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Sinking minerals: is PvP what makes the EVE economy go round?

First post
Author
Amarrchecko
Hedion University
Amarr Empire
#101 - 2015-05-04 13:27:22 UTC
But yeah, I think that the OP's mention that "we need numbers from CCP" isn't really true, not to get a general feel for this anyways. There are so many spreadsheet pros on the forums; I'm sure if one of them took up the task they could figure out ballpark numbers for mineral cost per ship HP and all that other stuff pretty dang quickly. Go post in market discussions and see if those guys are feeling up to the task. Mineral faucet/sink talk shouldn't be moved out of their by mods, I wouldn't think.
Amarrchecko
Hedion University
Amarr Empire
#102 - 2015-05-04 13:31:45 UTC  |  Edited by: Amarrchecko
Lady Ayeipsia wrote:
So in an hour you burned through 1500 cruise missiles, that takes 250k trit.

In that same time, my fleet killed 17 cruisers. 1 vexor requires over 500k trit. There were 9 of us in fleet on average and the same with the enemy fleet. This does not count ships we lost or the frigs we killed. So our 18 peopleburned through more trit doing PvP per person than your mission ammo. This does not include all the other minerals, ammo we spent, etc. And remember cruise mid s iles only require trit, pyrite, and zydrine. Ships need other materials. And we did not generate any new materials through Npc drops, only consumed.

Yes, eve could yes improvements to PvE, but PvE is no where near the mineral sink that PvP is.


How easy is it for any one of you to log on at any point in the day and start doing your thing with no delay? You're not even CLOSE to comparing apples to apples in your example. Missioners can log on and be using ammo within a minute of typing in their password, can do it for however long they want every single day, and are pretty damn numerous.

Remember the numbers in the OP. More than 60x as much damage is dealt to NPCs as players.

It's a good point though that missioning is creating minerals even as it destroys them, while PVP is not.
Solecist Project
#103 - 2015-05-04 13:34:06 UTC
Mr Epeen ... that is already gradually being addressed with burner missions.

Drifters' AI is doing their part as well.


I don't mind better PvE, as long as it is indeed better ...
... and not what many PvE players won't from games like WoW.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ishtanchuk Fazmarai
#104 - 2015-05-04 13:37:53 UTC
Mr Epeen wrote:
Solecist Project wrote:
Ishtanchuk Fazmarai wrote:
But they bloody love a challenge.
If that was true for everyone, PvE wouldn't even exist.
Because the last thing PvE ever is ... is challenging.


Sadly, that's true for this game. But it doesn't need to be.

CCP could take a cue from many other multi-player games. From first person shooters to combat flight sims, many of these have one thing in common. The PVE is for training, not a separate game within a game. Graduating from missions into player on player is smooth and painless.

Now look at EVE. The transition is like learning to drive a Ford Model T and then being asked to jump into a Formula One car. They're somewhat the same on the outside but completely different in how they need to be driven. Like this game. PVE and PVP looks sort of the same but is actually two completely different games.

Unlike other games, the PVE in this game is not in any way helping to train for PVP. Different fits. Different modules. Different strategies. It's exceedingly difficult to make the transition from one to the other. That needs to change. CCP needs to rethink the entire PVE experience. Make it a training ground instead of teaching you to be a fish in a barrel.

Get to the point where you welcome a player opponent in your dynamically generated mission instead of being terrified. Because these missions have used an AI with similar actions to a player, requiring you to fit for PVP. It should be so smooth that you might not even notice that one of the bots is actually another player.

How great would it be that when people start to get tired of PVE combat, they can jump straight into PVP without have to relearn the game.

Mr Epeen Cool


Sorry, but I'm not here for the PvP. Neither me nor 62% of the people who pays the game for CCP to earn a living and you enjoy it your way.

When I want a PvP game, I play PS2, where I can respawn for free as many times as needed and the fact that I'm bad sighted and poorly coordinated doesn't harms my ability to have fun dieing horribly.

But EVE? Where I had to grind for 4 hours to recoup my net losses after learning to hunt Seekers? No way... Bear

Roses are red / Violets are blue / I am an Alpha / And so it's you

Black Pedro
Mine.
#105 - 2015-05-04 13:38:48 UTC
Ishtanchuk Fazmarai wrote:
Black Pedro wrote:
(doesn't gets an effin clue, but:)

PLAY MY WAY OR GO AWAY!



Very original. Never heard that before.

Play the game how you want. Just don't complain that the game CCP is developing and selling, in this case a competitive PvP game, is not what you want it to be. Eve is what CCP wants it to be and if that is not your cup of tea, you should take your business elsewhere.

If you don't like it, do something else. Sticking with a game you don't like hoping that you can somehow change the developer's direction seems like a recipe for personal disappointment.

Ishtanchuk Fazmarai wrote:

The problem with PvE is that it doesn't allows players to generate content. The only content a PvE player can make, is to challenge himself to set goals and achieve them (picture the runner who wants to better his time in 2 minutes). Yet that runner is forced to run the same track over and over and over again. He can't leave the track. He can't build a different track. And in case he wants to compete, he needs to learn a totally different sport that never interested him, like boxing.

"But oh, you've come to a sports center famous for its boxing!" Yet that sports center happens to have the best running track in the place, and 62% of all members never ever leave the track and couldn't bother less about the boxing ring. Which explains why the running track is neglected by the owners.

Eve is a PvP sandbox, not a space-themed version of Minecraft. Allowing players to design content complete with rewards is just asking for it to be exploited. If you don't have rewards no one will do it. This is a competitive game with a limited number of resources so you cannot allow players to dictate how many rewards they will get.

Perhaps there is room for some competitive, social PvE somewhere where players do influence the universe - like FW but with PvE objectives rather than ship PvP. This would be hard to balance, but ultimately you would still be competing against other players albeit not directly. I could see something like that being worked on, but it would still be a social and competitive mechanism where there would be winners and losers. If you want to actually build a universe or PvE encounters, you should try another game, one that's essential core concept is not "full time PvP in a sandbox environment" as the New Pilot's FAQ tells us.

Instead of continually whining that Eve isn't the game that you want her to be yet coming back each and every month for more, find some self-respect and break-up with her. Eve isn't going to change for you - she is who she is - and clearly she isn't making you happy.



malcovas Henderson
THoF
#106 - 2015-05-04 13:40:27 UTC
Ishtanchuk Fazmarai wrote:
Black Pedro wrote:
(doesn't gets an effin clue, but:)

PLAY MY WAY OR GO AWAY!



Very original. Never heard that before.


Carebear attitude 101.

You are free to play YOUR way, but fail to realise YOUR sandbox has rules of engagement beyond your control

Ishtanchuk Fazmarai
#107 - 2015-05-04 13:43:47 UTC
Amarrchecko wrote:
But yeah, I think that the OP's mention that "we need numbers from CCP" isn't really true, not to get a general feel for this anyways. There are so many spreadsheet pros on the forums; I'm sure if one of them took up the task they could figure out ballpark numbers for mineral cost per ship HP and all that other stuff pretty dang quickly. Go post in market discussions and see if those guys are feeling up to the task. Mineral faucet/sink talk shouldn't be moved out of their by mods, I wouldn't think.


If wasn't for CCP, we wouldn't know that for each HP that hits a player, 62 HP hit some NPC. So (probably) PvErs spend 62 times more minerals in ammo than PvPrs.

Now, is a ship worth 62 times more minerals than the ammo required to blow it? How about resistances and HP? And non-spending ammo?

It's complicated, but probably I was wrong.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Lady Ayeipsia
BlueWaffe
#108 - 2015-05-04 13:44:13 UTC
Amarrchecko wrote:
Lady Ayeipsia wrote:
So in an hour you burned through 1500 cruise missiles, that takes 250k trit.

In that same time, my fleet killed 17 cruisers. 1 vexor requires over 500k trit. There were 9 of us in fleet on average and the same with the enemy fleet. This does not count ships we lost or the frigs we killed. So our 18 peopleburned through more trit doing PvP per person than your mission ammo. This does not include all the other minerals, ammo we spent, etc. And remember cruise mid s iles only require trit, pyrite, and zydrine. Ships need other materials. And we did not generate any new materials through Npc drops, only consumed.

Yes, eve could yes improvements to PvE, but PvE is no where near the mineral sink that PvP is.


How easy is it for any one of you to log on at any point in the day and start doing your thing with no delay? You're not even CLOSE to comparing apples to apples in your example. Missioners can log on and be using ammo within a minute of typing in their password, can do it for however long they want every single day, and are pretty damn numerous.

It's a good point though that missioning is creating minerals even as it destroys them, while PVP is not.


We are RvB, our whole point is just what you described. We log in and there are already fleets up or will be within 15 minutes. We aren't some nul group taking 2 hours to form up. Even on a slow Monday or Tuesday evening, we will easily burn through that many frigates or more.

Add in one prophecy to the mix, and that is almost 4 mil trit. A domi is 10 mil. And before you ask, yes on Saturday in about the same time frame we did hahe a BC fight with two BSes added in.

Now RvB is a bit unique in the sheer constant consumption, but we do generally fly smaller ships. One or two null battles of 200+ on each side in HACs, BCs, BSes will burn through so much more minerals.

Yes, PvE ammo does burn through minerals, but it is nothing compared to PvP.
Solecist Project
#109 - 2015-05-04 13:50:22 UTC
Oh btw did anyone see how we scratched the 40k yesterday?

Game must be in a horrible state!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Frostys Virpio
State War Academy
Caldari State
#110 - 2015-05-04 13:50:53 UTC
Lady Ayeipsia wrote:


Yes, PvE ammo does burn through minerals, but it is nothing compared to PvP.


I'm not 100% sure but I'd guess there is a rather high chance fighting anything beside drones and looting your wreck would be generating enough minerals by reprocessing to keep you firing a rather long time.
malcovas Henderson
THoF
#111 - 2015-05-04 13:55:08 UTC
Solecist Project wrote:
Oh btw did anyone see how we scratched the 40k yesterday?

Game must be in a horrible state!


WHAT!!!!!!!!

You must have logged all your alts then Big smile
Solecist Project
#112 - 2015-05-04 13:59:19 UTC
malcovas Henderson wrote:
Solecist Project wrote:
Oh btw did anyone see how we scratched the 40k yesterday?

Game must be in a horrible state!


WHAT!!!!!!!!

You must have logged all your alts then Big smile

Priscilla waves at you ...
... and Eve wonders why she talks about herself in 3rd person.

xD

Hey btw can I call you up ingame in a few hours?
I could use some help! :)

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Amarrchecko
Hedion University
Amarr Empire
#113 - 2015-05-04 14:00:51 UTC  |  Edited by: Amarrchecko
Ishtanchuk Fazmarai wrote:
It's complicated


For sure.

I just looked at baseline HP (no consideration of resists) of an oracle compared to the baseline trit cost to produce, and the baseline damage of a thermal cruise missile and the baseline trit to produce. It's a ridiculously crude attempt to figure this out, but that said, after looking at that I'd be very surprised if PVE ammo costs were more than 1/2 of the minerals destroyed of PVP ship losses (not even including PVP ammo costs).

1/3 of minerals in the game being destroyed by PVE ammo use would be very significant, though. Tweaking (or maybe making huge changes instead of "tweaking"!) the mineral production requirements for ammo, drone, module charges, etc., could definitely have huge impacts on the economy, even if this sink isn't nearly as large as PVP ship mineral losses.

Whether a missioner loots wrecks and reprocesses the loot isn't relevant to whether tweaking ammo production costs would have a big effect on the economy.
Cataca
Aspiring Nomads
#114 - 2015-05-04 14:14:28 UTC
Black Pedro wrote:

Perhaps there is room for some competitive, social PvE somewhere where players do influence the universe - like FW but with PvE objectives rather than ship PvP. This would be hard to balance, but ultimately you would still be competing against other players albeit not directly. I could see something like that being worked on, but it would still be a social and competitive mechanism where there would be winners and losers. If you want to actually build a universe or PvE encounters, you should try another game, one that's essential core concept is not "full time PvP in a sandbox environment" as the New Pilot's FAQ tells us.

Instead of continually whining that Eve isn't the game that you want her to be yet coming back each and every month for more, find some self-respect and break-up with her. Eve isn't going to change for you - she is who she is - and clearly she isn't making you happy.



Those players quitting wont do anything to help the game. My main point, and the only thing i am really saying is that to get people to play more than 10% of eve (hisec level 4 missions), those players need to play longer and in a more engaging enviroment than level 4 missions.

Currently PvE is mainly "play the game until you can afford your plex for the month" and that perpetuum mobile eventually stops, because people realize the futility of playing to keep playing, only for that sake. If there was engaging content in the game, that would fuel competitiveness in a PVE enviroment, (and pvp fits) people would have a much easier time migrating to the other parts of eve.

"Adapt or die" Might sound good as a battlecry, but in the end, everyone has to play the PvE side of eve in some form to facilitate their.. less profitable ventures.. and making that side of eve more bearable would benefit everyone.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#115 - 2015-05-04 14:19:27 UTC
Ishtanchuk Fazmarai wrote:
If wasn't for CCP, we wouldn't know that for each HP that hits a player, 62 HP hit some NPC. So (probably) PvErs spend 62 times more minerals in ammo than PvPrs.

Without CCP input on that there is no evidence to support that, but plenty of evidence to suggest that it's not even close.

AFKTars using drones lose next to nothing but inflict a lot of damage to red crosses.

There is very little mineral consumption from ratting, missioning, anom and combat site running with drones.
Solecist Project
#116 - 2015-05-04 14:20:54 UTC

You can not fix a problem by ignoring the reasons it exists in the first place.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Black Pedro
Mine.
#117 - 2015-05-04 15:28:15 UTC
Cataca wrote:

Those players quitting wont do anything to help the game. My main point, and the only thing i am really saying is that to get people to play more than 10% of eve (hisec level 4 missions), those players need to play longer and in a more engaging enviroment than level 4 missions.

Currently PvE is mainly "play the game until you can afford your plex for the month" and that perpetuum mobile eventually stops, because people realize the futility of playing to keep playing, only for that sake. If there was engaging content in the game, that would fuel competitiveness in a PVE enviroment, (and pvp fits) people would have a much easier time migrating to the other parts of eve.

"Adapt or die" Might sound good as a battlecry, but in the end, everyone has to play the PvE side of eve in some form to facilitate their.. less profitable ventures.. and making that side of eve more bearable would benefit everyone.

I agree with your main point then. Players need to engage with the sandbox beyond just continually running L4 missions. However just adding another tier of solo PvE content isn't going to do that - it will just add another rung on the ladder to nowhere and prolong that player from quitting out of boredom for a few more weeks. Different, cooperative/competative PvE which make players interact with each other might help them get engaged. I hope CCP gets around to working on that soon.

PvE was never designed so you can "play for free" by PLEXing. Honestly, players that do this offer little to the game in terms of content and are not who CCP is designing their game for. If they want to run on that treadmill until they get bored and quit they of course can do that, but that isn't what the developers intend the major gameplay of Eve to be about. Play the game how you want, but I wouldn't hold out much hope CCP to change much to solve this if this is a problem for you. Any changes to PvE will be intended to make the game more player-driven and competitive (like maybe using PvP-fits), not to make solo grinders be able to earn a PLEX faster.

These Drifters promise to be some interesting new PvE content. I hope they and their new AI shake things up and provide a little risk and uncertainty to a game that has had too much of that drained from it in recent years as well as give PvE players something new to do.
Hengle Teron
Red Sky Morning
The Amarr Militia.
#118 - 2015-05-04 15:35:06 UTC
Dots wrote:

Edit #2: Ish, I would say your whole argument makes very little sense because PVE is by definition profitable, which means you are putting in less ISK than you're getting out. PVP is the exact opposite (with some notable exceptions like ganking and piracy). Even ganking and piracy are never injecting ISK out of thin air into the system.

Even those are net negative in the system.
Jenn aSide
Soul Machines
The Initiative.
#119 - 2015-05-04 15:54:20 UTC
I see we have a standard Ishtanchuk Fazmarai post here.

The problem with such posts is that, at the end of the day, it's just a weak attempt at "metagaming". ie It's trying to convince the powers that be (CCP) to change course in how they do things, and doing so by making a false economic argument ("most of your players are PVE types like me, so if you want to stay in business, you need to cater to me or we'll walk away from this game when something better comes along, and btw ignore that last 12 years of this game's history, that means nothing!!!")

We all know what the OP is saying is BS right? The reason it's BS is the one thing the OP always misses when he posts: people like me exists. PVE players who LIKE the PVP focus of the game. People who gain value from this experience not jsut via shooting/scanning npcs, but by doing so while outplaying and outsmarting the knuckle dragging PVP types that want to kill you.

Isk in a wallet is sweet. isk in a wallet coupled with the curses and tears in local of a gank type who failed to stop you from putting that isk in the wallet is sweet and priceless. What the Ishtanchuk Fazmarai types will never understand is that not only can you not truly nerf the pvp types (the last 12 years of EVE should have proved that), but that trying to do so does nothing but nerf US, the bold EVE PVE guys who don't need CCP's hand holding to enjoy this game.


TL;DR, screw off with this noise OP, speak for yourself because you do not speak for me.
Hengle Teron
Red Sky Morning
The Amarr Militia.
#120 - 2015-05-04 16:24:37 UTC
Oh and there's why simple reason why NPC killing is not even a mineral sink: loot dropped