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The new map looks very cool, but...

Author
Hipqo
Tyde8
#41 - 2015-04-30 08:18:24 UTC  |  Edited by: Hipqo
So far im not pleased tbh.
Pretty yes, but does it work? No....

Living in a WH, the map is our main resource in the game.
Scanning has become much more difficult, partially due to the stupid circle mouse pointer and the fact that its still really buggy. Probes disappear, map needs to be reloaded before they come back.
Speres around probes disappear.
Ive managed to send my probes 50-100AU "off grid" several times, and i have no idea how....
Icons are to big and to visual, the only option is to turn most of them off, if you want any kind of chance to see sigs.
At least 10 times now, ive managed to scan down a sig to 80%+, just to get a "no results" notification and having to go to 32AU to be able to even see the sig again.

Something is not right here, who ever made the decision to take it out of Beta should be fired or put on serious overwork, until its up to the standard we have in the old map.

Right now, this map makes WH life much more difficult and much less enjoyable.

Ohh and btw, when i click on fullscreen, i want proper fullscreen. Not fullscreen starmap and windowed solar system map, whats up with that?

A life is best lived, to not step into your grave in a well preserved body. Instead, to slide in side ways, all battered and bruised, screamming, "Holy SH**! What a ride!"

Staten Island
Diversity 101
Domain Research and Mining Inst.
#42 - 2015-04-30 13:09:01 UTC
Minmatar Citizen 534612187 wrote:
Staten Island wrote:
Ask any rl world map maker and they will tell you...

Y... you know a map maker?


Yes. Also used maps before. Its funny young folk rely on gps so much these days they dont have any idea how to use one.
Staten Island
Diversity 101
Domain Research and Mining Inst.
#43 - 2015-04-30 13:12:03 UTC
Trajan Unknown wrote:
I love the new map!

Since it came out to test I am using it almost exclusive and while it was a pain in the ass for the first 3 weeks or so it got better after. There is still work to do and some things are hard to get your head around (scanning for me) but all in all it is way better I think. And while I think some people will have problems with the new map, too used to the old one and not willing to relearn, just don´t like changes, feel like when they first looked at the old map for example, it´s a big improvement after all.
Dotlan is nice and simple, but I like to navigate in 3d and not flat and use the stuff on the fly and not on 2nd screen, hoping dotlan will be reachable in time. Not that I had many problems in the past, but I dislike loading times over 1.3 seconds for sites so dotlan sometimes mucks me (minor complain). After all I am way faster with the new ingame map than with dotlan simply because I don´t have to reload the site for navigation, stats, regions and so on - it is simply way faster and it looks better.




Oooo so shinny and new it must be good, amirite?!?!?
Ma'Baker McCandless
The McCandless Clan
#44 - 2015-04-30 13:14:30 UTC
Its exactly the same as the old map except it loads faster, is easier to read and is prettier.

So no, no "but".
Gaellia Bonaventure
Imperial Shipment
Amarr Empire
#45 - 2015-04-30 13:55:38 UTC
I don't like it at all. Looks pretty, but it's kind of lousy to use.

Bring your possibles.

Hicksimus
Torgue
#46 - 2015-04-30 13:59:13 UTC
I take pride in my ability to d-scan quickly(yeah I don't go outside much) and I find it more difficult with the new map in a system that I need to bounce through to d-scan. Maybe there are options to make it a bit more user friendly that I'm missing. At least it looks pretty I guess and stuff like that does help the new player experience.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Lady Ayeipsia
BlueWaffe
#47 - 2015-04-30 14:21:16 UTC
My complaint... The old map after as a background. You could keep overview, chats, probe window, etc open and they would stay on top of the map. I could probe at full screen and still see my overview.

Now... I have to scale the map down to still see my other Windows, which sucks. I would prefer an option to have it like the old map as a background.
Captain Awkward
Republic University
Minmatar Republic
#48 - 2015-04-30 14:53:48 UTC
While scanning, I have trouble moving the Scan center because the icon for the can probes is in the way.

Also : Why is the map upside down ? Not long ago "Space north" was defined as where the top of the old map was.

Now the new map has "Space south" on top. Thats not how you do a map.
Kerrat Braban
Imperial Academy
Amarr Empire
#49 - 2015-04-30 15:32:50 UTC
On top of all the problems mentioned before - try creating a safespot while warping over the map: the marker used to slide (over longer distances), so I could mark the spot roughly where I liked, in the new map the marker just jumps - I tried it in the same system, same distance with both maps: worked in the old, doesn't in the new.

Oh, and try opening the map when you just entered a WH, my experienc is that first I have to "focus" to get the map to show where I am. Just one click more of course. And one here, and one there ... usability, please?
Cataca
Aspiring Nomads
#50 - 2015-04-30 15:32:57 UTC
I have used the new map some more for scanning and after 3 days i have given up.

The functionality wasnt there and its riddled with bugs.

I had it happen multiple times that i probed down a sig, narrowed my probes, centered them on it and.. nothing, sig not there. Why? This doesnt happen with the old map, ever.

Minimizing your map and opening it up, your probes are now somewhere completely else on the map.

Minimizing your map and opening it up, selecting a certain anomaly will deselect *this one* from your map to show, for whatever bloody reason (why.. really why?)

Not so much an issue in w-space because no belts, stations etc. But in a system that is full of them, in adition to your waypoints the map becomes *very* cluttered. If you then want to cut it down and deselect certain things to show in map, whatever new functionality this map has is completely gone. In systems where you have some ~10 waypoints it gets cluttered without anything else enabled, if you want to cut down the clutter, you cant actually use the map without worse functionality than the old map.

Tilting your map in a certain angle and selecting probes to move up/down will move your probes way to fast. You will have to reset your camera to do the finetuning again (and your probes will probably be out of the map window)

If there is one of the freaking icons somewhere between your anomaly and camera, your anomaly vanishes until you tilt the camera enough for the icon to not be in the way anymore. How dumb is that?


Things the new map is actually good at:

D-Scan hunting people at belts, its easier, but it was never hard in the first place.


So, to sum things up, the new map is unfinished, unpolished and has awful functionality. And please, at least give us an option to make the icons smaller (and easier to tell apart).
Kathryn Painway
Just a Ride
#51 - 2015-04-30 18:43:11 UTC
khaip ur wrote:
Kathryn Painway wrote:
Can someone please tell me where the reset button is? Smile

How about tutorials, anyone got a good Youtube link?


esc >> General Settings tab >> un(X) Try the new Map


Yeah, I was being facetious but thanks for trying to help Big smile


Trajan Unknown wrote:
I love the new map!

Since it came out to test I am using it almost exclusive and while it was a pain in the ass for the first 3 weeks or so it got better after.


So your saying after three weeks of this I can adequately scan again? I would rather train another skill.


Orange Aideron wrote:
https://www.youtube.com/watch?v=6uaFuy4JS9I I made a video of some tips on scanning in the new map, its sluggish in the video because of the fraps (I think) however in reality its smooth and pretty quick. I like it.


Good to see a new scanning video, I would have expected a pile of them right after initial beta testing. Seems smooth enough in your vid though with me my scanner is more sluggish.

Penis

Akirei Scytale
Okami Syndicate
#52 - 2015-04-30 22:27:26 UTC
Ma'Baker McCandless wrote:
Its exactly the same as the old map except it loads faster, is easier to read and is prettier.

So no, no "but".


It objectively loads more slowly, and it is utter **** when it comes to legibility compared to the old map. Seriously, you can't get much clearer than this. Points of data with no stupid frills.
Buoytender Bob
Ronin Exploration Mission and Mining
#53 - 2015-04-30 22:41:15 UTC
The console says "Beta", but after trying for several hours in dismay, I think you might have meant "Alpha".

Pretty, though.

To buck the popular trend, I began to Rage Start instead of Rage Quit.

...and every time I get another piece of Carbon, I know exactly what CCP is getting this Christmas.

embrel
BamBam Inc.
#54 - 2015-05-01 09:21:18 UTC
Ma'Baker McCandless wrote:
Its exactly the same as the old map except it loads faster, is easier to read and is prettier.

So no, no "but".


you obviously didn't try to scan down sigs.
Lfod Shi
Lfod's Ratting and Salvage
#55 - 2015-05-01 12:51:53 UTC
I'm finding the map difficult to use as well. Namely I can't see enough of my possible route to determine if it's a good route or death incarnate. I haven't used it much beyond that because route selection is step 1. Sorry.

♪ They'll always be bloodclaws to me ♫

Daerrol
Republic University
Minmatar Republic
#56 - 2015-05-01 13:20:56 UTC
Minmatar Citizen 534612187 wrote:
Staten Island wrote:
Ask any rl world map maker and they will tell you...

Y... you know a map maker?

Cartographer.
Ocean Ormand
Bagel and Lox
#57 - 2015-05-01 14:49:11 UTC
Lfod Shi wrote:
I'm finding the map difficult to use as well. Namely I can't see enough of my possible route to determine if it's a good route or death incarnate. I haven't used it much beyond that because route selection is step 1. Sorry.


When i open the map, it just looks like a blob of pretty colors. Sure you can zoom in and out and tweak it, but there is just so much needless information thrown at you which you have to filter out that it is difficult to do it on the fly. So when you are moving from one low sec system to another and you just want to see the map to figure out where to go, its a major pain in the a-- to get the basic information that you need. Its just amazing that doltan continues to get it right while ccp gets itself twisted into a knot trying to squeeze every little gee wiz feature into the map.
Shuckstar
Blue Dreams Plus
#58 - 2015-05-01 19:29:53 UTC
I tried to do some exploration with the new map last night and it ******* horrible. I persisted with the new map for about 2 hours, then decided screw this back to the old map.

CCP Greyscale wrote:"OK, I've read every post up to page 200, and we're getting to a point in this thread where there's not a lot of new concerns or suggestions being brought up. There will be future threads (and future blogs) as we tune details, but for now I want to thank you for all of your constructive input, and wish you a good weekend :)"

Lfod Shi
Lfod's Ratting and Salvage
#59 - 2015-05-01 20:31:28 UTC
Whoa Nelly! I just found the "Abstract Layout" setting which is apparently the same thing as "flatten"? It's under that little flower lookin' icon top left of the map window.

Opinion reassessment in process...

♪ They'll always be bloodclaws to me ♫

Akirei Scytale
Okami Syndicate
#60 - 2015-05-01 22:22:22 UTC
Lfod Shi wrote:
Whoa Nelly! I just found the "Abstract Layout" setting which is apparently the same thing as "flatten"? It's under that little flower lookin' icon top left of the map window.

Opinion reassessment in process...


Eh, its useful if you don't know EVE's space. It's genuinely terrible otherwise. Makes it harder to recognize regions at a glance, parse large amounts of information at a glance, etc. Lower resolution data is almost never a good thing.