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Player Features and Ideas Discussion

 
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0.0 & Sovereignty Revamp

Author
Terranid Meester
Tactical Assault and Recon Unit
#1 - 2011-12-05 03:35:20 UTC
Sovereignty in my opinion needs to rely on various things such as new features working together and not be dependent on putting down random structures or forcing people to slave in a system to keep their sovereignty [forcing people into the desert to grow crops].

I am of the mind that sov and territory acquisition should be a passive thing that can be occasionally speeded up by fighting. If you look at Verite Renditions map then that is the kind of thing that should be happening in-game. Tear down all the tcu's and sbu's. Start again.

A small list of ideas...

- Remove pos moon mining. Put it into the PI system, so now your alliance owned customs office can receive from the technetium mines.

- Passive sov would work like in the game civilization. Borders would come into conflict with each other in 3d space [you could show it on the 3d star map]. Say owning an outpost creates a bubble around the system that you own. That bubble grows and any systems that fall under it convert into your sov until it reaches another entities bubble which it clashes with. How large the sov bubble is determines on how long your presecence in a system is. So a sov bubble is created the moment an alliance takes control of an outpost and the system becomes the alliances. The sov bubble will then grow after say 3 months of control BEYOND the initial system and then will grow again after 6 months of control. An alliance can have multiple sov bubbles. You could use PI to influence sov by placing certain buildings down.

- Destructable stargates, that can be rebuilt and will transform sov warfare. Do you destroy the stargates on one side or both sides? If the enemy fleet is on one side do you destroy the one on the side they are on to stop them attacking or the one on your side to stop them retreating once they jump in. In doing so would you make logistics and/or reinforcement harder for yourselves? Obviously you will only be able to destroy stargates in 0.0 space.

- Capital ship sub-systems from which includes the Orca, Rorqual, Freighters, Jump Freighters, Carriers, Dreadnoughts, Supercarriers and Titans. Would have 5 sub-systems Navigation for stopping movement and jump drives, CargoBay/Drone Bay for destrying anything in the caregobay and drone bay including ammunition etc, Low Slot for destroying completely any modules fitted on low slots, Medium Slot for modules on the medium slots and High Slots for modules in the high slots.
Could also perhaps be included on battleships.

- Capital ships can no longer dock but have to be attached to a docking array placed somewhere in space. Capital ships [ orcas,freighters, jump freighters, dreadnoughts, carriers, supercarriers and titans no longer disappear with the player when he/she is offline. This would promote assets that can be attacked and defended.

- capital ships require maintenance [eg mechanical parts] to keep running. All capital ships have say a white bar that turns to red.
When the bar turns completley red the capital ship no longer responds to commands except the self-destruct one. Mechanical parts [or personally my favourite those radar site items that you never run out of like second hand parts] refill the bare to white if theres enough quantity.

- Possibly make certain capital shiups like carriers require multiple pilots to operate, 3 capsules for a carrier, 5 for a supercarrier etc. A single pilot could still say move them but not be able to use the drones. Would fight proliferation and encourage teamwork.

- POS's would how be modular [although I think CCP might be doing this anyway] and can now be placed anywhere in the system with the same fuel block costs allowing military outposts and bases to be built.

- Make it so jump clones can only be jumped to if they are in the same station that you are in, which would make eve "larger" and also stop the spread of afk empires in 0.0. Enable alliances to destroy hostile jump clones in a station they own.

- Multiple outposts in 0.0 around a single planet. If its goood enough for the empires its good enough for them. Could also be used with the sov bubble idea, i.e who controls most outposts/planets in the system wins.

- Heavy interdictors could have a cynosural jamming device within a certain au range?

- Space artilery. Certain type of bombs that act like probes. So you drop them and then you send them remotely using the system map like probes to 'bomb' certain positions. Stealth bombers could be used or newly created heavy bombers who can fit 4 bomb launchers and two siege missile launchers or 2 bomb launchers and 4 siege missile launchers. Possibly 6 siege missile launchers. The bombs would incidently drop out of warp and continue for a certain distance like ordinary bombs becfore exploding.

- Occupancy of pirate 0.0 and the stations? [Stain, Syndicate, Great Wildlands etc etc]

Anyway to really shake up 0.0 you need multiple changes at the same time. Apologies for spelling mistakes.