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Any skin on any ship - bug on SiSi - yes we could have skins on ships

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Xander Delacroix
Doomheim
#161 - 2015-05-03 00:21:49 UTC
There have been two main arguments made by CCP devs regarding the 'fixing' of the bug that enables almost any skin to be applied to almost any ship. The first is the most straight forward and logical of the two: it's a computer resources issue. Now this is quite understandable. Even ships that share a common hull design, such as marauders with their T1 variants, have a number of small differences. It is completely possible, indeed quite likely, that a SKIN designed for the Megathron may not work perfectly well even with a ship such as the Kronos that shares 95% of it's model. This tiny conflict could cause a small increase in system resource use, which when multiplied by multiple ships and pilots in an already resource starved game (at least until Brain-in-a-box goes live), could be the tipping point that leads to lag or even crashes. This potential issue is likely to increase exponentially when you apply it to ships not designed for that skin.

However, that being said, as this bug has proved, the graphics of the SKIN system are considerably more robust than CCP has been letting on. The cat is most certainly out of the bag and it's not going back into it. There is no technical reason why any SKIN design cannot be applied to any ship hull. Period. However, each hull does need to be carefully tested before that SKIN goes live to ensure there are no resource issues as stated previously. So basically, assuming that all the SKINs can be tested, there is no reason whatsoever (other than the person-hours required for testing) that SKINs can be made to apply to any ship. It's simply a matter of testing time and fine tuning, not a matter of whether or not it will work. Forcing us to buy SKINs for every ship type, rather than for each model (such as one SKIN for the Mega, Navy Mega and Kronos) when we can see that there is no practical reason other than profiteering, will likely leave a bad taste in player's mouths.

Which brings me to the second and much more contraversial point that CCP are making: that it's a question of 'lore' and they are not willing to compromise on the lore. I'm sorry but this is a fatally-flawed argument at best. How many times have CCP extolled the virtues of 'player-generated' content? How many times have they proclaimed proudly that, that unlike most MMO's, the New Eden 'sandbox' is based around the actions of players? How many times have CCP said that we capsuleers are (in the lore) at odds, in opposition to, or in contravention the wishes of the four Empires (Ghost Sites being a prime example)?

The true empires of New Eden are not found in the lore; they are found in the player base. Eve University, CODE, Brave, The Imperium (formerly CFC), N3 (what's left of it), and all the other major alliances and coalitions have a unique identity that has come from the interaction of human players over a long period of time. While Empire loyalist groups do exist (such as CVA) they are very much the minority of the playerbase. Indeed, each of us chose a race to be when we first rolled up our character... and that choice of race has absolutely no impact on any aspect of our game play once we're out of the rookie systems (and not much while we're in them). It's a piece of background fluff that has no impact in the ships we are able to build, buy and fly.

We are capsuleers. We may have originally come from the Empires, but we are no longer part of the Empires, nor their corporations. Our corporate identity is determined by the corporations that we, as players, have created, not by the NPC corporations we first joined. Every ship that a capsuleer can fly in New Eden has actually been built by capsuleers. By us. Every Tech 2 ship has been researched through a process of invention (T2 BPOs nonwithstanding), reverse engineering and generally through capsuleer innovation. In the lore. There is no reason, within the lore that we have created, that a capsuleer industrialist cannot adapt an existing ship's paint scheme to better reflect what his client (the capsuleer who is going to fly it) wants. If the client wants an Ishtar to have a golden paint job (usually the domain of the Amarr), then the industrialist simply shrugs his shoulders and programs the nanites building the ship accordingly (or sets up the Super Kerr Iduced Nano-coating accordingly).

In short, the true lore of Eve is made by the players. CCP is proud of that. The background lore is there to provide a background for us to work with. A background, not a foreground that limits every decision we want to make with the ships that WE have researched, invented and built.

TL;DR - TigerXtrm actually nut-shelled this very well in the above post:

TigerXtrm wrote:
Just in case lore is seriously going to be a reason not to allow mix and match SKINs as it were, the lore would actually support it 100%.

1. It's been established that the Empires are losing their grasp on Capsuleers for a while now. We've been merrily doing our own thing, ignoring whatever the Empires want and certainly not abiding by their historic values. We have Gallente pilots flying Amarr ships and Caldari pilots shooting Caldari Navy ships. They don't control us or the ships we fly.

2. The camouflage technology that made SKINs possible in the lore is readily available to everyone and it stands to reason that Capsuleers, stubborn as we are, would tinker with it to get any desired effect. Capsuleers wouldn't give a rats *ss about what an Empire's ship is supposed to look like. We're Capsuleers, we create our own empires and we'll certainly decide for ourselves how we make our ships look.

So please, CCP, give us the freedom to apply any SKIN on as many ships as possible. This thread is a testament to some of the amazingly awesome looking ships it could create and how badly people want to have them. Don't ignore that, you're smarter than that!

CCP Darwin
C C P
C C P Alliance
#162 - 2015-05-03 00:32:32 UTC  |  Edited by: CCP Darwin
Vimsy Vortis wrote:
Obviously you can't just keep a bug because people like it. But I think this whole deal has done a lot to illustrate how much people actually want legitimately customizable ship appearances and how not interested people are about paying a months worth of sub to get a skin that applies to a single T1 hull.

Sure, it absolutely has.

Take note that this is a brand new feature that's been rolled out in a very conservative way, using existing ship/faction combinations, to see how people react to it and to try to measure performance impact. New ship skins may have different limitations or possibly none at all, and the feedback and excitement from this thread will be part of the internal discussions that lead to that.

We discussed possible future directions for skins in the Fanfest Art and Graphics panel. I recommend taking a look.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Conrad Makbure
Center for Advanced Studies
Gallente Federation
#163 - 2015-05-03 00:48:17 UTC
Has anyone tried to apply the Panther SKIN to a Kronos hull? I'd like to see if possible.
Michelle Byleth
The Scope
Gallente Federation
#164 - 2015-05-03 00:48:36 UTC
I would love to have as many 'black and white' skins as possible ;)

http://prntscr.com/70m64g
http://prntscr.com/70v9ej
Memphis Baas
#165 - 2015-05-03 00:52:27 UTC  |  Edited by: Memphis Baas
CCP Darwin wrote:
Take note that this is a brand new feature that's been rolled out in a very conservative way, using existing ship/faction combinations, to see how people react to it and to try to measure performance impact.
Well, some people (*cough*) have reacted to the way you've released it, rather than to the feature itself. Not sure you wanted that, but the reaction will possibly be projected onto the feature.

EDIT: And onto CCP.
Phoenix Jones
Small-Arms Fire
#166 - 2015-05-03 01:13:20 UTC
I wonder what the EA vp they hired is saying...


"Wtf you tossed the money making scheme... Nooooooooo!!!!!"


Yea I know he's on dust or Valkyrie but still would be funny.

Honestly leave it in. People are enjoying it, you are about to make a mint if you keep it.

It's not alienating the players, the servers haven't exploded. People are waiting to throw money at you, let them.

Yaay!!!!

Memphis Baas
#167 - 2015-05-03 01:24:21 UTC
Shrug, who knows what's going on.

The spaceship simulator game genre is so anemic that they're not even making joysticks anymore; Logitech and Microsoft are offering 1 each and that's about it. Been like that for a while now. So CCP has decided to develop Valkyrie for the nanoscopic subset of simulator fans who will have an Oculus Rift. Roll
Remiel Pollard
Aliastra
Gallente Federation
#168 - 2015-05-03 01:52:17 UTC
Memphis Baas wrote:
Shrug, who knows what's going on.

The spaceship simulator game genre is so anemic that they're not even making joysticks anymore; Logitech and Microsoft are offering 1 each and that's about it. Been like that for a while now. So CCP has decided to develop Valkyrie for the nanoscopic subset of simulator fans who will have an Oculus Rift. Roll


Yes because spaceship simulator games are the only ones that use joysticks, and Saitek and Thrustmaster never even existed.

I'm already know why you get so much of what you state wrong, I'm only confused as to who you're trying to convince.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Boom Boom Longtime
EVE Corporation 6908469858
Heroes and Villains.
#169 - 2015-05-03 01:54:52 UTC  |  Edited by: Boom Boom Longtime
Topic speaks for itself.

CCP set a target of adding or changing things within a 6 week time scale on a frequent basis moving forward.

No real trial and error evaluation period anymore - let's just roll this **** out mentality ;)

What could go wrong?

Devs Running out of ideas during these cycles?

Let's change the damage control icon is a perfect example.

I hate to think what the future holds.

Skins screams of ccp trying to appease or appeal to the average joe while trying to increase subs being the main focus.

Just need to count down until next develpment cycle and ponder what next will be rolled out without proper quality assessment and feedback.

Clock is ticking

Concord Approved Trader

Oraac Ensor
#170 - 2015-05-03 02:04:34 UTC
Winter Archipelago wrote:

I can understand "special" corp SKINs being restricted (such as Quafe and Police), but the general corp colors would be awesome to have as general any-ship varieties.

+1
Zappity
New Eden Tank Testing Services
#171 - 2015-05-03 03:21:36 UTC
CCP Darwin wrote:
I'll be honest, when Space Object Factory became a thing, we all had these types of moments at CCP, mixing and matching ships and looks. It's enormously fun.

Hilarious CCP logic. Enormously fun, clearly doesn't fit in our game.

Regarding the lore angle, why would capsuleers really care about licensing conditions imposed by corporations? Especially in this instance where the tech was stolen in the first place.

Zappity's Adventures for a taste of lowsec and nullsec.

Fabulous Visage
Bad-Dragon Industries
#172 - 2015-05-03 08:26:26 UTC
Zappity wrote:
CCP Darwin wrote:
I'll be honest, when Space Object Factory became a thing, we all had these types of moments at CCP, mixing and matching ships and looks. It's enormously fun.

Hilarious CCP logic. Enormously fun, clearly doesn't fit in our game.

Regarding the lore angle, why would capsuleers really care about licensing conditions imposed by corporations? Especially in this instance where the tech was stolen in the first place.



Yeah, tech stolen with a Rhea Jumpfreighter. Flown by Serpentis........ SERPENTIS FLYING CALDARI SHIPS...
Bagrat Skalski
Koinuun Kotei
#173 - 2015-05-03 08:32:42 UTC  |  Edited by: Bagrat Skalski
Fabulous Visage wrote:
Zappity wrote:
CCP Darwin wrote:
I'll be honest, when Space Object Factory became a thing, we all had these types of moments at CCP, mixing and matching ships and looks. It's enormously fun.

Hilarious CCP logic. Enormously fun, clearly doesn't fit in our game.

Regarding the lore angle, why would capsuleers really care about licensing conditions imposed by corporations? Especially in this instance where the tech was stolen in the first place.



Yeah, tech stolen with a Rhea Jumpfreighter. Flown by Serpentis........ SERPENTIS FLYING CALDARI SHIPS...

Pirates! In space! Doing what they want! Some capsuleers are pirates too mentally and killboardly and what can you say about their null sec empires? Why would they fly ships with logos of different factions and not strap their own on them, at least colors?
Galphii
Caldari Provisions
Caldari State
#174 - 2015-05-03 10:04:18 UTC
The sight of truly customized ships flying in new eden in a myriad of diverse appearances is a thing of beauty. Don't use lore as a way to stop player creativity. Certainly address any technical issues to make it stable but don't just stifle this. The genie is out of the bottle.

In the past, CCP has talked about taking the 'power' out of the hands of NPC's and giving it to players to shape the universe as they see fit. Being able to paint a ship they bought in any colour scheme they want is part of that. Capsuleers aren't necessarily aligned to any faction, they are their own thing. If a capsuleer wants their mercenary dominix to have a sarum paint job, why stop that? Sure, the designer may not have intended it but capsuleers aren't beholden to such mundane concerns - they are immortal space demigods, and if they want to paint their ship in a manner not approved by the ship manufacturer, then that's what they should get.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Jennifer Maxwell
Crimson Serpent Syndicate
#175 - 2015-05-03 11:54:11 UTC
CCP Darwin wrote:
Vimsy Vortis wrote:
Obviously you can't just keep a bug because people like it. But I think this whole deal has done a lot to illustrate how much people actually want legitimately customizable ship appearances and how not interested people are about paying a months worth of sub to get a skin that applies to a single T1 hull.

Sure, it absolutely has.

Take note that this is a brand new feature that's been rolled out in a very conservative way, using existing ship/faction combinations, to see how people react to it and to try to measure performance impact. New ship skins may have different limitations or possibly none at all, and the feedback and excitement from this thread will be part of the internal discussions that lead to that.

We discussed possible future directions for skins in the Fanfest Art and Graphics panel. I recommend taking a look.

I've probably got a very unpopular opinion, but... I was kinda sad out about this glitch. Just a little. Wish it never happened.

When you guys first announced the ships skins, I was about as hyped as I am for the new structure systems (i.e a hell of a lot). I knew it would take time to implement, but I was okay with waiting.

Then the glitch happened, and at the same time I was exited and I felt really let down. Not by you guys, nor the skin system itself, but... it's really hard to explain. It just felt cheap that we could get these things through a glitch. I felt bad about exploiting the system you guys worked on. As much hype this has generated, it's put you guys in a very unenviable position of taking away one of the most loved features your players have been asking for, because the feature isn't quite done yet. Your reasons for doing it are totally fine; QA is a very required process, and for the sake of lore some of it has to get quashed.

But it's not really fair to you guys, since doing what you need to as a company is going to cause a good portion of your userbase (at least the less mature of them) to resent you for it and start crying doomsday again.

Though I don't quite agree with some of the pricing on the ships, I'd honestly rather pay for them via isk or RL money than I would cheat the system. And that's coming from a woman who pirates probably four or five songs a week, along with movies, and games, and whatever else I feel like.

All that being said, I'm gonna be sad to see my Sukuuvestaa Badger go :(
And my Sukuuvestaa Chimera
And my Sukuuvestaa Armageddon
And my Sukuuvestaa Hookbill
And my Sukuuvestaa Caracal
And my Sukuuvestaa Ferox
And my Sukuuvestaa Naga
And my Sukuuvestaa Stratios
And my Serpentis Corax
And my Serpentis Scorpion
And my Serpentis Chimera
And my...
chelly Dian
Imperial Academy
Amarr Empire
#176 - 2015-05-03 13:05:20 UTC
CCP Darwin wrote:
Vimsy Vortis wrote:
Obviously you can't just keep a bug because people like it. But I think this whole deal has done a lot to illustrate how much people actually want legitimately customizable ship appearances and how not interested people are about paying a months worth of sub to get a skin that applies to a single T1 hull.

Sure, it absolutely has.

Take note that this is a brand new feature that's been rolled out in a very conservative way, using existing ship/faction combinations, to see how people react to it and to try to measure performance impact. New ship skins may have different limitations or possibly none at all, and the feedback and excitement from this thread will be part of the internal discussions that lead to that.

We discussed possible future directions for skins in the Fanfest Art and Graphics panel. I recommend taking a look.


Tread lightly Darwin.

Because if you simply "patch the bug" and tell user base to "have patience while CCP rolles out all planed changes in apropriate manner" you might see Darwinism at work.

Where many small organisms organize in order to bring down a larger organism.

I would suggest "fixing" performance issues on current skins and letting them be used by general public in manner they see fit.

But then again you might take hard road and ... yeah. Not looking forward to that scenario.
2Sonas1Cup
#177 - 2015-05-03 13:11:27 UTC  |  Edited by: 2Sonas1Cup
@ccp

Intentionally calling a mechanic an unintentional bug.

@evecommunity

Naively accepting skins system change without whining.
Memphis Baas
#178 - 2015-05-03 13:56:07 UTC  |  Edited by: Memphis Baas
Jennifer Maxwell wrote:
When you guys first announced the ships skins, I was about as hyped as I am for the new structure systems (i.e a hell of a lot). I knew it would take time to implement, but I was okay with waiting.

Then the glitch happened, and at the same time I was exited and I felt really let down. Not by you guys, nor the skin system itself, but... it's really hard to explain. It just felt cheap that we could get these things through a glitch.


I think from CCP's point of view it's like a game that gets pirated and torrented on day 1; they lost control over the SKINs feature. It was pretty awful.

Unlike piracy, though, they can fix the bug and regain control; and we still want to BUY their stuff (probably even more so now), with only the side effect that, having seen what's possible, some of us want THAT instead of the pre-nerfed cumbersome piecemeal system they have now.

Not everybody's used the bug, either; they can probably tell who did and didn't. Not to punish, but as a statistic to compare our percentage with software piracy percentages or whatever. They could even write a white paper on it.
Radgette
EVE Irn Bru Distribution
#179 - 2015-05-03 14:14:18 UTC  |  Edited by: Radgette
http://i.imgur.com/Wpcr1Mx.png?1
Blood Raider Machariel.

now thats a thing of beauty, infact the other pirate skins on the machariel show just how terrible the bog standard mach skin looks since the lighting change.


Also as for your vaunted "Lore" excuse it doesn't hold water at all.

So lets say i'm a Guristas loyalist capsuleer but I came from an amarrian or minmatar background and fly those ships, what lore reason would stop me painting my ships to show my allegiance?

or I am a mission runner who flies constantly for the Ishukone Corporation with perfect standings towards them, but i fly a Paladin, who is to say I can't fly ishukone colours to show my allegiance?

I'm a Minmatar sebiestor who was raised in the federation so I fly Gallente ships. I have returned to be an active member of my tribe so I want to show my allegiance by flying sebiestor colours and markings. Who are you to say i'm not good enough because i don't fly minmatar ships?


The same argument can be repeated ad infinitum for every so called Lore excuse and lets not beat about the bush it's an excuse for not allowing cross faction SKINS.

We as capsuleers do not hold to the requirements of normal folk as you keep telling us. so saying we can't fly one ship painted with another factions colours is utter tripe.

Also if Equilibrium of Mankind a non capsuleer bunch of human terrorists can repaint their Amarr ships bright blue and fit railguns and shield tanks to them I think we can have some cross faction SKINS ye? :)
Moac Tor
Cyber Core
Immediate Destruction
#180 - 2015-05-03 14:42:00 UTC
chelly Dian wrote:
Tread lightly Darwin.

Because if you simply "patch the bug" and tell user base to "have patience while CCP rolles out all planed changes in apropriate manner" you might see Darwinism at work.

Where many small organisms organize in order to bring down a larger organism.

I would suggest "fixing" performance issues on current skins and letting them be used by general public in manner they see fit.

But then again you might take hard road and ... yeah. Not looking forward to that scenario.

I would suggest CCP do not give into the petulant children that would still scream and throw toys out the pram until they can repaint the entire eve universe.

This thread is over 48 hours old now and still not even in double digits, so there certainly isn't a threadnought of demand from the entire playerbase asking for this change, it is just a couple of self entitled snow flakes repeatedly posting.

I would suggest most of us actually want CCP to quickly resolve this issue and restore the integrity of the skin system so that we can have a bit of consistency and people feel confident to actually go out and buy the skins. The bank holiday weekend should have been a good time for people to buy into this, but unfortunately due to this bug people will undoubtedly be holding off any purchase until this is properly resolved.

Most people understand this for what it is, which is another revenue stream for CCP, hopefully to contribute back towards further development of the game.