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Skill Discussions

 
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Abolish Skill Books?

Author
Nika Dekaia
#21 - 2011-12-06 17:27:35 UTC
If you and your friends like grinding, then go grind some ISK and buy a high SP char off the market.

You can do many things with just a few days of training (missions, mining, scanning, PvP, etc.) Will you be more effective with better skills? Most likely. Will the activity change/be more fun with more skills? No. If you can't find something you like doing with low SP, you will most likely not find it with 100mil SP as well.

I for one prefer actually doing in a game what I like doing instead of having to grind some stupid stuff just to progress.
Xolve
State War Academy
Caldari State
#22 - 2011-12-06 19:21:59 UTC
No. No. No and No.

If your friends don't like the skill book system, have them play something else. The training in EvE is unique and presents quite a bit of mystery when scaling up would be opponents; and consistently gives you a reward for taking the time to master certain aspects of the game.

Sure theres a point when you first start where you are actually limited by your skills, but 3 months into the game, thats not really so much of an issue anymore, and you can play to your chosen adaptation of game play to your hearts content with continued mastery.

There is no instant gratification here, and if there was; most of us wouldn't be here.
Mashie Saldana
V0LTA
WE FORM V0LTA
#23 - 2011-12-06 20:42:57 UTC
Eve doesn't really start until you reach 100m SP, true story.
Rakk Andedare
The Iron Asylum
#24 - 2011-12-07 19:00:35 UTC
I know im going to get butchered saying this, but im going to say it anyway.

Consider this. EvE online, in the real world (to avoid any confusion), is a business. As a business they need to make a profit to survive. The way they have found to do that is to generate revenue from reoccurring subscriptions. But how do you keep a subscription reoccurring in a game that has really no end content? Skill books were their answer. They are a tool for CCP to keep subscriptions running and thus keep revenue flowing into their coffers. That is why skill training is done in REAL TIME (also note, that only one character per account can train a skill at any one time). It keeps you playing and in anticipation of the next best thing that the skill offers and thus continue to pay for your subscription. It’s like a narcotic. It keeps you hooked. It is how CCP survives as a business, and quite frankly I have to hand it to them, they found a great way to achieve that (I actually envy it as a business model). Take the skill books out and you “kill” the company’s mode of generating revenue. As such, I would suspect that CCP is in no real hurry to change up how skills are accomplished in this game.
Kimmiy Kimasre
Federal Defense Union
Gallente Federation
#25 - 2011-12-11 22:16:06 UTC
As far as I can tell, the skill queue is actually one of the fastest progressing features of the game. The really epic battles and economic "scams" that make headlines and draw new players are all months, or even years, in planning.

Sure, you can go run some missions, gank in high sec, or play the markets for a quick thrill, but you don't really get far doing those things in the grand scheme of EVE, and none of those make for the sort of youtube videos that recruit new players.
Maeste Madeveda
The Spawning Pool
#26 - 2011-12-12 22:33:39 UTC
Kimmiy Kimasre wrote:
As far as I can tell, the skill queue is actually one of the fastest progressing features of the game. The really epic battles and economic "scams" that make headlines and draw new players are all months, or even years, in planning.

Sure, you can go run some missions, gank in high sec, or play the markets for a quick thrill, but you don't really get far doing those things in the grand scheme of EVE, and none of those make for the sort of youtube videos that recruit new players.

I beg to differ. It totally depends on who your friends are. If you have none as a beginner, you will find the game to be a pain in the ass. If you do have friends however, you can make nice things very swiftly. Including low/null sex roam.
Demonfuge Malevolent
Brutor Tribe
Minmatar Republic
#27 - 2011-12-13 17:30:43 UTC
The only thing about skillbooks I'd abolish is injecting them. I get bored waiting for the blender to finish so I can juice myself up with liquified skillbook.
Salcon Cliff
Zephyr Corp
#28 - 2011-12-13 17:54:37 UTC
Quote:
haha some funny comments but I wasn't referring to skill books and the costs associated with it -- but rather just training for things which is an endless ...... ........... ............. .. . . . .. . . . . . . .. . .. .. . . < fill free to fill in the blank :)

Why should a player that has played for a year NOT be able to fly every ship?

LOL, this discussion had much more merit when it was about skill books and not the skill system (as indicated above).

Yes, lets change the basic premise of Eve, because some people can't enjoy the alternative MMO format....
Jack Cavanaugh
Caldari Provisions
Caldari State
#29 - 2011-12-14 17:58:44 UTC
A new player can make about 15M ISK alone from tutorial missions and the starter epic arc.

A smart player plays with friends or finds a good corp that can help out too.

I've got a 6 month+ skill plan right now that's only going to cost me roughly 4M ISK in skill books. I know it sounds crazy...but I think if I really buckle down I may be able to absorb 4M ISK over a 6 month period of time.
J Kunjeh
#30 - 2011-12-15 02:28:22 UTC
ACESsiggy wrote:
Valid option, yes?Bear


Rehashed, stupid idea, no?

"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) 

Meyiza Heer
#31 - 2011-12-15 08:03:03 UTC
Skillbooks have to stay. It / they, are one of the foundation blocks of the game.

As mentioned already, if the skillbook system didn't exist, a lot of players currently subscribed wouldn't either.

It is what it is. A learning system that takes time. I understand some people would be turned off by the concept but then they're not a good fit for the game. If they got their way and had THAT changed, what next?

Maybe the skillbook system fulfils another role, keeping the riff raff out.

MH
Karlos Zhang
Kraken Industries
#32 - 2011-12-15 21:14:40 UTC
ACESsiggy wrote:
haha some funny comments but I wasn't referring to skill books and the costs associated with it -- but rather just training for things which is an endless ...... ........... ............. .. . . . .. . . . . . . .. . .. .. . . < fill free to fill in the blank :)

Why should a player that has played for a year NOT be able to fly every ship?


+training in eve vs leveling and having a sense of game balance.


Having every player that has played more than a year be able to fly anything would just be awful. Part of what defines your character is what you decide to pursue.
Akatenshi Xi
Imperial Academy
Amarr Empire
#33 - 2011-12-16 08:57:45 UTC
Skill books in a fictional universe where you are able to have clones for when you die and jump clones to move your consciousness around the universe at a moments notice as well as having cybernetic implants to modify your brain is just plain faggotry in itself.

Talk about a first rate MMO that can't even get the simple things right. CCP is supposedly concerned with immersion and giving the user an experience, yeah right. Get rid of skill books and just switch it to another system like downloading the information into yourself from a repository of knowledge that you would have to buy from concord or the race your toon is from making special skills from others races downloadable at a higher cost than your own race.

What you should really do is get rid of skill training times that are simply disgusting or get rid of skill training altogether. I'd rather pay 10x more for stuff than to never be able to train everything in the game in under 3 years.
Squidgey
Perkone
Caldari State
#34 - 2011-12-16 17:19:53 UTC
If you ask me, every SB that has an NPC price lower than 10m isk should be raised 10%.
Squidgey
Perkone
Caldari State
#35 - 2011-12-16 17:23:41 UTC  |  Edited by: Squidgey
ACESsiggy wrote:

Why should a player that has played for a year NOT be able to fly every ship?

3 years, only about... oh 5-6 months? Maybe - of skill training.

I am still working on making the drake not suck. Anyone who has been playing for a year and CAN fly every ship is doing it wrong.

Akatenshi Xi wrote:
Skill books in a fictional universe where you are able to have clones for when you die and jump clones to move your consciousness around the universe at a moments notice as well as having cybernetic implants to modify your brain is just plain faggotry in itself.

Talk about a first rate MMO that can't even get the simple things right. CCP is supposedly concerned with immersion and giving the user an experience, yeah right. Get rid of skill books and just switch it to another system like downloading the information into yourself from a repository of knowledge that you would have to buy from concord or the race your toon is from making special skills from others races downloadable at a higher cost than your own race.

What you should really do is get rid of skill training times that are simply disgusting or get rid of skill training altogether. I'd rather pay 10x more for stuff than to never be able to train everything in the game in under 3 years.


The fact that you think you need to be able to train every skill in a shorter amount of time tells me you do not actually know what you are talking about. I used to think like you. When I started I thought the whole system was flawed and rewarded people who started before you.

This is not true at all. Someone with 6 months of specialized training into a given area can be better at that specific area than someone who has 150 million SP in other things. There are people with years invested into manufacturing and trading who can't even accomplish a level 4 mission. But there is good news! You can purchase game time with ISK and train alts at the same time to do other things!

And skill books in this fictional universe do not explicitly need to be "books". Maybe in the eve universe the word for "book" applies to anything meant to impart information of any sort to a person?

The "skill books" are a repository of information which is downloaded to the character, hence the "inject" option on them. Once you have the template for the skill, your brain must spend time processing this information to reduce the sudden overload of information - hence the training time.

TL;DR version: I think the thing you are thinking of does not mean the thing you think.

It makes sense, your puny mind however cannot handle it. Perhaps you should remap intelligence and fit some implants. 30+ int should reduce the time spent understanding this system nicely.
Zhilia Mann
Tide Way Out Productions
#36 - 2011-12-16 18:39:44 UTC
Akatenshi Xi wrote:
Get rid of skill books and just switch it to another system like downloading the information into yourself from a repository of knowledge that you would have to buy from concord or the race your toon is from making special skills from others races downloadable at a higher cost than your own race.


Awesome. Maybe we could call the racial and general stores "skill knowledge libraries" and then maybe we could call the individual elements in them, I don't know.... "skill books"?

Akatenshi Xi wrote:
What you should really do is get rid of skill training times that are simply disgusting or get rid of skill training altogether. I'd rather pay 10x more for stuff than to never be able to train everything in the game in under 3 years.


I'd highly encourage you to find a game that suits your needs. It isn't EVE.
Akatenshi Xi
Imperial Academy
Amarr Empire
#37 - 2011-12-16 19:34:56 UTC
I like EVE just fine. Every game has its flaws and surely not every aspect of every game will suit everyone 100%.

I'm glad someone can be specialized and train specifically for one specific thing for six months and be better than someone else. I would hope that would be so. I'd be pretty pissed if someone who trained up for mining and refining for six months could beat me in pvp in a purely skilled based scenario when I trained for the same time to fly say a hurricane with best skills in that same time period.

My issue here is that I'd like to do more with my character, I don't want X number of alternate accounts because you can't train more than one toon on one account at a time, really I don't want a bunch of toons to begin with. It'd be nice to be able to train on one toon and be able to do more on said toon. Which brings me back to skill training times. Its ridiculous to think that someone is going to want to play the game for more than a decade to have a really well trained toon and *still* have barely scratched the surface of what you can train and max out. I think skill training times should be cut in half, possibly more.

To think that just because a few things in the game irk me that I should find another game is really small minded of you. I'm sure there are things in life that irk you, by your own logic maybe life isn't for you? Suicide gank yourself and get it over with. A forum is a place to debate ideas and speak on the subject matter, not your own uninformed extrapolations about someones life and what they should do with it when it is clearly off topic.

tl;dr - I think skill training should be shorter. I'd like to do more with my singular toon. This game is big enough and dynamic enough that I'm not going to get bored just because I can train skills faster. Skill training is definitely not something that is keeping me around in this game, its the community and the game universe.
GreenSeed
#38 - 2011-12-16 19:48:45 UTC
Zhilia Mann wrote:
Why?

Ever consider that high end books are a great ISK sink?



removing skill books =/= removing cost from skills.


how about buying them from the skill ui?
Obsidiana
Atrament Inc.
#39 - 2011-12-16 20:59:56 UTC
They are a good isk sink. While they can be a logistical issue, so can ice, ammo, and many other things. A jump clone fixes most of them, which unique to skills.
Zhilia Mann
Tide Way Out Productions
#40 - 2011-12-17 06:54:54 UTC
GreenSeed wrote:
Zhilia Mann wrote:
Why?

Ever consider that high end books are a great ISK sink?



removing skill books =/= removing cost from skills.

how about buying them from the skill ui?


I'd be fine with that.

Akatenshi Xi wrote:
My issue here is that I'd like to do more with my character, I don't want X number of alternate accounts because you can't train more than one toon on one account at a time, really I don't want a bunch of toons to begin with. It'd be nice to be able to train on one toon and be able to do more on said toon. Which brings me back to skill training times. Its ridiculous to think that someone is going to want to play the game for more than a decade to have a really well trained toon and *still* have barely scratched the surface of what you can train and max out. I think skill training times should be cut in half, possibly more.


Shrug. The fact that you can keep training basically forever in EVE and still not be maxed is to me (and I'd venture to say I'm not alone) one of the best things about the game. I've tried flying with an alt from time to time (currently not doing so) and I'm actually quite happy with my one main character. Yes, I'm old enough to count as a bittervet, but lots of us are (again, one of the charms of EVE is that there are lots of old characters with tons of experience with various aspects of the game). I'd just as soon not run out of things to train.

Akatenshi Xi wrote:
To think that just because a few things in the game irk me that I should find another game is really small minded of you. I'm sure there are things in life that irk you, by your own logic maybe life isn't for you? Suicide gank yourself and get it over with.


I'll go ahead and respond to this; what the hell. Life is what we're all going through. EVE is a game we choose to play because we like it. If we don't like the former, there isn't an option to choose something else. If we don't like the latter, well, there are options.