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Player Features and Ideas Discussion

 
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How make super carriers useful?

First post
Author
Hafwolf
Git R Done Resources
#1 - 2015-04-30 14:31:42 UTC
After the new sov takes place super carriers will kind of loose there place as combat ships.

I think there can be some changes made to these ships to make them be used more for combat fleets.

Here is an idea.

Make it so that the ship maintenance bay of the super carrier into a docking bay. You can store extra ships but also have the ability to have a reasonable number of pilots dock. So a fleet call goes out and there are a need to have pilots on the field a fleet can warp to the super fleet and dock. The super carriers jump and the fleet can undock. Each pilot is in a jump capable ships gets jump fatigue just like the pilot of the super carrier. Now since titans can already bridge fleets and had the same jump range as super carriers this would not change any thing for the larger alliance however smaller alliances would be able to jump there fleets into combat areas and it would give use to the super carrier other then an really expensive ship transport.

Hafwolf
Git R Done Resources
#2 - 2015-04-30 14:35:05 UTC
A reasonable number of pilots would depend on ships size. Battles ships would be less pilots however i could see 100 rifters being shuttled around as an abuse. Might want to say max of 20 pilots per super carrier.
erg cz
Federal Jegerouns
#3 - 2015-04-30 14:37:50 UTC
Hafwolf wrote:


I think there can be some changes made to these ships



They already prepare some serious changes
Jenshae Chiroptera
#4 - 2015-04-30 14:40:19 UTC
Entirely repurpose Supers and Titans.
For example, allow one Titan to anchor per grid and players to dock.

I am more inclined to say just remove them, give the pilots the SP to use and a pile of ships to redeem anywhere they want.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Xe'Cara'eos
A Big Enough Lever
#5 - 2015-04-30 16:57:59 UTC
players can not dock in another player's ship - something to do with core coding.....

also, supers were never meant to be economical - they're supposed to be "a giant ****"

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Nasar Vyron
S0utherN Comfort
#6 - 2015-04-30 17:51:11 UTC
Jenshae Chiroptera wrote:
Entirely repurpose Supers and Titans.
For example, allow one Titan to anchor per grid and players to dock.

I am more inclined to say just remove them, give the pilots the SP to use and a pile of ships to redeem anywhere they want.


They've already gone over why docking wouldn't work currently. Future? Maybe, but that's more of a gimmick than an actual feature people would want the ships for. Players want that "wow" factor out of their larger ships, not just a gimmick utility, and no that doesn't just mean they want ultimate firepower/defense tho that must be considered too.

For example with the new entosis links: a titan off grid degrades the effective defensive index by 1 allowing for faster captures. Hard capped at -4, that's -1 for each race of titan present. On grid provides -2, hardcapped at -8. And reversed, friendly titans (qualified by titans belonging to a fleet led by a sov holding alliance member) apply a positive influence over the defensive index.

Supercarriers can be altered by giving them logistics-grade "fighters" and removing the hull bonus. As well as other super fighter/bomber-oriented changes. Possibly allowing the loading of faction/T2 munitions into corresponding fighters providing a damage bonus and possible alteration in damage type. Keep in mind their damage application is still crap if they aren't tracking/damage fit, which with the removal of fighter assign will be next to never again.


As for removing capitals, you may as well say remove an entire portion of the playerbase. A large reason many players keep with this game is the hopes for capital combat. I personally hate sub-caps, it has devolved over time into cruisers online with no end in sight. The balancing (or imbalance) T2/3 hulls were by far the worst thing to happen to this game as it allowed a myriad of ships to be created to fill every role which were fast, agile, tanky, and heavy hitting to the detriment to all higher tiered hulls. Why don't we see more battleship let alone capital combat? Because bomb(er)s exist. Because there are T3 hulls that are just as or more tanky, agile, and easier to train into. Because there are T2 cruiser hulls that can fully apply their firepower and logistics yet retain their agility and tank. All the while, battleships and capitals are helpless if tackled even by a small gang because they simple cannot apply their damage to get away. Unless you want to say a player should have a frigate escort for his battleship? Makes since for capitals... not so much a battleship.

You want to bring balance and variety back to EVE? Do another damn pass on the damage application of larger ship modules.
Mario Putzo
#7 - 2015-04-30 18:10:03 UTC
Delete them from the game, give carriers Fighter Bombers and Fighters, and get rid of their ability to use combat drones. Give everyone who owns a super the mineral volume of the hulls in a station of their choosing.
Samillian
Angry Mustellid
#8 - 2015-04-30 18:49:56 UTC
Personally I would like to see them gone, SP refunded and value repaid but I am realist enough not to believe it will happen.

NBSI shall be the whole of the Law

Hafwolf
Git R Done Resources
#9 - 2015-04-30 23:54:38 UTC
I don't think ccp will remove these ships.

However I think ccp killed capitals with the new sov mechanic. I would like to see new uses for these ships to help bring them to be the dream of all pilots. Titans have use as bridges. Maybe figure out a way to make super carriers more of mother ships. I am not sure if it is possible now but they are going to make structures dock able why not any of the super carriers. A rorqual can have a jump clone bay I think they can do something to make these ships worth having.

I can see a small alliance jumping to an area with a couple supers with their sub cap fleet ready to deploy and with support carriers with spare ships and dreads to help protect the supers.

I might be wrong but that would be cool.

I also think this would give reason to having capitals.
FireFrenzy
Cynosural Samurai
#10 - 2015-05-01 05:36:05 UTC
the problem with this idea as the OP is that the database that IS EVE cannot handle that one...

Also i think we can afford to wait for the sov stuff i dont think Manny would do anything other then scream bloody murder if "his supers" would stop being as op/useful as they could be... I mean theres what 3 pandemic people on the CSM? and then atleast one from NC.?
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#11 - 2015-05-01 05:52:11 UTC  |  Edited by: Corraidhin Farsaidh
I'm wondering if the new syructure system following fittings window mechanisms could be tweaked at design stage to allow supers/titans to anchor as an immobile structure. Let them deploy fighters and fighter bombers for defence but not use combat drones. Let them fit guns etc as they can now (if they can) but don't let them outclass a dedicated deathstar POS. This would let them be used as rapid deployment forward bases for sov strikes and / or deep space roaming. Titans would be more towards rapid moving strike forces whilst carriers would be more towards logistics bases with limited use of industrial modules.

To accomplish this the super/titan would be instantiated as a structure during first anchoring and the ship db object locked. Upon unanchor the pos object is locked and the ship object unlocked. A simple link table toes the two together to avoid excess load on the server.
Iroquoiss Pliskin
9B30FF Labs
#12 - 2015-05-01 06:58:03 UTC
Mario Putzo wrote:
Delete them from the game, give carriers Fighter Bombers and Fighters, and get rid of their ability to use combat drones. Give everyone who owns a super the mineral volume of the hulls in a station of their choosing.


Smile
elitatwo
Zansha Expansion
#13 - 2015-05-01 09:30:26 UTC
Mario Putzo wrote:
Delete them from the game, give carriers Fighter Bombers and Fighters, and get rid of their ability to use combat drones. Give everyone who owns a super the mineral volume of the hulls in a station of their choosing.


You beat me to it and I wanted to propose the very same.

Eve Minions is recruiting.

This is the law of ship progression!

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Mario Putzo
#14 - 2015-05-01 14:11:54 UTC
Samillian wrote:
Personally I would like to see them gone, SP refunded and value repaid but I am realist enough not to believe it will happen.


Don't need an SP refund, there is no Super Carrier Skill.
James Baboli
Warp to Pharmacy
#15 - 2015-05-01 14:42:31 UTC
Mario Putzo wrote:
Samillian wrote:
Personally I would like to see them gone, SP refunded and value repaid but I am realist enough not to believe it will happen.


Don't need an SP refund, there is no Super Carrier Skill.

For titans, if I am reading between the right lines.
Also, all the stuff on them needs to go into the same station if this happened, but watch out for a massive mineral price collapse at that point/

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Tykonderoga
Pandemic Horde Inc.
Pandemic Horde
#16 - 2015-05-01 15:49:37 UTC  |  Edited by: Tykonderoga
I bet dollars to donuts that very few people in this thread have ever piloted a super or a titan. Those are the people calling for them to be deleted or nerfed even more. You want to **** on my titan and super because you don't have either or don't want to work for them. Moreover, you don't understand them and the price in skills and locking a character in them. You are so blinded by your jealousy it is appalling. Oh, and I think all ships should be equal and fair. Go f u. C. K. Yourselves.
Hafwolf
Git R Done Resources
#17 - 2015-05-02 00:44:28 UTC
I don't think ccp should get rid of them. I think they need to be helped to make people want to aspire to get them.

I know when I started playing I wanted a carrier. I did everything to get that ship. After the last bunch of patches i sold all my capital ships because they are getting nerfed to death. Ccp wants super carriers to be used in large fleet battles they need to give them something to bring to the table. I think for small alliances that cannot cannot afford the cost of a Titan for bridging pilots in to a system. A super that can dock a fleet of sub caps for protection would be really what people would want.

I was ready to get one back when they nerfed them to only use fighters and fighter bombers. So I changed route in eve and never made the order. I would like to see these ships have a wow I want one appeal. There is a lot of training and dedication to flying one. Let's make them be worth flying.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#18 - 2015-05-02 01:57:52 UTC
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