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WoW refugees and the future of EVE

Author
Jonah Gravenstein
Machiavellian Space Bastards
#221 - 2015-05-04 16:23:28 UTC
Deacon Abox wrote:
Because really, when you get right down to it, it's not what skills your character has. It's what you do with the skills your character has. That is EVE.
Nailed it.

What you do with the stuff CCP have provided is far more important than the stuff itself.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Dyner
Brutor Tribe
Minmatar Republic
#222 - 2015-05-04 17:09:30 UTC
Deacon Abox wrote:
-snip-


I'm picking your's to spring board to all the others P

I get EVE. EVE is the real world...if we hadn't had the Dark Ages. If you can think of it offline; chances are you can do it in-game (ie Scamming, Pirating, Policing, Military Conquest, Economic Collapse, and a host more). All while flying a mother F-ing space ship! Big smile

And even with all that. EVE still feels like all the other MMOs I've played...once I get to the max level. -- Everything is just side upgrades.

I really don't care about grinding faction rep (I mean LP) or farming ISK.

I want to see my character become stronger.

....but that'll happen in 23 days, once I train this skill to Rank 5

......and another 10 days, once I train the skill that the previous skill required to Rank 4.


Or. I want to try this new avenue of gameplay; like Scanning/Exploration.

..oh.

It'll take about 20 days to properly train the skills needed. By then the "neatness" of this avenue has faded and meh has set in.
((This happened when I was training for Caldari Battleships; <3 Rokh))

---

While I'm playing EVE, I feel like I'm not progressing. It feels like an FPS.

---

And no. Under no circumstances do I want this game to become easier to play. I only wish it to be faster to play your way.

To which, CCP has begun to do so. By trimming Skills Books, adding lower class ships that get you into that avenue of gameplay (Mining Frigs, Exploration Frigs, etc).

So, hey, add a means of faster SP gains. Or add more ships that don't require a crap-ton of training to properly fly and I'll be happy.


PS: Frig Wars...make it so!
Jonah Gravenstein
Machiavellian Space Bastards
#223 - 2015-05-04 17:32:19 UTC  |  Edited by: Jonah Gravenstein
Dyner wrote:

I get EVE. EVE is the real world...if we hadn't had the Dark Ages. If you can think of it offline; chances are you can do it in-game (ie Scamming, Pirating, Policing, Military Conquest, Economic Collapse, and a host more). All while flying a mother F-ing space ship! Big smile

And even with all that. EVE still feels like all the other MMOs I've played...once I get to the max level. -- Everything is just side upgrades.
That's where you're going wrong, Eve doesn't have max levels , just as it doesn't have an endgame. Those side upgrades are there to further enhance your character.

Quote:
I want to see my character become stronger.

....but that'll happen in 23 days, once I train this skill to Rank 5

......and another 10 days, once I train the skill that the previous skill required to Rank 4.


Or. I want to try this new avenue of gameplay; like Scanning/Exploration.

..oh.

It'll take about 20 days to properly train the skills needed. By then the "neatness" of this avenue has faded and meh has set in.
((This happened when I was training for Caldari Battleships; <3 Rokh)).
SP is nothing without the ability to leverage that SP effectively; something which is entirely in the hands of the player, not CCP.

Honing the skills your character has, by practicing them, is far more effective than hoping that getting a skill to 5 will somehow grant you an advantage.

Quote:

To which, CCP has begun to do so. By trimming Skills Books, adding lower class ships that get you into that avenue of gameplay (Mining Frigs, Exploration Frigs, etc).
While it is true that CCP have removed some of the skillbooks, they have also introduced some new ones.

With reference to mining frigates and exploration frigates, CCP have certainly introduced some new ones, but only to replace the existing ones that had their focus changed during teiricide.

Quote:
So, hey, add a means of faster SP gains. Or add more ships that don't require a crap-ton of training to properly fly and I'll be happy.
This already exists, they're called implants.

Flying a ship properly has far more to do with knowing the strengths and weaknesses of that ship than it does on the amount of SP you have invested in it. Which is why veteran players who've rolled new alts are far more effective than someone who is new to the game and has the same amount of SP.


Quote:
PS: Frig Wars...make it so!
One word

RvB

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Dyner
Brutor Tribe
Minmatar Republic
#224 - 2015-05-04 17:51:42 UTC
Jonah Gravenstein wrote:


I would say "Max level" would be the ideal skills to fly a particular ship you've set your sights on.

Jonah Gravenstein
Machiavellian Space Bastards
#225 - 2015-05-04 18:00:46 UTC  |  Edited by: Jonah Gravenstein
Dyner wrote:
Jonah Gravenstein wrote:


I would say "Max level" would be the ideal skills to fly a particular ship you've set your sights on.

That's fair enough, but when you talk about other MMO's and max level characters in the same sentence most people will assume you mean a character that has hit the hard cap in those games, for example a lvl 85 in WoW Cataclysm.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Joe Atei
Aes Dei Asher
#226 - 2015-05-04 20:25:09 UTC
Dyner wrote:

-Lots of stuff-


I personally didn't train the learning skills until I was a year and half into Eve. I wasn't some idiot loser taking bad advice when I heard it. I'm new to the game and have no isk, why would I b-line for something that didn't benefit me immediately? You don't go around buying stocks with loose change. You build up your wealth first, and then invest it. Learning skills were in the same park. People did learn it first and burned out before they could properly burn out. Meanwhile, I'm over here filthy rich after 3 months while they're borrowing money from me. To be fair, I only took advice with a grain of salt. After all, this is a video game that's supposed to be cold and harsh. Not some care bear space land where everyone is trust worthy. I'm not saying that care bear activities should be absolved either. I just know what the game is really about.

Don't get me wrong, the learning skills were essential, just as having large guns on a battleship is typically essential. But they were in no way a requirement. And guess what this noob did when he got his first battleship, I put medium artillery on it and proceeded to do level threes while people who were still learning training skills were flat broke. The initial start sets the pace for the rest of your eve experience. Mine was nothing but fun. Even the boring parts.

Now, I feel I need to say this. I'm in no way bragging. I'm stating my experience. I'm just an average player, and if I were to be honest, probably slightly below average. The only difference between people like me and you? I didn't take complete strangers' advice as the truth.

Also, looking up mission guides is like using a scout alt to save your precious ships from unexpected doom. It's cheap and dumb. When I discovered some guides online I never shared it with anyone except RL friends. Because people like you suffer when you aren't spoon fed information and this allows me to get ahead. If anything, the lack of information on parts of the game should excite people. Knowing everything before actually experiencing it is like spoiling a good book. What's the point to continue reading it? What's the point of learning how to improvise and experiment if there are guides to tell you everything you need to know to succeed. Big smile, the sad part about all of this is people still manage to lose when all the information is available to them.

When I played games like WoW or Wildstar, I liked to do dungeons at a slow pace and learn as I go. But, if I looked up a good guide before my first time doing a raid or dungeon, i never died (barring bad groups and RNG). Even in a game like Wildstar, where there were guides and circles appeared on the floor before an attack was made, people were still failing left and right and whining about how silver was too hard to get. What did the company do to save their dwindling numbers? Made raid entry easier. For a company that advertised, no boasted, about how hardcore they were, that turned them into a hypocritical company. That made me quit and I was not the only one.

An attempt to recover revenue because their game was too much like WoW made it where everyone in my guild quit the game. People will argue they left because raids were too hard to do, but at the end of the day these same people would have left when there wasn't enough content or when they got bored. There has to be things to set apart the good from the bad. Otherwise, people would never have a reason to continue playing video games once they realize it's all the same crap. EvE is trying to streamline while trying to stay hardcore. News flash, both can't be done. If it could, it would have already been done. After all, we live in an age of rehashes and remakes because we ran out of ideas. I do not want Eve to turn into WoW in space. If it does, I will be gone. If I wanted to play a modified version of WoW I'd just hop on one of them private servers.

I do agree with you about walking in stations, it could be so much more, but I doubt it would have met our expectations. After all, the company was doing things like releasing dust on PS3 only. It would have been much more well received as a PC game and WiS should have been the middle man between space ships and FPS. It's too late now, the interest and hype is gone and the game has a bad rep. Releasing it on PC may prove to be a negative action. Although, a simple poll, on both Eve and Dust's main website that is linked together, could tell more truth than my opinion which is based off of forums posts (minorities). Now the game is practically dead and EvE's daily numbers are looking a lot less than I used to remember them. It's not the difficulty of EvE that made those numbers go down.

http://eve-offline.net/?server=tranquility

By the way, you can manually steer your ship. Regardless of what I just said earlier about making the playing field harder for me, you gotta set wasd from its default shortcuts to the steering keys. I have been neutralizing transversal for my artillery since 2006 by clicking in empty space, now I do it immediately with more precision.

Dyner
Brutor Tribe
Minmatar Republic
#227 - 2015-05-04 20:55:20 UTC
Joe Atei wrote:
Dyner wrote:

-Lots of stuff-


-even more stuff than me P -




I used the EVE Fitter to plan out what ships I wanted. Learning Skills shaved something like 36 days off the total time. So after the basics for flying a Destroyer, I spent my time training the Learning Skills.

As for Agent Guides. I meant doing what the Agent Finder does now; looking up the agent in the role you want to do (Security, Industry, R&D, etc). --I don't recall there being an easy way to find Agents from with in the game. You just kind of docked and looked.

I never knew you could rebind steering to the keyboard...I'll have to give that a whirl with my Joystick Blink
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#228 - 2015-05-04 21:55:31 UTC
Hopefully wow refugees all just join the game and commence leveling their ravens.

Those are my favorite type of person to shoot at. They make the best squealing sounds and drop the best loot. God knows I don't expect wow players to actually stay playing EVE, it's not exactly an instant-gratification, everyone's a hero, free rewards for nothing fest.
Paranoid Loyd
#229 - 2015-05-04 22:00:15 UTC
Vimsy Vortis wrote:
Hopefully wow refugees all just join the game and commence leveling their ravens.

Those are my favorite type of person to shoot at. They make the best squealing sounds and drop the best loot. God knows I don't expect wow players to actually stay playing EVE, it's not exactly an instant-gratification, everyone's a hero, free rewards for nothing fest.

You're my hero.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Avaelica Kuershin
Paper Cats
#230 - 2015-05-04 23:14:38 UTC
Dyner wrote:
Jonah Gravenstein wrote:


I would say "Max level" would be the ideal skills to fly a particular ship you've set your sights on.



In which case I've max-leveled a couple of times already (and almost so on a few others) P
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#231 - 2015-05-05 14:38:11 UTC
GenericForumAlt 1267389 wrote:
I've been seeing a lot more complaining than usual about the WoW refugees recently. Seems it spiked when CCP announced permanent ship skins. The people who are so quick to complain about how entitled the wow community is are in a way entitled themselves. CCP is a company and making the game more appealing or easier gets subs. I'm in a new player friendly corp in nullsec and our numbers have been swelling with people completely new to EVE, its almost 2 a day at this point.

We don't get vets unsubbing and most are happy with the changes that are happening. EVE isn't "your" sandbox its "a" sandbox, yeah yeah my 15 dollars a month blah blah same argument the people in WoW use. I think its time to come to terms with the fact that EVE Online is not the same game it was 10 years ago and it will never be. Ship skins, clothing, refined UI some of the most heated topics recently are all massive revenue drivers for other companies. Of course CCP is going to add them and to think they won't try to make revenue because of the vocal minority bitching about it on the forums is just idiotic.

CCP isn't going to hold their game and company profits back because you feel dissatisfied with a change that has no impact on gameplay, get over it.


The complaining might have spiked, but server activity didnt. If theres a spike in crossover from wow, then theres a bigger dip in veterans.

internet spaceships

are serious business sir.

and don't forget it

thowlimer
Roprocor Ltd
#232 - 2015-05-05 15:03:10 UTC
Dyner wrote:
Joe Atei wrote:
Dyner wrote:

-Lots of stuff-


-even more stuff than me P -




I used the EVE Fitter to plan out what ships I wanted. Learning Skills shaved something like 36 days off the total time. So after the basics for flying a Destroyer, I spent my time training the Learning Skills.

As for Agent Guides. I meant doing what the Agent Finder does now; looking up the agent in the role you want to do (Security, Industry, R&D, etc). --I don't recall there being an easy way to find Agents from with in the game. You just kind of docked and looked.

I never knew you could rebind steering to the keyboard...I'll have to give that a whirl with my Joystick Blink



Corp info/agent tab ...Roll(and you could pull up all the corps for each faction using the info tab on faction first and their corp list)
Lina Sovereign
The Scope
Gallente Federation
#233 - 2015-05-05 16:16:33 UTC
WoW is the best PvE RP game, you can't deny it, lore & raids are awesome.
Now EvE's a sandbox where players are writing their own story, goals are very different, and it's useless to compare them.

That said, we are not better because we play at EvE, we just like this kind of game, that's all.
Solecist Project
#234 - 2015-05-05 19:42:40 UTC
Lina Sovereign wrote:
WoW is the best PvE RP game, you can't deny it, lore & raids are awesome.
Now EvE's a sandbox where players are writing their own story, goals are very different, and it's useless to compare them.

That said, we are not better because we play at EvE, we just like this kind of game, that's all.

Actually we are indeed better.

EVE is way harder than WoW and needs some actual brain matter to play it.

Of course you don't have to be smart about it, but those people could play WoW as well ...
... and probably wouldn't notice a difference.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

DaReaper
Net 7
Cannon.Fodder
#235 - 2015-05-05 20:00:13 UTC
Malcanis wrote:
People didn't "shoot down WiS without thinking what it means", they shot down WiS after seeing that it meant 2.5 years of development that produced nothing more than being able to sit in a seedy motel room until your video card caught fire.

In comparison, look at how the game has updated in the last 30 months: 2.5 years ago, CCP released Retribution. That's what WiS cost EVE. We could have been where we are at now with respect to hundreds of UI improvements, code refactoring, feature rewrites, ship balancing, new features, et cetera back in Dec 2012.

I had as high hopes for the potential of avatar gameplay as anyone, but the plain fact is that that CCP had no idea what to do with the idea, the project was appallingly mismanaged and it did huge damage to both CCP and the confidence of the playerbase in the game and the developers.

The dev teams that produced Incarna have disbanded, most of the devs that worked on the engine have left CCP, the few that remain are deeply involved in other projects, and 2 successive EVE Executive Producers have stated in the plainest possible language that they have no plans whatsoever to restart the avatar project.

Restarting Inarna would esentially require restarting the project from scratch, and CCP are very clear on the opportunity cost for making the attempt, even if you aren't:

Quote:
We could have been where we are at now with respect to hundreds of UI improvements, code refactoring, feature rewrites, ship balancing, new features, et cetera back in Dec 2012.


CCP Seagull has repeatedly and recently made the plan for EVE over the next few years very clear, and it doesn't include any significant development of avatar gameplay.



avatar gameplay is wanted, hell people ask for it all the bloody time. If ccp had been able to maintina eve and give us wis right then it would be here, but they didn;t. The only way they can go back to WiS is if they keep on the path they ar eon, repair broken crap and bring us nw fun stuff. Still a long way to go. forget the last 30 months, the last year since they started the new release cycle has made me very excited for eves future.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#236 - 2015-05-05 20:05:41 UTC
The mentality of WoW and 'traditional' mmo's is the issue with new players. Not that they think wow is superior, its that they have the mindset of eve is a theme park.. just a crappy boring one.

Thats the issue. Its like you live in So-Cal, go to all the theme parks in the area all the time, then a buddy goes 'hey lets go to the beach today' and you think 'the beach? well thats a theme park i have not been to! lets go!' So you all show up and you look around and go 'gee.. no rides? no go here first? wtf?'

That is the problem.


CCP doesn't need tp change eve's core, just clean up the beach, maybe ajus some of the rocks that you walk on as you enter the beach, so you touch the sand wihtout a broken ancle. What needs to be emphisized, is that in eve you cna do ANYTHING.

I had a co worker who would of LOVED eve. I tried to get him to try it, but was told 'oh i only play new games i hate playing catch up' and it took me a bit to relaize wtf he ment.


I'm starting to think ccp shoudl eliminate skill points. Kill them completely. You train skills based on time, but you earn no sp's.

Then again, that would be a real mental kick int he ass for some people lol

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#237 - 2015-05-06 17:48:34 UTC
Solecist Project wrote:
Lina Sovereign wrote:
WoW is the best PvE RP game, you can't deny it, lore & raids are awesome.
Now EvE's a sandbox where players are writing their own story, goals are very different, and it's useless to compare them.

That said, we are not better because we play at EvE, we just like this kind of game, that's all.

Actually we are indeed better.

EVE is way harder than WoW and needs some actual brain matter to play it.

Of course you don't have to be smart about it, but those people could play WoW as well ...
... and probably wouldn't notice a difference.


I've never done any huge scale Nullsec wars in eve, but the top tier of raiding in Wow is harder than Any wormholes, lowsec, or highsec activites by far.

And when you say "we" realize that a huge percentage of Eve players play WoW, and a small percentage of WoW players play Eve.

internet spaceships

are serious business sir.

and don't forget it

Frostys Virpio
State War Academy
Caldari State
#238 - 2015-05-06 17:58:33 UTC
Cipher Jones wrote:
Solecist Project wrote:
Lina Sovereign wrote:
WoW is the best PvE RP game, you can't deny it, lore & raids are awesome.
Now EvE's a sandbox where players are writing their own story, goals are very different, and it's useless to compare them.

That said, we are not better because we play at EvE, we just like this kind of game, that's all.

Actually we are indeed better.

EVE is way harder than WoW and needs some actual brain matter to play it.

Of course you don't have to be smart about it, but those people could play WoW as well ...
... and probably wouldn't notice a difference.


I've never done any huge scale Nullsec wars in eve, but the top tier of raiding in Wow is harder than Any wormholes, lowsec, or highsec activites by far.

And when you say "we" realize that a huge percentage of Eve players play WoW, and a small percentage of WoW players play Eve.


They just don't compare well. Their difficulty come from things completely opposite from each others.
Malcanis
Vanishing Point.
The Initiative.
#239 - 2015-05-06 19:47:04 UTC
DaReaper wrote:
Malcanis wrote:
People didn't "shoot down WiS without thinking what it means", they shot down WiS after seeing that it meant 2.5 years of development that produced nothing more than being able to sit in a seedy motel room until your video card caught fire.

In comparison, look at how the game has updated in the last 30 months: 2.5 years ago, CCP released Retribution. That's what WiS cost EVE. We could have been where we are at now with respect to hundreds of UI improvements, code refactoring, feature rewrites, ship balancing, new features, et cetera back in Dec 2012.

I had as high hopes for the potential of avatar gameplay as anyone, but the plain fact is that that CCP had no idea what to do with the idea, the project was appallingly mismanaged and it did huge damage to both CCP and the confidence of the playerbase in the game and the developers.

The dev teams that produced Incarna have disbanded, most of the devs that worked on the engine have left CCP, the few that remain are deeply involved in other projects, and 2 successive EVE Executive Producers have stated in the plainest possible language that they have no plans whatsoever to restart the avatar project.

Restarting Inarna would esentially require restarting the project from scratch, and CCP are very clear on the opportunity cost for making the attempt, even if you aren't:

Quote:
We could have been where we are at now with respect to hundreds of UI improvements, code refactoring, feature rewrites, ship balancing, new features, et cetera back in Dec 2012.


CCP Seagull has repeatedly and recently made the plan for EVE over the next few years very clear, and it doesn't include any significant development of avatar gameplay.



avatar gameplay is wanted, hell people ask for it all the bloody time. If ccp had been able to maintina eve and give us wis right then it would be here, but they didn;t. The only way they can go back to WiS is if they keep on the path they ar eon, repair broken crap and bring us nw fun stuff. Still a long way to go. forget the last 30 months, the last year since they started the new release cycle has made me very excited for eves future.


You're confusing "things I want" with "things I'm going to get".

It's kind of cute when my nephew does that, but then he's only 4. What's your excuse?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Kamala
Doomheim
#240 - 2015-05-06 20:35:41 UTC
Malcanis wrote:
You're confusing "things I want" with "things I'm going to get".

It's kind of cute when my nephew does that, but then he's only 4. What's your excuse?


Typical forum warrior response.

Why can't you just reply like a normal person?