarm Federation
#131 - 2015-05-04 23:37:07 UTC  |  Edited by: Teckos Pech
Malcanis wrote:
Well I see the week kicked off with a Titan loss. That's ~66 billion ISk worth of minerals right there. Better get shooting, PvErs.

EDIT: 2 titans now.


So, I went to eve-industry.org to get an idea of how much tritanium went into making a titan. 3,429,807,599.00 units (went with the Erebus). Then I looked how many to make a cruise missile, 1,658.00. That is it takes 2,068,641.50 worth of cruise missiles to provide the same amount of tritanium that is in a titan. Using Malcanis' 1 missile/second and dividing 2,068,641.50 by 3600 we get 574.62 hours of continuous missile shooting or about 24 days. Assuming our raven pilot is playing a more reasonable, yet still pretty impressive, 4 hours a day it would take 143.66 days of playing expend enough cruise missiles to equal the amount of tritanium that is in 1 titan.

And on the front page I see three dead titan and a dead Aeon, and a dead Nyx. All in the last 7 days. So, lets say 2,050,000 cruise missiles/titan for a grand total of 6,150,000 cruise missiles. And 1,080,000 cruise missiles for the 2 supers. A total of 7,230,000 cruise missiles need to be fired for the PvE guys to match what was destroyed in the last 7 days alone for just the big kills. And another 285,000 cruise missiles for just the obelisks killed on the front page of freighter kills. 305,526.37 for the eight charon kills today as well. We are closing in on almost 8 million cruise missiles.

Ishtanchuk, you have ALOT of ratting to do.P

Edit:

For freighter, from April 10 to May 4 there were 50 Obelisks killed. That is a tad under 35 million cruise missiles, using just tritanium if we assume that is a reasonable monthly number and multiply by 12. And when we multiply by the other racial freighters we are talking about 140 million cruise missiles over the course of the year for just freighters alone.

That is a alot of ****ing cruise missiles ratters are going to have to shoot.

Edit 2: Whoops, missed 3 obelisks that died on the 10th of April on the second page. But what the heck, lets just keep the above numbers. You get the point, PvP seems to require quite a bit of minerals.

Edit 3: Well, I seemed to have picked a cruise missile with...well not a low tritanium requirement, but given the ranges on tritanium requirements for different cruise missile damage types I should have probably gone with an average. Oh well...this is just pall bark number crunching. We can see that we are talking about 100s of millions of cruise missiles once we factor in all the destruction in New Eden. While I am not trying to denigrate PvE players (hey, those miners do the rather thankless job of getting that ore on the marekt), I think the importance of PvP should not be underestimated now or in the future.

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Solecist Project
#132 - 2015-05-05 00:24:14 UTC
Ishtanchuk Fazmarai wrote:
Black Pedro wrote:
(...) If you want to actually build a universe or PvE encounters, you should try another game, one that's essential core concept is not "full time PvP in a sandbox environment" as the New Pilot's FAQ tells us.

(...)



You're the second one to link that guide without reading it. Do you know what's funny? The first chapter of the guide is titled "What is EVE Online?"

Do you know the answer?

NOTHING.

The guide never defines "What is EVE Online". They introduce new players to being a capsuleer (1.1, Who do I play as?), to New Eden (1.2 Where does EVE Online take place?), to MMOs (1.3 What is a massively multiplayer game?), to the persistent world (1.4 What is meant by “continuous and persistent world"?), to Tranquility (1.5 How many servers are there?) and to the trial account (1.6 Can I get a free trial account for EVE Online?).

That's it. You and the guy who did it before you have been quoting fabricated bullshit. Bear

You are such a sad, lonely person ... I feel pity for you.

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Sri Nova
Sebiestor Tribe
Minmatar Republic
#133 - 2015-05-05 01:22:25 UTC  |  Edited by: Sri Nova
Ishtanchuk Fazmarai wrote:
Yeah..... lets not even try to summerize it...




Ok. so lets try an pretend what you said made sense.

what are you getting at ? what difference does it make how the minerals in game are consumed ?

their consumed and consumed voraciously, it matters not how they are consumed, who consumes, or for what purpose they are consumed.

there is nothing in game gained by knowing who consumes more minerals.

if you really want some true insight into the eve market place look at the freaking QEN and draw some conclusions from it.

https://wiki.eveonline.com/en/wiki/Quarterly_Economic_Newsletter

for example this lil nugget right here ...
Quote:
"The economic ratio Top 10 list is 90% composed of Tech I frigates and destroyers. The low price
of these ships helps to keep the ratio up, and their use in suicide ganks undoubtedly helps too,
especially since value lost to CONCORD is not counted. It should be noted that some ships which
caused great destruction had no losses that month and therefore can’t have their economic ratio
calculated"




you could have used that in your post and twisted it into all kinds of fascinating ways...


unfortunately this was not the case. and were left with a confusing post about who uses up more minerals pvps or pves.

and no reason for why it matters.
DaReaper
Net 7
Cannon.Fodder
#134 - 2015-05-05 03:14:22 UTC
Tl;DR (just got back from disney, i aint; got time to read this)

but i gleamed "hi, im an ex wow player that thiks eve needs better pve. k thanks"

I won;t disagree thats eve's pve is lacking, but honestly that s not the point of eve, The economy moves based on consumption and destruction. So both feed into it.

/thread

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Jonah Gravenstein
Machiavellian Space Bastards
#135 - 2015-05-05 03:41:35 UTC  |  Edited by: Jonah Gravenstein
Ishtanchuk Fazmarai wrote:
That's it. You and the guy who did it before you have been quoting fabricated bullshit. Bear
I'm the other guy.

The New Player FAQ is an official CCP publication. PvP initially comes up in a chapter named Basic Game Play, this is not an accident, nor is it inappropriate.

The What Is Eve Online chapter hints at Eve being a PvP environment, several times. You'd know that if you read it thoroughly, as you claim.

With that in mind; pray tell, what about the two posts that refer to the New Player FAQ quotes are fabricated bullshit?

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baltec1
Bat Country
Pandemic Horde
#136 - 2015-05-05 03:43:07 UTC  |  Edited by: baltec1
Ishtanchuk Fazmarai wrote:

PvE may destroy more minerals and be more relevant to the economy than PvP. CCP should check it and bear it in mind when considering the design priorities of new content once they finish the current development cycle in 2016**.


PVE makes up next to nothing in terms of destruction. One Battle in a single system in null destroyed more stuff than all of highsec put together for an entire month.

Now heres the damage chart. Damage does not mean destroyed, just damage. PVE destroys very little, even if you look at ammo. Here is a handy graph that shows destruction, notice how the battle of B5R is bigger than all of highsec combined for January.
Liafcipe9000
Critically Preposterous
#137 - 2015-05-05 07:07:24 UTC  |  Edited by: Liafcipe9000
Ishtanchuk Fazmarai wrote:
"PvP is necessary to destroy stuff. Without destroying stuff, EVE economy would be destroyed; EVE economy is about the cycle of creation and destruction and PvP keeps that wheel turning"

Yet, is that accurate? Is PvP the only end, or the principal end of the life cycle of minerals? Or are there other ways in which minerals are deleted from the game? Maybe ways that consume more minerals, even?


This seems to be yet another case of simple misinterpretation. A more accurate saying would be the one mentioned in this video:

Quote:
Without destruction, there would be no need for creation.


a good video, if I may add. I recommend watching it in full.
Ishtanchuk Fazmarai
#138 - 2015-05-05 08:22:55 UTC
Jonah Gravenstein wrote:
Ishtanchuk Fazmarai wrote:
That's it. You and the guy who did it before you have been quoting fabricated bullshit. Bear
I'm the other guy.

The New Player FAQ is an official CCP publication. PvP initially comes up in a chapter named Basic Game Play, this is not an accident, nor is it inappropriate.

The What Is Eve Online chapter hints at Eve being a PvP environment, several times. You'd know that if you read it thoroughly, as you claim.

With that in mind; pray tell, what about the two posts that refer to the New Player FAQ quotes are fabricated bullshit?


You failed to provide the source of the quotation. How is my fault if CCP doesn't defines "what is EVE Online" in a first chapter titled "What is EVE Online?" and then you don't bother to say you pulled a quote out of page 22?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Kaarous Aldurald
Black Hydra Consortium.
#139 - 2015-05-05 08:28:22 UTC
Ishtanchuk Fazmarai wrote:

You failed to provide the source of the quotation.


You failed to read it.

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Jonah Gravenstein
Machiavellian Space Bastards
#140 - 2015-05-05 10:45:05 UTC  |  Edited by: Jonah Gravenstein
Ishtanchuk Fazmarai wrote:
You failed to provide the source of the quotation. How is my fault if CCP doesn't defines "what is EVE Online" in a first chapter titled "What is EVE Online?" and then you don't bother to say you pulled a quote out of page 22?
Actually, if you had actually bothered to read my post you would have seen that I did in fact link the source and used no less than 4 quotes. That I didn't follow proper quoting etiquette with reference to page numbers doesn't alter the fact that my post is factually correct.

BTW if you had actually read the document in question you'd know that my first quote comes from page 15 of the linked document, not 22.

So once again, what part of directly quoting a CCP publication (which was linked to), in context, is fabricated bullshit?

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